Testing Movie Without Saving

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avatar for tsunamikitsune tsunamikitsune 3 posts
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While working through the Shootorials, I noticed that testing my game wouldn’t reflect the current changes unless I saved them. Is it supposed to be this way? It’d be nice if I could test without saving (or at the very least have it auto-save and reflect my changes).

 
avatar for BigCheese BigCheese 390 posts
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There is an option in the preferences under edit, that says something like, “Automatically save files on run”, or something like that.
It only marginally works in the fact that it won’t save .as files, but it will save the main movie that you are running.

 
avatar for Draco18s Draco18s 5885 posts
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Are you using the shortcut ctrl+enter? That should run any changes made to the code.

Except external AS files. AS files must be saved for their changes to take effect because of the way Flash calls them (they’re externally included files, if you’ve messed with any other kind of programming language you might have seen a #include declaration; this is basically the same thing).

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