New class idea page 14

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Originally posted by kiam132:
Originally posted by suterla:
Originally posted by clugehead:

BERZERKER
Weapon: warhammers
Special: rage crystal
Armor: hides
Ring: whaddaya think???
starting stats:
HP:200
MP:100
DEF:20
DEX:5
ATT:20
SPD:5
VIT:10
WIS:5

max stats:
HP:1000
MP:500
DEF:150
DEX:5
ATT:150
SPD:5
VIT:50
WIS:20

Ability items:
berzerk shard:increases atk by 25, lowers def by 25

crystal of anger: increases atk by 50, lowers def by 50

gem of fiery madness: increases atk by 50, lowers def by 25

shard of the crystal of infinite nerd rage: increases atk by 75, lowers def by 50

cracked crystal of infinite nerd rage: increases atk by 80, lowers def by 50

crystal of infinite nerd rage:doubles atk and def stats

no time for warhammers, but do you like my idea? slow fire rate, high damage output!

one word :useless

+1


Conjuror (3rd row character)

Uses

Weapon: wands

Ability: summon cards

Armor: Robes

Ring: take a wild guess.

Summon cards are:

t0 summon scorpion queen

t1 summon bandit leader

t2 Summon undead hobbit mage

t3 summon horned drake

t4 summon (Cannot remember name but those orange things you find in temply things where the forbidden jungle is) I thing great coil snake

t5 summon rock construct

t6 summon flying brain

Ut summon random god (EXDLUDING FLYING BRAIN OR skull shrines, penetracts, cube gods, and grand sphinxes.


Stats

def 0
atk 10
Vit 14
spd 15
wis 17
dex 10

Hp: 100 + 3 each lvl up maxed at 160
mp: 120 + 7 each lvl up Maxed at 260.

Desc: the conjuror is a very weak class but it is brilliant in the higher levels with summon cards.

I already tried to do this.

 
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BERZERKER lol 5 spd? you couldn’t outrun the sheep at nexus, let alone any monster. It would require WAY too much life pots, def 150 max? more like 80, att at 90 and dex/spd…= derp

 
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well mystic suck for beginner but with conflict it can have damage over wizard so the damage and speed is great the mana and wis shouldnt be problems as robe but health and defense is important while you run around hugging stuff and die huntress isnt that bad when the aim of rotmg is 1) farming gods 2)killing events 3)kill oryx while 1 and 2 is a bit good(hope all items from dupe end) 3 might not be that well compared to others but traps(t4 got enough damage)with uncentered do fine in o2 SBing necro got healing but got surpass by wizard sadly suggest lower the att and increase dex trickster is hard to practice so idk whats useful about practiced trickster user sorc is not so good at doing bosses but do pretty fine in god farming though no heals is bad but regen is pretty good assassin do SB on o2 the end

 
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Legionairre

Stats (These are at max)

hp: 600
mp: 395
att: 90 (YES THAT’S RIGHT)
Def: 55 (Not very good)
dex: 20 (WHAT? I hear you say, well you will see)
spd: 64
wis: 25
vit: 45

Uses

Weapon: spears
abilty: cleaver
armor: leather
rings: TAKE A WILD GUESS

Spears do lots of damage (More than swords due to low dex of this guy) Pass through multiple targets and go at a amazing 8.5 distance!

Cleavers do low damage (10-15 t0)
But attack in a 90 degree angle [Mouse location is 45 degrees,3 square radius]

 
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I dont really get the point of that class, its too op with that long range.

 
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Changed

Anything else i can improve?

 
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Maybe lower the max attack, I mean, isn’t the spear already strong enough?

 
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- Samurai -
Max HP: 720 Max MP: 250
Max ATK: 60 Max DEF: 35
Max SPD: 30 Max DEX: 45
Max VIT: 45 Max WIS: 35
Ability: A long ranged, about 10 tiles long, bullet doing higher damage. Ability Item: Yari.
(A long spear samurai’s used to use. Sorry if I’m offending anyone, I don’t know how but anyway, I just looked up samurai weapons and chose the first thing apart from sword and bow.)
T0: Yari.
T1: Iron Yari.
T2: Ancient Yari.
T3: Yari of Power.
T4: Dark Steel Yari.
T5: Dragon Yari.
T6: Hoko Yari.
(What is believed to be the first variation of the yari, was it good or not? I really don’t know, besides it sounds cool.)
Armour: Heavy armor. Weapons: Katana.
Requirements: Lv 20 Ninja Lv 20 Warrior.
Desc: The samurai is a strong class with high health and attack and uses a katana to deal faster and longer ranged attacks then a sword.

 
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Maybe a sage type class with staffs but restores mp with its special abilitie

 
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Since there is going to be so many OP characters after this post I have made one to ruin them

Terrorist

50000 defense
Defense modifiers
Immune to Armour pierce and Armour break 30% of monsters original damage min rule does not apply
Not affected by lava
1 hp
0 attack
0 dex
100 speed

Weapon:
Can’t be bothered doing this but just look up the most recent terrorist attacks and copy there perpetrators names for every weapon with the most severe being the highest tier Eg Osamas knife. Each weapon has a unique ability which is to attack other players, if the player has not nuxused within the first minute after attacking the first player they will instantly die without activating the ability.

Abilities Sacrifice one health point to kill all surrounding warriors and turn them into zombies which you then have 1 minute to control, drops go straight to your next characters inventory, to simplify the controls it is turned into one zombie which drops stats as it loses hp
Range is 10 and the zombies stats are 15x the number of players killed losing 15 for everything except hp which is 150x,each 150 hp lost which is then made unhealable Zombies have the ability to self heal themselves to max health (150 hp) and weapons are not used but damage is rather set with a default of 50-100, range 2.5 Zombies can reinfect and add more damage as well as reset the 1 minute timer.
Characters killed only zombify if they are level 1-15

 
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Originally posted by Avereage:

BrainWasher:
Max HP 665
Max MP 235
Max ATK 35
Max DEF 12
Max SPD 40
Max DEX 50
MAX VIT 40
MAX WIS 75
Ability BrainWash: Any enemies within range become allied to you for a short time.

T0 BrainWash: Enemies help you for 3 seconds.
T1 BrainWash: Enemies help you for 5 seconds.
T2 BrainWash: Enemies help you for 7 seconds.
T3 BrainWash: Enemies help you for 10 seconds
T4 BrainWash: Enemies help you for 15 seconds.
T5 BrainWash: Enemies help you for 20 seconds.
T6 BrainWash: Enemies help you for 30 seconds.
T7 BrainWash: Enemies help you for a minute.

Armour: Robe
Weapon: Wand
Requirements: Lv 20 Sorc, Lv 20 Wizard, Lv 20 Necro, Lev 20 Priest, Lev 20 Paladin, Lev 20 Trickster
Desc: It’s lack of DEF will be covered by the brain washing ability that it has.

Originally posted by Avereage:

BrainWasher:
Max HP 665
Max MP 235
Max ATK 35
Max DEF 12
Max SPD 40
Max DEX 50
MAX VIT 40
MAX WIS 75
Ability BrainWash: Any enemies within range become allied to you for a short time.

T0 BrainWash: Enemies help you for 3 seconds.
T1 BrainWash: Enemies help you for 5 seconds.
T2 BrainWash: Enemies help you for 7 seconds.
T3 BrainWash: Enemies help you for 10 seconds
T4 BrainWash: Enemies help you for 15 seconds.
T5 BrainWash: Enemies help you for 20 seconds.
T6 BrainWash: Enemies help you for 30 seconds.
T7 BrainWash: Enemies help you for a minute.
T8 BrainWash: Enemies stay on your side for as long as they live.

Armour: Robe
Weapon: Wand
Requirements: Lv 20 Sorc, Lv 20 Wizard, Lv 20 Necro, Lev 20 Priest, Lev 20 Paladin, Lev 20 Trickster
Desc: It’s lack of DEF will be covered by the brain washing ability that it has.

T8 BrainWash: Enemies stay on your side for as long as they live. It is short time? O.o

 
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Oh sorry double post.

 
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Originally posted by T0pper:
Originally posted by gallon213:

i always make the ;=; face when i see topics like this, prease to stop with this nonsense

If you are mad that ppl are trying to be creative, go to ano

Originally posted by T0pper:
Originally posted by jack613:

Gallon, we are just doing it for fun, thinking of creative class ideas to think about. Geez.
(Ideas were made by Bethesda and TES Skyrim)

- Dragonborn -
Max HP 1000
Max MP 0
Max Atk 80
Max Def 50
Max Spd 40
Max Dex 40
Max Vit 100
Max Wis (This is only for cool down reduction) 100
Ability: DragonShout: You are Dragonborn! Dovakiin! You have the ability to shout like a Dragon! for every second you hold the space longer the more powerful the shout!.
Ability Item: Dragon Shout
T0 Unrelenting Force – Damage: 250,300,400 Also pushes back monsters Cooldown 5,10,20.
T1 Fire Breath – Damage: 500,750,800 also burns for 200,350,500 over 5 seconds. Cooldown 10,20,25
T2 Frost Breath – Damage: 400,600,700 also stuns for 5,6,7 seconds and slows all surrounding monsters for 5,7,10 seconds (and reduces DEX) Cooldown 10,20,25
T3 Slow Time – Damage: 100,200,400 to surrounding enemies, stuns them for 8,10,15 and are completely Immobilized but still takes damage 15,25,30
T4 Ice Form – 200,500,1000, to the first target it hits, stuns forever until death (Doesn’t work on bosses obviously, but godlands and stuff) and surrounding units are stunned for 2,5,7.5, and take half the damage, and after stun are slowed for 5 seconds Cooldown 20,25,30.
T5 Call Dragon – Spawns a friendly dragon that attacks enemies for you, and with it are 3 random Baby Drake’s to help too, the Drakes last until the dragon die’s and if you hold the shout for 3 seconds… You get 3 Adult Drake pets until they die and have 2k Hp each. The Dragon has 4k,5k,7.5k HP and has the same amount of stats the player has and fires at enemies and causes other disables. Cooldown 200,500,600 (NOTE: They also stick around when you change maps too.)
T6 All Shouts – All shouts (click Space and you select one, with 10 extra shouts that you figure out yourself,) and the main T6 Shout is Meteor Shower, all monsters take 2k,3k,4k HP and their drops are rised to 50% for you for 10 seconds. Cooldown (For M. Shower) 10,30,60 (a very powerful shout indeed)
Armour: Any
Weapons: Any
Requirements: Lv 20 in everything and 3/8 maxed all of the characters
Desc: This destructor probably deals more DPS than a wizard, has more survivability than a knight, and so on, easy to use, hard to obtain.

great job!

 
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you know what they should just put in races for more extreme,fun and all of that stuff something like elf,dwarf,human,demon,halfling,monster and so on

 
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- Samurai -

Max HP 720
Max MP 282
Max Atk 50
Max Def 25
Max Spd 50
Max Dex 75
Max Vit 40
Max Wis 75

Ability: Protects self and dazes opponents. (UT exception) Ability Item: Kabuto

T0 Basic Kabuto
– Range: 2 Tiles
– Lasts 3 seconds.
– 50 MP

T1 Rusty Kabuto
– Range: 3 Tiles
– Lasts 3 Seconds
– 70 MP

T2 Iron Kabuto
– Range: 3.5 Tiles
– Lasts 3.5 Seconds
– 80 MP

T3 Bronze Kabuto
– Range: 4 Tiles
– Lasts 4 seconds
– 90 MP

T4 Moonstrike Kabuto
– Range: 5 Tiles
– Lasts 4 Seconds
– 100 MP
– +2 Wis, +4 Def

T5 Gladiator Kabuto
– Range: 5 Tiles
– Lasts 5 Seconds
– 110 MP
– +4 Wis, +8 Def

T6 Kabuto of the Jade Palace
– Range: 5 Tiles
– Lasts 6 Seconds
– 120 MP
– +6 Wis, +10 Def

UT Kabuto of the Dragon (Dropped by Eye of the Dragon)
– Effect: Protects self and bleeding to enemies.
– Range: 7 Tiles
– Lasts 4 Seconds
– 140 MP
– +5 Spd, +5 Wis, +5 Def

Armour: Heavy

Weapons: Katana

Requirements: Lv 20 Ninja and Lv 20 Warrior

Desc: The wise and noble samurai of the Far East traveled to Oryx’s realm to avenge his family’s death. Even equipped with heavy armor, he can still strike fast with his father’s katana.

Sprites can be found with this tag on the RotMG Art Maker: Samurai Set By Cooljay Not all sprites may be out yet

 
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Wow, when Kabam has released Ninja, everyone wants Samurai to be released…

 
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Originally posted by BallisticForce13:

hhmm i got an idea
Ninja
Max hp 680
Max mp 300
Max att 50
max def 35
max spd 75
max dex 60
max vit 50
max wis 40
Ability Shurikens: scratter of 5 shurikens in each directions like leviathans
t0 Rusty Shuriken damage 30-60
T1 sharp shurikens 60-70
t2light bladed shurikens 70-90
T3 Large shurikens 100-130
T4 bloodthristy shuriken 130-190
t5 Thunder SHuriken 200-300

t6 lighting shurikens 300-400
UT shuriken: Demonic shuriken 600-1000 its quite over powerd LOL
Requirements reach level 20 with all chars
Desc: THe ninja has nice stats and can kill a crystal if he has max att and t4 up shuriken if all shurikens hit crystal but chances of being shot gunned is hight Armour Leather weapons daggers

 
Flag Post
Originally posted by Mathman314:
Originally posted by BallisticForce13:

hhmm i got an idea
Ninja
Max hp 680
Max mp 300
Max att 50
max def 35
max spd 75
max dex 60
max vit 50
max wis 40
Ability Shurikens: scratter of 5 shurikens in each directions like leviathans
t0 Rusty Shuriken damage 30-60
T1 sharp shurikens 60-70
t2light bladed shurikens 70-90
T3 Large shurikens 100-130
T4 bloodthristy shuriken 130-190
t5 Thunder SHuriken 200-300

t6 lighting shurikens 300-400
UT shuriken: Demonic shuriken 600-1000 its quite over powerd LOL
Requirements reach level 20 with all chars
Desc: THe ninja has nice stats and can kill a crystal if he has max att and t4 up shuriken if all shurikens hit crystal but chances of being shot gunned is hight Armour Leather weapons daggers


your wish is granted
 
Flag Post
Originally posted by Mathman314:
Originally posted by Mathman314:
Originally posted by BallisticForce13:

hhmm i got an idea
Ninja
Max hp 680
Max mp 300
Max att 50
max def 35
max spd 75
max dex 60
max vit 50
max wis 40
Ability Shurikens: scratter of 5 shurikens in each directions like leviathans
t0 Rusty Shuriken damage 30-60
T1 sharp shurikens 60-70
t2light bladed shurikens 70-90
T3 Large shurikens 100-130
T4 bloodthristy shuriken 130-190
t5 Thunder SHuriken 200-300

t6 lighting shurikens 300-400
UT shuriken: Demonic shuriken 600-1000 its quite over powerd LOL
Requirements reach level 20 with all chars
Desc: THe ninja has nice stats and can kill a crystal if he has max att and t4 up shuriken if all shurikens hit crystal but chances of being shot gunned is hight Armour Leather weapons daggers


your wish is granted

Protip: Stop necroing posts.

Also, his wish isn’t really granted.
Shurikens are much more powerful individually but only do one shuriken per throw, ninja’s max for att/dex is 70, its speed is 60, its def is 25, its vit is…40? And its wis is 70, I think. Max hp is also 720.

 
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Shapeshifter
Hp 695
Mp 270
Att 40
Def 35
Spd 50
Dex 50
Vit 60
Wis 55

Ability: Disguise
It turns the shapeshifter into an enemy for a period of time
T0: Scorpian queen for 3.5 secs 60 mp
T1 Undead Hobbit Mage for 3.5 secs 70 mp
T2 Horned Drake for 4 secs 80 mp
T3 Lizard god for 4 secs 90 mp
T4 Steel colossus for 4 secs 110 mp
T5 Beholder for 5 secs 120 mp
T6 Beholder for 6 secs +3 dex + 2 wis 120 mp
UT Orange cube for 5 secs 115 mp drops from cube god

Weapon: wand Armor: robe

Unlocked: lvl 20 trickster and sorcerer

 
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Originally posted by manlyman5:

Shapeshifter
Hp 695
Mp 270
Att 40
Def 35
Spd 50
Dex 50
Vit 60
Wis 55

Ability: Disguise
It turns the shapeshifter into an enemy for a period of time
T0: Scorpian queen for 3.5 secs 60 mp
T1 Undead Hobbit Mage for 3.5 secs 70 mp
T2 Horned Drake for 4 secs 80 mp
T3 Lizard god for 4 secs 90 mp
T4 Steel colossus for 4 secs 110 mp
T5 Beholder for 5 secs 120 mp
T6 Beholder for 6 secs +3 dex + 2 wis 120 mp
UT Orange cube for 5 secs 115 mp drops from cube god

Weapon: wand Armor: robe

Unlocked: lvl 20 trickster and sorcerer

Considering that a player has higher DPS than any of these things, I can’t see the use of this.

 
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Name – Gem Master
Weapon- Either a new kind of weapon or Staves/wands (I couldnt decide on fair mp costs or good names for abilities)
Max hp – 610
max mp-225
max atk- 60
max def-20
max-wis- 75
max vit- 40
max-spd – 40
max-dex 40
ability
Summons different gems to do different jobs each has a set hp (can only have 1 of each) (crystals are destroyed if the player is more than 20 tiles away from them)
T0- Summons Topaz
Heals player gradually for a small amount until destroyed (hp is 60) (heals about 3hp a second)
T1- Summons Sky Blue Topaz
Deals damage over time until destroyed (range – 4) (Hp-100) (deals about 20 damage to highland lesser god minions)
T2- Summons Emerald
Heals player whilst leeching health off of enemies (range 5) (hp-50) (chose emerald for leeching cause green is the colour of envy) (deals little damage and has a 7 second cooldown)
T3- Summons a Ruby And Sapphire
The Ruby does damage over time – (Range 7) (hp-150) The Sapphire rotates around the player blocking attacks (hp-1000)
(cooldown of 20 seconds)

T4- Summons a Amethyst
(Hp 1500) (The Amethyst attracts Agro and will stay where summoned) (it will heal the player for 30hp/second if the player is within 2 spaces of the crystal) (cooldown of 40 seconds)

T5-Aquamarine – summons gem knights whilst it is around(max of 5.) (hp 600 deals around 10 damage a second to gland enemies each) (cooldown of 24 seconds)

T6 Diamond (hp 2500 deals about 100 damage to gland enemies each) (cooldown of 30 seconds)

 
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Meow

 
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Name - Mace Knight Weapon - Flail/mace Max HP - 500 Max MP - 200 Max ATK - 50 Max DEF - 25 Max WIS - 60 Max VIT - 45 Max SPD - 25 Max DEX - 25 Ability: The mace spins around the character and disappears after a number of hits from an enemy close by. It will go through walls, but if it is still there for a varied amount of time, it becomes used up. T0- MP cost - 10, Attack - 15, Speed - 10, Hits - 1, Time - 25 secs, Name - Wooden Mace T1- MP cost - 35, Attack - 25, Speed - 15, Hits - 2, Time - 30 secs, Name - Stone Mace T2- MP cost - 55, Attack - 35, Speed - 20, Hits - 2, Time - 35 secs, Name - Copper Flail T3- MP cost - 75, Attack - 45, Speed - 20, Hits - 3, Time - 40 secs, Name - Reinforced Copper Flail T4- MP cost - 85, Attack - 55, Speed - 25, Hits - 3, Time - 50 secs, Name - Iron Plated Flail T5- MP cost - 100, Attack - 65, Speed - 30, Hits - 4, Time - 60 secs, Name - Gold Plated Flail T6- MP cost - 250, Attack - 85, Speed - 40, Hits - 5, Time - 75 secs, Name - Gem Plated Flail UT no.1- MP cost - 450, Attack- 125, Speed - 25, Hits - 2, Time - 35 secs, Name - Sharp Diamond Mace UT no.2- MP cost - 300, Attack- 40, Speed - 70, Hits - 3, Time - 45 secs, Name - Ninja Copper Mace UT no.3- MP cost - 745, Attack- 50, Speed - 50, Hits - 6, Time - 100 secs, Name - Strong Chain Mace UT no.4- MP cost - 900, Attack- 200, Speed - 80, Hits - 8, Time - 100 secs, Name - Experimental Titanium Flail (found at a madlab) Weapon: Dagger Armor: Knight and Paladin armor Unlocked: lvl 20 Knight and Paladin Just something i made up. If you think the names are not right, you can change them for what you think could make sense to you. Same with some logic i am missing with the attack, speed, hits, and the time. Edit: I cannot get it the way you people did it. When i edit this comment, it looks how it's supposed to look
 
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I have idea

Hunter
Max hp 680
Max mp 300
Max att 50
Max def 30
Max spd 70
Max dex 60
Max vit 40
Max wis 50
Ability knifes: Throw three knifes who stun and paralyze enemy like shield and quiver
T0 Rusty Knifes damage 25-55
T1 Steel knifes damage 50-70
T2 Sharp knifes damage 60-90
T3 Gold knifes damage 80-110
T4 Light knifes damage 100-130
T5 Acid knifes damage 130-165 makes bleed enemy
T6 Lightning knifes damage 160-190 slowled enemy
UT Dark knifes damage 200-240 makes bleed and sick enemy

Requiments reach level 20 with archer and huntress
Description: The hunter are really fast and strong class