New Classes that should be added

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In this stream we shall discuss new classes that should be added. I think berseker with with battle axe and chain mail with a special of rage that adds attack and speed but takes away health

 
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We need more classes that use a katana before they start adding new weapons.

 
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My idea:

Shaolin

Weapon: Katana
Special: Hats, Give X health for X seconds to X squares
Armor: Robes

 
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A samurai, the oposite of ninja
weapon : katana
special : something like increase a stat for a moment or a strong attack
armor: heavy one

 
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MY IDEA :

VAMPIRE

Weapon – Sword
Special – Increase Attack For 5 Seconds
Armor – Heavy One

 
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Ehh Archer with rogue cloak

 
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SAMURAI

weapon: katana
ability: transformation scrolls
armor: heavy

 
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btw i was also thinking of a berzerker, but heres what he should have:

weapon: warhammers
ability: rage crystals
armor: skins/hides

 
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angel

Weapon- staff/wand
special- increase group stats for 10 secs (can get better up to 2 min)
armor- robe

 
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Super Saiyan
Weapon:None
Special :Being Saiyan
Armor :Turtle hermit outfit

 
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Troll god
Weapon: wiggly hands
special: TROLL MODE
armor: stick figure body

 
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MY IDEA:

REXMAN

WEAPON:WANDS AND SWORDS

SPECAIL:REXPOWERS GO!

ARMOR:HARD ARMOR AND PART PLANE

 
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there should be a monk class its a tank that can take more hits but is relly slow
weapon:martial arts (make it look like scrolls 4 a weapon starting from boxing 2 mixed martial arts)
special:power boosts (item can boosts wat it says in name example: attack boost)
armor: leather

 
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Battle Mage Cause we need a Heavy armoured Mage!
Weapon: Wands and Staffs
Special: Some kind of boosting ability like a Warrior
Armor: Heavy

 
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Originally posted by clugehead:

btw i was also thinking of a berzerker, but heres what he should have:

weapon: warhammers
ability: rage crystals
armor: skins/hides

After you posted that in the Old thread And no one liked it, why bring it back up again?

Originally posted by GortZeki:

Battle Mage Cause we need a Heavy armoured Mage!
Weapon: Wands and Staffs
Special: Some kind of boosting ability like a Warrior
Armor: Heavy

+1

Originally posted by AGISTAN:

MY IDEA:

REXMAN

WEAPON:WANDS AND SWORDS

SPECAIL:REXPOWERS GO!

ARMOR:HARD ARMOR AND PART PLANE

Under aged kid who shouldnt be on kong.

 
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Mechanic

Weapon: Beam Wrench. Short range. (A continuous beam that does damage to enemies and also heals drone)

Ability: Summons a small drone for battle. Ranged attacks. Drone can only be in battle for limited time. ( Drone’s stats are half those of the character which means it also levels up, just weaker by half)

Armor: Regular armor used for paladin, warrior, and knight.

Hope you agree on my idea :)

 
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There should have:
Witch
Weapon: Staff
Special Ability: Cauldron (Make the enemy Armor Broken.)
Armor: Robe (Light)

Some Ideas for the Witch weapons tiers:
Cauldron

T0: Brewing Cauldron – Armor Broken for 3 seconds. Range 6
T1: Cauldron of Despair – Armor Broken for 4.5 seconds. Range 6
T2: Essential Cauldron – Armor Broken for 5.5 seconds. Range 6.5
T3: Fertile Cauldron – Armor Broken for 5.5 seconds, plus Dazed for 1 seconds. Range 7
T4: Torturing Cauldron – Armor Broken for 7 seconds. Range 7
T5: Shivering Cauldron – Armor Broken for 8.5 seconds, plus Dazed for 2 seconds. Range 7.5
T6: Hybrid Cauldron – Armor Broken for 10 seconds, plus Dazed for 3 seconds. Range 9

Hi

 
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i think witch is a good idea but make the cauldron do a random stat effect instead of armor break

 
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Originally posted by alienflybot:

There should have:
Witch
Weapon: Staff
Special Ability: Cauldron (Make the enemy Armor Broken.)
Armor: Robe (Light)

Some Ideas for the Witch weapons tiers:
Cauldron

T0: Brewing Cauldron – Armor Broken for 3 seconds. Range 6
T1: Cauldron of Despair – Armor Broken for 4.5 seconds. Range 6
T2: Essential Cauldron – Armor Broken for 5.5 seconds. Range 6.5
T3: Fertile Cauldron – Armor Broken for 5.5 seconds, plus Dazed for 1 seconds. Range 7
T4: Torturing Cauldron – Armor Broken for 7 seconds. Range 7
T5: Shivering Cauldron – Armor Broken for 8.5 seconds, plus Dazed for 2 seconds. Range 7.5
T6: Hybrid Cauldron – Armor Broken for 10 seconds, plus Dazed for 3 seconds. Range 9

Hi

i like this idea, but you made the abilities really OP.i dont think you should be able to armor break an enemy for any more than 5 seconds. and adding the daze is also too much extra bonus. generally the only difference betweem t5 and t6 ability is only +wis and +vit(and sometimes rarely +damage) but never +extra ability.

 
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pikesman

unlocked with 20 with paladin ninja and knight or 999 gold :)

weapons: t1 standard pike 70-80 5.4 sq. 3 shots t13 omega pike 200-250 5 shots 5.4 sq. +4% fame bonus UT malphas’ spear 100-200 10 shots 6 sq. +5 att. +4 dex.

armor: heavy

special: t1 pike sweep 120-150 10 shots 16 sq.

(note that for weapons/special there will be more t those are just ones i already figured out

 
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Originally posted by raziel11:
Originally posted by alienflybot:

There should have:
Witch
Weapon: Staff
Special Ability: Cauldron (Make the enemy Armor Broken.)
Armor: Robe (Light)

Some Ideas for the Witch weapons tiers:
Cauldron

T0: Brewing Cauldron – Armor Broken for 3 seconds. Range 6
T1: Cauldron of Despair – Armor Broken for 4.5 seconds. Range 6
T2: Essential Cauldron – Armor Broken for 5.5 seconds. Range 6.5
T3: Fertile Cauldron – Armor Broken for 5.5 seconds, plus Dazed for 1 seconds. Range 7
T4: Torturing Cauldron – Armor Broken for 7 seconds. Range 7
T5: Shivering Cauldron – Armor Broken for 8.5 seconds, plus Dazed for 2 seconds. Range 7.5
T6: Hybrid Cauldron – Armor Broken for 10 seconds, plus Dazed for 3 seconds. Range 9

Hi

don’t include cauldren in all of them that just makes them cheesy

Of course its cheesy raziel11 oh and i think that the vampire and rogue archer think is ,no offense, but is kinda stupid and should be added into ROTMG 2 which would be also a stupid idea

 
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Originally posted by hooverboy:
Originally posted by alienflybot:

There should have:
Witch
Weapon: Staff
Special Ability: Cauldron (Make the enemy Armor Broken.)
Armor: Robe (Light)

Some Ideas for the Witch weapons tiers:
Cauldron

T0: Brewing Cauldron – Armor Broken for 3 seconds. Range 6
T1: Cauldron of Despair – Armor Broken for 4.5 seconds. Range 6
T2: Essential Cauldron – Armor Broken for 5.5 seconds. Range 6.5
T3: Fertile Cauldron – Armor Broken for 5.5 seconds, plus Dazed for 1 seconds. Range 7
T4: Torturing Cauldron – Armor Broken for 7 seconds. Range 7
T5: Shivering Cauldron – Armor Broken for 8.5 seconds, plus Dazed for 2 seconds. Range 7.5
T6: Hybrid Cauldron – Armor Broken for 10 seconds, plus Dazed for 3 seconds. Range 9

Hi

i like this idea, but you made the abilities really OP.i dont think you should be able to armor break an enemy for any more than 5 seconds. and adding the daze is also too much extra bonus. generally the only difference betweem t5 and t6 ability is only +wis and +vit(and sometimes rarely +damage) but never +extra ability.

I like those ideas especially the witch

Originally posted by hooverboy:
Originally posted by alienflybot:

There should have:
Witch
Weapon: Staff
Special Ability: Cauldron (Make the enemy Armor Broken.)
Armor: Robe (Light)

Some Ideas for the Witch weapons tiers:
Cauldron

T0: Brewing Cauldron – Armor Broken for 3 seconds. Range 6
T1: Cauldron of Despair – Armor Broken for 4.5 seconds. Range 6
T2: Essential Cauldron – Armor Broken for 5.5 seconds. Range 6.5
T3: Fertile Cauldron – Armor Broken for 5.5 seconds, plus Dazed for 1 seconds. Range 7
T4: Torturing Cauldron – Armor Broken for 7 seconds. Range 7
T5: Shivering Cauldron – Armor Broken for 8.5 seconds, plus Dazed for 2 seconds. Range 7.5
T6: Hybrid Cauldron – Armor Broken for 10 seconds, plus Dazed for 3 seconds. Range 9

Hi

i like this idea, but you made the abilities really OP.i dont think you should be able to armor break an enemy for any more than 5 seconds. and adding the daze is also too much extra bonus. generally the only difference betweem t5 and t6 ability is only +wis and +vit(and sometimes rarely +damage) but never +extra ability.

 
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Adventurer
Weapons: Dagger
Armor: Hides
Stats: The adventurer relies on Vitality to recover quickly from strong attacks, does decent damage, has decent speed, but low Defense.
Special Ability: ForceField
Ideas:
T0 Forcefield, Creates a forcfield that deflects enemys shots for 1 second
T1 Forcefield Of Protection lasts for 1.3 seconds
T2 Forcefield Of Water lasts for 1.6 seconds
T3 Forcefield Of Eternal Rays lasts for 1.9 seconds
T4 Forcefield Of Electricity lasts for 2.2 seconds
T5 Forcefield Of Earth lasts for 2.5 seconds
and so on, and so forth.
UT The Cube God’s Forcefield Lasts for 5 seconds, also heals 10 HP per second to allies who are inside the ForceField

 
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arch angel
amor: worior armor
wepon: staff
special: burst staring from char
for sprite searh the tag 666uuuppp on rotmg art maker

 
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