some rules to follow if you are changing things during shootorials

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avatar for zardilior zardilior 29 posts
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Here are some rules i have encounter that you most follow if changing anything in shootorial

some examples of common changing are:
1 all classes have capital starting-but yours dont.
2 the names are too large-but you simplified.

If you have done this changings you have to check that:
1 instance name cant be the same as class if not it wont work
2 you must change all copied files so they adjust to your classes
3 dont use symbols they may make a unvalid statement
4 always save all your things before testing movie if not it wont work
5 if you are sure it is right close it and open it again if it doesnt work you have done something wrong

This is all i have learned till shootorial 5 if someone has anything else post it please and i will update

 
avatar for Draco18s Draco18s 5875 posts
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Skipping the first 1&2.

1) Yes they can.

3) I don’t see what you’re saying here. Movieclips are symbols, movieclips is the driving force of actionscript. I think you mean graphics (symbol type).

4) main .fla does not need to be save prior to testing

5) Bad advice. It only helps an idiot check to make sure they saved the file. Better advice: does the file-tab show a * next to the name? Yes? THAT FILE IS NOT SAVED.

 
avatar for MoonlaughMaster MoonlaughMaster 6168 posts
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Burn…….

Here is my version:

1: Make sure that no two instance names are the same AT THE SAME LEVEL.

2: Keep a back-up, in case the original gets erased.

3: Save after you do ANYTHING. (once this is a habit you won’t think about it at all)

4: It is not required, but advised, to capitalize classes.

5: I’ll add more as they come….

 
avatar for Cloud_9ine Cloud_9ine 2434 posts
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Well 3 is nice an easy, whenever I put a set of comments or put in a function, I just hit ctrl + s

 
avatar for Draco18s Draco18s 5875 posts
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Same. I occasionally forget the stroke, but very rarely.

 
avatar for zardilior zardilior 29 posts
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saving before testing is necesary if not it would not make effect and you will think you are an idiot every else is correct and symbols are all buttons graphs movieclips all

 
avatar for zardilior zardilior 29 posts
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symbols are like "ยท$%&/ if you use them for names sorry wont work

 
avatar for thedoctar thedoctar 29 posts
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the instance name can’t be the same as teh class, because i tried to have the same instance name as the class and it screwed.

 
avatar for Draco18s Draco18s 5875 posts
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Because it totally doesn’t work. Here, a screencap from my WORKING game:

 
avatar for Cervello Cervello 76 posts
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I see miscommunication.

The .fla doesn’t need to be saved for your usual alt+enter testing needs.
All .as files, though, must be saved.

The name of a symbol can be the same as the class, in fact, I suggest doing so. The name of an INSTANCE of said object, though, shouldn’t be the same since it’s likely to cause needless confusion. (ex: For the MovieClip “Player”, you can/should use the class “Player”, but if you place an instance of it on the stage you probably shouldn’t call it “Player”.)

And try not to use the word “symbol” to describe non-alphanumeric characters in a Flash discussion.

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