DocmanCC
175 posts
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The official post is here: http://forums.wildshadow.com/forums/node/29614
The changes are:
- Guilds
- Can create a guild for 1000 Fame at Guild Register (top right corner of Nexus)
- Guilds can have up to 50 members
- Guilds have 4 ranks: Leader, Officer, Member and Initiate
- Guild Hall is a shared space for players in a guild
- Guild Chronicle shows current players in the guild
- Guild Board is a text shared by the Guild
- Players in a guild can chat with each other via “/g hello”
- Wiki link here: http://forums.wildshadow.com/wiki/realm-mad-god/guilds
- Grand Sphinx changes
- Only 1 Grand Sphinx per realm
- Horrid Reapers slower, lowered damage, and reduced to 4 instead of 5
- Horrid Reapers disappear when Grand Sphinx health gets low
- Horrid Reapers invincible and stasis immune
- Construct spawning fixed
- Constructs now drop ATT potions. Rate ~2%.
- Oryx’s Castle: You can not reach Oryx now without fighting through his castle
- Teleportation disabled in Oryx’s Castle, Chamber and Wine Cellar
- New encounter (event, like cubes, skulls, etc): Lord of the Lost Lands
- New low lands monster: Sumo Master
- Lots of new untiered weapons and specials
- Trickster ability made more tricky (now with teleport!)
- Warrior only boosts speed of self (still boosts dex of allies)
- Tells and /guild chat now work across all servers
- Tomb of the Ancients starting/boss room changed
- Septavius’s minions a little stronger, do not give XP
- Fix to Sandsman King conventions
- Name change now costs 1000 Gold
- Levithan shotguns now 4 bullets wide instead of 5
Please post feedback on the official forum or in this topic
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qlzqlzuup
511 posts
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I do not like official forum – too slow to post :P .
For me, all is cool except for
Teleportation disabled in Oryx’s Castle, Chamber and Wine Cellar
Which ruins my main strategy to survive these events with 0/7 char
(teleport out of circle at the end of dancing, teleport out of WC Oryx room in danger)
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NeoAlpha
125 posts
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That’s part of the reason they removed it. You shouldn’t be able to get to safety while still having the loot. You either nexus and forfeit the loot, or stay and risk your life.
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blackhole11
2 posts
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I think they got rid of it cause of the huge war they had a couple days ago over multiboxing (even chedd had to intervene lol)
But overall, I like the build :)
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hooverboy
578 posts
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Originally posted by blackhole11:
I think they got rid of it cause of the huge war they had a couple days ago over multiboxing (even chedd had to intervene lol)
But overall, I like the build :)
did chedd do multiboxing too?
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NeoAlpha
125 posts
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Originally posted by hooverboy:
Originally posted by blackhole11:
I think they got rid of it cause of the huge war they had a couple days ago over multiboxing (even chedd had to intervene lol)
But overall, I like the build :)
did chedd do multiboxing too?
Chedd is a dev. The teleport blocking also happened before the multiboxing outrage.
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DDUU11
182 posts
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Originally posted by NeoAlpha:
Originally posted by hooverboy:
Originally posted by blackhole11:
I think they got rid of it cause of the huge war they had a couple days ago over multiboxing (even chedd had to intervene lol)
But overall, I like the build :)
did chedd do multiboxing too?
Chedd is a dev. The teleport blocking also happened before the multiboxing outrage.
yeah tp blocking where on testing before that happening.
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Tifforo
58 posts
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If I join a guild, do I still get the same notice if someone invites me to join one that I would get if I wasn’t in one?
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LokiGodOfFire
136 posts
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hooverboy
578 posts
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Originally posted by NeoAlpha:
Originally posted by hooverboy:
Originally posted by blackhole11:
I think they got rid of it cause of the huge war they had a couple days ago over multiboxing (even chedd had to intervene lol)
But overall, I like the build :)
did chedd do multiboxing too?
Chedd is a dev. The teleport blocking also happened before the multiboxing outrage.
i know he was dev, but i thought i heard somewhere that he did multiboxing too
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Fate170
73 posts
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Bob10110
123 posts
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Originally posted by Fate170:
What is mulitboxing?
Multiboxing is playing the game with multiple accounts at the same time (in separate tabs or windows, hence, multiple boxes).
Many people view this as unfair when the multiboxers use programs to play the alternate accounts as if all of them were a single account (replicating all actions across all screens). It is not technically cheating as far as I know (in theory the same things could be done with any group of players coordinated well enough) but it is very frowned upon.
The update to the Oryx encounter makes multiboxing considerably harder to do there, for the accounts will nearly always be split up into different sections of the castle/chamber/cellar and the teleport block ensures it stays that way.
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NeoAlpha
125 posts
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Originally posted by bob10110:
Originally posted by Fate170:
What is mulitboxing?
Multiboxing is playing the game with multiple accounts at the same time (in separate tabs or windows, hence, multiple boxes).
Many people view this as unfair when the multiboxers use programs to play the alternate accounts as if all of them were a single account (replicating all actions across all screens). It is not technically cheating as far as I know (in theory the same things could be done with any group of players coordinated well enough) but it is very frowned upon.
The update to the Oryx encounter makes multiboxing considerably harder to do there, for the accounts will nearly always be split up into different sections of the castle/chamber/cellar and the teleport block ensures it stays that way.
I’d just like to point out that “multiboxing” usually refers to having multiple tabs/windows playing, while “megaboxing” refers to controlling those characters simultaneously.
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