CARD CONCEPTS (please read thread rules) page 11

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Some glitch didn’t let me place a quote, whenever I tried to it would replace Pheonix’s card description.

“Oh no, a songbird… Wait, is that… OH NO, A SONGBIRD!” -Assassin, now running from Pheonix

Edit: It just did it again, replacing the rest of my message. Let’s see if it works now that I’ve added a character description… Oh, now it works… o.O

 
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Ike
NPC Rare
0/1

take one of your oppponents npcs and play it against them then deplete it. If opponemts has no npcs ike is depleted and deals 2 dmg to them.

“sometimes the tricksters hurt more then the goliaths” Commander Cassius

 
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Originally posted by rocktheworld315:

Pheonix
Legendary
7/7
NPC

Deal +3 damage for each card in all player’s banish.
Heal 3 for each point of damage done.

Overpowered.

 
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Typo, that should say “Heal 1”. Sry!

If you still think its OP, go look at Elyssa.

 
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Originally posted by rocktheworld315:

Typo, that should say “Heal 1”. Sry!

If you still think its OP, go look at Elyssa.

Still OP, there is a reason why elyssa got removed last time and only made available through crafting in nexus recently. Maybe nerf the stats to around 2/4, deal +1 dmg for each card in all banish pile and heal 1 for every 2 dmg done.

 
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Originally posted by shotgunner12345:

elyssa got removed last time and only made available through crafting in nexus recently

Really? Never heard of that

 
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Originally posted by sam2008:
Originally posted by shotgunner12345:

elyssa got removed last time and only made available through crafting in nexus recently

Really? Never heard of that

yes, pyro elyssa is supposingly made craftable, according to devs. But, she was removed from packs last time before nexus came in

 
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Originally posted by rocktheworld315:

Pheonix
Legendary
7/7
NPC

Deal +3 damage for each card in all player’s banish.
Heal 1 for each point of damage done.

Way overpowered. Scorched earth + burn the dead + that = op

 
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Mabye make it 6/6 (highest in each stat so far) and +1 each?

Cookie monster
NPC
0/6
Rare
Deplete any cookies in your hand. Heal 10, add a cookie counter to Cookie Monster per cookie depleted. Shuffle a cookie into your deck. Deal +2 damage per cookie counter on Cookie Monster.

Cookie
Potion
0/0
Rare
+1 to a random stat for the rest of the battle.

 
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Originally posted by r2d2go:

Mabye make it 6/6 (highest in each stat so far) and +1 each?

Cookie monster
NPC
0/6
Rare
Deplete any cookies in your hand. Heal 10, add a cookie counter to Cookie Monster per cookie depleted. Shuffle a cookie into your deck. Deal +2 damage per cookie counter on Cookie Monster.

Cookie
Potion
0/0
Rare
+1 to a random stat for the rest of the battle.

Sounds..fun.

 
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Originally posted by UndeadNecro:
Originally posted by r2d2go:

Mabye make it 6/6 (highest in each stat so far) and +1 each?

Cookie monster
NPC
0/6
Rare
Deplete any cookies in your hand. Heal 10, add a cookie counter to Cookie Monster per cookie depleted. Shuffle a cookie into your deck. Deal +2 damage per cookie counter on Cookie Monster.

Cookie
Potion
0/0
Rare
+1 to a random stat for the rest of the battle.

Sounds..fun.

Um. Quick pointer, 6/6 is not the highest in each stat. Screaming Skulls has 7/0. 6 is probably the highest defence though.

 
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Oh. Yeeeah. hmmmmmm….
Memecat
Epic
0/0
NPC
+1 attack/defence per meme in your deck.
Shuffle a meme into your deck.

Meme
Common
0/0
Dark
Shuffle a meme into your deck.

Marionette
Common
0/0
NPC

Puppeteer
Epic
0/0
NPC
Shuffle Marionette into your deck. The opponent plays one of the cards in their hand against themself for each Marionette in your deck.

Nom
Rare
0/0
Melee
Deplete all the potions in your deck. Deal +2 damage, heal 1 per card depleted.

Feast
Rare
0/0
Potion
Heal 3. +1 to all stats for 3 turns.

Chef
Epic
0/0
NPC

Shuffle Feast into your deck.

 
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Puppeteer and Marionette remind me of my Master of Puppets from page 1. I’m not saying the similarity was intended, but it might mean that the idea behind it has some appeal…

 
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ELITE VOLLEY
Attack: 3, Defense: 1
Ranged Attack

+2 attack for every Silver Arrow in your deck

Now, bend the bow and break the foe!

 
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Last stand:
rare generic weapon 0/0
tactic :if your library reaches 0, heal your entire depletion pile, but any cards that are depleted from now on are banished.

Chaos :
uncommon potion
heal your entire depletion pile, then deplete the amount of cards that you healed

Plague :
rare dark magic 1/1
-1 to a random stat for every card in both depletion piles for both you and opponent

Apocalypse :
legendary dark magic 20/20
deplete 20
skip your next turn

 
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forgot to add apocalypse is not affected by shields or absorption

 
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PESTILENCE
Attack:2, Defense: 1
Dark Magic Attack

-Shuffle a copy of Vermin into your deck.

“Did you hear something? It sounded like… scuttling, or maybe…. scurrying…”

VERMIN
Attack: 1, Defense: 1
NPC
(Only available in battle after playing Pestilence; non-permanent/not obtainable on its own)

-Shuffle 2 copies of Vermin into your deck
-ON DEPLETE: Banish Vermin, opponent takes 2 damage

“These things are disease-ridden, foul-tempered, and they breed at an alarming rate. They must be from Titar.”
-Borgus the Bigot

 
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Correct me if I’m wrong, but druids are kind of situational and useless without lena. All it’s other supporting cards are… not enough.

 
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What does +2 mean in Cat’s Claws? Also, that is probably the worst card in the game, definitely worst uncommon – 0/0 with no bonus unless you use it after using another card, only if you are druid, and only for 3 turns.
Anywho,

Emotional Shout
0/0
Light
Common

+1 damage for every 5 cards in your deck, -1 damage for every 5 cards in enemy deck. -1 absorb for each negative damage bonus. If damage bonuses are negative, convert those negative bonuses to twice the positives.

Whether happy or sad, emotions can help you fight harder and stronger.

Madman
3/-3
NPC

Deplete 5.

+1 damage per NPC or potion in your depletion pile.

I SEE DEAD PEOP- vomit

Magical Evil Kitten Summoning
0/0
Epic
Dark

Shuffle a magical evil kitten into your deck.
For each magical evil kitten in your deck, turn 1 card in your deck into a magical evil kitten.
If there are no cards to turn into magical evil kittens, turn your opponent’s cards instead.
+1 damage for each magical evil kitten in your deck.
If you draw a magical evil kitten next turn, it has all the previous effects added.

Go, my evil minions…. GO! MUAHAHAHAHAHAHAHA! -Herbert the Insane, Guilbert the Mad’s secret and more evil twin.

Magical Evil Kitten
0/-1
Common
NPC

All opponents’ strength are lowered by 1.
All NPC’s in your opponents’ decks deal no damage.

So… Cute….. Must… Resis- AAAAAAAH!

Fail Insult
-100/0
Rare
Dark

If Fail Insult deals damage, +100 unstoppable banish damage.

YO MAMA!

 
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Yeah, I didn’t think that one through. Maybe it should be around 5/3. Polymorph Cat should be 1/2. Bear should be 0/6. Maybe…
I wanted all these cards to be specifically for druids, since there aren’t so many cards that actually fully support Druid. I’m only up to lvl 73 in the game, so I don’t know the full extent, or full power a good card can be.

 
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If you guys would indulge me, do you think the stats on Pestilence and Vermin should be modified in any way? For reference, it’s the last post on page 11 before KilojoulesC’s picture-posts. I’m kind of OCD about those things sometimes…