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Hide the progress bar forever?
Yes
No
senwell1
29 posts
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What are the different dragons symbols for? I know that the gold one represents the king and the blue one represents Kasan, but what’s the black and the red one?
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shotgunner12345
219 posts
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Which black and red? Any pictures? Your description is a little too vague
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goliath01
258 posts
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could you please explain where you have seen the black and the red dragon? It would help if you could tell the zone and/or the mission. Or have you seen it on a card?
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senwell1
29 posts
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I’ve never seen any dragons on any cards. But the Black and red dragons have been mentioned throughout the story. The red one is usually associated with worship and the black one is with scorn, such as when the main character keeps on hearing the word “traitor.”
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goliath01
258 posts
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could you please be more specific? in which zone is Kasan called traitor?
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SilverRose7
196 posts
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In zone two and three, if memory serves. In zone two he has a dream about the Battle of Fallows, which is where the Dragon-Rider slayed his first dragon—Erebus the Black. Erebus is calling “you”(you’re dreaming that you’re your ancestor) a traitor, for some reason or another. The traitor thing comes up again in zone three, when you’re fighting the Orc Warlord. Only instead of it being Erebus, it’s now a gold dragon—which would represent the Seluthas. Your ancestor’s enemy calls him a traitor, and yours are now calling you one. I venture it’ll come up again in the future~
As for a red dragon, the only one that I know of is Bellarius the Guardian, but I only remember him being mentioned very briefly by Rakshara, when she’s telling the story about her sword. Gonna have to look up where a red dragon was mentioned, to see if I can figure that bit out.
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Moonfrost
1656 posts
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If you really want to know this story better – play Dawn of the Dragons.
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senwell1
29 posts
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What does Dawn of the Dragons have to do with this?
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senwell1
29 posts
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SilverRose7, can you enlighten me further with your knowledge of this game?
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goliath01
258 posts
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dawn of the dragons is an other game by the same developpers of this game. It tells the story of your ancestor, the dragon-rider of burdens rest
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Socran
287 posts
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Considering that Dawn of the Dragons is a massive timesink that makes you either work or wait to get more of the story, you might be better off reading a transcript if all you want is to hear the story.
If I get a minute, I could also give you a summary, though. I think I’ll start with the first three chapters, leading up to the encounter with Erebus the Black…
Chapter 1: A band of kobolds and beastmen suddenly attacks the small farming community of Burden’s Rest. One of the farmhands manages to defend himself from the attack, and with only his pitchfork, rushes to protect the other farmers. The panicked farmers and townspeople begin to gather around him as a leader after he fights off a kobold chieftain, and he leads them into the thick of the fighting inside the town. The local barkeep, a retired adventurer named Roland, lends his skills to the struggle. They find a large orb, which the force’s leader had been using to somehow communicate with someone. The farmer places his hand on the orb and sees a vision of a black dragon. In a panic, he breaks the orb, and discovers that it was an egg. A small blue dragon pops out, but doesn’t attack. Instead, it accompanies the group as they assault the attacking force’s commander, a giant ogre who is fighting the town’s mayor. Though the mayor, Solus Tullian, died protecting a group of children, the farmer and his companions managed to defeat the ogre. In honor of the fallen mayor, the farmer names the baby dragon Solus.
Chapter 2: The farmer, now the de facto leader of a band of freedom fighters, travels north to warn the nearby city of Fallows about the beastmen. Solus allows the farmer to ride him as a mount, for which he would eventually become known as “The Dragon-Rider of Burden’s Rest”. On their way to Fallows, they encounter a group of elves under attack by bandits. Though they manage to protect the elves, the dragon-rider is berated by a sharp-tongued bard named Medea. Apparently, the bandits have made off with an important treasure which was being taken to Fallows. The group chases after the bandits, fighting through their main camp. The one holding the relic flees into a nearby cave, which Roland recognizes from his adventurer days. They’re forced to fight through giant spiders, evil plants, and eventually the beast living within a lake in the cave: The Lurking Horror. They manage to recover the relic, however, and proceed to Fallows.
Chapter 3: The heroes arrive just in time to intercept a beastman army that’s heading towards Fallows. After fighting through a small group of them, they manage to make it inside Fallows before the army reaches them. The walls around the city are closed, and the beastmen begin their siege. Now joined by the guard captain Marcus, they fight the beastmen who have managed to sneak into the town, then move on to repel those that are climbing the walls. But the black dragon that the dragon-rider saw when he touched the egg is leading the group, and along with a contingent of batmen, he plans to bypass the walls entirely. Medea unveils the relic that her elves had brought, a scepter that is able to blast the dragon out of the sky. The injured dragon retreats, and the defenders manage to defeat the batmen and protect the city.
However, the fighting isn’t over. The beastmen are merely regrouping in their camp outside of the city’s walls. If they simply wait inside the city, more and more beastmen will arrive to join their opponents, and attack the city with overwhelming numbers. The group decides to attack them in the dead of night, and though the city’s mayor forbids it, Marcus resigns from the town guard in order to join them. They fight the beastmen and confront the dragon. Against the might of Solus, Roland, Medea, Marcus, the dragon-rider, and all of the men and women who fought alongside them, Erebus the Black is the first dragon to fall in the war.
(NOTE: Though it’s not part of the main story, a bonus battle can be unlocked against “Tainted Erebus”, which is Erebus after having been resurrected by dark magic. This isn’t considered important, but is canon and may receive a mention sometime during Clash.)
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chenhsi
90 posts
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The DotD Wikia has transcripts of all of the story-text, which you could read for more detail, if you want.
There’s also a lot of story-text in the item descriptions, which I really liked.
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Socran
287 posts
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Chapter 4: (aka “The Demon Filler Arc”) At this point, the dragon-rider is officially considered a hero. He’s given an official request from the king: Find the tomb of the legendary hero Lord Tyranthius, and enlist his aid in the fight against the dragons. According to legend, after the hero’s last battle, he had sealed himself inside a cave (along with his companions who refused to leave his side), and would return when a crisis threatened West Kruna. Though this was thought to be just a legend, the same could be said of the dragons…
The dragon-rider and his companions head to Ryndor, where they’re to meet with a group who had gone ahead of them. Medea is less than happy. While Tyranthius was a hero to humans, he committed many atrocities against his elven enemies. She promises to help find him, but when he joins the group, she will leave. When they find the advance party, however, they are fighting a group of demons. They rush to aid them, fighting off the demons with the help of Lucian the Scholar, who seems to know the weaknesses of all monsters. According to Lucian, they had opened the wrong tomb and unleashed a horde of demons that were now marching to the east. The group puts their mission on hold to try to intercept the demons. However, Medea delivers grim news to the dragon-rider in private. This wasn’t the wrong tomb at all…
The group fights their way through more demons while trying to catch up to the main group. One demon in particular stands in their way, appearing almost heroic in his “You shall not pass” demeanor. The more canny members of the group recognize the hero, Sir Cai, who had single-handedly fended off an army at Jorda Pass. Upon defeating him, the group sees the main host of demons gathered at Camlann Hill, the place where Tyranthius fought his last battle against the demon Xarabesh, receiving the fatal wound that prompted him to seal himself within the tomb. It’s obvious now what happened: Tyranthius had been corrupted by Xarabesh’s attack, and meant to seal himself away before he could become a threat to West Kruna. The leaders of the dragon-rider’s group go alone to confront Tyranthius and his knights, wishing to spare the common soldiers the knowledge of their hero’s corruption. After defeating the hero, the dragon-rider orders a messenger to deliver a message to the king: “We didn’t find what we were looking for.”
(NOTE: Though it’s not part of the story, this is the point in the game where you can get Teucer Tullian to join your party. He’s the cousin of Solus Tullian, the blue dragon’s namesake, and the ancestor of Tessa Tullian.)
Chapter 5: (aka “OMG ZOMBIES!”) On their way back from Ryndor, the group encounters an interesting sight. A speeding carriage with a spear embedded in its side, and zombies clinging to it like leeches. As the main army moves to intercept the carriage on the ground, the dragon-rider attacks it from above with the help of Solus. He lands on its top and begins fighting off the zombies. Once the carriage stops, he hears a little girl’s scream from inside. He rushes to help her, but has to fight one last gigantic zombie. The little girl only continues to scream when he reaches her, though. “Somebody help! I’m being attacked by bandits, and they killed my zombies!”
It turns out the girl is from Vornstaag, a nearby town where the citizens are paid ahead of time in life so that they can continue to work as zombies when they die. And at the moment, it’s under attack by beastmen. The group rushes to the town’s aid, fighting off the beastment in the cemetery who plan to revive an army of zombies for themselves. They learn that more beastmen have already invaded Castle Vornstaag, and have barred the doors from inside. However, the group takes a secret passage into the castle, and manages to take their enemies by surprise. However, they learn that the beastmen’s true goal was to resurrect a dragon that had died in the ancient Drake War, and was buried not far from the town. They succeed in raising the skeletal dragon, Nalagarst, but he is defeated just as quickly as he was revived.
(NOTE: There’s a certain bit of lore on one of the more recent items that mentions that the ancient Drake War was instigated by three dragon: Erebus, Nalagarst, and Echidna. Echidna has never been mentioned since, in either Dawn or Clash, so you may want to keep your eyes open…)
(There are still four more chapters coming. Also a bonus chapter that has nothing to do with the rest of the game that I don’t feel like including.)
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Socran
287 posts
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Originally posted by chenhsi:
The DotD Wikia has transcripts of all of the story-text, which you could read for more detail, if you want.
There’s also a lot of story-text in the item descriptions, which I really liked.
Yeah, but it gets soooo long starting at Chapter 7… It’s not a bad read at all, but if you just want the context for this game, it can take forever.
Speaking of taking forever, dammit, I’m lapsing into writer mode. These summaries are getting less and less… summarius.
Chapter 6: (aka “The Elder Scrolls V: Skyrim”, aka “You already read this if you tok the left path in Zone 7”) The dragonborn – err, I mean, dragon-rider – returns to Fallows for a moment of peace. However, a traveler arrives with news that the nords, the people of Nordent, have joined forces with the dragons. This turns out to be only half-correct. Apparently, a single tribe has turned traitor, and the rest of the nords are in need of assistance. The dragon-rider and his companions sail along the river to Nordent, and encounter two fleets of ships engaged in battle. After intervening in the fight, a nord shamaness named Aesa explains that the Frost Wyrm Clan has allied themselves with the dragons because of a prophecy that a blue drake would lead them to power as the strongest tribe in Nordent.
The group fights their way across Nordent, braving a frozen river and a yeti-filled valley before they reach Hralborg, which is under attack by the Frost Wyrms. Or rather, it was under attack. The city had been conquered, and now flies the Frost Wyrm banner. The dragon-rider’s army lays siege to the castle and reclaims it before moving on to the Frost Wyrm’s main encampment. Rather than fighting hordes of hardy nords, the dragon-rider chooses to take advantage of their prophecy and declare their current draconic master to be a liar. He claims that Solus is the dragon from the prophecy, and they’ve betrayed their true master. Though some of them contest this, they allow Solus to challenge Kalaxia the Far-Seer, proving which of them is the drake of prophecy.
As it turns out, Kalaxia is Solus’s mother, and Erebus was his father. In the ancient Drake War, when the dragons were routed by heroes and demigods like the Mighty Terracles and Lyria the Swift, Kalaxia foresaw a time when humanity would no longer have such champions. She convinced the dragons to go into hiding, and sleep until the day that no human could trace their recent ancestry to a god, and they would fall easily to the dragons’ might. She also foresaw a mighty army of nords marching against the armies of West Kruna under the command of a blue dragon. Although something awoke the dragons sooner than the time that she foresaw, things still seemed to work out the way they were supposed to…
Kalaxia gazed into the dragon-rider’s future, expecting that she could tell him about his imminent doom. But instead she saw him being remembered as a hero. She saw his family becoming revered nobles. She saw a man (or woman) carrying on his legacy, bearing a shield depicting a blue dragon. She saw a future that wasn’t ruled by dragons. Kalaxia was defeated, and the Frost Wyrm Clan saw Solus standing atop her corpse. He ate his mother’s eye, supposedly as a grisly display of victory, but in truth it granted him a portion of her prophetic powers.
Oh, and it also allowed him to talk. Hi.
Chapter 7: (aka “What the heck is an oroc?”) With his new power of foresight (and talking), Solus explains that there is something important to be done underground. He doesn’ know exactly what it is, but it involves a series of tunnels that the dragons have been using to launch their invasion. He leads the group far to the south, where they find a door within a burial mound. Solus knows that it would open with his touch, but he wants to try something… He asks someone to touch a Frost Wyrm shield to the door. Sure enough, the image of a blue dragon on the shield causes it to magically open. They head into the tunnels, and the path splits off. Solus suddenly becomes confused. He knows that they’ll take the path to the right, but the one to the left is… He suddenly rushes off along the left path, eventually coming to a dead end due to a rockslide. Ah, that explains it. He mentions that the rockslide will have to be cleared out later, because someone will eventually need to use that path.
They proceed along the right path, where they encounter a group of orocs holding another one prisoner. They rescue the prisoner, who is named Raknur. He offers to show them through the caverns to their destination, but this is cut short when he sees Roland, who he calls “Sword-Taker”. Apparently, Roland had cheated Raknur out of obtaining a powerful sword back in his adventuring days. They agree to settle their matter in a duel to the death, but only after he’s taken them to his home town. The winner will take the loser’s sword. The dragon-rider doesn’t like this, but Roland tells him that he can’t stand in the way of an Oroc’s honor.
They proceed through the caverns, fighting their way past a rival oroc clan (and an Erakka-Sak), and arrive in Raknur’s home city. They learn that Raknur blames Roland for the death of his father, which could have been prevented if he had a more powerful sword. However, their battles together has changed his opinion of the adventurer, though he will not take back his oath. He will, however, delay their duel until after the draken-kasan (the oroc word for “dragon-rider”) has reached his destination.
As they battle farther into the caves, they eventually come across a strange chamber. The dragon-rider and Solus end up trapped inside, and find the scribblings of a madman written on the walls. After trying to make sense of it all, they realize that this madman was responsible for waking the dragons early. Apparently he was searching for something – either a wand or a spoon, based on his crude drawing – when he stumbled upon the sleeping dragons. He tried to awaken them and command them to conquer the world in his name, but they just tried to kill him. The pair proceeds further into the chamber, where they meet Guilbert himself, and slay him.
With Guilbert out of the way, they proceed further into the caverns. They stumble upon a kobold village, where the dragon-rider enacts cruel vengeance by attacking their farmers, just as they had attacked Burden’s Rest. After clearing out the village, they proceed through the caverns to find a massive chamber guarded by a red dragon. Bellarius the Guardian falls just like every dragon before him, and the treasure he was guarding is revealed. The chamber is full of dragon eggs, each of which could contain a threat as great as Erebus. “Or another Solus,” the dragon-rider responds, but they can’t take that chance. Solus gives his permission, and they crush the eggs.
With their mission complete, Roland and Raknur are left to their duel. The dragon-rider tries to stop it, but Roland won’t let him. They head off to settle things, and Roland returns alone, holding Raknur’s crystal sword. He offers the sword to one of the orocs, telling him to bring it to Raknur’s child. But since the sword was the prize for their duel, it can’t be given back. So instead he hands over his own sword, the one that had been “cheated” from Raknur all those years ago.
(Ugh… Two more chapters, but I’m exhausted, so I’ll take a break. The next two haven’t been referenced at all in Clash, yet, anyway.)
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Cleomedes
44 posts
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Great summary. Thanks for taking the time to write all that out.
Minor side-note: A while back I wrote a short story for our official forums which depicts the “sword-taker” backstory stuff. I hope to make it available within the game itself at some point.
A little development trivia:
In alpha, the quest text originally appeared on the panels themselves – written on the main quest page (where you see the names, art, requirement items etc.). This meant imposing a limit of 255 characters – including spaces.
By the time closed beta rolled around, it had changed: they appeared on pop-up tool-tips instead, when you hovered your cursor over the quest’s art or name. This meant I had a bit more space, but still couldn’t make them too long.
It’s only when Zone 7 was released that we had the present quest text system, meaning that I could make the text as long as I wanted – within reason. Hence the big jump in length between Zones 6 and 7.
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Socran
287 posts
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Originally posted by Cleomedes:
Great summary. Thanks for taking the time to write all that out.
APPORVDE!!!11
That’s twice now. I take it this is a sign that I’ll be hired as the backup writer soon, right? Right?
Anywho, might as well complete this summary… It’s kind of late/early, though, so sorry if I stumble over my words here. (I just won’t be able to get to sleep with 7/9 finished.)
Chapter 8: (aka “Together in Ecclectic Dreams” – wait, no, that’s the actual name of the chapter) The dragon-rider and crew emergy from the caverns and find themselves just outside a forest. More importantly, they find themselves following the tracks of an army of beastmen, and a dragon. Strangely, the tracks suggest that they had been through there months ago, but there was no word of any attacks in the area. Solus offers to go on ahead and scout from the air, but he doesn’t return. When the group goes to check up on him, they discover that he, along with the dragon, its legion, and a tower full of wizards, are frozen within some kind of time bubble. The group eventually decides that the only way to dispel the bubble and free Solus (along with those wizards who would probably prefer not to be comatose) is from within. The dragon-rider, Lucian, Marcus, and Medea step inside the bubble, knowing that their souls will be transported into some dream realm as their bodies are frozen.
The dragon-rider’s dream opens on a farm, where he must slay his profession’s most ancient nemesis: the dreaded turnip. After nearly being eaten by the vile beast, he finds that his friends have all been murdered by shadowy kobolds. The helpless farmer flees from his opponents, and eventually discovers a means of escape from the nightmare. However, he instead finds himself in an empty void. He senses that someone else is there, someone who is also trapped within the void of the dream world. It’s the protagonist of Legacy of a Thousand Suns, which I haven’t read/played yet, so I can’t tell you how he ended up there. When they make contact with each other, gaining strength from each other’s memories, the dragon-rider is returned to his dream, not as a farmer, but as a hero in gleaming armor. He slays his opponents and moves on to someone else’s dream.
Lucian, the scholar, finds himself in his old academy, Darkfriars. Or rather, the dragon-rider finds himself inside Lucian, in his old academy. And thinking like Lucian, as well. Most peculiar. But he finds himself wishing he could think more like Lucian when the teacher asks him to construe a sentence in a language he doesn’t recognize. He ends up facing disciplinary measures, and the teacher blames his failure on the time wasted writing his thesis on how to slay monsters. “Lucian” decides that completing the thesis must be the key to unlocking the dream, and he chooses to do it dragon-rider style: by beating the crap out of the teacher, stealing the confiscated thesis, completing it, and turning it in to the headmaster. After accepting the completed thesis, however, the headmaster – who takes the form of a grotesque monster in this dream – learns what happened to the teacher, and decides to kill Lucian. Oh well. Dragon-rider style.
Marcus finds himself patrolling the streets of Fallows. Or, well… You know. The guardsman sees a young woman fleeing through the alleyways, clutching a stolen pouch of coins. “Marcus” chases after her, but they both stop short when they come across a more important crime. A woman lies murdered in the street. After comforting the thief and confirming that she was just a prostitute who stole money from a client who refused to pay, Marcus moves on to the new case. Guard Captain Verus Bloodwyn – son of Fallows’ mayor, Aurelius Bloodwyn, who had been particularly unhelpful when Erebus attacked the town – dismisses the matter as unimportant. However, Marcus continues investigating the case in secret, and it leads him to the mayor’s manor. It turns out that Aurelius himself was the culprit. Marcus slays the mayor’s bodyguard, and takes him in. (Note that this isn’t a factual account. Though it gives more insight into Marcus’s thoughts and the unpleasantness of the Bloodwyns, the mayor had clearly never been convicted of murder.)
Lastly, the dragon-rider finds himself in Medea’s head. He begins thinking in verse, and I’m sorry Cleo, but it was such a pain to read. Appropriately enough, the Chorus breaks the “fourth wall” (or perhaps it was merely the third) to berate the dragon-rider for ruining their musical realm with his poorly-constructed couplets that are sometimes abruptly replaced by limericks. The dragon-rider promises to finish his business and get out of Medea’s head as soon as possible. It seems that she’s in the bard’s academy, and she and her friend Xalis are competing with another pair of musicians to see who will have the honor to summon the Sisters of the Song in an upcoming ceremony. Though the duo (or should I say duet?) fails, Xalis has the idea of hiding in the rafters while their rivals practice the summoning song, and then secretly summoning the Sisters themselves. Their plan goes off without a hitch, at least until the Sisters become angry and kill Xalis. They then reveal that they’re more than just part of Medea’s memories – this musical dream realm is their realm, and they can now complete their unfinished business of killing Medea, along with the dragon-rider. Or the dragon-rider can help Medea complete her own unfinished business, and avenge the death of her childhood friend…
With all the dreams resolved, the time bubble shattered. Or popped, or whatever. The group was free once again, along with Solus, and the wizards, and… a dragon’s army. Nothing they haven’t dealt with before. The dragon-rider, Medea, Marcus, and Lucian – who inexplicably finds himself holding a cricket bat, with the sudden urge to bludgeon someone with it – fight with a renewed sense of camaraderie, and add Mardachus the Destroyer to their list of slain dragons.
Alright… Just one more to go…

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Socran
287 posts
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Chapter 9: (“The Dragons’ Claw”, aka “Boss Rush”) Solus and the dragon-rider head off on their own to do some scouting while their companions continue enjoying the hospitality of the wizards. They briefly join a peculiar group of cultists (of the not-so-evil variety) for a ceremonial feast, but quickly leave when the dragon-rider angers them with an incident that involves a magic word and an exploded pig. Still hungry, the dragon-rider decides to try his hand at hunting while Solus scouts ahead on his own. However, he quickly finds that he is the one being hunted, by a beastman with glowing purple eyes. He defeats it, but learns that a dragon had been watching him through its eyes, and had lured him into a trap. The dragon, Mesyra the Watcher, attacks him from above with a lightning breath attack. He barely avoids the attack, and uses a thrown dagger to short out her next attack, bringing her crashing to the ground. Since Mesyra is particularly small for a dragon, about as large as Solus, the dragon-rider is able to defeat her in single combat. However, she says that the Dragons’ Claw will be coming for him, and shows him her claw. One of the digits is missing.
The dragon-rider mentally calls for Solus to rejoin him, and sees a blue dragon approaching from the distace. However, instead of Solus’ azure scales, this dragon is cyan – and as he’s coming closer, it becomes obvious that he’s much larger than Solus. The new dragon, Nimrod the Hunter, attacks the dragon-rider with an acidic spitting attack. Solus arrives in time for the dragon-rider to leap onto his back, however, and they attempt to outmaneuver their pursuer. The dragon-rider notices the cultists’ shrine below them, and the pair swoops down with Nimrod in hot pursuit. The cultists’ leader yells at them, but quickly scatters when Nimrod lands behind them. The dragon-rider speaks the magic word, and a bolt of lightning strikes the shrine. Dragons don’t explode as easily as pigs, but enough repetitions of the word by the dragon-rider and the cultists eventually brings the dragon to his knees. With his dying breath, Nimrod – who is missing the second digit on one of his claws – mentions that the dragon-rider’s army is doomed.
The pair returns to the tower to find that their companions are engaged in battle against an entire army of dragons and whelplings. They rush to aid their outnumbered friends, but eventually learn that most of the dragons are illusions. The only adult dragon in the area is Phaedra the Deceiver, with a few whelps to assist her. Once they figure out which of her is real, she’s defeated. They see that she’s missing the third digit on one of her claws, and know that two dragons are still hunting them.
That night, the dragon-rider has a dream. Like most of his dreams, it involves turnips. Unlike most of his dreams, it’s interrupted by a voice from the darkness. Tenebra the Shadow-Mistress, the fourth of the Dragons’ Claw, has invaded his dreams. She creates an image of Kalaxia, her mother (though her father was Nalagarst, making Solus only her half-brother – and Kalaxia a whore), to destroy the dragon-rider. But he has some recent experience with dream worlds himself, and transforms into a gigantic copy of the legendary Terracles. With his Mighty Thews, he snaps Kalaxia’s back, returning her to the shadows. But Tenebra shows him a vision of a town being destroyed by beastmen, and burned to the ground by Valanazes the Gold, leader of the Dragons’ Claw. She says that Valanazes is already in the town, but will spare the people if the dragon-rider faces Tenebra alone. Whether he wins or loses, a messenger will tell Valanazes to let the people go – or kill them, if he tries to deceive her.
The dragon-rider tries to sneak out and face Tenebra, but is stopped by Marcus. They fight, but this awakens the rest of their companions. Each of them is pissed at the dragon-rider for basically trying to sacrifice himself, and insist that they find some other way. He knows he can’t stop them now, so he goes along with their plan. Though they manage to defeat Tenebra together, they must now save the town from Valanazes. Solus eats an eye from Phaedra and Tenebra – just as he had from Kalaxia – and uses their powers to create an illusion to lure Valanazes. Though their simulacrum of Tenebra manages to get him out of the town, he quickly sees through their deception. Solus and the dragon-rider engage him in the air, trying to stop him from returning to the town, and eventually drive him to the ground. Their companions arrive shortly after, having already killed the beastmen in the town. It’s over. Valanazes doesn’t even bother to declare that the Dragons’ Claw will avenge him, because that group of draconic assassins is no more.
Aaaand I’m done, until the release the next chapter or I finally get around to reading that bonus chapter that the dragon-rider doesn’t even appear in. Or am I? There are still a few more points from that game that are brought up in Clash.
Faustus – Yeah, you knew this guy had to be somewhere. But, actually, outside of a brief callback to the tutorials during the zombie chapter, Faustus never appears in the main storyline. He’s basically just the excuse for fighting old bosses as raids after you’ve already defeated them, by sensing where they’ve been resurrected. He’s also mentioned in the description of a few legendary items, as the person who combines the ingredients you collected. Also, he was a limited time premium item.
Mina Von Richten – She’s mentioned once in Chapter 3 of Clash, as well as a few cards (like the recent Wrath of the Red Baroness ). She’s one of the earliest legendary items you can obtain (a troop for your legion), but she’s never actually involved in the plot. Actually, the same could be said for any vampires. Her backstory gets mentioned in a few items (and her card), and she’s referenced by the little girl in the zombie chapter, but that’s all. I feel like she should be given more of a role in Clash, like Faustus and Teucer (sorta) did. She’s probably still alive, and could afford to be given some actual goals and characterization instead of being a Mary Sue-ish background character.
Teucer Tullian – I mentioned him earlier, but there’s a bit more added to him after Chapter 9. If you upgrade him using items obtained from that chapter’s bosses, his new description mentions that Solus has taken an interest in him. The dragon-rider suspects that it’s because he was named after Teucer’s cousin, but it’s likely that his prophetic powers have shown him that he’ll meet Tessa Tullian in the future.
Obyron – I just noticed that he was mentioned in the opening of the new anniversary zone. He’s actually just a guild raid. To my knowledge, they don’t have a backstory aside from a few lines in the description of the items they drop. You learn more about Obyron from this game than you did when you actually fought him in Dawn.
Thews – It means muscles.
Fun fact: Dawn of the Dragons disconnects you (if you don’t click “yes” to an “Are you there?” popup – or if you click “no”) after about half an hour of inactivity. I’ve been disconnected, or at least gotten the popup, several times just from reading the story.
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Cleomedes
44 posts
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Originally posted by Socran:Obyron – I just noticed that he was mentioned in the opening of the new anniversary zone. He’s actually just a guild raid. To my knowledge, they don’t have a backstory aside from a few lines in the description of the items they drop. You learn more about Obyron from this game than you did when you actually fought him in Dawn.
Obyron first appeared in the lore blurbs for the Fey Folk set – part of the expeditions a while back:
Fey Folk Sword
I. When she was a young maiden, frolicking in her garden with the careless innocence of childhood, Anna glimpsed a shimmering glow in the distant trees. It gleamed and glittered amongst the branches, like sparkling diamonds set in the shifting puffs of a magical mist. She ran towards it, eager to know what such elusive beauty might mean.
Fey Folk Wand
II. As Anna drew near, captivated by the glorious vision, the glow slipped back into the trees. And so the girl ran after it, her bright, desperate eyes darting here and there as it flittered in and out of the branches. One moment it would disappear from her gaze, and she would feel tears welling in her eyes. But the next it would reappear, gleaming and glittering once more, and her heart would soar. So she ran, and she ran, and she ran.
Fey Folk Headpiece
III. So frantic, so determined was Anna in her pursuit that she ran beyond the boundaries of her family’s land. She followed the sparkling siren deep into the woods, along twisting and turning routes whose intricacies her young mind would never be able to unravel. It was only when darkness fell, and the glowing shape vanished into the black of night, that she realized her plight.
Fey Folk Wings
IV. The girl looked around her, terror seeping into the marrow of her bones in place of wonder. Her glittering guide was gone, and she was left alone — surrounded by menacing shadows, and the distant sounds of snarling beasts hungry for flesh. Anna cried out, shrieking for her parents, her kin, even for the stern grandmother whom she so disliked. But she was far from her village, where no human ear could hear her plight. All she could do was fall onto her knees and weep, as she waited for the nocturnal monsters she knew must come.
Fey Folk Bracers
V. High in the branches above the girl’s head, a fairy prince flittered and watched and considered. It was he whom the maiden had glimpsed in her garden, and chased with such desperation and glee. He had led Anna into the dark woods, seeking to lose the troublesome maiden. But other thoughts came to him as he looked down upon her, and danced to her cries and her sobs.
Fey Folk Pantaloons
VI. Anna looked up as the glow filled her sight, and chased the black shadows away. Her tears died on her cheeks, her sorrow forgotten, as she gazed upon the glory and radiance of the fairy prince. For his part the fairy looked into her eyes, and saw all the beauty, potential, and promise within. The prince flew around her, delighting her soul, and then drifted back along the way they had come. He led Anna across the mysterious paths, scattering the beasts who glared from the dark. With the prince to guide her the girl was saved, and returned to the garden where she had first met his gaze.
Fey Folk Boots
VII. Years drifted by in their unstoppable way, and Anna longed for another glimpse of her prince. Sometimes she would see a glow flit across the edge her vision, and she knew that he was still there just beyond her sight and her touch. To her kin she was distant, and her friends fell away. Her mind and her soul belonged to the fairy, and she vowed that she would become worthy of his love.
Fey Folk Ring
VIII. Anna visited the village witch, a woman other children all feared. She stood on her doorstep, determined and firm, and demanded that she teach her magic. The witch was amused, but also enticed — for she was aging and failing in sight. The girl could aid her, and in return she would teach, and pass on her arcane gift. So Anna studied and practiced, dabbled and cast, as the endless river of time flowed by. She learned everything the witch had to teach, and when the old woman was gone to the grave Anna knew all that she needed to know.
Fey Folk Flutterer
IX. Anna fashioned garments so fine, using all of her magical arts. A dress fit for a fairy, with fluttering wings — things to delight the heart of her prince. Then she went deep into the heart of the woods, waiting for her beloved to come. And so he appeared, among a glittering glow, along with a host of his kind. They all looked upon her, into her eyes, and knew that the time was right. Anna screamed and screamed as the fairies descended, their faces filled with malice and greed. The prince was laughing as he tore out her eyes, and feasted on the magic inside.
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Some players were quite upset about how the story turned out, and wanted revenge on Obyron. That’s one of the reasons I decided to add him to the next guild raids.
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nikehat
13 posts
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Wow, thanks for writing all that out Socran. That was really cool of you.
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senwell1
29 posts
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Oh hey, is legend of a thousand suns set before when dawn of the dragons occurred?
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KalevraFallstar
736 posts
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Dawn of the Dragons → 250 years later Clash of the Dragons -→ Eons later Legacy of a Thousand Suns
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