New class idea page 3

357 posts

Flag Post
Originally posted by gallon213:

New class: Kongregate noob
Has 500000 hp
9 trillion mp
100 atk
500 def
200 vit
2000 wis
500 speed
2432323423424 dex

unlocked by getting all classes
is not op bcuz it use sord and sord had small range
TIer 1: IT KILLZ TINGS
Tier 2: IT KILL 2 TINGS
Tier 3: HURRDURR COOL ABILITY
Tier 4: hurrhurr herp derp
tier 5: able to post on kong forums and not on official rotmg forums
tier 6: can create new classes that are dumb like this

untiered: CAN CALL SUPER SAIYAN DEMON DRAGON WHO CAN DO 5 MILLION DAMAGE IS NOT OP BCUZ ITS DEMON AND ANGEL KILL IT LIKE ORYX

wait, that reminds me of some people!

We get it, wild shadow isnt gonna see this. WHO CARES?? however this class is quite funny so ill keep it around.

 
Flag Post
Originally posted by T0pper:
Originally posted by gallon213:

New class: Kongregate noob
Has 500000 hp
9 trillion mp
100 atk
500 def
200 vit
2000 wis
500 speed
2432323423424 dex

unlocked by getting all classes
is not op bcuz it use sord and sord had small range
TIer 1: IT KILLZ TINGS
Tier 2: IT KILL 2 TINGS
Tier 3: HURRDURR COOL ABILITY
Tier 4: hurrhurr herp derp
tier 5: able to post on kong forums and not on official rotmg forums
tier 6: can create new classes that are dumb like this

untiered: CAN CALL SUPER SAIYAN DEMON DRAGON WHO CAN DO 5 MILLION DAMAGE IS NOT OP BCUZ ITS DEMON AND ANGEL KILL IT LIKE ORYX

wait, that reminds me of some people!

We get it, wild shadow isnt gonna see this. WHO CARES?? however this class is quite funny so ill keep it around.

also go and troll another forum post. still imagine that much dex. The servers wouldn’t stand a chance.

 
Flag Post
Originally posted by T0pper:
Originally posted by T0pper:
Originally posted by gallon213:

New class: Kongregate noob
Has 500000 hp
9 trillion mp
100 atk
500 def
200 vit
2000 wis
500 speed
2432323423424 dex

unlocked by getting all classes
is not op bcuz it use sord and sord had small range
TIer 1: IT KILLZ TINGS
Tier 2: IT KILL 2 TINGS
Tier 3: HURRDURR COOL ABILITY
Tier 4: hurrhurr herp derp
tier 5: able to post on kong forums and not on official rotmg forums
tier 6: can create new classes that are dumb like this

untiered: CAN CALL SUPER SAIYAN DEMON DRAGON WHO CAN DO 5 MILLION DAMAGE IS NOT OP BCUZ ITS DEMON AND ANGEL KILL IT LIKE ORYX

wait, that reminds me of some people!

We get it, wild shadow isnt gonna see this. WHO CARES?? however this class is quite funny so ill keep it around.

also go and troll another forum post. still imagine that much dex. The servers wouldn’t stand a chance.

yet sees no problem with any other class

 
Flag Post

how about a guild vs guild thing. its an event that happens every year.its where your guild battles the other guilds. in a island. with only normle mobs. and players that want to kick you butt.

what its like is. at first its a battle in the beach. you can go in the water. and you cant go in the next places. its 10 guilds per fight. then the battle place starts getting harder and harder!good luck in this!the prizes are simple. if your guild comes in first place. everyone in that guild gets 500 gold.

if the guild gets in 2 – 50 place. then everyone in those guilds get 100 gold.

if the guild gets 51 – 200 then everyone in that guild get 10 gold.

if the guild gets 200< then they DONT get anything.

 
Flag Post

how about guild cash. you get it by

turning fame into it. 1 fame = 1 guild cash.

turning gold into it. 1 gold = 50,000 guild cash.

turning items into it. dont know how that would work.

killing monsters. 1% of the kills on normle enmys are given guild cash. 10% for killing the dungeon enmys. 50% on killing dungeon bosses.

10% of killing oryx’s men

75% of killing the 2 statues.

100% of killing oryx.

20% for killing anything else.

with this stuff you can give it to your guild and the guild can BUY stuff for itself. i’ll list the stuff in my next post under this.

 
Flag Post

a graveyard which you can buy for guild cash. with a graveyard. you can see the most honered deaths. and the starter of the guild. and the player that died. get to edit what it says.

example: here lies youkyou. killed lots of cubes. then died when he rushed to godlands to kill a cube god. rest in cubey peace.

cost: 500 guild cash.

dungeon maker: with this you can make dungeons. useing cards that robert made up. with those you can make a dungeon. and with guild cash you can add 10 more walls to it. choose its style!

cost: 10000 guild cash.

make more ideas for this if you want more!

 
Flag Post

how about ghost mode. after you die you can become a ghost. only ghosts can see eachother.

and while you are a ghost a new place opens up. its called “death” you find it in the nexus when you go to your vault.like?

 
Flag Post
Originally posted by gallon213:
Originally posted by T0pper:
Originally posted by T0pper:
Originally posted by gallon213:

New class: Kongregate noob
Has 500000 hp
9 trillion mp
100 atk
500 def
200 vit
2000 wis
500 speed
2432323423424 dex

unlocked by getting all classes
is not op bcuz it use sord and sord had small range
TIer 1: IT KILLZ TINGS
Tier 2: IT KILL 2 TINGS
Tier 3: HURRDURR COOL ABILITY
Tier 4: hurrhurr herp derp
tier 5: able to post on kong forums and not on official rotmg forums
tier 6: can create new classes that are dumb like this

untiered: CAN CALL SUPER SAIYAN DEMON DRAGON WHO CAN DO 5 MILLION DAMAGE IS NOT OP BCUZ ITS DEMON AND ANGEL KILL IT LIKE ORYX

wait, that reminds me of some people!

We get it, wild shadow isnt gonna see this. WHO CARES?? however this class is quite funny so ill keep it around.

also go and troll another forum post. still imagine that much dex. The servers wouldn’t stand a chance.

yet sees no problem with any other class

you are just wasting my time you know that right?

 
Flag Post

Dwarfs. There should be Dwarfs. You need to unlock Archer and Wizard to get Dwarfs. When you select it, there would be choices.
Choice 1: Wizard Dwarf. Powerful, but easy to kill.
Choice 2: Knight Dwarf. Powerful. Can take very much dmg. But slow.
Choice 3: Archer Dwarf. Fast. Not powerful.
Choice 4: Marksman Dwarf. Attack by range, and easy to kill, but very powerful and fast.
Choice 5: Mystic Dwarf. Very strange dwarf. It can be powerful this time, then the next time not.
What do you think?

 
Flag Post

- Overseer -

If you can see it, I can see it. If you can’t see it, I can see it.

Statistics: Max, Average, and Starter

Max HP: 610 Average at level 20: 560 Start amount at level 1: 100
Max MP: 460 Average: 320 Start: 100
Max Atk: 30 Average: 14 Start: 5
Max Spd: 50 Average: 36 Start: 10
Max Vit: 40 Average: 22 Start: 10
Max Def: 25 Average: 0 Start: 0
Max Dex: 40 Average: 18 Start: 10
Max Wis: 75 Average: 52 Start: 15

Ability: Reach upon the depths of vision and SEE everything around you much more than a simple “uncenter” can do. Also fires weak bolts at ALL enemies in the range of ability.

Ability Item: Magical Spyscope

TS: Spyscope: Increase range and vision by 3-5 squares for 5 seconds. Bolt DMG: 20-40 MP: 40
T1: Watcher’s Scope: Increase range and vision by 4-7 squares for 6 seconds. Bolt DMG: 30-60 MP: 60
T2: Overseer’s Spyglass: Increase range and vision by 5-9 squares for 7 seconds. Bolt DMG: 40-70 MP: 80
T3: Enchanted Telescope: Increase range and vision by 6-10 squares for 7.5 seconds. Bolt DMG: 50-80 MP: 100
T4: Ancient Eyescope: Increase range and vision by 7-12 squares for 8 seconds. Bolt DMG: 60-100 MP: 125
T5: Scope of the Holy Overseer: Increase range and vision by 9-18 squares for 8.5 seconds. Bolt DMG: 70-120 MP: 150
T6: Legendary Spyglass of the Ancient Beholder: Increase range and vision by 9-18 squares. Bolt DMG: 70-120 Stat Bonuses: WIS+ 10 MP: 160

UT: Drops from Oryx 2 at 0.2% drop chance: Eye of the Mad God: Increase range and vision by 7-12 squares for 10 seconds. Places user into a “stasis” state where the player cant attack, move, or be damaged for 10 seconds. If in a dungeon, in-game pop-up shows map of entire dungeon along with environment and enemies. Also “taunts” enemies so they will start running towards the players. Stat Bonuses: Attack-2 Dex- 2 Wis+ 10 Bolt DMG: (Armor Pierce) 20-40 MP: 460

IMPORTANT NOTE: The UT may be OP, but it has some disadvantages. Normal Scopes allow you to attack with weapon with the added range. The UT disallows that by “stasis’ing” the player the same way the survey does. The armor-pierce damage is the Armor-Pierce from White Demons, not the Armor-Break from Oryx Brutes. The UT also decreases Attack and Dexterity by 2. And, the worst of the disadvantages is that it takes up ALL your MP when you max MP, unless you have MP-increasing equipment. Please note this before trolling about the UT.

Weapon: Wand (least damaging weapon type with most range)
Armor: Robe (stat bonuses but low def)
Ability: See above

The Overseer must be unlocked: Reach level 20 with Priest, Sorcerer, and Mystic with at least 2 stars on one of the required classes.

Description: With his wand and Spyscopes, the Overseer can snipe out enemies from safe ranges.

How to use ability + Group Role: The Overseer is a class which you MUST play with a friend or a teammate. As his Attack and Dex are very undeveloped, he is not recommended for Solo’ing with. The T5 and T6 Scopes give the most range boost along with (average) 95 dmg bolts that can clear out the range of weak enemies. Overseers are important when fighting Event bosses that rely almost entirely on their minions (Skull Shrine and Cube God) because they can point out weak-points and strong points in the enemy system, and they can snipe out the bosses from a safe distance, since a T5 scope will give a wand 20+ squares of range. Although the matters of high-MP costs from the Overseer come about, and the matter that he is a robe wearer may confuse players which ring to wear. It is NOT recommended to max def/ put on def ring on an Overseer since they won’t need it in many cases. Place on a Wisdom/MP ring for the ability, or if you are concerned about the incredibly low DPS, try on a Dex or Attack ring. It is best to level up an Overseer on a rape train, since he is very weak before Lvl 20 with good equips. However, once maxed, the Overseer becomes a highly-reliable class which can see all, and warn all of the incoming dangers.

Please tell me if I did a good job or if there needs to be improvement!

 
Flag Post

Added a picture for the character. Later I will also add pictures for the Abilities. :)

 
Flag Post
Originally posted by T0pper:

- Stormcaster -
Max HP: 630
Max MP: 300
Max ATK: 50
Max DEF: 20
Max SPD: 50
Max DEX: 50
Max VIT: 30
Max WIS: 50
Ability: Fire a massive shotgun filled with deadly bullets. Ability Item: Storm Cloud
T0 Storm Cloud: Bullets: 10, Paralyzing Bullets: 2, Bullet Damage: 15, Range: 10, MP 60
T1 Storm Cloud: Bullets: 15, Paralyzing Bullets: 5, Bullet Damage: 25, Range: 12.5, MP 70
T2 Storm Cloud: Bullets: 25, Paralyzing Bullets: 9, Bullet Damage: 45, Range: 16, MP 80
T3 Storm Cloud: Bullets: 40, Paralyzing Bullets: 15, Bullet Damage: 60, Range: 20, MP 95
T4 Storm Cloud: Bullets: 60, Paralyzing Bullets: 25, Bullet Damage: 85, Range: 25, MP 110
T5 Storm Cloud: Bullets: 85, Paralyzing Bullets: 40, Bullet Damage: 120, Range: 32.5, MP 130
T6 Storm Cloud: Bullets: 85, Paralyzing Bullets: 40, Bullet Damage: 120, Range: 32.5, MP 120 +2 VIT +2 WIS
Armour: Robes
Weapons: Wands
Requirements: Lv 20 Wizard, Lv 20 Necro, Lv 20 Mystic
Desc: Nobody wants to get in the way of the Stormcaster’s deadly shotguns… ermm storm systems. Some scientists claim storm clouds are caused by multiple Stormcasters.
Remember if you want to change something about a class quote it’s post with a suggestion!

32.5 range is overpowering the Stormcaster, because you would be firing 125 bullets that do 120dmg each, with the range larger than the Oryx Chamber. Please make the bullet amout less/damage less/ range, because that would insta-kill dungeon bosses and it will NOT be fair for other classes like the Wizard, who has a 20 hit shotgun but spreads in all directions. Also any high-damage ability that goes over 15 squares in range is considered OP.

 
Flag Post
Originally posted by QteeePie:

Dwarfs. There should be Dwarfs. You need to unlock Archer and Wizard to get Dwarfs. When you select it, there would be choices.
Choice 1: Wizard Dwarf. Powerful, but easy to kill.
Choice 2: Knight Dwarf. Powerful. Can take very much dmg. But slow.
Choice 3: Archer Dwarf. Fast. Not powerful.
Choice 4: Marksman Dwarf. Attack by range, and easy to kill, but very powerful and fast.
Choice 5: Mystic Dwarf. Very strange dwarf. It can be powerful this time, then the next time not.
What do you think?

Ermmm…

So basically you unlock a class that has 5 sub-classes, and is not exactly a class. Dwarf, is a species, while Wizard and Archer, is not. Also please explain more on the ability, what Dwarves wield, their stats, and other stuff. Hard to criticize because there is very little info you gave :/

 
Flag Post

hld on, it was last night i posted this. so i was sleepy when i posted it. Wizard can make a person shrink. cuz u know, all those fairy tales of a wizard/witch turning some1 into a frog? well they can turn them into a dwarf. the victim would be the archer. get it? okay ill just change it to a basic dwarf then. Regular Dwarf. Is small, looks like a citizen but powerful and take weapons such the same as a rouge for their size. armor must be light, or unable to move.

 
Flag Post
Originally posted by T0pper:

you are just wasting my time you know that right?

Um, you’re the one wasting your own time. :|

 
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- The Tower -
Max HP: 800
Max MP: 200
Max ATK: 50
Max DEF: 30
Max SPD: 35
Max DEX: 25
Max VIT: 25
Max WIS: 25
Ablity: Giving yourself shi.tload of defence for a short time
T0 Strange stone: + 10 def 2.5 sec MP 40
T1 Stranger stone: + 15 def 3 sec MP 50
T2 Living stone: +20 def 60 4.5 sec MP
T3 Glowing stone: +25 def 5.5 sec 70 MP
T4 Stone with eye: +35 def 6 sec 80 MP
T5 Talking stone: +45 def 6.5 sec 90 MP
T6 Evil stone: +50 def 7 sec 95 MP
UT Ancient stone: +300 def 8 sec 180 MP
Armour: Heavy
Weapon: Sword
Requirements: lvl20 knight,palladin,warrior,priest,berserker
Desc: a legendary warior protecting nexus (you can see him there, he can change your name)

 
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@above, if its a tower, it wouldnt be a class. it needs to move. tho u gave us speed, u didnt give us a reasonable name for it. instead of the name, “The Tower” i think u should make it, “Unbeatable” sence max HP is 800.

 
Flag Post
Originally posted by maximal881:

- The Tower -
Max HP: 800
Max MP: 200
Max ATK: 50
Max DEF: 30
Max SPD: 35
Max DEX: 25
Max VIT: 25
Max WIS: 25
Ablity: Giving yourself shi.tload of defence for a short time
T0 Strange stone: + 10 def 2.5 sec MP 40
T1 Stranger stone: + 15 def 3 sec MP 50
T2 Living stone: +20 def 60 4.5 sec MP
T3 Glowing stone: +25 def 5.5 sec 70 MP
T4 Stone with eye: +35 def 6 sec 80 MP
T5 Talking stone: +45 def 6.5 sec 90 MP
T6 Evil stone: +50 def 7 sec 95 MP
UT Ancient stone: +300 def 8 sec 150 MP
Armour: Heavy
Weapon: Sword
Requirements: lvl20 knight,palladin,warrior,priest,berserker
Desc: a legendary warior protecting nexus (you can see him there, he can change your name)

Untiered doesn’t mean that it is SOOO much better than T6, it just means it has a different but unique function compared to T6. Having the T6 50+ def and the UT 300+ def is like putting a Liter of Sprinkles on a kiddy cone ice-cream. The speed is reasonable though.

Originally posted by QteeePie:

@above, if its a tower, it wouldnt be a class. it needs to move. tho u gave us speed, u didnt give us a reasonable name for it. instead of the name, “The Tower” i think u should make it, “Unbeatable” sence max HP is 800.

A class is a different type of warrior, not a different rank. A name like “The Tower” or “Unbeatable” sounds like a title for a town hero, rather than a title that (slightly) explains what the class does.

 
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- Fortwarrior -

Allow me, to deal the final blow!

Statistics: Max, Average, and Starter

Max HP: 770 Average at level 20: 640 Start amount at level 1: 200
Max MP: 320 Average: 260 Start: 100
Max Atk: 75 Average: 48 Start: 15
Max Spd: 40 Average: 22 Start: 10
Max Def: 35 Average: 0 Start: 0
Max Dex: 40 Average: 22 Start: 10
Max Vit: 60 Average: 38 Start: 12
Max Wis: 35 Average: 18 Start: 5

Ability: You’re massive size allows you to protect other players from damage, and deal devastating blows to enemies.

Ability Item: Size-increasing spells

TS: Size spell: Makes character 10% larger with 50% damage boost for 3 seconds. Stat Bonuses: Def+2, HP+ 20 MP: 40
T1: Ogre strength spell: Makes character 20% larger with 50% damage boost for 4 seconds. Stat Bonuses: Def+4 HP+30 MP: 60
T2 Cyclops brawn spell : Makes character 30% larger with 50% damage boost for 5 seconds. Stat Bonuses: Def+5 HP+40 MP:80
T3: Minotaur power spell : Makes character 40% larger with 50% damage boost for 5.5 seconds. Stat Bonuses: Def+6 HP+50 MP: 100
T4: God strength spell : Makes character 50% larger with 50% damage boost for 6 seconds. Stat Bonuses: Def+8 HP+65 MP: 125
T5: Ethereal Guardian spell : Makes character 70% larger with 50% damage boost for 6.5 seconds. Stat Bonuses: Def+ 10 HP+75 MP: 140
T6: Colossus Giant Spell : Makes character 70% larger with 50% damage boost for 6.5 seconds. Stat Bonuses: Def+11 HP+80 Vit+2 Wis+2 MP: 140

UT: Drops from Bes at a 1% drop chance: Ancient Giant God Spell : Makes character 100% larger with Armored status for 6 seconds. Stat Bonuses: Def+12 HP+90 MP: 180

Weapon: Sword (most damaging weapon type with least range)
Armor: Heavy Armor (no stat bonuses with most protection)
Ability: See above

How to use ability with Group Role: The Fortwarrior is a strange but powerful class that focuses on shielding friends from enemy fire, along with the advantage of the “Damaging stat” similar to the Paladin Boost. This sword class is best paired with an A.S.S. or Demon Blade, since you will have the advantage to get real close to your enemies to deal maximum SB damage. His ability should always be used in a group, since then your MP will be put to best use. However the Ability serves well to Fortwarriors who would like to solo event gods because then he can Damage higher. It is recommended to use the UT against hard-hitting bosses that shoot out strong bolts. However, this class is very prone to large shotguns, since he will get hit by more of the bullets because of his size+ low speed. But he has been trusted to tank Oryx 1 large-bolt shotguns, as his added def will absorb most of the damage. T5 and T6 abilities will serve well for this class, with the most Stat boosts and size duration. Even with a FortWarrior’s def, you should always be on the look of your HP.

 
Flag Post

Lemme give it a try.

Dragoon-
Max HP: 770
Max MP: 200
Max ATK: 75
Max DEF: 35
Max SPD: 50
Max DEX: 50
Max VIT: 75
Max WIS: 50
Ability = Breath an arc of fire, dealing damage and burns the enemy, dealing minor damage to them per second (Works kinda like Knight’s Shield)
Mana: 50mp plus 10mp per tier. UT=140 mp
SI : Drake Heart : Damage 150 damage, 10 damage per second over 3 second, Shot:1
T1: Dragon Whelp Heart : Damage 230 damage, 15 damage per second over 4 second, Shot:2
T2 : Dragon Heart : Damage 310 damage, 20 damage per second over 4 second, Shot:2
T3 : Dragonstorm Heart : Damage 390 damage, 25 damage per second over 4 second, Shot:3
T4 : Greatdragon Heart : Damage 470 damage, 30 damage per second over 5 second, Shot:4
T5: Ancientdragon Heart : Damage 550 damage, 55 damage per second over 3 second, Shot:5
T6: Ancient Dragon Heart : 590 damage, 60 damage per second over 3 second, Shot:6 (2vit +2wis)
UT: (Drop from Dragon(I dont know, they should make a new monster lol)
Ut: Demondrake Heart : Damage: 100 Damage, 100 Damage per second over 4 second. Shot:7 (
6vit+30 hp)

Weapon: Sword
Armor: Heavy Armor
Tier 3 Class
Requirement: Archive 3 star from Knight and Level 20 from Sorceror

 
Flag Post

to ploopy9871 and QteeePie

maybe UT giving you 300 def but it cost you 150 mana (now 180 !)
The Tower is a good name for the guy who can give yourself so much def

 
Flag Post
Originally posted by Dotaman:

Lemme give it a try.

Dragoon-
Max HP: 770
Max MP: 200
Max ATK: 75
Max DEF: 35
Max SPD: 50
Max DEX: 50
Max VIT: 75
Max WIS: 50
Ability = Breath an arc of fire, dealing damage and burns the enemy, dealing minor damage to them per second (Works kinda like Knight’s Shield)
Mana: 50mp plus 10mp per tier. UT=140 mp
SI : Drake Heart : Damage 150 damage, 10 damage per second over 3 second, Shot:1
T1: Dragon Whelp Heart : Damage 230 damage, 15 damage per second over 4 second, Shot:2
T2 : Dragon Heart : Damage 310 damage, 20 damage per second over 4 second, Shot:2
T3 : Dragonstorm Heart : Damage 390 damage, 25 damage per second over 4 second, Shot:3
T4 : Greatdragon Heart : Damage 470 damage, 30 damage per second over 5 second, Shot:4
T5: Ancientdragon Heart : Damage 550 damage, 55 damage per second over 3 second, Shot:5
T6: Ancient Dragon Heart : 590 damage, 60 damage per second over 3 second, Shot:6 (2vit 2wis)
UT: (Drop from Dragon(I dont know, they should make a new monster lol)
Ut: Demondrake Heart : Damage: 100 Damage, 100 Damage per second over 4 second. Shot:7 (
6vit
30 hp)

Weapon: Sword
Armor: Heavy Armor
Tier 3 Class
Requirement: Archive 3 star from Knight and Level 20 from Sorceror

not ridiculously overpowered. only qualm is the t5/t6, as t6 is the same as t5 with+2vit and +2wis. also, coming from me, an ok job is like really good.

because most of the stuff here sucks.

 
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- Footman -
Max HP: 600
Max MP: 500
Max ATK: 45
Max DEF: 30
Max SPD: 45
Max DEX: 30
Max VIT: 50
Max WIS: 90
Ablity = cloning himself
T0 : Magic ring : 1 clone +3 spd 5 sec 30 MP
T1 : Glowing ring : 1 clone +5 spd 6.5 sec 45 MP
T2 : Ring with eye : two clones +4 spd 6 sec 55 MP
T3 : Great ring : two clones +5 spd 7 sec 65 MP
T4 : Gold ring : three clones +5 spd 7.5 sec 80 MP
T5 : Ancient ring : three clones +7 spd 7 sec 90 MP
T6 : Diamond ring : four clones +8 spd 6 sec 100 MP
UT : Drake eye ring : five clones +3 spd 5.5 sec 150 MP
Weapon: Sword
Armor: Leather
Tier 1 class
Requirement: Archive 2 star from warrior
Desc: a low-class warrior powerfull in group.

 
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@ploopy k then, i change my mind :P. i agree with u

 
Flag Post
Originally posted by maximal881:

- Footman -
Max HP: 700
Max MP: 500
Max ATK: 55
Max DEF: 50
Max SPD: 45
Max DEX: 45
Max VIT: 50
Max WIS: 90
Ablity = cloning himself
T0 : Magic ring : 1 clone +3 spd 5 sec 30 MP
T1 : Glowing ring : 1 clone +5 spd 6.5 sec 45 MP
T2 : Ring with eye : two clones +4 spd 6 sec 55 MP
T3 : Great ring : two clones +5 spd 7 sec 65 MP
T4 : Gold ring : three clones +5 spd 7.5 sec 80 MP
T5 : Ancient ring : three clones +7 spd 7 sec 90 MP
T6 : Diamond ring : four clones +8 spd 6 sec 100 MP
UT : Drake eye ring : five clones +3 spd 5.5 sec 150 MP
Weapon: Sword
Armor: Leather
Tier 1 class
Requirement: Archive 2 star from warrior
Desc: a low-class warrior powerfull in group.

50 def, 90 wis, 500 mp= way too op, considering your guy makes clones of himself. seriously, 4 of you for 6 secs, and 500 mp with 90 wis? i lol. also, we already have rings in this game.