New class idea page 2

357 posts

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Originally posted by Hybirdhunter:

good but percents higher and stats a LITTLE higher too kk? love the idea though good luck!

if it was higher we would have 40% drop rate for stat pots.

 
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i like summoner :D

 
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I like these Ideas but it should be more medieval don’t you think? If they had a mini gun in with a wizard and staff it would be somewhat strange. I really like the summoner idea though.

 
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hhmm i got an idea
Ninja
Max hp 680
Max mp 300
Max att 50
max def 35
max spd 75
max dex 60
max vit 50
max wis 40
Ability Shurikens: scratter of 5 shurikens in each directions like leviathans
t0 Rusty Shuriken damage 30-60
T1 sharp shurikens 60-70
t2light bladed shurikens 70-90
T3 Large shurikens 100-130
T4 bloodthristy shuriken 130-190
t5 Thunder SHuriken 200-300

t6 lighting shurikens 300-400
UT shuriken: Demonic shuriken 600-1000 its quite over powerd LOL
Requirements reach level 20 with all chars
Desc: THe ninja has nice stats and can kill a crystal if he has max att and t4 up shuriken if all shurikens hit crystal but chances of being shot gunned is hight Armour Leather weapons daggers

 
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Originally posted by BallisticForce13:

hhmm i got an idea
Ninja
Max hp 680
Max mp 300
Max att 50
max def 35
max spd 75
max dex 60
max vit 50
max wis 40
Ability Shurikens: scratter of 5 shurikens in each directions like leviathans
t0 Rusty Shuriken damage 30-60
T1 sharp shurikens 60-70
t2light bladed shurikens 70-90
T3 Large shurikens 100-130
T4 bloodthristy shuriken 130-190
t5 Thunder SHuriken 200-300

t6 lighting shurikens 300-400
UT shuriken: Demonic shuriken 600-1000 its quite over powerd LOL
Requirements reach level 20 with all chars
Desc: THe ninja has nice stats and can kill a crystal if he has max att and t4 up shuriken if all shurikens hit crystal but chances of being shot gunned is hight Armour Leather weapons daggers

the ut should be like cant passes through enemies and others can :D

 
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If there was another class, then it would imbalance the number of stars needed to change your star’s color.

I mean. 70 divided by 14. It would be impossible.

 
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Originally posted by T0pper:

- Looter -
Max HP: 670
Max MP: 180
Max ATK: 45
Max DEF: 15
Max SPD: 60
Max DEX: 35
Max VIT: 25
Max WIS: 25
Ability: Increase chance of drops for a short time. Ability Item: Loot Bag
T0 Loot Bag: Increase drop chance by 0.5% for 3 seconds MP: 25
T1 Loot Bag: Increase drop chance by 1% for 5 seconds MP 30
T2 Loot Bag: Increase drop chance by 2% for 8 seconds MP 40
T3 Loot Bag: Increase drop chance by 3.5% for 13 seconds MP 50
T4 Loot Bag: Increase drop chance by 5% for 20 seconds MP 60
T5 Loot Bag: Increase drop chance by 7% for 25 seconds MP 70
T6 Loot Bag: Increase drop chance by 7% for 25 seconds MP 65 +2 VIT +2 WIS
Armour: Leather
Weapons: Daggers
Requirements: Lv 20 rogue with 3 of 5 class quests completed, lv 20 trickster with 3 of 5 class quests completed.
Desc: While the Looter has weaker stats, he still has great looting powers thanks to his trusty magical loot bag.

Thrash bin idea. NOTHING should increase the item drop rates. Even if it is only 1%, it can really blow the economy of RotMG.

 
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Originally posted by Samuli007:
Originally posted by T0pper:

- Looter -
Max HP: 670
Max MP: 180
Max ATK: 45
Max DEF: 15
Max SPD: 60
Max DEX: 35
Max VIT: 25
Max WIS: 25
Ability: Increase chance of drops for a short time. Ability Item: Loot Bag
T0 Loot Bag: Increase drop chance by 0.5% for 3 seconds MP: 25
T1 Loot Bag: Increase drop chance by 1% for 5 seconds MP 30
T2 Loot Bag: Increase drop chance by 2% for 8 seconds MP 40
T3 Loot Bag: Increase drop chance by 3.5% for 13 seconds MP 50
T4 Loot Bag: Increase drop chance by 5% for 20 seconds MP 60
T5 Loot Bag: Increase drop chance by 7% for 25 seconds MP 70
T6 Loot Bag: Increase drop chance by 7% for 25 seconds MP 65 +2 VIT +2 WIS
Armour: Leather
Weapons: Daggers
Requirements: Lv 20 rogue with 3 of 5 class quests completed, lv 20 trickster with 3 of 5 class quests completed.
Desc: While the Looter has weaker stats, he still has great looting powers thanks to his trusty magical loot bag.

Thrash bin idea. NOTHING should increase the item drop rates. Even if it is only 1%, it can really blow the economy of RotMG.

^ That

 
Flag Post
Originally posted by Samuli007:
Originally posted by T0pper:

- Looter -
Max HP: 670
Max MP: 180
Max ATK: 45
Max DEF: 15
Max SPD: 60
Max DEX: 35
Max VIT: 25
Max WIS: 25
Ability: Increase chance of drops for a short time. Ability Item: Loot Bag
T0 Loot Bag: Increase drop chance by 0.5% for 3 seconds MP: 25
T1 Loot Bag: Increase drop chance by 1% for 5 seconds MP 30
T2 Loot Bag: Increase drop chance by 2% for 8 seconds MP 40
T3 Loot Bag: Increase drop chance by 3.5% for 13 seconds MP 50
T4 Loot Bag: Increase drop chance by 5% for 20 seconds MP 60
T5 Loot Bag: Increase drop chance by 7% for 25 seconds MP 70
T6 Loot Bag: Increase drop chance by 7% for 25 seconds MP 65 +2 VIT +2 WIS
Armour: Leather
Weapons: Daggers
Requirements: Lv 20 rogue with 3 of 5 class quests completed, lv 20 trickster with 3 of 5 class quests completed.
Desc: While the Looter has weaker stats, he still has great looting powers thanks to his trusty magical loot bag.

Thrash bin idea. NOTHING should increase the item drop rates. Even if it is only 1%, it can really blow the economy of RotMG.

agreed, incs is 0.1% from most of the bosses, that would make the worth go FAR down

 
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i have an idea

PIRATE
max def 40
max spd 70
max vit 50
max wis 30
dex 90
att 80

is special move is he shoots one giant cannonball that goes round like the balls

t1 cannon 80-120 lasts 3 secs
t2 cannons 140-190 lasts 3.5 secs
t3 cannon 240-290 lasts 4 secs
t4 cannon 340-410 lasts 4.5 secs
t5 cannon 460-540 lasts 6.5 secs
note: the cannons go round very fast and theres more than one
and the guy would use dagger and leather he would have a wooden leg and a big pirate hat on maybe an eyepatch?

 
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Why a question? Its your character idea.

 
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Originally posted by sunknight:
Originally posted by Samuli007:
Originally posted by T0pper:

- Looter -
Max HP: 670
Max MP: 180
Max ATK: 45
Max DEF: 15
Max SPD: 60
Max DEX: 35
Max VIT: 25
Max WIS: 25
Ability: Increase chance of drops for a short time. Ability Item: Loot Bag
T0 Loot Bag: Increase drop chance by 0.5% for 3 seconds MP: 25
T1 Loot Bag: Increase drop chance by 1% for 5 seconds MP 30
T2 Loot Bag: Increase drop chance by 2% for 8 seconds MP 40
T3 Loot Bag: Increase drop chance by 3.5% for 13 seconds MP 50
T4 Loot Bag: Increase drop chance by 5% for 20 seconds MP 60
T5 Loot Bag: Increase drop chance by 7% for 25 seconds MP 70
T6 Loot Bag: Increase drop chance by 7% for 25 seconds MP 65 +2 VIT +2 WIS
Armour: Leather
Weapons: Daggers
Requirements: Lv 20 rogue with 3 of 5 class quests completed, lv 20 trickster with 3 of 5 class quests completed.
Desc: While the Looter has weaker stats, he still has great looting powers thanks to his trusty magical loot bag.

Thrash bin idea. NOTHING should increase the item drop rates. Even if it is only 1%, it can really blow the economy of RotMG.

agreed, incs is 0.1% from most of the bosses, that would make the worth go FAR down

The prices are falling already, so the economy is already trashed. Soon noobs will have lots of t10 gear if the prices fall further.

 
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- Destroyer -
Max HP 350
Max MP 160
Max Atk 200
Max Def 10
Max Spd 20
Max Dex 25
Max Vit 20
Max Wis 20
Ability: Fire one massive bullet that devestates multiple foes. Ability Item: Nuclear Stone
T0 Nuclear Stone – Damage: 300 Foes it can go through: 3 MP 55
T1 Nuclear Stone – Damage: 370 Foes it can go through: 5 MP 65
T2 Nuclear Stone – Damage: 450 Foes it can go through: 7 MP 75
T3 Nuclear Stone – Damage: 520 Foes it can go through: 10 MP 85 +10 ATK
T4 Nuclear Stone – Damage: 640 Foes it can go through: 14 MP 95 +15 ATK
T5 Nuclear Stone – Damage: 850 Foes it can go through: 18 MP 105 + 25 ATK
T6 Nuclear Stone – Damage: 850 Foes it can go through: 18 MP 100 + 25 ATK +2 VIT +2 WIS
Armour: Leather
Weapons: Sword
Requirements: Lv 20 Warrior with 4 of 5 class quests completed Lv 20 Berserker
Desc: The Destroyer does not care that almost all his stats are weak, since his attack can power through anything before it can even attack.

 
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i always make the ;=; face when i see topics like this, prease to stop with this nonsense

 
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Originally posted by gallon213:

i always make the ;=; face when i see topics like this, prease to stop with this nonsense

If you are mad that ppl are trying to be creative, go to another thread.

 
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im not mad about creativity. it’s the fact that, even though it’s been said countless times, people still ignore these basic rules.

1. POSTING ON KONGREGATE FORUMS DOES NOTHING. ZERO. NADA. wildshadow doesnt look at these forums. if you want to share class ideas, make an account on their OFFICIAL FORUMS FOR PETE’S SAKE.
2. NO CLASS SHOULD OBSOLETE ANOTHER. OVERPOWERED STATS OBSOLETES CLASSES. OVERPOWERED SPECIAL ABILITIES OBSOLETES CLASSES. general rule: no class should have more than 2 70+s. classes should have 25 def. (otherwise obsoleting knight.) no class should have over 75 in one stat. AND TIER 6’s ARE THE SAME AS TIER 5’s- the only difference is t6 gives 2vit and2 wis. it doesnt even matter, Wild will never make any classes, as, like what alternat1ive said,

Originally posted by alternat1ve:

If there was another class, then it would imbalance the number of stars needed to change your star’s color.


I mean. 70 divided by 14. It would be impossible.

/thread

 
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Gallon, we are just doing it for fun, thinking of creative class ideas to think about. Geez.
(Ideas were made by Bethesda and TES Skyrim)

- Dragonborn -
Max HP 1000
Max MP 0
Max Atk 80
Max Def 50
Max Spd 40
Max Dex 40
Max Vit 100
Max Wis (This is only for cool down reduction) 100
Ability: DragonShout: You are Dragonborn! Dovakiin! You have the ability to shout like a Dragon! for every second you hold the space longer the more powerful the shout!.
Ability Item: Dragon Shout
T0 Unrelenting Force – Damage: 250,300,400 Also pushes back monsters Cooldown 5,10,20.
T1 Fire Breath – Damage: 500,750,800 also burns for 200,350,500 over 5 seconds. Cooldown 10,20,25
T2 Frost Breath – Damage: 400,600,700 also stuns for 5,6,7 seconds and slows all surrounding monsters for 5,7,10 seconds (and reduces DEX) Cooldown 10,20,25
T3 Slow Time – Damage: 100,200,400 to surrounding enemies, stuns them for 8,10,15 and are completely Immobilized but still takes damage 15,25,30
T4 Ice Form – 200,500,1000, to the first target it hits, stuns forever until death (Doesn’t work on bosses obviously, but godlands and stuff) and surrounding units are stunned for 2,5,7.5, and take half the damage, and after stun are slowed for 5 seconds Cooldown 20,25,30.
T5 Call Dragon – Spawns a friendly dragon that attacks enemies for you, and with it are 3 random Baby Drake’s to help too, the Drakes last until the dragon die’s and if you hold the shout for 3 seconds… You get 3 Adult Drake pets until they die and have 2k Hp each. The Dragon has 4k,5k,7.5k HP and has the same amount of stats the player has and fires at enemies and causes other disables. Cooldown 200,500,600 (NOTE: They also stick around when you change maps too.)
T6 All Shouts – All shouts (click Space and you select one, with 10 extra shouts that you figure out yourself,) and the main T6 Shout is Meteor Shower, all monsters take 2k,3k,4k HP and their drops are rised to 50% for you for 10 seconds. Cooldown (For M. Shower) 10,30,60 (a very powerful shout indeed)
Armour: Any
Weapons: Any
Requirements: Lv 20 in everything and 3/8 maxed all of the characters
Desc: This destructor probably deals more DPS than a wizard, has more survivability than a knight, and so on, easy to use, hard to obtain.

 
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Originally posted by jack613:

Gallon, we are just doing it for fun, thinking of creative class ideas to think about. Geez.
(Ideas were made by Bethesda and TES Skyrim)

- Dragonborn -
Max HP 1000
Max MP 0
Max Atk 80
Max Def 50
Max Spd 40
Max Dex 40
Max Vit 100
Max Wis (This is only for cool down reduction) 100
Ability: DragonShout: You are Dragonborn! Dovakiin! You have the ability to shout like a Dragon! for every second you hold the space longer the more powerful the shout!.
Ability Item: Dragon Shout
T0 Unrelenting Force – Damage: 250,300,400 Also pushes back monsters Cooldown 5,10,20.
T1 Fire Breath – Damage: 500,750,800 also burns for 200,350,500 over 5 seconds. Cooldown 10,20,25
T2 Frost Breath – Damage: 400,600,700 also stuns for 5,6,7 seconds and slows all surrounding monsters for 5,7,10 seconds (and reduces DEX) Cooldown 10,20,25
T3 Slow Time – Damage: 100,200,400 to surrounding enemies, stuns them for 8,10,15 and are completely Immobilized but still takes damage 15,25,30
T4 Ice Form – 200,500,1000, to the first target it hits, stuns forever until death (Doesn’t work on bosses obviously, but godlands and stuff) and surrounding units are stunned for 2,5,7.5, and take half the damage, and after stun are slowed for 5 seconds Cooldown 20,25,30.
T5 Call Dragon – Spawns a friendly dragon that attacks enemies for you, and with it are 3 random Baby Drake’s to help too, the Drakes last until the dragon die’s and if you hold the shout for 3 seconds… You get 3 Adult Drake pets until they die and have 2k Hp each. The Dragon has 4k,5k,7.5k HP and has the same amount of stats the player has and fires at enemies and causes other disables. Cooldown 200,500,600 (NOTE: They also stick around when you change maps too.)
T6 All Shouts – All shouts (click Space and you select one, with 10 extra shouts that you figure out yourself,) and the main T6 Shout is Meteor Shower, all monsters take 2k,3k,4k HP and their drops are rised to 50% for you for 10 seconds. Cooldown (For M. Shower) 10,30,60 (a very powerful shout indeed)
Armour: Any
Weapons: Any
Requirements: Lv 20 in everything and 3/8 maxed all of the characters
Desc: This destructor probably deals more DPS than a wizard, has more survivability than a knight, and so on, easy to use, hard to obtain.

great job!

 
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i well copy and paste my ideas to here.

get perpared for a lot of ideas

 
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beasttrainer:
special: makes a monster to help him. like a pet
tier 1 monster: snake

tier 2 monster: a random spider in spider den besides the qween spider.

tier 3 monster: baby dragon

tier 4 monster: little ball that shoots elctric things at the enmy

tier 5 monster: mutated snake

tier 6 monster: mutated whatever number 2 was.

tier 7 monster: full grown dragon

tier 8 monster: a yellow cube from cube god.

tier 9 monster:oregen cube.

tier 10 monster: something oryx summens.

tier 11 monster: 5 full grown dragons.

all these take LOTS of mana.

weapen: dagger
armor:robe
ring: another monster thing.

if you have two it dosent take more mana. it just makes more monsters.

 
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everyone here should atleast listen to gallon that say t6=t5 but with +2 wis +2 vit not different

 
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New Class: God, All characters needed to be level 20

 
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hahahaha nice one kazuya God in your dreams too easy to achieve that in my opinion

 
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Yeah God must be achieved if you have a white star, like Kalle.
They must have:
900 HP
500 MP
everything else about 70 so we cant pass the lagging line which is above 75
Ability: to remove negative effects
T6 should have a Bonus not only 2Vit and 2Wis, but have a chance to increase Spd by 10
for at least 5 sec.
MP Cost
Tier1:60 Tier2:70 Tier3:80 Tier4:90 Tier5:90 Tier6:90 No untiered abilities
Armor: Robe

 
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New class: Kongregate noob
Has 500000 hp
9 trillion mp
100 atk
500 def
200 vit
2000 wis
500 speed
2432323423424 dex

unlocked by getting all classes
is not op bcuz it use sord and sord had small range
TIer 1: IT KILLZ TINGS
Tier 2: IT KILL 2 TINGS
Tier 3: HURRDURR COOL ABILITY
Tier 4: hurrhurr herp derp
tier 5: able to post on kong forums and not on official rotmg forums
tier 6: can create new classes that are dumb like this

untiered: CAN CALL SUPER SAIYAN DEMON DRAGON WHO CAN DO 5 MILLION DAMAGE IS NOT OP BCUZ ITS DEMON AND ANGEL KILL IT LIKE ORYX

wait, that reminds me of some people!