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avatar for nvillian1 nvillian1 801 posts
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Originally posted by Caladmure:

Lord shoe and atomslaya already pointed this out, but it needs emphasizing. The pink crystals are overpowered., especially with the starting hp of pillars being 70m. Thats only 6 crystals to max hp.

Update June 29, 2012

Pillar crystal now only restores 3M health to pillars.

WTF U Talken bout dawg?

 
avatar for Neokryton Neokryton 316 posts
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Originally posted by wayne82444:

Even if a PvP version was made just for fun (meaning no cost but no reward for it) I still think people would enjoy it.

Agreed, I like to smash badbat111 to the ground.

 
avatar for badbat111 badbat111 179 posts
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how about creating a special event once a week call it

slaughter satarday

a day where any one can attack any one a highest powered player can hit a lowest powered player

 
avatar for nvillian1 nvillian1 801 posts
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Originally posted by badbat111:

how about creating a special event once a week call it

slaughter satarday

a day where any one can attack any one a highest powered player can hit a lowest powered player

that’s the dumbest thing I’ve ever heard. So lvl 30 tech with bio/lethatlity, MF and TONS of fighters can go and attack anyone and destroy them completely.

This has got to be the current world record holder for dumbest idea posted EVER

 
avatar for badbat111 badbat111 179 posts
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itll be fun just think 1 day a week the tough players can have a field day with every one in the game ;) im sure you have always wanted to kick my ass ;)

 
avatar for nvillian1 nvillian1 801 posts
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Originally posted by badbat111:

itll be fun just think 1 day a week the tough players can have a field day with every one in the game ;) im sure you have always wanted to kick my ass ;)

I don’t even know who you are yet alone would I want to waste 2ap attacking someone lower than me.

Everyone complains that the ‘big shots’ are too powerful as it is with all of the rules and restrictions on them. You want 1 day to unleash them? Imagine being a casual player and logging in the day after your idea and seeing everything destroyed. “OMG IT’S SO FUN TO BE 150M AND BEAT UP ON 50M PLAYERS” as all the 50m players decide enough is enough and then quit.

The current attack range is already a tad bit unbalanced if everyone were to play the same and make no mistakes. The higher power in the range will pretty much always win against the lower.

If you want to attack someone lower than remove your com gear. Need to get lower than that? Kill all your reserves except what’s needed to obtain that power level.

 
avatar for Stunna Stunna 43 posts
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The game kinda sucks right now as far as pillars go. Lower the hp, prevent ALL repairing beyond a certain amount, something like that… They need to die, and die regularly in order to make pillar raids useful. The old days were a lot more fun; this is more of a “play solitaire until you join a top three galaxy” game right now.

Alternatively, give out a lot of coupons for just the raids, so killing pillars is just a side bonus.

 
avatar for badbat111 badbat111 179 posts
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Originally posted by nvillian1:
Originally posted by badbat111:

itll be fun just think 1 day a week the tough players can have a field day with every one in the game ;) im sure you have always wanted to kick my ass ;)

I don’t even know who you are yet alone would I want to waste 2ap attacking someone lower than me.

Everyone complains that the ‘big shots’ are too powerful as it is with all of the rules and restrictions on them. You want 1 day to unleash them? Imagine being a casual player and logging in the day after your idea and seeing everything destroyed. “OMG IT’S SO FUN TO BE 150M AND BEAT UP ON 50M PLAYERS” as all the 50m players decide enough is enough and then quit.

The current attack range is already a tad bit unbalanced if everyone were to play the same and make no mistakes. The higher power in the range will pretty much always win against the lower.

If you want to attack someone lower than remove your com gear. Need to get lower than that? Kill all your reserves except what’s needed to obtain that power level.

if you dont want to take part you can always buy gold then buy the truce thing ;)

 
avatar for cristian998 cristian998 183 posts
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Originally posted by Stunna:

The game kinda sucks right now as far as pillars go. Lower the hp, prevent ALL repairing beyond a certain amount, something like that… They need to die, and die regularly in order to make pillar raids useful. The old days were a lot more fun; this is more of a “play solitaire until you join a top three galaxy” game right now.

Alternatively, give out a lot of coupons for just the raids, so killing pillars is just a side bonus.

That’s pretty much it.

 
avatar for MetalSmasher86 MetalSmasher86 87 posts
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Here’s a suggestion: How about every time you fail to enhance an equipment or fail to upgrade a hero skill, the chance of success for the next one increases?

 
avatar for hyhyh hyhyh 17 posts
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You should get all kinds of crystal on pirates war on planets. No matter what planet i attack i get only green crystals, and have them much more than yellow ones.
Or maybe make possible to exchange them, like 1 green to 2 yellow, in tavern like resources.

 
avatar for TryggrWolf TryggrWolf 131 posts
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Make it so you can get blue crystals ftom the 4th planet. The 4th planet uses purple skills against you and has a deck strength of 3500. We should get much better rewards for defeating it since you increased the differculty and lowered the experience.

You should also have a 5% chance to get purples on the 5th planet. No ones going to be consistantly beating it anyway and you need 8 purples + 10 blues just to make a purple skill. Blues are rare enough that it will take 6 months too have enough for a purple skill. Getting them only from the hard boss is wrong consering you need purple skills too fight the boss in the first place.

Once again whats the point in hero cards being tied too stats? We can’t make COM HEROS unless we want too gimp ourselves in the main game. We should be able to CHOOSE our classes. Not be forced too gimp ourselves so we have tanks or more melee fighters.

 
avatar for BladeLorD001 BladeLorD001 168 posts
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Now that we have auction can we have market to exchange gears skills gems… for resource?

 
avatar for KFERIL KFERIL 3 posts
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In war of heroes after all players used all their cards but they still have to wait a few turns for the game to end could you please add a fast forward or skip button? thx

 
avatar for TryggrWolf TryggrWolf 131 posts
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No pillars are falling anymore. We are lucky if more then 1 or 2 pillars fall a day now. This has ruined pillars for all the smaller galaxys and the bigger galaxys are not happy either. Remove pink crystals from the game. Most players can’t do more then 3 million damage each yet your handing them a 3 million pillar heal which is fairly common to get.

Get rid of the damn pink crystals!!!!!!!!

 
avatar for Gatorfreak Gatorfreak 31 posts
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After playing “War of Heroes” update for a few days, I have a few suggestions/fixes:

1. When getting invited to Summoner raid, make it so that the raid boss and difficulty are stated

2. When creating a Summoner raid, make it so the number of prizes left for friends is visible on the invite page (currently only seen after they join the team) so we can prioritize inviting friends who still need them.

3. When a Summoner raid finishes, make it so that players can forego accepting a raid prize if they so choose. This would make it so higher lv. players could help lower lv. players who invite them to easy raids without having to accept an easy prize.

4. Create simple, non-animated icons to indicate conditions affecting characters (i.e. stun, burn, etc.) during Summoner raid battle so that those of us who toggle effect settings to “none” can still easily see what is going on during battle without having to mouse over every unit to see their card profile/stats.

5. During Summoner raid battle, move the timer/counter so it is below the players name, just to the left of their avatar, instead of above their name and next to the avatar of the player above them. This is a more intuitive location.

6. Many of the alcon units have haristyles that obstruct the Att/HP stats of the unit above it on the battlefield. Make it so stats hover on top or change the hairstyles.

7. Many players of smaller galaxies have a difficult time getting into teams for Summoner raids. Perhaps a small incentive (a few gems, coupons, resources, or small random chance at rare crafting gems or items) to players who have already recieved their 5 daily prizes would make them more willing to accept invitations. To prevent abuse, make it so the incentive only applies if the team leader still has prizes to collect and is from a different galaxy.

 
avatar for Neokryton Neokryton 316 posts
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Originally posted by Gatorfreak:

. To prevent abuse, make it so the incentive only applies if the team leader still has prizes to collect and is from a different galaxy.

Agreed with all points, with exception to #7, or rather a few point in it. As such, why does it(Leader/Host) have to be from a different galaxy?.

Example, when I do my raid. I invite everyone, on the list, priority given to galaxy member. If, they are afk, they missed out on the raid. Once, they came back, since I have already claimed my 5 Prizes. It would be monotonous, for me to join and help them and any other member. Whom was not on, at the peak of our activity.

 
avatar for Gatorfreak Gatorfreak 31 posts
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Originally posted by Neokryton:

Agreed with all points, with exception to #7, or rather a few point in it. As such, why does it(Leader/Host) have to be from a different galaxy?.

The intent of the change would be to help players from small galaxies to get into teams.

The incentive for helping players from your own galaxy is just that – helping players from your own galaxy. If you could get the same small bonus by helping players from within your galaxy, then there would be less incentive for helping players from starter galaxies.

Also, by allowing the incentive to apply to raids within the galaxy, members of the same galaxy could theoretically abuse it by coordinating raids so that every member with prizes left takes a turn leading teams of 3 other players who have claimed their 5 prizes.

 
avatar for RavehDaveh RavehDaveh 38 posts
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Bugs I’ve noticed in the expansion:
The Fighters’ haircuts are to big to see the HP of the unit behind it.
The Blue Dino has an incorrect description of the poison (it implies a single turn, not 9 turns).

A further observation:
The chances of “getting lucky” are great enough to make raiding the 5th planet in search of pirates still more worthwhile than beating the pirates on the 4th planet (as 4x more exp on 5th planet). If I only won 1/4 on 5th planet, I’d still be ahead of winning EVERY pirate raid vs 4th planet. Reduction in exp from 5th planet needed?

 
avatar for TryggrWolf TryggrWolf 131 posts
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Originally posted by RavehDaveh:

Bugs I’ve noticed in the expansion:
The Fighters’ haircuts are to big to see the HP of the unit behind it.
The Blue Dino has an incorrect description of the poison (it implies a single turn, not 9 turns).

A further observation:
The chances of “getting lucky” are great enough to make raiding the 5th planet in search of pirates still more worthwhile than beating the pirates on the 4th planet (as 4x more exp on 5th planet). If I only won 1/4 on 5th planet, I’d still be ahead of winning EVERY pirate raid vs 4th planet. Reduction in exp from 5th planet needed?

Card battles are already more useless then doing pillars since it will take years to get a purple skill and months to get a blue. Last thing we need is more experience nerfs when its still going to take players months to get a card from level 50-60 even doing 5th planet every day. Experience is the only reason to bother with these pirate battles anymore.

You may as well do pillars and buy extra hero slots since hellfire blue/purple skill is still weaker then a blue dinos poisen attack. (poisen lasts 11 turns) which kills any hero. So we will need full decks for hard. Skills won’t matter.

 
avatar for BladeLorD001 BladeLorD001 168 posts
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Everyone was talking in kong chat about how snipers fail! SO they need to be buffed!
Why are they useless?
_ Shaman has 1 damage and 1 health more ability to freeze and to get back to deck and same wait as snipers and the magic attack ignores heavy armour skill.
_ Hunter deadeye jester can almost do the same damage to heavy armour units and will do more damage to those without heavy armour.
_ Low damage Low range(should be +3 at least) Low health.

 
avatar for cristian998 cristian998 183 posts
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I’ve been playing for a long time and I have come up with a few suggestions that might or might not have been stated yet:

1.-With the new pillar system, the top three galaxies will hold their pillars permanently, unless they deliberately want to lose it. There’s no way other galaxies can destroy a top galaxy pillar without a considerable ammount of damage dealt by another top galaxy. In other words, G1, G8 and G42 have the potential of holding on their pillars for as long as they want to. That means that the “cupon rotation” is now coming from only three pillars instead of six. This, in the long run, will affect us all, no matter if you are in a top three galaxy or in the rest, less cupons, less often, for everyone. I would understand keeping a pillar is a good idea if there were some kind of cupon generation after holding it for more than 24 hours or so, like a passive income of cupons for the galaxy, and the longer you keep it, the more cupons it generates, but since this is not tha case, I don’t see the necesity of holding on a pillar indefinitely. But anyways, your call guys.

2.-If you are not planning on changing this, at the very least compensate it by reducing the AP generation time by half, so things can get more dynamic. And/or increase the total AP we can store by twice as much of the current limit. We just want to kill each other, that’s it. And is not like we are not already doing it, we just want to do it faster.

3.-Increase the auction items by at least another row, so there will be a total of nine items at a time. And reduce the time it takes for the auction items to end, because some times there are blue items that to be honest are not worth it for the advanced players, and I’m not saying that those should be removed or something, there are beginners and intermediate players that can take advantage of those items, but three hours is too long to be honest, at least for the blue gears. It would be nice that there were more things in the auction at the same time, and it would be exceptionally great if we could have an entirely extra page with only skills for auction, so there could be gears and skills.

I know you’re not Santa, but those are my suggestions. And it’s cool if the other players don’t agree with me at all.

Salutations

 
avatar for averycardoza averycardoza 135 posts
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Heres a plausible idea/suggestion.

Have Summoner Battles give Exp and take an AP. That way even if you have acquired all 5 of your prizes you still have a reason to spend your time helping others out. At the end you still get EXP for your heroes. Equal or maybe less exp then visiting so that way its not abused, Tho seeing as how it would take AP it wouldn’t be as abused either.
Or as another said, Only get the exp if someone in the raid still has prizes they need to obtain, Still abusable but not quite so much if it was FFA

 
avatar for Caladmure Caladmure 24 posts
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Originally posted by averycardoza:

Heres a plausible idea/suggestion.

Have Summoner Battles give Exp and take an AP. That way even if you have acquired all 5 of your prizes you still have a reason to spend your time helping others out. At the end you still get EXP for your heroes. Equal or maybe less exp then visiting so that way its not abused, Tho seeing as how it would take AP it wouldn’t be as abused either.
Or as another said, Only get the exp if someone in the raid still has prizes they need to obtain, Still abusable but not quite so much if it was FFA

What? If they took an ap that’s LESS incentive to help others. As is you can help them and then keep doing whatever with the ap.

 
avatar for averycardoza averycardoza 135 posts
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I’d rather have an incentive of actually recieving something then helping someone and getting nothing at all. And any reward they will give to help others out to do Summoners will be well abused, UNLESS there is a negative part. And the AP is the same amount you would use to visit so taking that AP and doing whatever with the AP would be exactly the same thing… So not sure how you would even think it would be different or useing the AP differently if your still getting exp for it.