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Badge Suggestions! page 299

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Or, on that same note:
Worlds Worlds Everywhere Badge(medium-15 points)
Get one of each type of world.

EDIT:adv, I’m on an IPad 3. I can’t edit. Just went on my desktop.
P.S.-Terence, no you didn’t. (-_-)

EDIT 2: adv, Ter’s one is #13.

 
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Please use the Edit button. You’ll find it under your post count. It’s a great way to add to your post or to consolidate multiple posts. To delete posts, click the Edit button, then on the right hand side, you’ll see the “Delete Post” button.

This way, the threads don’t get clogged up with a tonne of unnecessary posts. :)

[Edit: Also, there’s 25 posts per page, so we have a little while to go yet.]

 
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Two badges on idle games and a new impossible for a platformer. I feel satisfied :)

 
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Well, time to get back to some more recent releases, I guess.


Killer Escape (current rating: 3.83) [NEEDS API]

Is it Safe? Badge (medium ~ 15 points)
Finish the game.
[ ] Game complete (best so far: )

.
.

Suggestions for SkullFace, Liquid Measure 3, Dibbles 4, A blocky Christmas, and The Unexpected Bug can be found here.

 
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Badges for Pingy:
The Best Penguin Ever badge – (I dont know what difficulty it could be)
Reach level (200 or 250)

 
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Time to get some random badge in this game.


Everybody Edits (Current rating: 4.2)
Spawnly Badge (Easy ~ 5 points)
[ ] Buy a spawn point.

Higher than the rest Badge. (medium ~ 15 points)
Obtain rank 5. (If 5 or higher just get a magic coin)
[ ] Rank 5 reached.

“Did you just block me?” Badge. (medium ~ 15 points)
Buy any 5 packs (If already got just buy anything)
[ ] Any 5 packs bought.

It’s so…. GREAT! Badge (Hard ~ 30 points)
ENDURANCE BADGE: buy 3 Great sized Worlds.
[ ] 3 Great Sized Worlds bought.


Woohoo.

 
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From The Black‘s pretty good. Haven’t played it much, though I have upgraded everything. Seems like it could use easy/med/hard/imp badges for getting 1 achievement/beating story mode/beating story++ mode/getting all achievements. The rating’s not to good at the moment though.

 
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Steppin Stones
16 Step Plan Badge (Medium~15 points)
Beat all 16 levels in Steppin Stones.

(Yes I know it doesn’t have API.)

 
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I’ve been wondering something for a while. I see a lot of people do it and I guess this is the best place to ask. Why suggest a game without API? If the developer didn’t implement it right off the bat, are they likely to do so, later? It’s pretty well known that there’s an increase in revenue share, so if that’s not an incentive…

 
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Originally posted by adv0catus:

I’ve been wondering something for a while. I see a lot of people do it and I guess this is the best place to ask. Why suggest a game without API? If the developer didn’t implement it right off the bat, are they likely to do so, later? It’s pretty well known that there’s an increase in revenue share, so if that’s not an incentive…

Occasionally greg or raw will contact developers to see if they can implement API into their games if they didn’t originally have it. Also, sometimes developers will go back and add it later if they see it could be more worth it (additional revenue on a very small initial amount really isn’t an incentive, while if the game becomes more popular it could easily become worth it).

 
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Originally posted by adv0catus:

I’ve been wondering something for a while. I see a lot of people do it and I guess this is the best place to ask. Why suggest a game without API? If the developer didn’t implement it right off the bat, are they likely to do so, later? It’s pretty well known that there’s an increase in revenue share, so if that’s not an incentive…

It depends on the developer; they may not understand the benefits of adding API. In the case of Steppin Stones, the developer literally made their Kong account last week, so it’s likely they are inexperienced and could add API if gregismojo got in contact with them and walked them through the process.

If it’s a dev that historically hasn’t added API and you’re asking about a three year old game, then it likely isn’t changing. (Although that isn’t 100% certain: Bowmaster Prelude 2 is a notable exception.)

 
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I just started playing hanna in a choppa 2 because someone suggested it to me and i was like what do i get if i do all the refrence questions right and they where like nothing…….so i suggest that you should make a hanna in a choppa 2 badge that says you got all the refrence questions right. thanks for your time and consideration. ~TheAnnoyingTaco

 
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Unfortunately, 2013 hasn’t seen a lot of games with high ratings, and many of those above 3.7 or so seem to be missing API at the moment. Hopefully the developers consider adding it.


Wilt: Last Blossom (current rating: 3.78) [NEEDS API]

Kick! Punch! It’s All in the Mind Badge (easy ~ 5 points)
Learn to fight.
[ ] Fight ability obtained (best so far: )

Pay No Attention to the Devs Behind the Curtain Badge (medium ~ 15 points)
Find the hidden developer’s room.
[ ] Developer’s room found – this area cannot be accessed once you use the ship to travel (best so far: )

Dead Pirate Roberts Badge (medium ~ 15 points)
Repair the ship, and sail to a new land.
[ ] Ship repaired – if you haven’t found the developer’s room yet, you won’t be able to access it without starting a new game (best so far: )

Life Finds a Way Badge (medium ~ 15 points)
Finish the game.
[ ] Game complete (best so far: )

.
.

Killer Escape (current rating: 3.85) [NEEDS API]

Is it Safe? Badge (medium ~ 15 points)
Finish the game.
[ ] Game complete (best so far: )

.
.

Steppin’ Stones (current rating: 3.76) [NEEDS API]

Stone Cold Badge (medium ~ 15 points)
Finish all 16 levels.
[ ] Game complete (best so far: )

.
.

Also worth noting is that SkullFace, Liquid Measure 3, Dibbles 4, A blocky Christmas, and The Unexpected Bug (from the last month or so of 2012) remain unbadged, although only SkullFace has both API and a >3.75 rating.

 
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Page 300!



From The Black [current rating: 3.54]

Achiever from the Black Badge (easy ~ 5 points)
Obtain your first achievement
[ ] 1 achievement gotten

Space Side Story Badge (medium ~ 15 points)
Complete Story mode
[ ] Story mode completed

The Other Chaos Theory Badge (medium ~ 15 points)
Survive 100 seconds in Chaos mode
[ ] 100 seconds survived (Chaos mode)

Shrapping the Whole Game Idea Badge (hard ~ 30 points)
Shrap the guns, shrap the health… shrap the enemies in Shrapnel mode for 60 full seconds
[ ] 60 seconds survived (Shrapnel mode)

 
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Orite, I was going to suggest badges for From The Black. Oops.

Achiever From the Black Badge (easy ~ 5 points)
Obtain your first achievement
[] 1 achievement earned

SHRAPNEL BLASTS Badge (medium ~ 15 points)
Unlock Shrapnel mode
[] Story+ complete

Speedy Saviour Badge (hard ~ 30 points)
Complete the speedrun achievements
[] Story mode completed in under 2:30
[] Story+ mode completed in under 3:40
[] Story++ mode completed in under 4:30

[too lazy to think of a name, woo] (hard ~ 30 points)
Get a diamond medal in both Shrapnel mode and Chaos mode
[] Survived 80 seconds in Shrapnel mode
[] Survived 210 seconds in Chaos mode

 
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No speed runs.

 
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Linx: Easy Set [Rating: 3.77]

Insert Badge Name Here Badge (Hard – 30 points)
Complete all 40 levels.
[ ] 40 levels completed (Best so far: )

 
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Wow, no badges for a week :P

 
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So, The Breach was given an easy badge for the Aliens promotion. Since the game’s length/content can support more than an easy badge, I’m reposting my old suggestions (minus the easy suggestion, of course).


The Breach (current rating: 3.76)

Astro Lounge Badge (medium ~ 15 points)
Defeat the creature at the end of the crew quarters.
[ ] 48% game progress (best so far: )

Nostromo-damus Badge (hard ~ 30 points)
Achieve 80% game progress.
[ ] 80% game progress – you will need to earn 4-star ratings in the first four areas to reach 80% (best so far: )


Since the easy badge was for beating the first area, the above medium feels kind of redundant. However, it’s the only thing that really fits. The game still has some API issues; most notably, the achievements don’t record correctly, and so it would be difficult to use them for a badge.

I’m also leaving the hard badge recommendation alone. 100% progress would certainly be a much more logical badge, but the API still does not record Engine Room (area 5) completion. As a result, 80% is currently the highest total that can be presently obtained. Hopefully the API problems can be corrected, and maybe that’s the reason only an easy badge has been assigned so far.

 
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Monster Legions

Samurai attack

Easy ~ 5 Points

Complete the first level

Trails of the Beast

Medium ~ 15 Points

Defeat any of the boss

Fall of the Beast

Hard ~ 30 points

Defeat The Beast and complete the game!

 
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Another Wake Up the Box is out. No API yet, but all the previous entries have been badged, so it’s almost certainly on the way.


Wake Up the Box 5 (current rating: 4.06) [NEEDS API]

Tempur-Pedic Temper Badge (easy ~ 5 points)
Complete the first 10 levels.
[ ] 10 levels complete (best so far: )

Slumber Gets Lumber Badge (medium ~ 15 points)
Finish the game.
[ ] 30 levels complete (best so far: )

 
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Monster Legions [Current Rating- 4.03]
We Did The Monster Match
Easy Badge- Win five multiplayer matches.
Last But Not Beast
Medium Badge- Beat the Beast.
Legions Lessons Learned
Hard Badge- Highest deck level 30 or All Achievements earned.

 
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Frantic 3 (Rating: 3.93)

101 Ways to Destroy a Boss Badge (easy ~ 5 points)

Destroy the Zone 1 boss

[] Zone 1 boss defeated

Space Cleansing Badge (medium ~ 15 points)

Take out the entire space menace on normal or higher difficulty

[] Game completed (normal or higher)

Frantacular Badge (impossible ~ 60 points)

Strike fear into the non-existing hearts of your enemies by destroying all of them without a single scar

[] All stages completed unharmed (any mode)

(P.S. Thanks for Bluji for giving me this idea for the imp. Also thanks for ivod for making my day.)

 
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A better Impossible would be called “Unscathed Madman” and make it all unharmed on Kamikaze.