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Hello, all! A month ago, I released my third flash game here. It’s line clearing game in the style of tetris, but its not limited to “tetrominoes”. It includes three, five, six and seven component pieces as well as the four piece ones found in tetris. Its primary feature is a shop, where you can purchase new blocks or pay to have bad ones removed from your inventory.
When I released the game, it was too hard and the interface had some serious shortcomings. I found the feedback from the early players very helpful and I’ve implemented some of their suggestions. The game is far better than it was originally (though still clearly a novice production).
If anyone has any suggestions on how to further improve it or even comments about what’s wrong with it, I’d be very appreciative.
[http://www.kongregate.com/games/Xiaoma/block-merchant/](http://www.kongregate.com/games/Xiaoma/block-merchant/)
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小马? I’m just guessing that’s your name :). Your game is a little strange and hard to play. The menu system can also use some more improvement.
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Yes, 小馬 is right, qwerber! Thanks for the feedback. Could you maybe be a little bit more specific about the interface? One person suggested adding an alternative mouse-based interface for the shop. What would you change?
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Yes, a mouse – based interface would be a great addition. You can also add a mouseOver effect for the buttons. Also, a little more description on how to play the game at the very start is also a good addition.
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You really should read the game’s comments.
> *All good points mentioned. I’ll just sum up my thoughts. Add a grid option. One click = one 1/4 turn. Let us buy AND sell at the shop during each trip there. Start the game with a bunch of awkward pieces that we would want to sell and allow us to buy the normal pieces. Is there a “type” minimum I must have, or can I play with 5 purples? Don’t lock the blocks as soon as they touch; give us one extra second for tricky maneuvers. Everyone likes Tetr!s so you should be able to polish this up and get a good rating. Listen to the comments and you’ll have a much better game. Thanks for version 1 ;) now let’s get version 2 out here.*
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If the comments can resolve all instructions in game play, and get the player playing really fast and easily, then ok.
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