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Since nobody else is running this anymore I’ve taken it upon myself to start this weeks competition :].
This time, instead of a theme, I’ve gone with the idea of imposing restrictions on a game and seeing what you guys can do within those limits.
So this weeks challenge is to create a game with a stage smaller than or equal to 100×100 pixels. I got this idea from an old ‘almost-but-not-quite’ finished game I made called ‘50x’. It was a shooter with the tiny size of 50×50 pixels. I might upload it to show you guys later.
Timezone = GMT
**Theme/Restrictions- Stage size\<100×100 pixels
Deadline- 11:59PM, Fri 4th Sep
Judging/Voting- Saturday 5th Sept till Sunday 6th Sept**
[Edit: **[An example game](http://www.kongregate.com/games/xDaYx/50x)** ]
Good luck everyone :)
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lol i was just talking about this with you on msn.. so im defo entering..
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Hmm. Won’t it be a bit difficult to see at such a small size? I suppose you could scale it up, but then all the vector graphics will be at a higher resolution. I guess it’s part of the challenge to make the game usable at such a low resolution, or at the least, tell people to set their monitor to 800×600 or lower.
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Props for reviving this conest. I may not have time to enter but I love seeing what people come up with.
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ill enter if i have time… not too likely, but if i come up with a good enough idea ill make time.
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Can we enlarge the pixels, or are we forced to make it 100×100?
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i think enlarging the pixels sorta kills the point of making a game 100×100
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Why? I mean, you didn’t have 2 inch monitors back then, did you?
I mean, I can make things 100×100, but uh, if you can’t see anything (and you really can’t, having a screen like mine), where’s the fun?
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Ah, I have an idea. – Guys, I’m in.
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the stage must not be any bigger than 100 × 100
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Hmm I don’t know if it’s worth finishing up what I have in my folders somewhere or just uploading it to show you guys an example
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I made my game – will polish it somewhat before making the final upload.
Current link is [www.freewebs.com/pimgdtextrpg/LabyrinthGame.swf](http://www.freewebs.com/pimgdtextrpg/LabyrinthGame.swf)
WARNING: Resize your browser first. I suggest to something filling 66% of your screen, maximum. Serious eye-damage may occur when trying to comphrend a full-screen maze, whilst being sleepy.
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292… but clicking on your link brings you back to this page… i had to copy and paste it
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My entry: [Tetris vs Triangle](http://www.kongregate.com/games/Moonkey/tetris-vs-triangle)
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Yeah, IDK why it does that.
Anyway, the code is still a bit laggy, and you can see more tiles if you stretch your browser.
So this isn’t the final version.
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Wow guys I’m impressed at how fast you’ve made these and how much you ran with the idea :]. Looking forward to seeing the rest of the entries.
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Hey guys, this is my first attempt at GOTW and Im not sure of the standards, this isnt done, but its close. I just need more stages, a new enemy and a boss, also a menu and intrustions, just curious if its worth pursuing. Thanks!
[http://www.swfcabin.com/open/1251782150](http://www.swfcabin.com/open/1251782150)
EDIT: also you have $1000 for testing purposes only :)
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Once again, fate would have it that I can’t participate. This time, the laptop on which I have Flash… its monitor went kaput. So I’m temporarily without Flash (and many other things) until I can get another computer. -.-
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Do you have an external monitor too? You can attach it…
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I only have regular desktop monitors, which have the big-ass connections… which wouldn’t fit anything on my laptop.
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> *Originally posted by **[Pimgd](/forums/4/topics/55369?page=1#posts-1258518):***
>
> Yeah, IDK why it does that.
> Anyway, the code is still a bit laggy, and you can see more tiles if you stretch your browser.
> So this isn’t the final version.
How did you draw your mazes? Creating the tiles dynamically would be near impossible, but doing it one by one is also a PITA. I’ve made a tile based game recently but couldn’t figure out how to create some puzzle levels withou doing everything manually :(
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I made the maze by hand.
I can try to make a randomized generator, but it won’t be as mazey.
Basically, all you would need to do is attach a start point…
Attach an end point…
Then ANY tile that can be removed without killing the exits, remove it.
And I say exits, because you place like 20 fake exits, and 1 real one to make it mazey.
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Can anyone help with my problem.
I have a dynamic text box which when it turns to 10 i want it to run the next frame but what ive used doesnt seem to work. This is the code I have been using.
`if(_root.rightscore>9)
gotoAndPlay(2);`
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if(\_root.rightscore.text \> 9)
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depending if its on an MC or not its,
`
onClipEvent(enterFrame){
if(_root.rightscore>9){
_root.gotoAndPlay(2);
}
}`
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