*** Suggestions *** page 5

789 posts

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Suggestion: have the possibility to “lock” your typing in a specific channel (aka, you stay in a channel, even if you switch the channel tabs UNLESS you specifically choose that channel from the menu next to your typing bar.)

This to prevent a lot of (irritating, and sometimes even win-ruining “wrong-chat” ’s).

Thanks a bunch if you implement this.

 
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Suggestion: After farming every gold mine in the goldmine, the last one should be the bigger reward than the others.

 
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I can only list a few sets, but here it is:

(the ones marked with (x) after the name aren’t implemented or not obtainable even if it did exists on game database)

Ahriman Suit(4)
[Beheading Axe of Fury] (x)
[Roaring White Ferghana Horse] (ok)
[Thick Kodama Cloak] (x)
[Tough Tyranny Wall] (x)

Revenge Suit(6) 
[Revenge Pike of Fury] (x)
[Sturdy Heavy Light-vine Helmet] (ok)
[Sturdy Light Vine Leather Armor] (x)
[Indestructible Crusader Shield]  (ok – sanc task level 40)
[Shining Elemental Cloak] (ok)
[Strong Red Ferghana Horse] (x)

Illusory Suit(4)
[Sharp Grace Sword] (x)
[Distinct Beheaded Ring] (ok)
[Dark Corrosion Necklace] (x)
[Ancient Book of Skeleton] (ok)

The Grieve Suit Set from BotG are not implemented yet but its just understandable.

Slaughter Suit(4) this one like grieve suit is understaindable as well, may be present on future updates
[Sharp Slaughtering Axe] (x)
[Sturdy Slayer Helmet] (? some say 5.2 but i dunno about that)
[Howling Unicorn] (x)
[Tough Tush Shield] (ok)

Prancing Suit(4)
[Sturdy Lord’s Crown] (ok)
[Firm Snowfall Cloak] (no more obtainable)
[Howling Wild Horse] (x)
[Indestructible Dragon-patterned Shield] (x)

Maybe i’m skipping some, if anyone knows please write then off.

Thanks zqgame for listen.

Originally posted by zqgame:
Originally posted by mediumiliaum:

I have a fairly simple suggestion. I’m sorry if i’m just repeating others suggestion, the best i would do is to read all forum before, but i just done it basicaly on the last page.

the thing is, it aways bothers me when i see a set item with equipments there are not even implemented.
It’s ok if the set is a new one, but there’s a lot of chapter 3 ish item sets per example, that have items who dont even exists.

My suggestion is just to implement those. The way they are implemented however, can varies.
If they’re implemented on normal battles, new sanctuary tasks, or even with a new lucky turning that consumes fragments, or a cave that consumes fragments or BA, its up to the developers team. (since they’re might not be overpower items like the currently cave/high lucky turning items, just good-regular but necessary items in the role-play)

Basically, the main thing is to implement those missing set items, to free the game the gap that exists in some equipment levels.

Thank you

mediumiliaum,
Thanks for your suggestion. Could please list the sets which are not complete?

 
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Thanks for your kindly and detailed explanation, i will confirm this with devs.

 
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Suggestion: Might have already been suggested but after you completed all sanc quest, add a repeatable random quest with generic rewards etc… for instance 5 different maps, randomized enemies, random chests, with small chance of a few rare items, each attempt is a random picked map and enemy list (5x / day).

This would make quests available in endgame, instead of only the way up there.

 
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Continuing with the partial set talk, here is the results from my database.
They may be partial but still
Missing means that this item (probably) has never been in the game.
Not dropping means that some ppl might have or still have those items, but currently they cannot be obtained anymore.
The rest should be self-explanatory.

Chaos Suit

  • Missing “Ring of Occult”

Dragon-soul Suit

  • Not Dropping “Axe of the Raving Dragon”
  • Not Dropping “Necklace of Raving Dragon”
  • Not Dropping “Destruction Cloak”

Flood Suit

  • Some items present but not dropping
  • Other items missing

Ghost Suite

  • Only dropping “Despair Necklace”
  • Other items missing

Grieve Suit

  • Only dropping “Brilliance of the Gods”
  • Other items missing

Illusory Suit

  • Missing “Sharp Grace Sword”
  • Missing “Dark Corrosion Necklace”

Judgment Suit

  • Not dropping “Necklace of Flame”
  • Other items missing

Neverending Suit

  • Not dropping “Purified Deal of Demons”
  • Other items missing

Polish Suit

  • Missing “Purifier of Light Pendant”

Prancing Suit

  • Not dropping “Firm Snowfall Cloak”
  • Not dropping “Indestructible Dragon-patterned Shield”
  • Not dropping “Howling Wild Horse”

Revenge Suit

  • Missing “Revenge Pike of Fury”
  • Missing “Sturdy Light Vine Leather Armor”
  • Missing “Strong Red Ferghana Horse”

Slaughter Suit (blue set)

  • Missing “Sharp Slaughter Axe”
  • Missing “Sturdy Slayer Helmet”
  • Missing “Howling Unicorn”

Slaughet Suit (purple set)

  • Dropping “Evil Defender’s Helmet”
  • Dropping “Murderer Cloak”
  • Not dropping “Brave’s Armor”
  • Others are missing

The god of wealth’s suit

  • Not dropping “The god of wealth’s cloak”
  • Others are missing

Toothed Suit

  • Dropping"Fine Beheaded Ring"
  • Others are missing

Tough Suit

  • Missing “Sturdy Element Hat”
  • Missing “Thick Blessed Cloak”

Brightness Suit

  • Some items might be in game

Sage Suit

  • Some items might be in game
 
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With the new additions my list isn’t accurate anymore. Will review it once I get all the items for the new places.

 
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Ok, I’ve thought a bit about the new recast system, and I’d like to offer a few humble suggestions.

I think it’s an interesting system, but as it is, the degree of randomness to it is a little disconcerting. A high level of randomness is rarely good design, as it removes the skill factor and turns things into a casino. Maybe that is the plan, and though I know it may interfere with the erm… economics of the situation a bit, I’d suggest a few changes:

Right now, a recast is judged to be worth roughly 5x a purify (25cg for 5 frags). That is pretty valuable, frankly too valuable if you want people to make frequent use of the system. I certainly don’t think that the possibility of getting a lousy recast should be removed, but I do think that it would be a good idea to scale things up a bit with item quality, similar to the way fortifying scales up. By this I mean, lower level, or lower quality items should cost fewer frags to recast, but also have lower odds of getting something good. Maybe a cap of +5 to a stat for green items rather than +10 for blue. This would encourage people to make use of the system earlier, as it would not be quite so crippling from a frag-use perspective, and would also encourage it’s continued use as things move along, as you would not be able to get bonuses as powerful on lower level items.

I hope you’ll take it into consideration.

 
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To debate above post -

The randomness in casting is in my opinion a good thing. Although your method would make it a bit better (lower items costs less to recast, but has lower chances of good modifiers).

Other suggestions:
- Make 3 or 5 slots for casting for each item. Casting/recasting with only 1 slot costs 1 frag, 2 slots costs 2(or 3), 3slots costs 3(or 5) and so on..

- Lower cost of fragments in shop! At that price it’s like KiroShiro said 25 cg/dia for one recast, way to expensive. 3 dia for 5 fragments or something like that would be better in my oppinion.
- (Same topic) – Implement more ways to get fragments! Without dias, you can only get 5 fragments a day to my knowledge… Make a mini-game?

- (Don’t know if this is implemented) – Make items drop with a random cast. Or give them 10-50% chance of dropping with a cast.

- Make fragments sellable in AH? Or at least the items you can buy with fragments…

 
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Add Episodes (1-5) in daily Battle for fragments.

 
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Originally posted by blastout:

To debate above post -

The randomness in casting is in my opinion a good thing. Although your method would make it a bit better (lower items costs less to recast, but has lower chances of good modifiers).

I have to disagree. The system is totally broken. Someone in my alliance spent 20 frags and got +21 int and +1500 troops. Someone else spent 30 and got +6 agi total on three items. It’s too random. Needs scaling, and reworking to avoid utterly destroying the difficulty curve.

 
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Originally posted by KuroShiro:
Originally posted by blastout:

To debate above post -

The randomness in casting is in my opinion a good thing. Although your method would make it a bit better (lower items costs less to recast, but has lower chances of good modifiers).

I have to disagree. The system is totally broken. Someone in my alliance spent 20 frags and got +21 int and +1500 troops. Someone else spent 30 and got +6 agi total on three items. It’s too random. Needs scaling, and reworking to avoid utterly destroying the difficulty curve.

Well, the thing I like about the randoms is that the chance to get the better things is the same for all. You have to be lucky, and that’s how it is. If you could ensure you’d get the higher stats, everyone would get them fast, and then they wouldn’t be rare.

- And I’ve spent over 100 frags today that I had stored… Got one +7 int modifier, one +210 def on armor and one +140… Rest is small agi/int mods… Not good, many would say waste of frags. Still, better than nothing. I could have not recast them :)

 
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Whenever my hero (imperial infantry) uses his special ability (shield) he can’t gain any morale from anything. This doesn’t seem too bad since you could spam shields otherwise but the thing is that merlin still targets him in that stage, but my hero can’t gain any morale.

I suggest that 1) Merlin should not be able to target him in that stage or 2) the hero should be able to gain morale from Merlin

 
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physical hero – special protect all front row allies ala leonadis style
physical hero – special protect all allies
magical hero – cast magic shield on all allies

 
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On the recast system…

It isn’t broken don’t fix it…

The problem is frags are rare…

You can get 5 daily…

How about adding frags to lucky turning?

They could replace food and prestige…

As follows:

Small 5 frags (replaces food) and 25 frags (replaces prestige)
Midsize 10 frags (replaces food) and 100 frags (replaces prestige)
Big 25 frags (replaces food) and 250 frags (replaces prestige)
Darkness 50 frags (replaces food) and 500 frags (replaces prestige)

This would enable players to get more frags and they would spend more diamonds…

Just an idea…

 
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Originally posted by gattacaace:

On the recast system…

It isn’t broken don’t fix it…

The problem is frags are rare…

You can get 5 daily…

How about adding frags to lucky turning?

They could replace food and prestige…

As follows:

Small 5 frags (replaces food) and 25 frags (replaces prestige)
Midsize 10 frags (replaces food) and 100 frags (replaces prestige)
Big 25 frags (replaces food) and 250 frags (replaces prestige)
Darkness 50 frags (replaces food) and 500 frags (replaces prestige)

This would enable players to get more frags and they would spend more diamonds…

Just an idea…

I second this, I have given up buying Diamonds due to food and BA being on the Lucky turning, but if Frags where added to the lucky turning I would want to use it again.

 
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Originally posted by gattacaace:

On the recast system…

It isn’t broken don’t fix it…

The problem is frags are rare…

You can get 5 daily…

How about adding frags to lucky turning?

They could replace food and prestige…

As follows:

Small 5 frags (replaces food) and 25 frags (replaces prestige)
Midsize 10 frags (replaces food) and 100 frags (replaces prestige)
Big 25 frags (replaces food) and 250 frags (replaces prestige)
Darkness 50 frags (replaces food) and 500 frags (replaces prestige)

This would enable players to get more frags and they would spend more diamonds…

Just an idea…

Im with this idea as well

 
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Originally posted by blastout:
Originally posted by KuroShiro:
Originally posted by blastout:

To debate above post -

The randomness in casting is in my opinion a good thing. Although your method would make it a bit better (lower items costs less to recast, but has lower chances of good modifiers).

I have to disagree. The system is totally broken. Someone in my alliance spent 20 frags and got +21 int and +1500 troops. Someone else spent 30 and got +6 agi total on three items. It’s too random. Needs scaling, and reworking to avoid utterly destroying the difficulty curve.

Well, the thing I like about the randoms is that the chance to get the better things is the same for all. You have to be lucky, and that’s how it is. If you could ensure you’d get the higher stats, everyone would get them fast, and then they wouldn’t be rare.

- And I’ve spent over 100 frags today that I had stored… Got one +7 int modifier, one +210 def on armor and one +140… Rest is small agi/int mods… Not good, many would say waste of frags. Still, better than nothing. I could have not recast them :)

The point is random is and always has been a terrible way to do almost anything like this. Especially with the relative rarity of fragments. Somebody pointed out that it’d take something like 2 years to save enough frags to get all the level 90 gear from them. Now we add a frag dump in the form of a terrible randomized ‘upgrade’ system, the rare resources gets even more rare! Brilliant plan!

And to spend this rare resource we might get something good. Great way to make large portions of your player base feel like you are ripping them off! More good plans!

 
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Don’t know if someone already mentioned it, to lazy to check all the previous posts, but anyway.

I think it’d be great for everyone if we’d get a notification when a friend logs on. Now we only get it when top players log in, like first prestige etc.

 
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i wasnt sure where else to put this, but i just wanted to say i rated this game down after you changed the loading screen and made it more slutty… overall i enjoy this game, but i dont need my eyes barraged everytime i want to play, if you cant sell your game on its own quality and have to sell it with barely clothed women then you need to rethink your idea

 
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Originally posted by Leirfos:

i wasnt sure where else to put this, but i just wanted to say i rated this game down after you changed the loading screen and made it more slutty… overall i enjoy this game, but i dont need my eyes barraged everytime i want to play, if you cant sell your game on its own quality and have to sell it with barely clothed women then you need to rethink your idea

i agree we need more scantily clad men on the loading screen and less scantily clad women.

on a more serious note, please add bundle frag packs like you have for lucky spins and gold. 5d per is excessive to begin with but having to buy them one at a time is annoying.

 
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Originally posted by Leirfos:

i wasnt sure where else to put this, but i just wanted to say i rated this game down after you changed the loading screen and made it more slutty… overall i enjoy this game, but i dont need my eyes barraged everytime i want to play, if you cant sell your game on its own quality and have to sell it with barely clothed women then you need to rethink your idea

They put the original loading screen back in place. The girl with clothes was the censored version.

 
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how about more sanctuary task? ending at sanct lvl 40 is a bit sad (not sure if there comes something after u beat certain area etc)

 
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When the Capital battles end, there is always a rain of messages of Alliances who won and that they can collect food and gold from the Capital fields.
However the last part is always cut off.
I suggest having the initial messages only say what Alliances won in which area, followed by a single message saying something like: “Members of the winning Alliances in that area can gather resources at the Capital gold mine and farm.” (I checked and this message is short enough (for a private-message))

 
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When it comes to spending diamonds you should make a, are you sure you want to spends diamonds on this type thing. Because I accidentally clicked on the wrong thing in the cave not paying attention and i lost 50 diamonds, which was rather annoying.