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The art forum has Signature of the Week. And now, we here on the programming forum shall host our own game… of the week!
Starting this monday, you all have five days to code a small game along a set theme. This time, we’ll start easy. VERY easy.
**Deadline: Friday 24th July**
**Theme: Mouse avoider**
**AS: any**
**No. of levels: 5-10**
**BONUSES: most accurate collision, most innovative twist, most varied levels, best aesthetics, least code used, best run-time.**
**Judging: 25th and 26th july**
Voting thread will be posted 8pm BST (british summertime) Voting will end 7am 27th July, winners and new theme will be announced on that day.
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Do we have to sign up or just post it when we’re done? BTW good idea! Don’t know if I’ll get it done on time… schools starting tomorrow for me…
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> *Originally posted by **[dasmitimsad](/forums/4/topics/49935?page=1#posts-1110583):***
>
> Do we have to sign up or just post it when we’re done? BTW good idea! Don’t know if I’ll get it done on time… schools starting tomorrow for me…
No sign-ups, just post a game when it’s been completed.
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I have a game that would actually fit in this competition. Quick question: Will there be prizes for the winners?
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1. Can you post an example of a mouse avoider game?
2. what do you mean by best run-time?
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> *Originally posted by **[FenrisWolf](/forums/4/topics/49935?page=1#posts-1111383):***
>
> I have a game that would actually fit in this competition. Quick question: Will there be prizes for the winners?
No, it’s for prestige. Mainly because I can’t afford prizes.
> 1. Can you post an example of a mouse avoider game?
[http://www.addictinggames.com/mouseavoider2.html](http://www.addictinggames.com/mouseavoider2.html)
> 2. what do you mean by best run-time?
The game that runs smoothest, with the least lag.
**ANNOUNCEMENT!**
All code used **must be your own**. APIs, add-ons like the CDK and downloadable classes are NOT allowed.
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ooo, I just saw this thread 10 mins ago. Now I have my game ready for submission! It’s sure to get a looooot of bonuses! brb uploading
Here it is: the most amazing mouse avoider game ever!
[http://megaswf.com/view/d61006822a41c61b46afb9db0895c754.html](http://megaswf.com/view/d61006822a41c61b46afb9db0895c754.html)
You avoid…. nothing!
The green counter is the level you are on.
Deadline: Friday 24th July – done
Theme: Mouse avoider – done
AS: AS2 – done
No. of levels: infinite \> 5-10 – done
Bonuses: Most accurate collision – THERE ARE NO COLLISIONS! 0/0 = infinity! W00T! I win this
Most innovative twist – well, there are too many mouse avoiders where you have to avoid stuff… this one, you DON’T HAVE TO AVOID ANYTHING! AMAZING! I WIN!
Most varied levels – levels grow exponentially. You need twice as much time to get from level 2 to level 3 as you do from level 1 to level 2. The infinite amount of levels there are also give this game extremely varied levels. In fact, as you get higher leveled, there might be a growth of INFINITE SECONDS between two levels. How varied is that!
Best aesthetics – The perfectly white background brings calm to your mind and body. Also, this game is built utilizing the most aesthetically pleasing graphics available to you – your imagination. Whatever you imagine immediately is created on the board, making this the game with the best aesthetics as well. I agree that the site I chose to temporarily host it on is a bad choice because of the ads, but with the easy steps in making this yourself, you’ll be on your way to enjoy the best game ever in no time!
Least code used – I assure you that this game uses the least amount of code possible for a mouse avoider game with varied levels (ie. levels don’t have the same time interval between them, and doesn’t increase linearly (2, 4, 6, 8, … seconds between levels, which consequently saves 8 characters or so)) Refer to the below build this game yourself.
Best run-time – This game runs with ABSOLUTELY NO LAG, on even the earliest versions of flash player! No matter how good or how bad your system is, I guarentee that you will NOT FIND A SINGLE SYSTEM WHICH WILL LAG THIS.
And thus, I believe I win this contest.
` HOW TO MAKE THIS GAME YOURSELF:`
1. Create a new AS2 file. In frame 1, create an empty textfield with the variable name ‘v’.
2. In the actions panel of frame 1, paste this code:
`t=0;function onEnterFrame(){if(++t==1<<v)v++}`
3. You’re done!
Note: if you want the boring linear level progression, copy this:
`function onEnterFrame(){v=int(++t/2)}`
Enjoy!
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Hilarious. You see, the keyword here is: **AVOIDER**. Not idler, or waiting-around-uselessly, or runescape simulator, it’s **Avoiding**. As the game posted features _No avoiding_, it is not a mouse _avoider_.
So… Nice bit of light relief for me, but unfortunately doesn’t fit the actual (unwritten) criteria.
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Things:
1.What is more important? Less code or better game?
2. What you posted is not a mouse avoider. It is a maze. Do you actually want a mouse avoider or just a maze?
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Well, I’m interested in this too… but uh, Maze or avoider?
Avoider = Some weird guy tries to catch your mouse, and you have to dodge it
Maze = Walls, and if you hit them, you die.
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> *Originally posted by **[Pimgd](/forums/4/topics/49935?page=1#posts-1114043):***
>
> Well, I’m interested in this too… but uh, Maze or avoider?
> Avoider = Some weird guy tries to catch your mouse, and you have to dodge it
> Maze = Walls, and if you hit them, you die.
Would the avoider be like squares?- squares coming from top, left, right and bottom which move across the screen.
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> *Originally posted by **[dasmitimsad](/forums/4/topics/49935?page=1#posts-1114046):***
> > *Originally posted by **[Pimgd](/forums/4/topics/49935?page=1#posts-1114043):***
> >
> > Well, I’m interested in this too… but uh, Maze or avoider?
> >
> > Avoider = Some weird guy tries to catch your mouse, and you have to dodge it
> >
> > Maze = Walls, and if you hit them, you die.
>
> Would the avoider be like squares?- squares coming from top, left, right and bottom which move across the screen.
That would be an example, yes.
Anyway, if I don’t get a reply in 6 hours, I’ll make the theme for my game “Mouse Avoider”… in my interpretation.
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Pimgd: You could just change youre interface of youre avoidergame to just mouse input instead of arrows.
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I’ve already made my first level and most AS already for a maze, but hopefully both game types are accepted.
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> *Originally posted by **[wolfheat](/forums/4/topics/49935?page=1#posts-1114112):***
>
> Pimgd: You could just change youre interface of youre avoidergame to just mouse input instead of arrows.
Yeah… I could.
XD, is that acceptable?
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This would be my definition of a mouse avoider.
Controls must be mouse input only.
Game Over/Level Failed on contact of the player with anything else.
I think you’d be safe as long as your game meets these criteria.
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well both categories( actual mouse avoider and maze ) fulfill this condition
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> *Originally posted by **[MariusG](/forums/4/topics/49935?page=1#posts-1114251):***
>
> well both categories( actual mouse avoider and maze ) fulfill this condition
Objection! Etc Etc…
Maze games with those rules…
I hit start, I die.
I hit finish, I die.
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OK, to stop debate: My definition of “Mouse Avoider” is simply navigating the mouse away from obstacles. They can be mazes, or they can be dynamically attached.
> *Originally posted by **[MariusG](/forums/4/topics/49935?page=1#posts-1113944):***
>
> Things:
> 1.What is more important? Less code or better game?
Try and make as good a game as possible, while using as little code as possible. IDK why I put least code in for this really.
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I can use a lot of code and make a very good game or few lines of code and make a bad game
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Well, I suppose 1 line for bad game loses to 10000 lines for good game.
Anyway, I still have these questions:
1. Can I send in multiple entries? (ex. DodgeSquare modified and a maze game)
2. Can I modify DodgeSquare for mouse movement, and submit it as entry?
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> *Originally posted by **[Pimgd](/forums/4/topics/49935?page=1#posts-1114350):***
>
> Well, I suppose 1 line for bad game loses to 10000 lines for good game.
> Anyway, I still have these questions:
>
> 1. Can I send in multiple entries? (ex. DodgeSquare modified and a maze game)
You cn make as many entries as you wan, but only one can enter the judgement.
> 2. Can I modify DodgeSquare for mouse movement, and submit it as entry?
I’d rather you made a new entry, but fine.
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