Shootorials #0, #1, and #2 with Free Tools - mtasc and swfmill page 3

Subscribe to Shootorials #0, #1, and #2 with Free Tools - mtasc and swfmill 69 posts, 33 voices

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avatar for ikeusa ikeusa 2 posts
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Thanks Erasmus_Darwin! After some tweaking, things are running smoothly.

 
avatar for EyelessZatoichi EyelessZatoichi 1 post
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Thanks exploding_ferret!

I too don’t have the resources to buy adobe.

Also, thanks for putting this tutorial together in a cross platform way. I code on all 3 systems(linux, Windows, Mac) , so not having to completely change my methods and tools between them is nice!

Thanks!

 
avatar for Rolanbek Rolanbek 1 post
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Very nice, works like a charm.

 
avatar for Sodaplayer Sodaplayer 12 posts
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Does anyone know how to import a drawn movieclip from a swf into the library?

 
avatar for explodingferret explodingferret 1350 posts
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You import the swf like I have the Classes.swf in the XML I have, and whatever IDs there were in that SWF suddenly start being available in the ActionScript to do attachMovie, etc. You don’t even have to put the import in the <library/> section, because the IDs in that SWF have already had the linkage IDs named and exported.

There’s no way to access those from within the XML though, so you can’t in a single XML file: import a SWF and place a movieclip from it.

If you need to do that you’ll have to place it in you ActionScript instead.

 
avatar for Sodaplayer Sodaplayer 12 posts
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Being too lazy to create a class that places my clips, I exported each movie clip as its own swf and imported all of them in the xml. Thanks for introducing these programs to me. I can finally work on my game at school directly from my flash drive.

 
avatar for AlexElrick AlexElrick 3 posts
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Huh….Well….To confusing. Or maybe its just me….? Hm….Oh well, I’m not aloud to download anything anyway.

 
avatar for wadahell wadahell 19 posts
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how do i make a game with sothing swf?

 
avatar for 1ashl 1ashl 33 posts
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I have CS2, will that be ok?

 
avatar for JohannasGarden JohannasGarden 781 posts
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I do not know how the shootorials would work with CS2. To follow these guides, I can’t see how CS2 would be helpful, it would be more like doing the shootorials than like using CS2.

 
avatar for Draco18s Draco18s 2331 posts
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Um. CS2 doesn’t HAVE Flash. It was still a Macromedia application when CS2 came out.

Flash 5, Flash MX, Flash MX2004, Flash 8, Flash CS3.

 
avatar for JohannasGarden JohannasGarden 781 posts
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ok, I obviously know nothing about CS2 then, lol—I guess I was assuming it was just an earlier version of what I trialed for the shootorials. But then I would say to try using these guides. Some things are more cumbersome, but not being a programmer and trying both Flash CS3 and these guides, it is much clearer what you are doing in these guides. My husband is a programmer who briefly tried the shootorials, and when I showed him these guides said, “This is so much better, no spending half an hour looking for the right thing to click on.”

 
avatar for 1ashl 1ashl 33 posts
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Um. CS2 doesn’t HAVE Flash. It was still a Macromedia application when CS2 came out.

Does that mean I can’t use it?

 
avatar for hakoMike hakoMike 4 posts
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Thanks for this! I’m using ActionScript Development Kit (ASDT) for Eclipse, which makes Flash AS2 apps nicely, although to incorporate swfmill you’ll need to call it on the command line before the compilation to make the swf file with the library assets you’ve chosen. Eventually I’ll figure out how to get it all in one smooth click….

 
avatar for skyboy skyboy 1230 posts
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i got bored and decided to refine your batch file for windows

@echo off
title Create A Flash Movie
set /p file1=Class Filename:
set /p file2=Game Filename:
cls
IF EXIST .\output\%file1%.swf (del .\output\%file1%.swf)
IF EXIST .\output\%file2%.swf (del .\output\%file2%.swf)
echo mtasc:
./mtasc.exe .\source\*.as -version 8 -wimp -swf .\output\%file1%.swf -header 1:1:30
echo swfmill:
./swfmill.exe simple .\source\%file2%.xml .\output\%file2%.swf
echo.
echo Check the above for errors then press any key to exit
pause > nul
exit

on windows nt+ that will prompt for for the class file name and the game filename (the name of the xml; the swf will have the name)
it assumes that mtasc and swfmill are in the same folder, and that all your classes and the xml file are in /sources
the swfs will be in /output if /output doesn’t exist then it will fail

 
avatar for khixan khixan 12 posts
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Many thanks for posting this :) I’ve been working in C# and XNA which aren’t usable here on Kong (or so I was told – if I ever get finished I’ll really go and look that up). I’ve been a VB, ASP, SQL and .NET business ap developer for about 15 years. I thought it would be fun to do a game to get more into C#. Checking out action script sounds like my next fun mission now. Your 2 articles on developing a tower defense looked cool too!

 
avatar for explodingferret explodingferret 1350 posts
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The tower defence articles are by the user called BobJanova, not me. ;p

I hope this stuff is helpful for getting started though. Actionscript isn’t as refined as the languages you are used to, but you’ll get the hang of it.

 
avatar for isaac007700 isaac007700 1 post
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cool

 
avatar for drdog drdog 9 posts
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if u dont post ur favourate cheese on cheese in games ur a gay lord

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