New class idea page 4

358 posts

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Originally posted by maximal881:

to ploopy9871 and QteeePie

maybe UT giving you 300 def but it cost you 150 mana (now 180 !)
The Tower is a good name for the guy who can give yourself so much def

180 mana is a huge mana bargain for 300 def, because you can tank EVERYTHING and ANYTHING with 300 def. You could sit right in front of Oryx 2’s shotguns without taking more than 100 dmg, so maybe the UT like shouldn’t allow the user to move or attack or something like that. Heavily OP UT ability.

 
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How about this one???

- Beastmaster -
Max HP: 500
Max MP: 600
Max ATK: 20
Max DEF: 50
Max DEX: 35
Max VIT: 50
Max WIS: 130
Ability: Summons a/multiple beast(s) to attack your enemies
Item: Food
T0: Bunny Food: Summons three enraged bunnies: 30 MP
T1: Spider Food: Summons four red spider: 50 MP:
T2: Slime Food: Summons three green slimes: 70 MP:
T3: Snake Food: Summons twenty pit vipers: 100 MP:
T4: Drake Food: Summons a horned drake: 150 MP:
T5: Viper Food: Summons twenty greater pit vipers: 225 MP:
T6: Demon Food: Summons a red demon: 350 MP:
UT: Priest Food: Summons a Orcish Priest that heals you for 35 hp a second, 150 HP, 30 Def. 200 MP:
Weapon: Bow
Armor: Leather
Tier 3 Class
Requirement: 20 level with huntress, archer and necromancer.
Desc: Not very strong, but powerful summons!!!

 
Flag Post
Originally posted by ploopy9871:
Originally posted by maximal881:

to ploopy9871 and QteeePie

maybe UT giving you 300 def but it cost you 150 mana (now 180 !)
The Tower is a good name for the guy who can give yourself so much def

180 mana is a huge mana bargain for 300 def, because you can tank EVERYTHING and ANYTHING with 300 def. You could sit right in front of Oryx 2’s shotguns without taking more than 100 dmg, so maybe the UT like shouldn’t allow the user to move or attack or something like that. Heavily OP UT ability.

Agreed. But i bet Oryx 2 insta kill shotgun would do the deal.

 
Flag Post
Originally posted by ploopy9871:
Originally posted by maximal881:

to ploopy9871 and QteeePie

maybe UT giving you 300 def but it cost you 150 mana (now 180 !)
The Tower is a good name for the guy who can give yourself so much def

180 mana is a huge mana bargain for 300 def, because you can tank EVERYTHING and ANYTHING with 300 def. You could sit right in front of Oryx 2’s shotguns without taking more than 100 dmg, so maybe the UT like shouldn’t allow the user to move or attack or something like that. Heavily OP UT ability.

ok,ok UT is op and let it stay like this :)

 
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still no one listen that t5 is same as t6 but with +2 wis +2 vit LOL people these days >.>

 
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Well thats in game, its our imagination after all. Doesn’t have to be just some extra stats even if it is supposed to be like that in the actual game, don’t get annoyed about that man.

 
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lol mega random

- Vampire -

Max HP: 700
Max MP: 200
Max ATK: 30
Max DEF: 40
Max DEX: 35
Max VIT: 21
Max WIS: 50
Max SPD: 60
Ablity-draining life
T0: Magical necklace: +1hp per hit 20MP
T1: Glass necklace: +3hp per hit 45MP
T2: Glowing necklace: +5hp per hit 55MP +2 SPD
T3: Bleeding necklace: +6hp per hit 65MP +3 SPD
T4: Screaming necklace: +7hp per hit 75MP +4 SPD
T5: Crying necklace: +7hp per hit 80MP +5 SPD + 2 ATK
T6: Burning necklace: +8hp per hit 90MP +5 SPD + 2 ATK + 2 DEX
UT: Grassy necklace: +5hp per hit 75MP +4 SPD + 5 VIT + 30 HP (special drop from Greater Nature Sprite)
Weapon: dagger (dual wield)
Armor: leather or heavy (requires 20lvl)
Tier 3 Class
Requirement: 2 stars with necromancer,paladin,priest

 
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i have an idea, charachters seem to be found of a rouge like build, why not a ridiculously fast character, wand weilding, and top him of with a teleportation ability, you would need to have gotten two stars for assassin and sorcerer. he can portal up to 10 tiles away with a teir one weapon, fifty tiles away with teir ten, and an unteired, dropped from oryx 2, could allow an emergancy teleport to any area of the map. he would have relatively low health and defence, and his speed would be about 1.5 times that of the rouge. all i need is a name.

 
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Theres a reason this isn’t done thatd be OP….1.5x the speed of a rogue is rediculously fast if you used it right esp with teleport no one could ever hit you…same with the teleport anywhere on the map

 
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- Mage -
Max HP: 500
Max MP: 700
Max ATK: 75
Max DEF: 40
Max SPD: 60
Max DEX: 50
Max VIT: 50
Max WIS: 60
Ability: Conjures magic, and sometimes animals, to harm the opponents/Aid the heros. Ability item: Magic
T0 Magic: Shoots a ball of fire. MP: 60
T1 Magic: Shoots a bolt of electricity. MP: 70
T2 Magic: Freezes anyone in the range of 8. MP: 80
T3 Magic: Summons a fire cat dealing 50 damage in the range of 8. MP: 90
T4 Magic: Summons an electric bird dealing 60 damage in the range of 8. MP: 100
T5 Magic: Summons an ice fish dealing 70 damage and freezing opponents in the range of 8.MP:125
T6 Magic: Heals anyone 100 health in a range of 8. MP: 150
T7 Magic: Does 100 damage in a range of 8. MP:175
UT Magic: Does 300 damage and heals 300 health in the range of 8. MP: 200
Armour: Robe
Weapons: Stave
Requirements: Lvl 20 Wizard, Lvl 20 Priest, Lvl 20 Sorcerer, and Lvl 20 Knight.
Desc: This brutal Mage rules the battlefeild with his awesome magic!

 
Flag Post
Originally posted by axel762000:

- Mage -
Max HP: 500
Max MP: 700
Max ATK: 75
Max DEF: 40
Max SPD: 60
Max DEX: 50
Max VIT: 50
Max WIS: 60
Ability: Conjures magic, and sometimes animals, to harm the opponents/Aid the heros. Ability item: Magic
T0 Magic: Shoots a ball of fire. MP: 60
T1 Magic: Shoots a bolt of electricity. MP: 70
T2 Magic: Freezes anyone in the range of 8. MP: 80
T3 Magic: Summons a fire cat dealing 50 damage in the range of 8. MP: 90
T4 Magic: Summons an electric bird dealing 60 damage in the range of 8. MP: 100
T5 Magic: Summons an ice fish dealing 70 damage and freezing opponents in the range of 8.MP:125
T6 Magic: Heals anyone 100 health in a range of 8. MP: 150
T7 Magic: Does 100 damage in a range of 8. MP:175
UT Magic: Does 300 damage and heals 300 health in the range of 8. MP: 200
Armour: Robe
Weapons: Stave
Requirements: Lvl 20 Wizard, Lvl 20 Priest, Lvl 20 Sorcerer, and Lvl 20 Knight.
Desc: This brutal Mage rules the battlefeild with his awesome magic!

There already is a mage moron its called wizard YEH THERE THE SAME THING

 
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Originally posted by 44982:
Originally posted by axel762000:

- Mage -
Max HP: 500
Max MP: 700
Max ATK: 75
Max DEF: 40
Max SPD: 60
Max DEX: 50
Max VIT: 50
Max WIS: 60
Ability: Conjures magic, and sometimes animals, to harm the opponents/Aid the heros. Ability item: Magic
T0 Magic: Shoots a ball of fire. MP: 60
T1 Magic: Shoots a bolt of electricity. MP: 70
T2 Magic: Freezes anyone in the range of 8. MP: 80
T3 Magic: Summons a fire cat dealing 50 damage in the range of 8. MP: 90
T4 Magic: Summons an electric bird dealing 60 damage in the range of 8. MP: 100
T5 Magic: Summons an ice fish dealing 70 damage and freezing opponents in the range of 8.MP:125
T6 Magic: Heals anyone 100 health in a range of 8. MP: 150
T7 Magic: Does 100 damage in a range of 8. MP:175
UT Magic: Does 300 damage and heals 300 health in the range of 8. MP: 200
Armour: Robe
Weapons: Stave
Requirements: Lvl 20 Wizard, Lvl 20 Priest, Lvl 20 Sorcerer, and Lvl 20 Knight.
Desc: This brutal Mage rules the battlefeild with his awesome magic!

There already is a mage moron its called wizard YEH THERE THE SAME THING

maybe, but this idea is good its only needs an rename

 
Flag Post
Originally posted by axel762000:

- Mage -
Max HP: 500
Max MP: 700
Max ATK: 75
Max DEF: 40
Max SPD: 60
Max DEX: 50
Max VIT: 50
Max WIS: 60
Ability: Conjures magic, and sometimes animals, to harm the opponents/Aid the heros. Ability item: Magic
T0 Magic: Shoots a ball of fire. MP: 60
T1 Magic: Shoots a bolt of electricity. MP: 70
T2 Magic: Freezes anyone in the range of 8. MP: 80
T3 Magic: Summons a fire cat dealing 50 damage in the range of 8. MP: 90
T4 Magic: Summons an electric bird dealing 60 damage in the range of 8. MP: 100
T5 Magic: Summons an ice fish dealing 70 damage and freezing opponents in the range of 8.MP:125
T6 Magic: Heals anyone 100 health in a range of 8. MP: 150
T7 Magic: Does 100 damage in a range of 8. MP:175
UT Magic: Does 300 damage and heals 300 health in the range of 8. MP: 200
Armour: Robe
Weapons: Stave
Requirements: Lvl 20 Wizard, Lvl 20 Priest, Lvl 20 Sorcerer, and Lvl 20 Knight.
Desc: This brutal Mage rules the battlefeild with his awesome magic!

only 100 damage at the tier 7 magic? 100 damage is nothing, 100 damage are like a lvl 10 guy’s attack at a god or something like that

 
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Originally posted by Janity:

How about this one???

- Beastmaster -
Max HP: 500
Max MP: 600
Max ATK: 20
Max DEF: 50
Max DEX: 35
Max VIT: 50
Max WIS: 130
Ability: Summons a/multiple beast(s) to attack your enemies
Item: Food
T0: Bunny Food: Summons three enraged bunnies: 30 MP
T1: Spider Food: Summons four red spider: 50 MP:
T2: Slime Food: Summons three green slimes: 70 MP:
T3: Snake Food: Summons twenty pit vipers: 100 MP:
T4: Drake Food: Summons a horned drake: 150 MP:
T5: Viper Food: Summons twenty greater pit vipers: 225 MP:
T6: Demon Food: Summons a red demon: 350 MP:
UT: Priest Food: Summons a Orcish Priest that heals you for 35 hp a second, 150 HP, 30 Def. 200 MP:
Weapon: Bow
Armor: Leather
Tier 3 Class
Requirement: 20 level with huntress, archer and necromancer.
Desc: Not very strong, but powerful summons!!!

</blockquote

it should be renamed lagomaster… ;)

 
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good idea with the beastmaster but i think u should change the name to Druid and instead of food u should have charms or something of the sort

 
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Most of your ideas are shit because I said so.

 
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how about Evolvements of some Classes like Archer turns into Ranger Wizard Necromancer and Sorcerer can evolve to Mage

 
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Originally posted by Dolphy08:

how about Evolvements of some Classes like Archer turns into Ranger Wizard Necromancer and Sorcerer can evolve to Mage

Wizards are Mages

 
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New Class Idea:

Berserker

Starts at 175 hp and mp

Starting Items:

Berserk Axe +3 defense

Special Attack (spell-like thingy):

Berserking Power (Description): This will give you a berserking power that will crushes your enemies.

Special Item:

Ring of Greater Attack

 
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Originally posted by T0pper:

I copied this from a comment i made right now. Feel free to change some stuff or make suggestions!
- Summoner -
Max HP: 560 Max MP: 250
Max ATK: 34 Max DEF: 20
Max SPD: 30 Max DEX: 30
Max VIT: 25 Max WIS: 25
Ability: Summon friendly monsters to fight enemies Ability Item: Gravestone
T0 Gravestone: Spawn 5 beach snakes MP: 60
T1 Gravestone: Spawn 5 hobbit archers MP: 70
T2 Gravestone: Spawn 5 stone golems (The ones in midlands carrying orbs around) MP: 80
T3 Gravestone: Spawn 5 Night Elf Archers MP: 90
T4 Gravestone Spawn 5 Cube Defenders MP: 100 T5 Gravestone Spawn 15 Pentaract Eyes MP: 125
T6 Gravestone Spawn 15 Pentaract Eyes MP: 120 +2 VIT +2 WIS
Armour: Robes Weapons: Staves
Requirements: Lv 20 Necro Lv 20 Sorcerer Lv 20 Wizard
Desc: The summoner makes up for his weak stats by spawning minions to do the work.

cool idea?

A good idea, I guess, but I feel like spawning current monsters may be a little confusing to other players. Maybe just have a certain one that comes out, and either increases by one per ability level, or gets more powerful, and so on. For example:

Player Minion
A little blob of some sort, I dunno.
Hp: 500
Damage: 30 per second, lasts until death
Charges surrounding enemies until they get killed.
Probably a little OP’d at lower levels, but it’d be awesome for bosses and Godlands. I like the concept though.

 
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Originally posted by EpicWinzor:
Originally posted by T0pper:

I copied this from a comment i made right now. Feel free to change some stuff or make suggestions!
- Summoner -
Max HP: 560 Max MP: 250
Max ATK: 34 Max DEF: 20
Max SPD: 30 Max DEX: 30
Max VIT: 25 Max WIS: 25
Ability: Summon friendly monsters to fight enemies Ability Item: Gravestone
T0 Gravestone: Spawn 5 beach snakes MP: 60
T1 Gravestone: Spawn 5 hobbit archers MP: 70
T2 Gravestone: Spawn 5 stone golems (The ones in midlands carrying orbs around) MP: 80
T3 Gravestone: Spawn 5 Night Elf Archers MP: 90
T4 Gravestone Spawn 5 Cube Defenders MP: 100 T5 Gravestone Spawn 15 Pentaract Eyes MP: 125
T6 Gravestone Spawn 15 Pentaract Eyes MP: 120 +2 VIT +2 WIS
Armour: Robes Weapons: Staves
Requirements: Lv 20 Necro Lv 20 Sorcerer Lv 20 Wizard
Desc: The summoner makes up for his weak stats by spawning minions to do the work.

cool idea?

way OP at tier 4+ Good idea though

 
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ok guyz i just feel like having a go:

ghostcaster
Max hp: 550
Max mp: 400
Max atk: 20
Max def: 25
Max spd : 30
Max dex : 30
Max vit: 45
Max wis : 50

Ability: turns you into a ghost for a limited time- can walk through walls/objects and enemies stay away from you
Item: Haunted relic
T0 relic: ghost for 3 seconds
T1 relic: ghost for 4 seconds
T2 relic: ghost for 5 seconds
T3 relic: ghost for 5 seconds, +2 wis
T4 relic: ghost for 6 seconds, +10 max mp, +1 wis
T5 relic: ghost for 10 seconds
T6 relic: ghost for 10 seconds, + 20 max mp, +2 wis
T7 relic: ghost for 12 sexonds, + 20 max mp, +2 wis
untired: Ghost for 5 seconds, +50 max mp, + 5 wis

armor: robe
weapon: staff
Requirements: lv 20 wizard, lv 20 sorcerer, lv 20 necromancer
Description: although the ghostcaster laks stats, he is a master of escape and surprise attacks.

 
Flag Post
Originally posted by dalumu:
Originally posted by EpicWinzor:
Originally posted by T0pper:

I copied this from a comment i made right now. Feel free to change some stuff or make suggestions!
- Summoner -
Max HP: 560 Max MP: 250
Max ATK: 34 Max DEF: 20

yeah make t4 spawn 5 pent eyes
t5 spawn1 lizard god
t6 spawn 10 blasters
and ultimate spawn 5 red skulls
Max SPD: 30 Max DEX: 30
Max VIT: 25 Max WIS: 25
Ability: Summon friendly monsters to fight enemies Ability Item: Gravestone
T0 Gravestone: Spawn 5 beach snakes MP: 60
T1 Gravestone: Spawn 5 hobbit archers MP: 70
T2 Gravestone: Spawn 5 stone golems (The ones in midlands carrying orbs around) MP: 80
T3 Gravestone: Spawn 5 Night Elf Archers MP: 90
T4 Gravestone Spawn 5 Cube Defenders MP: 100 T5 Gravestone Spawn 15 Pentaract Eyes MP: 125
T6 Gravestone Spawn 15 Pentaract Eyes MP: 120 +2 VIT +2 WIS
Armour: Robes Weapons: Staves
Requirements: Lv 20 Necro Lv 20 Sorcerer Lv 20 Wizard
Desc: The summoner makes up for his weak stats by spawning minions to do the work.

cool idea?

way OP at tier 4+ Good idea though

 
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1. lag
2, nobody officail will see this

 
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Originally posted by samross:

ok guyz i just feel like having a go:

ghostcaster
Max hp: 550
Max mp: 400
Max atk: 20
Max def: 25
Max spd : 30
Max dex : 30
Max vit: 45
Max wis : 50

Ability: turns you into a ghost for a limited time- can walk through walls/objects and enemies stay away from you
Item: Haunted relic
T0 relic: ghost for 3 seconds
T1 relic: ghost for 4 seconds
T2 relic: ghost for 5 seconds
T3 relic: ghost for 5 seconds, +2 wis
T4 relic: ghost for 6 seconds, +10 max mp, +1 wis
T5 relic: ghost for 10 seconds
T6 relic: ghost for 10 seconds, + 20 max mp, +2 wis
T7 relic: ghost for 12 sexonds, + 20 max mp, +2 wis
untired: Ghost for 5 seconds, +50 max mp, + 5 wis

armor: robe
weapon: staff
Requirements: lv 20 wizard, lv 20 sorcerer, lv 20 necromancer
Description: although the ghostcaster laks stats, he is a master of escape and surprise attacks.

Thats actually pretty good its a rouge v.2