phenix0013
5 posts
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probably, but i agree that there should be some level matching in price pvp too. I mean, is that normal that i have to pay to fight people who are lvl 400 , when i am only lvl 150+? Where is the chance for low and medium lvl to win prices in this mode? And so, where is the fun for those players?
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Arthur990807
16 posts
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Originally posted by phenix0013:
probably, but i agree that there should be some level matching in price pvp too. I mean, is that normal that i have to pay to fight people who are lvl 400 , when i am only lvl 150+? Where is the chance for low and medium lvl to win prices in this mode? And so, where is the fun for those players?
I totally agree with you. I once fought a person 172 levels higher than me.
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Shouziroku
5 posts
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PLEASE, make possible for host to kick a party member in brawls. Maybe if 50% or more of the party members agree or just the host, but it’s REALLY frustating to play for 30min in a brawl because a player is AFK and ALSO lose in the end. At least this way we can make it quick and start another brawl.
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someone159357
31 posts
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Add a way to practice against brawls, like in pvp. Costs no energy, but you get no loot/exp/gold. Maybe also a way to reset skill points?
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wolfernater
4 posts
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I received a spell from a brawl pack that does additional damage based on the amount of kobold npcs in my deck. As far as I am aware it is impossible for a player to get any kobold npcs. Maybe add some in?
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LordHale
11 posts
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Originally posted by wolfernater:
I received a spell from a brawl pack that does additional damage based on the amount of kobold npcs in my deck. As far as I am aware it is impossible for a player to get any kobold npcs. Maybe add some in?
The card you are referring to is used in a nexus recipe for the Dashing Topper, which is very good. Also, there is a promo that shuffles kobolds into your deck: http://clashofthedragons.wikia.com/wiki/Colbaeus_the_Wretched
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wolfernater
4 posts
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Originally posted by LordHale:
Originally posted by wolfernater:
I received a spell from a brawl pack that does additional damage based on the amount of kobold npcs in my deck. As far as I am aware it is impossible for a player to get any kobold npcs. Maybe add some in?
The card you are referring to is used in a nexus recipe for the Dashing Topper, which is very good. Also, there is a promo that shuffles kobolds into your deck: http://clashofthedragons.wikia.com/wiki/Colbaeus_the_Wretched
Oooh… that is a nice hat. But there isnt really any advantage of having more than one hat, so once you get a second copy of this spell it’s useless because lets face it the chances of getting a colbaeus are pretty slim, and then if you do have one then the spell still isnt that good. If there was a weak kobold npc that created a copy of itself, like umbra but without good stats, then the card would actualy be of use in a deck.
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Kiefler
3 posts
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I would love to see a level matching feature in the PVP duel section, at least for the first 2 ranks. I know you built the ranking system, which should help, but as a level 30, I decided to try my first PVP and ended up matched against a level 251. That just ain’t right.
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DraKenWouD
185 posts
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not the right place prob, but better here then nowhere : i wish the lights in clan and army would work better. Mostly i’m talking to friends who r showing as off.
Thx. !
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Trylith
1 post
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I dont want to be stuck in human form. isnt there anyway to be a kobold or something?
I really, really want to be a kobold.
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izifof
2 posts
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A alert sound when clan mates put brawls up would be great (on/off of course), so you don’t have to look every minute to clan section, if you’re waiting for brawls.
And some space for notes anywhere wouldn’t be bad either.
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jacopocardinali
2 posts
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^ That, and also it would be nice to have a alert when people write on clan wall (on/off option included).
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Vizztar
2 posts
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I’m not sure if this is the right place to put this, but does anyone else see the glaring balancing issues with cards like Oroc Quick Shard? Several times, it was the last card in the deck and I could absolutely nothing to stop it.
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bgold
51 posts
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So lately, I came up with the idea for second tier classes, which would come from the basic four classes and would hypothetically be unlocked through collected items instead of skill points. Also, any second tier classes derived from 1 class would be able to use that classes equipment as well as have their own special equipment, and any classes derived from 2 classes would be able to equip items from both. Here are my ideas:
Assassin Classes:
Reaper: +1S, +1A, +1I (total: 2S, 3A, 1I, 0W; 5/1/2 +4 crit)
Thief: +1S, +1A, +1W (total: 2S, 3A, 0I, 1W; 5/1/3 +3 crit)
Vampire: +1S, +1I, +1W (total: 2S, 2A, 1I, 1W; 4/2/3 +3 crit)
Rogue: +1A, +1I, +1W (total: 1S, 3A, 1I, 1W; 4/2/2 +4 crit)
Sentinel Classes
Marksman: +1S, +1A, +1I (total: 3S, 1A, 1I, 1W; 4/2/4 +2 crit)
Dreadknight: +1S, +1A, +1W (total: 3S, 1A, 0I, 2W; 4/2/5 +1 crit)
Paladin: +1S, +1I, +1W (total: 3S, 0A, 1I, 2W; 3/3/5 +1 crit)
Mageknight: +1A, +1I, +1W (total: 2S, 1A, 1I, 2W; 3/3/4 +2 crit)
Pyrelord Classes:
Battlemage: +1S, +1A, +1I (total: 1S, 1A, 2I, 2W; 2/4/3 +3 crit)
Scholar: +1S, +1A, +1W (total: 1S, 1A, 1I, 3W; 2/4/4 +2 crit)
Warmage: +1S, +1I, +1W (total: 1S, 0A, 2I, 3W; 1/5/4 +2 crit)
Wizard: +1A, +1I, +1W (total: 0S, 1A, 2I, 3W; 1/5/3 +3 crit)
Druid Classes
Pirate: +1S, +1A, +1I (total: 2S, 1A, 2I, 1W; 3/3/3 +3 crit)
Mageknight: +1S, +1A, +1W (see Sentinel)
Forest Guardian: +1S, +1I, +1W (total: 2S, 0A, 2I, 2W; 2/4/4 +2 crit)
Battlemage: +1A, +1I, +1W (see Pyrelord)
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figter2000
523 posts
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I’m pretty sure people have said this before, but
Allow reconnecting to brawls after d/c
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gilisepic
177 posts
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needs some other form of energy (ie. stamina/honor like in other games) so that you don’t just rapidly exhaust one bar and be unable to do anything at all
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Silvios
10 posts
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Autokick from brawl when timer runs out 3 times in a row….
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tndud95
40 posts
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I love this game but in my opinion
1. Make a friend section
Its hard to communicate online with other friends who are not in the same guild or if ur not in a guild urself..
Hence you should be able to make friends and delete friends from a tab saying friend list
2. Lvl matching in pvp
I love the pvp duel section but whever I go in one i hab to verse lvl 100+ whilst im only lvl 60s so there should be like a lvl limit or rank limit on whom you can verse or are matched against
3. Nexus
I like the nexus idea of crafting however the number of cards needed to get another card e.g. 50 commons to get only 1 uncommon is a bit too far fetched and for beginners they can’t enjoy the excellent Nexus feature due to lack of cards. So i believe you should decrease the cards needed for crafting
4. Tutorial
In the beginning the game was pretty hectic and confusing on how to go on about. I also see many beginners whom can’t be bothered to read the tutorials asking how the game works and sometimes rage quiting on brawls/duels cuz they believe cycle decks are hacking….
Hence i believe you should start with a follow through tutorial for beginners whos just begun playing the game, where you go through all the features step by step like most other mmo games explaining features of the games. (but should be allowed to skip)
5. Achievement
Also I recommend having achievement sections to get some cards just like nexus e.g. beat 10 people in pvp or finish the 1st map …. as there are some (like me..T.T) who are extremely unlucky with item drops and cards.. (never got a single rare from gold T.T) and are barely getting through the quests…
Thank you for reading my lengthy suggestions and I wish these features could be changed ^^
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Dresdenfolk
4 posts
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Wow, I just had a great Idea! What if clan members could trade cards? or offer up cards that anyone could take if they wanted..like a second hand table or something What do you guys think?
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DarkSlash001
80 posts
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Originally posted by Dresdenfolk:
Wow, I just had a great Idea! What if clan members could trade cards? or offer up cards that anyone could take if they wanted..like a second hand table or something What do you guys think?
By “great” you mean “terrible”, right?
Do you realize the magnitude of the potential for abuse of inter-player trading of any kind?
Probably not.
Originally posted by tndud95:
I love this game but in my opinion
1. Make a friend section
Its hard to communicate online with other friends who are not in the same guild or if ur not in a guild urself..
Hence you should be able to make friends and delete friends from a tab saying friend list
2. Lvl matching in pvp
I love the pvp duel section but whever I go in one i hab to verse lvl 100+ whilst im only lvl 60s so there should be like a lvl limit or rank limit on whom you can verse or are matched against
3. Nexus
I like the nexus idea of crafting however the number of cards needed to get another card e.g. 50 commons to get only 1 uncommon is a bit too far fetched and for beginners they can’t enjoy the excellent Nexus feature due to lack of cards. So i believe you should decrease the cards needed for crafting
4. Tutorial
In the beginning the game was pretty hectic and confusing on how to go on about. I also see many beginners whom can’t be bothered to read the tutorials asking how the game works and sometimes rage quiting on brawls/duels cuz they believe cycle decks are hacking….
Hence i believe you should start with a follow through tutorial for beginners whos just begun playing the game, where you go through all the features step by step like most other mmo games explaining features of the games. (but should be allowed to skip)
5. Achievement
Also I recommend having achievement sections to get some cards just like nexus e.g. beat 10 people in pvp or finish the 1st map …. as there are some (like me..T.T) who are extremely unlucky with item drops and cards.. (never got a single rare from gold T.T) and are barely getting through the quests…
Thank you for reading my lengthy suggestions and I wish these features could be changed ^^
Friend Section: I’m hoping for some revamping of the current “Army” tab, but this isn’t a priority.
Level Matching: No. There are already ranks; you’ll just have to wait for those to even out (Since dueling is relatively new, many good players are still at low ranks. Give ’em some time to move ahead before you begin.).
Nexus: Don’t be a derp. The purpose of the Nexus was to provide veteran players (not “beginners”) a means to recycle their cards.
Tutorial: Well… there’s kind’a already a tutorial, but it does need to be expanded.
Achievements: This would be nice. By the way, I estimate the percentage chance of getting a Rare from a Gold Pack to be slightly above 50%, with a small chance of getting two Rares in one pack. You must not have purchased many packs.
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Censionate
12 posts
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In terms of inter-player trading, what if we could turn it into something like drafting? People pay cards to get in (so many rares, so many uncommon, ect) then they draw from the pile. We go about it like drafts, and the winner gets first pick of the cards he or she wants. That way there’d be less chance of people abusing the trade system.
Any thoughts?
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FallenDarkness
3 posts
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Originally posted by gilisepic:
needs some other form of energy (ie. stamina/honor like in other games) so that you don’t just rapidly exhaust one bar and be unable to do anything at all
Or atleast increase the amount of energy you start with and/or increase the amount of max energy is upped when you lvl
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r2d2go
457 posts
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Originally posted by Censionate:
In terms of inter-player trading, what if we could turn it into something like drafting? People pay cards to get in (so many rares, so many uncommon, ect) then they draw from the pile. We go about it like drafts, and the winner gets first pick of the cards he or she wants. That way there’d be less chance of people abusing the trade system.
Any thoughts?
No. That would just limit the amount of brawls/pvp we could do, if it was modeled after other games, which would suck EVEN MORE.
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Sniddy
28 posts
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all people would put in would be trash the idea is bad
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Odrinn
28 posts
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or, make it like the nexus, only less so… so require 10 rare, 20 uncommon, and 30 common, you walk out with 6 gold packs, 60 cards in, 30 cards out, drafting still better?
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