Got Ideas for Bosses? page 4

110 posts

Flag Post
Originally posted by imdxboy118:

my boss is gonna be
Alduin HP:75000 (Alduin looks like a black spiked thorned dragon)
can be found in this dungeon i made up called elder mountain
Attacks
1: fire wave
When a player approaches Alduin he starts shooting fire waves dealing 85 dmg per wave

phase 2: Fog bullets+fire bolts
taken 7500 dmg he will shoot 3 fog bullets that will give you blindness for 5 secs and then he will shoot fire bolts at you

Phase 3: fire wall
taken a whopping 15000 hp he will start using a fire wall to protect his self and in 5 square range it will dmg the players 25 hp per sec

Phase 4: Minions dragon warriors (i made dat up too) (taken 25000 hp)
dragon warriors are kinda weak but travels in a group of 25 (thats how much he will summon)
Hp: 250
Def: 10
Xp given : 5
Battle phase
Aetheastic: sword slash
Dmg: 10-15
range 1.0

Phase 5 : magma quake
taken 50000 hp he starts moving in circles and the players must go to the nearest pillar and stay there otherwise it will kill you

Phase 6: transform
After death Alduin explodes into a skeleton dragon wich has 10000 hp and if you kill him the bones will give you 50 dmg

Drops: T8-T11 weapons (3%)
T5 ability (3%)

Taunts:
When a player approaches
Mortals….Have you come to face your death in this mountain?

Phase 1
I will incinerate your fine skull

or

Try to kill me you can never…..

Phase 2
taste my fog and see who is going to win!

Phase 3
try to kill me MY WALLS STILL STAND!

Phase 4
Rise my protectors kill this mortal!

Phase 5
Yor tou shou kin ge ya sho dah (MY MAGMA RISE TO THE GROUND!!!!!!)

phase 6
I….cant…believe…a..mortal…DEFEATED ME…..ARGGGGGGGGGGGGGGGGGGH

Alduin from Skyrim?

 
Flag Post

my idea collossal star (looks like a REALLY massive sun)
hp: 100000
he is found at dungeon spacial warp
atacks
heat wave he shoots waves of waves in random directions dealing 100 damage and sets on fire
phase 2 mini stars summons 10 mini stars minnions every minute
mini star stats:
hp:100
atacks: over heat he will chase and atack you dealing 50 damage
phase 3 blackhole he explodes and become a black hole pulling players soo hard that they cannot move
phase 4 big bang he explodes into a massive explosion killing nearby players and dies (1000 damage)
taunts: he a star he cannot talk >_> lol

 
Flag Post
Originally posted by askd:
Originally posted by Wolfy000:

skull of necromoticon
quotes:
you will not live to see anything else than me
you mortal nobody can beat me
attacks
spirit ball:45damage
necromotictear:375 damage and confuses you
not much I thinked about this boss but you can continue

He should be able to spawn skeletons

 
Flag Post

God
quotes:NONE
attacks:
The Wrath Of The Gods:150 damage,blinds,and confuses you
Holy Amen:500 Damage 2% to Insta-Kill Charge Time,50s,can only be deflected by a wizard
Spawns:Priest (I will describe it on another post)
Has 1956 HP
Spawns in GodLands (friendly if you are a priest class)
9% out of 100% chance spawn
Drops T12 Items every time

 
Flag Post
Originally posted by PapaLouieFTW:
Originally posted by askd:
Originally posted by Wolfy000:

skull of necromoticon
quotes:
you will not live to see anything else than me
you mortal nobody can beat me
attacks
spirit ball:45damage
necromotictear:375 damage and confuses you
not much I thinked about this boss but you can continue

He should be able to spawn skeletons

HOW DARE YOU EDIT MY POST!

 
Flag Post
Originally posted by askd:
Originally posted by PapaLouieFTW:
Originally posted by askd:
Originally posted by Wolfy000:

skull of necromoticon
quotes:
you will not live to see anything else than me
you mortal nobody can beat me
attacks
spirit ball:45damage
necromotictear:375 damage and confuses you
not much I thinked about this boss but you can continue

He should be able to spawn skeletons


HOW DARE YOU EDIT MY POST!


WAS’N ME
 
Flag Post

Event:

Demon God:
HP: 15000
Def: 30
XP: 1500

Attacks:
Blade:
Damage: 120
Shots: 3
Cooldown: 3 seconds
Target: Nearby Players

Fire Bolt:
Damage: 200
Shoots through players
Cooldown: 4 seconds
Target: Any Player

Spawns:
Same as Red Demon

 
Flag Post

Prepare for a big one. This is more-so an essay then a list, and describes an entire boss battle at a dungeon called the Slime Realm.

First stage of the battle.
Slime pipes appear simply pouring out green slimes. They will shoot a grenade every three seconds that spawns three slimes each. Once all four pipes are destroyed, they will turn into the Cannon, Thief, Mage, and Brute.
Second stage.
The Cannon:
The cannon fires large bullets which will deal 70 damage, but at a slow pace. Every thirty seconds the cannon will stop and fire a grenade covering a small area (Two tile radius), but dealing 80 armor pierce damage. The cannon is a tank, with a whopping 7,500 HP and 30 defense.
The Thief:
The thief moves at an intensely fast speed, circling the area, and shooting a missile into the middle every three seconds, reaching the middle as well. These deal about 40 damage. Every thirty seconds the thief will go into the center firing a spiral of small radius grenades, each dealing 10 damage. The thief is what the name entails, only 3,000 health and 10 defense, but the fastest.
The Mage:
The mage moves at an average pace, with no exact destination. He will fire a spread of 8 50 damage magic missiles every ten seconds. Every thirty seconds the mage will shoot a large bullet in a random direction, sometimes just at a wall. These deal 100 damage. The mage is also what the name entails, it has 4,500 health and the most, 35 defense.
The Brute:
The brute is most likely the hardest. He moves at a fairly fast speed and will attack and follow the player closest to him, changing targets when he comes closer to some one else. The brute will attack with a shotgun (5) of bullets which are very low range, he only attacks when someone gets close enough, or a little out of his range. Each bullet does 40 damage, totaling at 200 damage (If every wave hits.) Every thirty seconds he will shoot a spread of seven bullet, with twice the range, dealing 30 damage. The brute is DPS based, with 6,000 health, but no defense.
Third stage.
When every boss is killed, a pipe will appear, shooting a grenade every second that does one armor pierce damage, and will aim at the players randomly. After thirty seconds, the pipe will shoot a grenade onto itself, killing itself, and summoning the Green King.
Green King:
The green king is about the equivalent of all four of the previous bosses. The green king will use every special ability of the previous bosses chronologically, and these are not thirty second intervals. The green king will, after summoning a pipe congruent to the previous stated, shoot three grenades with a four tile radius, each dealing 75 armor pierce damage, also armor breaking. After summoning another pipe the king will go into the center and shoot a double spiral of 20 damage grenades. After summoning another pipe he will shoot four blast bullets in a very wide shotgun, each dealing 120 damage. After summoning the next pipe the king will fire a spread of 16 wave shots, each dealing 50 damage, and covering the whole battlefield. (This will kill any class not using heavy armor, if every bullet is sponged.) Once he finishes that he will start firing blast shots causing confusion and thirty damage until the pipes are broken. The green king has a enormous 13,000 health, but no defense. When the pipes he summons all break, he will heal an eighth of his health. (The king will heal 100 health constantly if the pipes are not touched for too long, making not touching the pipes incredibly useless, and even life threatening. When he is in this healing phase, the only way to stop it is by breaking the pipes.) The king, during the battle, will say the following:
Green King: Do not try my tolerance, petty mortal.
Green King: You face death.
Green King: Look me in the eye and tell me if this was worth it.
Green King: Do you regret what you have done?
Green King: You are dead, it was unavoidable, now, do you all want to fight or not?
Green King: Your worthless soul is mine.

 
Flag Post
Originally posted by askd:
Originally posted by imdxboy118:

my boss is gonna be
Alduin HP:75000 (Alduin looks like a black spiked thorned dragon)
can be found in this dungeon i made up called elder mountain
Attacks
1: fire wave
When a player approaches Alduin he starts shooting fire waves dealing 85 dmg per wave

phase 2: Fog bullets+fire bolts
taken 7500 dmg he will shoot 3 fog bullets that will give you blindness for 5 secs and then he will shoot fire bolts at you

Phase 3: fire wall
taken a whopping 15000 hp he will start using a fire wall to protect his self and in 5 square range it will dmg the players 25 hp per sec

Phase 4: Minions dragon warriors (i made dat up too) (taken 25000 hp)
dragon warriors are kinda weak but travels in a group of 25 (thats how much he will summon)
Hp: 250
Def: 10
Xp given : 5
Battle phase
Aetheastic: sword slash
Dmg: 10-15
range 1.0

Phase 5 : magma quake
taken 50000 hp he starts moving in circles and the players must go to the nearest pillar and stay there otherwise it will kill you

Phase 6: transform
After death Alduin explodes into a skeleton dragon wich has 10000 hp and if you kill him the bones will give you 50 dmg

Drops: T8-T11 weapons (3%)
T5 ability (3%)

Taunts:
When a player approaches
Mortals….Have you come to face your death in this mountain?

Phase 1
I will incinerate your fine skull

or

Try to kill me you can never…..

Phase 2
taste my fog and see who is going to win!

Phase 3
try to kill me MY WALLS STILL STAND!

Phase 4
Rise my protectors kill this mortal!

Phase 5
Yor tou shou kin ge ya sho dah (MY MAGMA RISE TO THE GROUND!!!!!!)

phase 6
I….cant…believe…a..mortal…DEFEATED ME…..ARGGGGGGGGGGGGGGGGGGH

Alduin from Skyrim?

I don’t think you can get the rights to include that.

 
Flag Post
Originally posted by cosmos5000:

my idea collossal star (looks like a REALLY massive sun)
hp: 100000
he is found at dungeon spacial warp
atacks
heat wave he shoots waves of waves in random directions dealing 100 damage and sets on fire
phase 2 mini stars summons 10 mini stars minnions every minute
mini star stats:
hp:100
atacks: over heat he will chase and atack you dealing 50 damage
phase 3 blackhole he explodes and become a black hole pulling players soo hard that they cannot move
phase 4 big bang he explodes into a massive explosion killing nearby players and dies (1000 damage)
taunts: he a star he cannot talk >_> lol

This sounds like a great idea, and I kind of wanted to refine it:

Red Hyper Giant
HP: 100000
Def: 30
Does not move.
Found at a dungeon called Spacial Warp, which can only be opened by buying a key at the nexus.
The battle begins with the ground of the dungeon breaking, making the players in space with small planets emitting oxygen. (Similar to Thessal.) You will die if you stay out in space too long.
The first phase: The star begins by whipping out Solar Flares dealing 80 damage each in a circular fashion at a medium range. After a complete circle the star will shoot bullets going north south east and west, each dealing 120 damage. One second later it will shoot the same at north-east, south-east, south-west, and north-west.
The second phase: When the Red Hyper Giant is brought down to 75000 HP this phase will begin. The star will summon ten White Dwarfs every forty-five seconds.
White dwarfs
HP: 250
Def: 60
White dwarfs will wander around shooting a circle of bullets randomly, each doing 30 damage.
The third phase: When the Red Hyper Giant is brought down to 50000 HP this phase begins. The Red Hyper Giant will begin the next phase of nuclear fusion, scientifically making it drastically larger. The star is now easier to hit, and basically begins the first phase again. However, it fires at a much slower pace, but the flares now do 120 damage, and his defense is now 45.
The forth phase: This phase begins when the star is killed. The star will not die, but slowly shrink, until it is extremely small, then explode into huge bullets, hitting you no matter what. These bullets will only do five damage, but the star will turn into a black hole. Every player will be sucked in, and this suddenly not becomes a challenge to kill it, but a challenge to dodge while sustaining oxygen. Asteroids will randomly spawn from the walls, coming into the black hole at an alarming speed. These asteroids will do 100 damage, and fire randomly. The black hole will also be sucking you in at a fair speed, but do not touch it. If you touch the black hole you will take 500 damage per half second. So dodge. Each rock that goes into the black hole will deal 250 damage to it, basically making only 40 rocks spawn. When the black hole is killed, you get the drops, which are very fair.

Thank you cosmos5000, I’m not stealing your idea. I just saw a great idea and tried to polish it up.

 
Flag Post
Originally posted by imdxboy118:
Originally posted by deimantas123:

the god

at faze 1 he spawns 50000 sprite gods

at faze 2 he spawns a oryx

at faze 3 he spawns 3 oryxes2 and 5000 sprite gods and every evil god

when he is down to 100 hp,he will be shielded and say:
you have to try harder,and more faster
then he heals fully and everything is like when he started

how to kill him at 100 hp:

get him to 101 hp and then do a hit that does 101 or bigger damage

if i forgot something,pls reply

BIT OP MONSTER THERE DUD

well DUH,he is god,be happy i didnt make him shooting
 
Flag Post
Originally posted by PapaLouieFTW:
Originally posted by askd:
Originally posted by PapaLouieFTW:
Originally posted by askd:
Originally posted by Wolfy000:

skull of necromoticon
quotes:
you will not live to see anything else than me
you mortal nobody can beat me
attacks
spirit ball:45damage
necromotictear:375 damage and confuses you
not much I thinked about this boss but you can continue

He should be able to spawn skeletons


HOW DARE YOU EDIT MY POST!


WAS ME

YOU!!!!!! >:(

 
Flag Post

Endgame Boss:

Oryx 3
HP: 200000
DEF: 100
XP: 10000

Phase 1: When first hit
Spawns 5 Iron Knights of Oryx
Attacks:

Blade:
Damage: 150
Shots: 3 (25% chance of 2)
Range: 10
Speed: 5 per second
Target: Furthest Players
Cooldown: 1.5 seconds

=====

Iron Knight of Oryx:
HP: 6000
DEF: 80
XP: 500
Attacks:

Blade:
Damage: 250
Range: 10
Speed: 5 per second
Target: Furthest Players
Cooldown: 2 seconds

=====

Phase 2: When 150000 HP
Attacks:

3 Row Shotgun (3500 Damage):
Target: Nearest Players
Cooldown: 5 seconds
Row 1:
Blue Bullet:
Damage: 150
Shots: 7
Range: 7
Speed: 3 per second
Total Row Damage: 1050
Row 2:
Red Bullet:
Damage: 200
Shots: 6
Range: 6.5
Speed: 3.5 per second
Total Row Damage: 1200
Row 3:
Green Bullet:
Damage: 250
Shots: 5
Range: 6
Speed: 4 per second
Total Row Damage: 1250

Phase 3: When 100000 HP
Attacks:

Giant Blue Star:
Damage: 300
Debuff: Blind for 4 seconds, Armor Piercing
Goes through Players
Range: 10
Speed: 2 per sec
Target: Random Players
Cooldown: 5 seconds

White Bullet:
Damage: 25
Range: 6
Speed: 6 per sec
Target: Random Players
Cooldown: 0.5 seconds

Phase 4: When 40000 HP
Spawns 10 Iron Knights of Oryx
Charges at Nearest Players
Attacks:

3 Row Shotgun
Giant Blue Star

When he is about to die he will flash red
and after 5 seconds he will explode into 5 Giant Blue Stars in a circle

Drops:
T12 Weapons (15%)
T6 Abilitys (15%)
T5 Rings (15%)
Any Stat Potion (30%)

Ultimate Potion (10%)
Increases all stats

 
Flag Post
Originally posted by PapaLouieFTW:

Endgame Boss:

Oryx 3
HP: 200000
DEF: 100
XP: 10000

Phase 1: When first hit
Spawns 5 Iron Knights of Oryx
Attacks:

Blade:
Damage: 150
Shots: 3 (25% chance of 2)
Range: 10
Speed: 5 per second
Target: Furthest Players
Cooldown: 1.5 seconds

=

Iron Knight of Oryx:
HP: 6000
DEF: 80
XP: 500
Attacks:

Blade:
Damage: 250
Range: 10
Speed: 5 per second
Target: Furthest Players
Cooldown: 2 seconds

=

Phase 2: When 150000 HP
Attacks:

3 Row Shotgun (3500 Damage):
Target: Nearest Players
Cooldown: 5 seconds
Row 1:
Blue Bullet:
Damage: 150
Shots: 7
Range: 7
Speed: 3 per second
Total Row Damage: 1050
Row 2:
Red Bullet:
Damage: 200
Shots: 6
Range: 6.5
Speed: 3.5 per second
Total Row Damage: 1200
Row 3:
Green Bullet:
Damage: 250
Shots: 5
Range: 6
Speed: 4 per second
Total Row Damage: 1250

Phase 3: When 100000 HP
Attacks:

Giant Blue Star:
Damage: 300
Debuff: Blind for 4 seconds, Armor Piercing
Goes through Players
Range: 10
Speed: 2 per sec
Target: Random Players
Cooldown: 5 seconds

White Bullet:
Damage: 25
Range: 6
Speed: 6 per sec
Target: Random Players
Cooldown: 0.5 seconds

Phase 4: When 40000 HP
Spawns 10 Iron Knights of Oryx
Charges at Nearest Players
Attacks:

3 Row Shotgun
Giant Blue Star

When he is about to die he will flash red
and after 5 seconds he will explode into 5 Giant Blue Stars in a circle

Drops:
T12 Weapons (15%)
T6 Abilitys (15%)
T5 Rings (15%)
Any Stat Potion (30%)

Ultimate Potion (10%)
Increases all stats

Dude, ORYX3 is there, its just unreleased.

 
Flag Post
Originally posted by Kazuya121:
Originally posted by PapaLouieFTW:

Endgame Boss:

Oryx 3
HP: 200000
DEF: 100
XP: 10000

Phase 1: When first hit
Spawns 5 Iron Knights of Oryx
Attacks:

Blade:
Damage: 150
Shots: 3 (25% chance of 2)
Range: 10
Speed: 5 per second
Target: Furthest Players
Cooldown: 1.5 seconds

=

Iron Knight of Oryx:
HP: 6000
DEF: 80
XP: 500
Attacks:

Blade:
Damage: 250
Range: 10
Speed: 5 per second
Target: Furthest Players
Cooldown: 2 seconds

=

Phase 2: When 150000 HP
Attacks:

3 Row Shotgun (3500 Damage):
Target: Nearest Players
Cooldown: 5 seconds
Row 1:
Blue Bullet:
Damage: 150
Shots: 7
Range: 7
Speed: 3 per second
Total Row Damage: 1050
Row 2:
Red Bullet:
Damage: 200
Shots: 6
Range: 6.5
Speed: 3.5 per second
Total Row Damage: 1200
Row 3:
Green Bullet:
Damage: 250
Shots: 5
Range: 6
Speed: 4 per second
Total Row Damage: 1250

Phase 3: When 100000 HP
Attacks:

Giant Blue Star:
Damage: 300
Debuff: Blind for 4 seconds, Armor Piercing
Goes through Players
Range: 10
Speed: 2 per sec
Target: Random Players
Cooldown: 5 seconds

White Bullet:
Damage: 25
Range: 6
Speed: 6 per sec
Target: Random Players
Cooldown: 0.5 seconds

Phase 4: When 40000 HP
Spawns 10 Iron Knights of Oryx
Charges at Nearest Players
Attacks:

3 Row Shotgun
Giant Blue Star

When he is about to die he will flash red
and after 5 seconds he will explode into 5 Giant Blue Stars in a circle

Drops:
T12 Weapons (15%)
T6 Abilitys (15%)
T5 Rings (15%)
Any Stat Potion (30%)

Ultimate Potion (10%)
Increases all stats

Dude, ORYX3 is there, its just unreleased.

Dude, Oryx 3 is MADE by SOMEONE not IN KABAM CORPPPPPPPPPPPP!!!!!!!!!!!!!!!!!!!!!!!!!

 
Flag Post

Benson the gumball god
Spawns in Candyland, Candyland’s spawn rules. Spawner: Gumball Machine
HP: 6000, DEF: 10
Spawns Mordecais, Skipses, Popses and Muscle Men.
Phase 1: When first shot, taunts: ‘’Why aren’t you working?‘’ and spawns 3 Mordecais that spawn each 1 Rigby.
Mordecai: 1000 hp, 0 def, shots break armor.
Rigby: 800 hp, 20 def, shoots only if your armor is broken.
Phase 2: Taunts: ’’Get back to work!‘’ and starts attacking with the piercing sound attacks that are used by Cyclops god and Giant crab. Never stops the sound attacks now.
Phase 3: Spawns 3 Muscle Men that each spawn 1 High-five Ghost.
Muscle Man: 1300 hp, 0 def, attacks confuse and make you sick.
High-five Ghost: 1000 hp, 20 def, attacks are piercing boomerangs.
Phase 4: Spawns 3 Popses and taunts: ’’Get back to work or you’re fired!‘’ After that, Popses taunt: ’’Please don’t yell.‘’
Pops: 3000 hp, 100 def, doesn’t attack, circles around Benson.
Phase 5: Slowly charges it’s rage meter. 3%/sec
Phase 6: The rage meter is full. Now, for one minute, spawns 1 Skips/10 sec.
Skips: 200 hp, 200 def, doesn’t attack.
Phase 7: For one minute, shoots yellow bombs everywhere.
Phase 8: Skipses taunt: ‘’Pops, tell Benson to yell!’’ Popses taunt: ‘’Benson, yell!’’ Benson taunts: ’’YOU’RE FIRED!!!’’ and shoots yellow shotguns everywhere. Skipses, Popses and Rigbys disappear, all the Mordecais hp goes down to 100. You should kill Mordecais now.
Repeats phases 4-8 until killed.
Drops:
3 different gumballs (100%)
Ring Pop (80%)
Candy Coated Armor (40%)
Wis pot (80%)
Att pot (30%)
Always drops at least one of these.

 
Flag Post

Winged Gorgon
Spawns as an event boss when the eye of the dragon is slayed
HP:20000 Def:4
minions: knife fang snakes and guardian serpents
phase 1: oh… do I have more company at last?
spawns knife fang snakes while shooting 70 base damage shots
knife fang snakes 600 HP 2 Def Armor piercing shots, base damage 50
Phase 2: Guardians RISE!
spawns snake guardians while traps are shot in every direction
Snake guardians Hp=1000 Def=8 shots with base 100 damage, Bleeding status.
Phase 3: Im not called a gorgon for nothing!
shoots 120 base damage shots with blindness and stun, spawns 4 snake guardians
Phase 4: Is this how I wither away…? Killed by puny mortals? I WONT LET IT HAPPEN!
spawns 10 snake guardians 20 knife fang snakes and 2 Medusas, while shooting blindness and stun base 150 in all directions
Drops:
T5 abilities
T8-T11 weapons
Atk spd wis and def pots.
T3-T5 rings.
Minion drops:
Snake oil
T3 abilities
Snake hide armor
Snake skin shield
T6-T7 weapons
and 10% snake pit.
hope you like it, I take in judgement well _

 
Flag Post
Originally posted by Gonkeymonkey:

Benson the gumball god
Spawns in Candyland, Candyland’s spawn rules. Spawner: Gumball Machine
HP: 6000, DEF: 10
Spawns Mordecais, Skipses, Popses and Muscle Men.
Phase 1: When first shot, taunts: ‘’Why aren’t you working?‘’ and spawns 3 Mordecais that spawn each 1 Rigby.
Mordecai: 1000 hp, 0 def, shots break armor.
Rigby: 800 hp, 20 def, shoots only if your armor is broken.
Phase 2: Taunts: ’’Get back to work!‘’ and starts attacking with the piercing sound attacks that are used by Cyclops god and Giant crab. Never stops the sound attacks now.
Phase 3: Spawns 3 Muscle Men that each spawn 1 High-five Ghost.
Muscle Man: 1300 hp, 0 def, attacks confuse and make you sick.
High-five Ghost: 1000 hp, 20 def, attacks are piercing boomerangs.
Phase 4: Spawns 3 Popses and taunts: ’’Get back to work or you’re fired!‘’ After that, Popses taunt: ’’Please don’t yell.‘’
Pops: 3000 hp, 100 def, doesn’t attack, circles around Benson.
Phase 5: Slowly charges it’s rage meter. 3%/sec
Phase 6: The rage meter is full. Now, for one minute, spawns 1 Skips/10 sec.
Skips: 200 hp, 200 def, doesn’t attack.
Phase 7: For one minute, shoots yellow bombs everywhere.
Phase 8: Skipses taunt: ‘’Pops, tell Benson to yell!’’ Popses taunt: ‘’Benson, yell!’’ Benson taunts: ’’YOU’RE FIRED!!!’’ and shoots yellow shotguns everywhere. Skipses, Popses and Rigbys disappear, all the Mordecais hp goes down to 100. You should kill Mordecais now.
Repeats phases 4-8 until killed.
Drops:
3 different gumballs (100%)
Ring Pop (80%)
Candy Coated Armor (40%)
Wis pot (80%)
Att pot (30%)
Always drops at least one of these.

Benson from Regular Show?

 
Flag Post

Treasure Room for Davy Jones Locker
Davy Jones Statue

HP: 20000
DEF: 50
XP: 500

If it has recived 10000 damage in 5 seconds
it will fire a dark blue 12 bullet shotgun at the nearest players!
The bullets do 50 damage!
Its good to not be close while destroying this!

Drops are the same as Davy Jones

 
Flag Post

Lost Promethean
Found in the God lands “Olympus maze” dungeon, dropped by leviathan

HP:10,500
DEF:20

Phase 1: Someone finally found me in this labyrinth!
starts shooting fire bolts with base 80 damage
Phase 2: I’ve never seen anyone for ages, shame they have to die
starts to spawn Forgotten soldiers while shooting 120 base blinding shots
Forgotten soldiers HP: 800 DEF:15
Phase 3: You shall be fed to the minotaur!
Spawns undead Minotaur while shooting weakness base 130 shots
Undead Minotaur HP:1500 DEF:10
Phase 4: I AM A GOD I SHALL NOT PERISH!
Spawns 8 Forgotten soldiers and 4 minotaurs while shooting base 150 weakness and blindness

Drops:
Promethean:
T8-T12 weapons
T3-T5 rings
T4-T6 abilities
T9-T11 armor
Atk,Wis,Spd,vit and def pots
minotaur:
T6-T9 hide armor
T2-T4 rings
T2-T4 abilities
Forgotten soldier:
T6-T9 heavy armor
T2-T4 rings
T2-T4 abilities
T8-T10 swords

hope you like it :)

 
Flag Post

The Ultimate Minotaur god
Found in “ancient maze” dungeon, dropped by ogre god (a minotaur like thing, 10% chance), Medusa (10% chance), Leviathan (5% chance), in the dungeon, there are 6 huge rooms, of which the god is hidden in one of them, in each of the rooms is a decoy, it looks like a player, but its not, it is very important, and it moves.

HP: 15000
DEF: 25
XP: 1000, but not when it disappears

Phase one (players enter the chamber): that smell, it smells like HUMAN FLESH!
Starts shooting 4 grey bullets (smilar to medusa) while aiming towards the character with the lowest HP that deal 75 damage each, and after 15 secs, the entrances and exits of the chamber are locked of and you can’t teleport anymore.

Phase two (players did 4000 damage or “decoy” named Thessus is killed in phase one) : ARE YOUR HOPE IS LOST!!!
spawns 6 mini-minotaurs who circle around the God, and shoots armor-piercing bullets, who deal 100 each with a delay of 3 seconds between every one of the shots

Phase three (Players did 14500 damage (total) or Thessus is killed in phase two): DONT WORRY, I WILL SACRIFICE YOUR GHOSTS TO ORYX AND I WILL EAT YOUR BODIES, BUT FIRST, MINIONS!!!
spawns 15 mini-minotaurs while healing, in this phase, the God can’t be harmed or stunned.

Phase four (God healed all damage) : HAHAHA, YOU DIDNT EXPECTED THIS, DIDNT YOU!
5 portals around him open, and the minotaur god disappears, while leaving 10 mini-minotaurs to fight you, from the center of the room burns fire, which spreads, if you choose to enter a portal, the chance is one at five that the god is in that room, if the god isn’t there, 1 minotaur axe-wielder and 10 mini-minotaurs spawn, the axe-wielder is invulnerable until all the mini-minotaurs are killed, after you kill the axe-wielder, two portals spawn, one of cowardice, and one to the room that the god fled, from here you can choose another room, you lose your voice in this phase (can’t chat)

repeat until god has fled 6 times

The god gets back to the room you’ve encountered him in, and the fire is gone.

Phase five (the god is back in the main room, and so is every player left.) WHY DO YOU HUNT ME DOWN, YOURE PISSING ME OFF!!!
spawns 5 minotaur axe-wielders, and each of them spawn 3 mini-minotaurs.
the God is invulnerable in this phase, and shoots 1 slow bullet that does 15 armor-piercing damage, while inflicting blindness, between every shot is a delay of 5 seconds.

repeat until 5 players left.

Phase six (5 Players left)(if Thessus survived this chamber, he shoots bullets at the god too) HAHAHA, YOU PUNY MORTALS, LET US SEE, IF YOU HAVE THE POWER TO CHALLENGE ME!!!
god shoots 5 piercing, armor breaking, blinding, paralyzing, black bullets, who deal no damage. (all effects last 5 seconds)
god shoots 5 very damaging light gray bullets, who deal 100 damage each, these bullets, (gray and black) form a circle around the god, in the pattern: Black, Gray, Black etc.

Phase seven (god has 5000 hp left): YOU WILL ALL DIE OR CHOOSE A CHAMPION!
(Thessus dies in this Phase, and shouts: You must kill him, farewell. )
From the center of the chamber, dark Gray bullets spawn and they shoot everywhere, these bullets will hit you (smilar to Mixocoatl’s totem shots), there is NO escaping from these 100 damage dealing bullets.
the god is invulnerable in this phase.

Phase eight (1 player left): SO YOU THINK YOU ARE SO MIGHTY, THEN FACE ME!!!
god grows until 7,5 times the size of the player, and charges at him, while shooting two, white bullets, the bullets are parallel and do 100 armor piercing damage each.

Death (minotaur god dies): NO! YOU CANT KILL ME!!! I WILL RETURN!!!

drops:
1 dex (100%)
1 att (100%)
minotaur hide armor (100%)
T9-T12 hide (25%)
Untiered Minotaur-god horn (dagger, very slow shooting, very high damage) (25%)
T3-T6 abilities (exept spell, orb, cloak, quiver, trap and star.

minion stats:

mini-minotaur:
HP:500
def: 5
XP: 5
shot: little snake like shot that cripples (you can’t shoot for 3 secs) and does 25 damage with a delay of 5 secs
drops: berzerk potion (att +5, dex +5, spd 5, def -10 for 7,5 secs) (<====srry bout that)
Minotaur axe-wielder:

HP: 1500
def: 15
XP: 15
Invulnerable until all mini-minotaurs in chamber are killed
shot: a piercing, and armor breaking light gray shot, with does 50 dmg, and causes bleeding

thanks for reading!

 
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Treasure room for spider den boss.Is opened when Arachna is defeated.
Demon spider
HP:3300
Defense:5
XP:225
Slow boss

Phase 1
Shoots 4 grenades like an X pattern and does 40 Damage per hit
Then flashed white and a HUGE bullet is shot by the spider and does 750 Damage.Very slow,Easy to dodge and Shoots at the farthest player
Phase 2
When at 2100 hp,Demon spider will grow bigger and start shotgunning bullets that do 15 damage per shot but they are grouped together very closely
Then spawns 20 Green Spiders to protect it and they take the damage.
Then shoots a web similar to Arachna, but red and it not only slows but deals 5 damage.

Last Phase (well suicide phase)
When 0-500 Hp,Demon spider will flash white and then freeze white
Then explodes sending bullets EVERYWHERE,but do only 20 damage.
After that the loot comes!

Drops:

T5-T7 Loot
T5-T7 Armor
T2-3 Abilities
Drops a new sword named Spider blade

Spider blade:
Damage:135-185
Special effects:
Pierces armor by 10
Slows enemies for 3 seconds

 
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Originally posted by unefined:

Treasure room for spider den boss.Is opened when Arachna is defeated.
Demon spider
HP:3300
Defense:5
XP:225
Slow boss

Phase 1
Shoots 4 grenades like an X pattern and does 40 Damage per hit
Then flashed white and a HUGE bullet is shot by the spider and does 750 Damage.Very slow,Easy to dodge and Shoots at the farthest player
Phase 2
When at 2100 hp,Demon spider will grow bigger and start shotgunning bullets that do 15 damage per shot but they are grouped together very closely
Then spawns 20 Green Spiders to protect it and they take the damage.
Then shoots a web similar to Arachna, but red and it not only slows but deals 5 damage.

Last Phase (well suicide phase)
When 0-500 Hp,Demon spider will flash white and then freeze white
Then explodes sending bullets EVERYWHERE,but do only 20 damage.
After that the loot comes!

Drops:

T5-T7 Loot
T5-T7 Armor
T2-3 Abilities
Drops a new sword named Spider blade

Spider blade:
Damage:135-185
Special effects:
Pierces armor by 10
Slows enemies for 3 seconds

Arachna should drop the sword too

 
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Sorry I’m posting so many… I like to…

Night Thief
Found in the “dusk hideaway” dungeon, dropped by deathmage 0.5%

HP:12,000
DEF:15

Phase 1: damn… I knew the deathmage would give me away eventually…
Super dexterity shots are fired with base 85 damage
Phase 2: Ha! I shall leave this duty to my minions!
summons highwaymen and cloaks, becoming invisible
Highwaymen HP:2000 DEF:10
Phase 3: My minions have failed me again…
Shoots base 120 blindness shots ,while invisible, giving away its position
Phase 4: alone at the beginning, alone at the end… Its always the same
visible once more firing shots for base 160 with blindness and confusion

Drops:
T4-T6 abilities
T9-T12 weapons
Attack, wisdom and vitality pots
T4-T5 rings
(white bag plane-walker 1%)
Minion drops:
treasure map
T6-T10 daggers
T2-T4 venom.
thx for reading :)

 
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Clockwork Eagle Boss
Dungeon: Zoological Metalworks
Health: 15000
Defense: 15
Experience gained: 250
Medium speed but moves around the room in a figure-eight pattern once battle starts

Phase 1: “Krawk! You can’t stop the beginnings of this army!!!”
moves around the room as described above and shoots a thick wave of thin grey projectiles (feathers) for 50 damage each.

Phase 2 (at 10000 health): “Squark! Minions, show them our power!”
Around 10 smaller mechanical animals-birds, dogs and cats- appear and surround the boss.
Each minion has 200 health and shoots 10 damage projectiles in 3-spreads at a slow rate.

Phase 3 (5000 health): “Arrghk!” I’ll have to finish you myself!!!"
Minions gone, The boss charges at the players and doesn’t shoot projectiles but deals 100 damage with each ‘Swoop’

Drops:
T4 rings
T8-10 weapons
T9-11 armour

UT item: “Mechanical Bow”
5 shots
80-95 damage per shot
Range: 8.3
Rate of fire: +10%
Fame bonus: +2%