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I have it like this currently.
if (Key.isDown(Key.SPACE) && shootLimiter \> 8)
shootLimiter = 0;
var missle = \_root.attachMovie (“Missle”, “Missle” + _root.getNextHighestDepth(),\_root.getNextHighestDepth());
missle._ x = _x + 50;
missle._ y + \_y + 2;
should I be changing this somehow?
I tried changing values for missle._x and missle._y, but nothing works.
missle._y + _y + 2;
Compare that to your statement for x values:
missle._x = _x + 50;
Your one for x values is _setting_ the `_x` value, while for y values, is only _adding_ the `_y` values. You need to _set_ the value for any changes to take place.
> *Originally posted by **[UnknownGuardian](/forums/11/topics/336128?page=1#posts-7033916):***
> missle._y + _y + 2;
> Compare that to your statement for x values:
> missle._x = _x + 50;
> Your one for x values is _setting_ the `_x` value, while for y values, is only _adding_ the `_y` values. You need to _set_ the value for any changes to take place.
THANK YOU SO MUCH! GOT IT WORKING NOW!!!!
I’m going to finish all the way up to 8, I thought I would never do it, thanks again!