Share Your Made Up Weapons (More Weapon Ideas For U!!!) page 2

375 posts

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hahaha

 
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artillery strike: like the airstrike but launches 7-13 missles landing in random places but they are close to the marker it does deal 10 damage per missle but if its too close to yourself you could be blown to pieces the missles are very innacurate and 50-60% will miss the spot where the marker landed.

ARMAGEDDON: like artillery strike but theres 15-25 missles 20 damage each and they could land ANYWHERE theres no marker its just a black button u click it and it starts and its impossible to tell where they will land you COULD level the WHOLE MAP.

 
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You users are thinking of great weapons! This is exactly what I expected! Great job!

 
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transfomashon- transforms your egg to a superman for 1 turn but you will deal 100 damage ( to unlcok you need to reach lvl 100000000000000000 cant buy in shop)

 
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that is a dumb weapon,for the lvl that you must reach,that weapon must be cool but only if are unlocked at max level,the lvl 80 like getting the golden shell duh

Originally posted by warrior182:

transfomashon- transforms your egg to a superman for 1 turn but you will deal 100 damage ( to unlcok you need to reach lvl 100000000000000000 cant buy in shop)

 
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how about a syringe: heals for 30
force teleport: skill: can forcibly teleport any player to anywhere on the map.
betrayer shot: hurts all other allies for 25dmg but doesn’t hurt the player.
taser: 15dmg has 50% chance to stun.
mouse attack: deals 15dmg to wherever clicked(basically an awesome rifle)

 
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Rainbow Maker: Shoot it and makes a rainbow and hurts any that gets struck down by it :3

 
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Ballista: Basically a souped up bow, it deals 35 dmg and also the person who got hit cannot move his next turn. The projectile should look like a spear
Spear: Another melee wep, it does 30 dmg
Happy Holidays: a random holiday emblem(ex christmas tree, turkey, bunny) appears and players near it suffer 30 dmg

 
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Boomerang: hurls a boomerang at opponents dealing 19 damage. Attempts to return to user, if it does the item is not expended.
Lance: thrusts a giant lance through opponents for 25 damage
Acid Rain: fires a bullet that makes an acid rain cloud 2 secs after shooting. cloud stays in the area for 3 turns and rains on your turn dealing 1 damage per rain drop (20 drops per rain). if the bullet hits opponent before it changes into cloud does 10 damage.
Drill: can travel through terrain, deals 18 damage.
Pickpocket: steal an item from the target, frying pan range, can not be the last of an item
Pokegg ball: capture an opposing egg if its health is 15 or below. the ball returns as a full pokegg ball.
Full Pokegg ball: summons your pokegg to do a suicidal tackle that deals double its life(max is 30 damage)
Double-edged sword: range of frying pan, deals 35 damage to enemy, but also deals 15 to yourself.
Hard-boiler: fire steaming hot water at enemies dealing 10 damage, but also scalds them dealing an additional 10 damage on their turn for 3 turns.

 
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The Holy Hand Gre-negg: Grenade that is a nuke, does 35 max damage, and creates has a pretty frosty blast radius.

 
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Originally posted by RaftAerik:
Originally posted by Kidudeman:

Anything here will probably be added to the shop if added at all, which makes it automatically useless to this game.

And you are making this assumption because??? Rob already stated above that he likes our ideas…

Duh, isn’t it obvious? The weapons are 1 word, OVERPOWERED. Rob is just making you feel good, but I can add tips for your weapons not to be overpowered at the bottom of the page in the summary. But to start off, examples of overpowered weapons. (Hopefully I’m not sounding too big and above lesser mortals. Just having fun)

By Lowbro17:

It is a Vortex Launcher, which hits you initally for 25 damage points, but launches 5 additional black orbs that are 5 damage. So the maximum damage is 50. This also transports your character to another spot on the terrain

This weapon is overpowered mainly because it deals 25 plus approximately 5-15 damage (not all black orbs hit), i.e. an average of 35 damage. It doesn’t sound like much, but it is 1/3 of an eggs hp. If you are on a team, all three of your team could get in a hit on the same target to kill an egg without his getting more then 1 shot back at his enemies. This also adds onto a previous thing (teleport) without having any disadvantages that were not already inherent in teleport, making a good skill, an overpowered skill

Again, By Lowbro17

Another good idea (And I know I already have 5) would be the parachute bomb, which you shoot in the air above your target, press SPACE to deploy the parachute, and watch it float down to the victim. This attack does 38 damage

Overpowered again because of 1 things. 1: that you could do the same strategy as the above strategy, with 0.0000 chance of missing. 1 egg down, 1st round.

By Lowbro17 Again

This one is called “Army”. What happens is you bring in two other eggs that do nothing, but stand by you. Your next two turns do 3 times the damage.

Imagine the previous strategy, on 1v1. It wouldn’t work. But this skill makes it possible. Imagine a troll. He uses Army. You deal 99 damage with a super-ultra move which is obviously overpowered. He uses parachute bomb, with 100% chance of hit. He wins. It is impossible to beat that strategy. Trolls and noobs would love it.

Not by Lowbro17 but by Iamweasle

_ artillery strike: like the airstrike but launches 7-13 missles landing in random places but they are close to the marker it does deal 10 damage per missle but if its too close to yourself you could be blown to pieces the missles are very innacurate and 50-60% will miss the spot where the marker landed._

Overpowered. Even with 50% chance to miss. 3.5-6.5 missles hit, resulting in a massively overpowered 35-65 damage. 1/3-2/3 damage in one single move. Another thing. In a team game, if you aim for the middle person, the outer people will be hit with 1/4 the damage each. You don’t even need statistics to tell that it is overpowered.

By Coolcole77

Ballista: Basically a souped up bow, it deals 35 dmg and also the person who got hit cannot move his next turn. The projectile should look like a spear

1/3 damage, and adds onto a previous thing without having any disadvantages that were not already inherent in the original thing. The unable to move is an added bonus.

Summary: To stop this sort of thing, stop suggestions that
a) deal more then 1/3 damage
b) are based on other weapons (ignore this rule if you add a con that wasn’t on the weapon to start off with)
c) have 100% chance to hit and are more then 25 damage
d) and work out the average damage instead of just saying stuff

 
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Originally posted by butterflying:
Originally posted by RaftAerik:
Originally posted by Kidudeman:

Anything here will probably be added to the shop if added at all, which makes it automatically useless to this game.

And you are making this assumption because??? Rob already stated above that he likes our ideas…

Duh, isn’t it obvious? The weapons are 1 word, OVERPOWERED. Rob is just making you feel good, but I can add tips for your weapons not to be overpowered at the bottom of the page in the summary. But to start off, examples of overpowered weapons. (Hopefully I’m not sounding too big and above lesser mortals. Just having fun)

By Lowbro17:

It is a Vortex Launcher, which hits you initally for 25 damage points, but launches 5 additional black orbs that are 5 damage. So the maximum damage is 50. This also transports your character to another spot on the terrain

This weapon is overpowered mainly because it deals 25 plus approximately 5-15 damage (not all black orbs hit), i.e. an average of 35 damage. It doesn’t sound like much, but it is 1/3 of an eggs hp. If you are on a team, all three of your team could get in a hit on the same target to kill an egg without his getting more then 1 shot back at his enemies. This also adds onto a previous thing (teleport) without having any disadvantages that were not already inherent in teleport, making a good skill, an overpowered skill

Again, By Lowbro17

Another good idea (And I know I already have 5) would be the parachute bomb, which you shoot in the air above your target, press SPACE to deploy the parachute, and watch it float down to the victim. This attack does 38 damage

Overpowered again because of 1 things. 1: that you could do the same strategy as the above strategy, with 0.0000 chance of missing. 1 egg down, 1st round.

By Lowbro17 Again

This one is called “Army”. What happens is you bring in two other eggs that do nothing, but stand by you. Your next two turns do 3 times the damage.

Imagine the previous strategy, on 1v1. It wouldn’t work. But this skill makes it possible. Imagine a troll. He uses Army. You deal 99 damage with a super-ultra move which is obviously overpowered. He uses parachute bomb, with 100% chance of hit. He wins. It is impossible to beat that strategy. Trolls and noobs would love it.

Not by Lowbro17 but by Iamweasle

_ artillery strike: like the airstrike but launches 7-13 missles landing in random places but they are close to the marker it does deal 10 damage per missle but if its too close to yourself you could be blown to pieces the missles are very innacurate and 50-60% will miss the spot where the marker landed._

Overpowered. Even with 50% chance to miss. 3.5-6.5 missles hit, resulting in a massively overpowered 35-65 damage. 1/3-2/3 damage in one single move. Another thing. In a team game, if you aim for the middle person, the outer people will be hit with 1/4 the damage each. You don’t even need statistics to tell that it is overpowered.

By Coolcole77

Ballista: Basically a souped up bow, it deals 35 dmg and also the person who got hit cannot move his next turn. The projectile should look like a spear

1/3 damage, and adds onto a previous thing without having any disadvantages that were not already inherent in the original thing. The unable to move is an added bonus.

Summary: To stop this sort of thing, stop suggestions that
a) deal more then 1/3 damage
b) are based on other weapons (ignore this rule if you add a con that wasn’t on the weapon to start off with)
c) have 100% chance to hit and are more then 25 damage
d) and work out the average damage instead of just saying stuff

How are any of these weapons overpowered (expect for the ones posted by trolls) When you open a parachute it doesn’t just stop moving and come straight down it sways back and forth, and even if it did have 100% accuracy you would only get one of those weapons, and besides if Rob feels one is too overpowered then he simply wont add it…. Get the sand out of your vagina then come back too me… (Let the flame war begin..)

 
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soul grenade: it functions like the normal grenade but only deals a max of 10 dmg but then you gain health equal to the damage it delt
NOTE: if rage is used it will increase the health gain also

increaser goo: if it hits some1 directly then the person jhit will have a thin red layer around them and for 2 turns that person takes 20% more damage from attacks

toxic goo: if it hits some1 directly that person will have green layer around them and every turn that person will take 5 damage for 5 turns

sprayer missle: simular to the repeater but fires 2x the missles but is very innacurate as accurate as the machine gun

 
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Thanks for the tip butterflying, now that i think about it it makes sense.
Here are some more ideas:
Martian Ring: Calls in a random meteor to any spot on the map, deals 28dmg
Berserk(skill): Deal 2x dmg next turn only, and lose 1/3 of your current health
Sword&Shield: Counterattack with a random weapon in your inventory if hit with a weapon
Black Hole Launcher: Detonates after 2 seconds, when detonated it pulls all eggs towards it for 1 second and dmgs all eggs for 10 dmg(also injures friendly eggs, so dmg is instead dealt to you)
Rope: Drag other eggs into areas, no dmg

 
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Ok then, but at least obey rules b) and d). However, if people put more thought into strategy, they could utilize some of these weapons, and then these weapons should either be banned, the max hp should be put up, or the damage down.

Edit: directed at RaftAeric.

Edit Edit: also, 30 damage is ok, but only just, and so only use 30 damage sparingly, without extra damage e.g. black orbs. This is because it is only just below 1/3 damage at 3/10 damage

 
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Two words, Sticky grenade

 
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mind control… no damage when used. close range like frying pan. next turn you control who you hit. just for one turn.

 
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Originally posted by butterflying:
Originally posted by RaftAerik:
Originally posted by Kidudeman:

Anything here will probably be added to the shop if added at all, which makes it automatically useless to this game.

It’s over than Lowbro Thousand!

 
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This is my weopens:THE HAPPY FACE GUN shoots a happy face that eats people…..
2: pop-up ads gun does not do any damange. It just shows random pop-up ads to the person that you hit to distract them

>:D >:D >:D>:D>:D >:D

 
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Originally posted by me4297:

This is my weopens:THE HAPPY FACE GUN shoots a happy face that eats people…..
2: pop-up ads gun does not do any damange. It just shows random pop-up ads to the person that you hit to distract them

>:D >:D >:D>:D>:D >:D

 
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controller: you control your enemy for 2 turn but if his team shoots him he stay sufers that and if you shoot your team but he will not do anything for 2 turn not evan control your egg and creator of the game i would want this for being lvl 17

 
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catapult:does 30-80 damage to the enemy that got hit by it.
plus it inculds a giant missile.
level 50 to get this.
very inaccurate.

 
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Nuke Flagger: Fires a marker that will Send a NUKE in 2 turns, and Dishes out 32 damage, And levels the entire field, and has a warm up time of 4 of your turns. Ammo one. Oh and It creates a mushroom cloud. :D not like the nuke sh aker.

 
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air force: you throw in a smoke grenade which is red and bullets (ALOT) sprays at the person

 
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airplane falldown:damage: 20
high explosion range.nearly half the field.
level 25 to get this.