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> *Originally posted by **[trickyrodent](/forums/4/topics/160453?page=2#posts-4874563):***
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> Voila! :D
Thanks. ♥
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Added a bit of Unity info. Thanks to 13islucky.
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I dont want to code! Is there anyway to make a game without coding!
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Stencyl. Google it or look at the Stencyl forum. Its pretty good for beginners but will limit you.
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He would’ve found that by himself if he had read the thread instead of posting four times the same message.
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Great free unity video training and some coding video training too.
Haven’t got to the coding videos yet, but the unity ones are very helpful for starting to learn unity.
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:[http://walkerboystudio.com/html/unity\_training\_\_\_free\_\_.html](http://walkerboystudio.com/html/unity_training ___free__.html)
Sorry re-posting link
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There’s an “Edit post” option next to your avatar.
Link added, thanks.
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Not everyone is allowed to upload non SWF/UNITY3D files to Kong. I’m not making a chapter for a tool that pretty much noone will be allowed to use on this site.
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Removed all AS2 information. Let’s obliterate that cancer.
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Can gamesalad be used??? if not please add it!!!!!
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> *Originally posted by **[gugisbugis](/forums/4/topics/160453?page=3#posts-5109854):***
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> Can gamesalad be used??? if not please add it!!!!!
Nope, last I saw that was a game library for the iOS platforms and only worked on a mac.
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Question are my games the best games on Kongregate or the most amazing games on Kongregate?
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You said you added AS2 info but I don’t see anything to do with AS2 in the OP? :l
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stencyl is a free tool with which you have various items:
Actors. players, enemies, buttons and anything which is interactive/does something.
Behaviors. things attached to actors or scenes to make them do some thing. made either with blocks (similiar to scratch or alice) including code blocks or full code behaviors which are fully coded with as3
Scenes. levels/menu’s which contain actors, tilesets, behaviors and back/foregrounds.
Tilesets. blocks which make up levels.
Stencylforge
Stencylforge is a free online store for actors, behaviors, tilesets and even entire games!
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> *Originally posted by **[Senekis93](/forums/4/topics/160453?page=1#posts-3504467):***
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> Unity3D is 3D game development software.
> Its games can be coded in Javascript, C# or Boo.
> Flash’s 3D performance is better than Unity’s one; so it’s suggested that you **use FlashDevelop/CS instead**.
Really ? Better 3D performance with flash than Unity ?
I highly doubt that.
I haven’t seen anything but crappy 3d in flash (plus it appears to be a pain in the ass to develop)
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What you have seen or not has nothing to do with the facts.
[This demo](http://www.youtube.com/watch_popup?v=sa2Fy4i4NbM&vq=large) was made months ago.
Also, on an old computer:
[This](http://iflash3d.com/unity-samples/performance-test-20k-v2/) runs at 3 fps and doesn’t even move (CPU usage raises to 100% and you have to kill the browser), while [the AS3 version](http://iflash3d.com/flash-samples/spring20k2/) runs at an average of 12 fps and it even rotates without lag.
Note that the test had to be fixed to fit Unity’s limitatios, as it wasn’t able to handle the same ammount of triangles as Flash does.
Not to mention that there’s a lot of players who can’t even play Unity games due to crap performance, yet noone seems to complain about AS3 games, even when some are really poorly coded. That says a lot about performance between both platforms.
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I’m not sure what your point is with the delta strike video, I guess it’s made in as3 and your point is it runs smoothly ? that doesn’t really say much
the unity demo you posted runs at 60 fps on a normal pc, and it probably would run at a lot higher fps if it wasn’t capped on 60fps. I can’t run the as3 version (must be something wrong with my flash player maybe :s) so I can’t really compare, but it can’t really run smoother.
Do you know [http://helloracer.com](http://helloracer.com) ?
the unity version runs a lot better than the flash one
I’ve never had problems with playing unity games, but it’s true that it doesn’t always run very well for a lot of people. But that’s probably because flash games are usually 2d, while unity games are always 3d (even 2d unity games are actually 3d games), and if you have an (old) pc with a bad grapichs card, well then games that use certain grapichs card functionality that are not supported on your pc just won’t work right.
But that’s not because of unity, if you were to use the same grapichs card functionality in an as3 game, it won’t work either.
and there are complains about bad performance in flash games, 2d even. It’s actually a lot easier to make a game with bad performance in flash than in unity, as long as you don’t overuse fancy shaders and effects.
If you have links to 3d flash games then please tell me, because I really don’t know many, as peaople don’t seem to use flash very much for making 3d games.
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The point of the demo was to show that you can do nice things with it.
Also, using a new computer to test performance won’t give useful results; in a new computer both tests would run at 60 fps.
The fact that Stage3D applications can run in an old computer while Unity’s ones lag it to death is a strong argument by itself. I know I won’t be able to play Flash 3D games at max fps with this old computer, but at least I will be able to play them and more important, I don’t have to fear that my browser will crash whenever I want to load one.
About laggy 2D Flash games, that has more to due with the programmer totally sucking that with AS3 itself.
[Here](http://freehtml5arcade.blogspot.com/search/label/stage3d) are some games. You’re right that there aren’t many out there, but it’s a matter of time; FP 11/Stage3D was publicly released five or six months ago.
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[http://gaming.adobe.com/](http://gaming.adobe.com/)
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Some small/less known/less used frameworks. (ordered by last update)
[https://github.com/richardlord/Ash](https://github.com/richardlord/Ash)
[https://github.com/tdavies/Ember2](https://github.com/tdavies/Ember2)
[https://github.com/alecmce/xember](https://github.com/alecmce/xember)
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You should add that Unity3D doesn’t work with Linux either. Except **maybe** an Ubuntu variation called Zorin. I got some Windows stuff working on it better than on Windows, but I never tried anything utilizing the .net Framework heavily.
Unity3D is a very poewrful tool, but isn’t extremely stable. In addition, the only language that is similar to actionscript that you can code in using Unity is javascript. However, C# is the most powerful for Unity, I think javascript runs better, but I’m not sure. C# is a lot like Java, and Java is like AS3 in some ways.
For those of you wondering about gamesalad, NO! Read the first post, it says only .swf’s and Unity3D file formats. HTML5 will not be added, at least not for a long time.
I like how you included lots of free actionscript libraries. I might’ve missed it, but I didn’t see Box2D. You should add it if it’s not there.
I think you should add stuff about AS2, but meh, it’s outdated.
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