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Hide the progress bar forever?
Yes
No
Atomslaya
634 posts
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yes, too many cards usually makes for poor strategy, as you’ve got too many different types of heroes to actually plan a certain strategy
instead you are thinking on the fly as you get your cards in hand
against a well balanced smaller deck, big decks stuffed with all sorts of heroes and low level skills don’t stand a chance
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claytonde
529 posts
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In Dream World : Black Market Auctions you have the item description displayed as yellow when a guildmate has bid on an item so that guildmates don’t run up the price of an item on each other unknowingly. I suggest this be implemented in Time World auctions.
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Quaeria_Undix
10 posts
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About the recruitment of heroes :
It is quite annoying to wait for ages for a blue or purple hero and finally obtain one you don’t like (be it because of its class, or even because of something which doesn’t matter at all in gameplay, like its portrait or name) while it would not unbalance or even change anything if you had got the one you wanted.
So, why not being able to chose rather than trusting on luck ? Which will be incredibly good for some, and incredibly bad for others (like me, usually ^^).
Suggestions :
I – Chosing blue and purple heroes
When the timer for a blue or purple hero is up, and when a blue or purple hero would have appeared on its own, instead of a random one poping-up in the tavern, there could be a pop-up allowing us to choose the race, class, portrait and name of the hero (or to chose from the list of those existing and randomly appearing, if there is one).
II – Being able to upgrade heroes
It could be with an item, for example a green stone to convert heroes to green, no matter what their colour was before, and a blue and purple stone to convert heroes to blue and purple (and, why not, even a white one to convert heroes to white, if you want to sabotage yourself ^^).
It would reset the hero, as if he had just been recruited from a tavern in his new colour, while keeping its previous class, portrait and name.
And, why not, reset him to level 1, so you don’t end up with a level 50 purple at once after converting a white or green.
The great advantage would be that when you find a hero that you really like, class, portrait and name, even though he is a green or white, you could just keep him until you find the item to convert him. Or, when you find a converting item, keep looking for a hero until you find one you really like. Much better than being stuck with a random one…
It may not change anything in gameplay, but it is always more fun playing if you have heroes you like, even if it is from their portraits, rather than grumbling everytime you see them because you got the only one of this race and gender you don’t like.
(I must say, a lot of portraits are really awesome ! though, of course, there are a few I really don’t like and would hate drawing them as blue and purples ^^).
III – Filtering tavern recruitment
In the tavern, a filter enabling to specify which heroes you want or don’t want. Mainly, either a first filter for the race and a second for the primary attribute, or just one for the class. And, why not, one to set a level range (between the one allowed by the level of the tavern, of course), or even one for the gender of the hero, if you want to go all female or something like that.
So, if I check only Veeren, the following refreshes will only make appear Veeren heroes.
It would be like giving word that you are looking for people in particular to recruit, so the others need not bother to come.
CCL
Anyway, I find that being able to choose is way better than depending on (usually very bad) luck.
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Atomslaya
634 posts
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Most of what happens in TW is majorly dependent on chance/luck, so I doubt any of your suggestions will be implemented. I’m not saying this to diss you, it’s just the reality of TW. However keep sharing well reasoned suggestions, you never know whether the devs might pick one up/
One tip: if you want partial control on what your hero’s highest stat will be, keep one tavern at lvl and when your counter will reach zero, refresh in that lvl 1 tavern. You can then choose which stat you want to be highest with a few simple pieces of equipment and have only 10 or so stat points possibly allocated in a stat you don’t really want it in.
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gotoxy
387 posts
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Im pretty sure Playmage dont even take 1 min to check this thread anymore, but in case im wrong and i hope i am… Why cant we do auction with our old gears ? That wouldnt take long to implement. Click on a gear, then auction, put the starting price and click OK. I have lots of bubble sword and old purple gear that others would like to get. putting gears in auction will not help anyone having alts because others can bid higher on the item. This would help the new player and old players. I guess a max of 3 item could be put in auction at the same time. If this come true, i would like to see a filter option (armor, weapon, helm, ring (wtf neck :P), (Blue, Purple), (war,cmd,tech,build)
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deathvonduel
314 posts
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because of alts, u auction some thing, use alt to buy at insane price, game over.
until anti-alt rule can somehow be properly enforced, all options that can be easily abusable by alt will not be added.
about the hero thing, I: maybe for purp but not for blue, it’s not rare enough. And even if it’s added, it’s likely gonna cost some amount of gold(and hopefully with coupon option) I’d say ~50-100 gold (50-100k coupon) is most likely
II: this is possible, but I’d think the purp stones to be rather expensive… and I would imagine the resets to be something between 1 and 20 randomly as opposed directly to 1.
III: might end up a VIP feature, VIP use is rather limited atm, all it rly does is give u more time to sleep XD. Thou I would doubt it would be as powerful as what you are describing. For starters, I doubt attribute and level range would be possible. And race wise I would say one of two options: normal or planet-race. The latter meaning it will only refresh in the race of the specific planet.
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gotoxy
387 posts
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Originally posted by deathvonduel:
because of alts, u auction some thing, use alt to buy at insane price, game over.
until anti-alt rule can somehow be properly enforced, all options that can be easily abusable by alt will not be added.
about the hero thing, I: maybe for purp but not for blue, it’s not rare enough. And even if it’s added, it’s likely gonna cost some amount of gold(and hopefully with coupon option) I’d say ~50-100 gold (50-100k coupon) is most likely
II: this is possible, but I’d think the purp stones to be rather expensive… and I would imagine the resets to be something between 1 and 20 randomly as opposed directly to 1.
III: might end up a VIP feature, VIP use is rather limited atm, all it rly does is give u more time to sleep XD. Thou I would doubt it would be as powerful as what you are describing. For starters, I doubt attribute and level range would be possible. And race wise I would say one of two options: normal or planet-race. The latter meaning it will only refresh in the race of the specific planet.
u will have to explain me why an alt would have insane cash and not using it already on the actual auction. This is a non sense
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Neokryton
313 posts
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War Card to be made available in the Auction. Nuff said. I am never using peace card again.
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FredrIQ
704 posts
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Originally posted by Neokryton:
War Card to be made available in the Auction. Nuff said. I am never using peace card again.
Peace cards protect you, for a high price ;)
Allthough having war cards in auction wouldn’t make sense IMO.
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deathvonduel
314 posts
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Originally posted by gotoxy:
Originally posted by deathvonduel:
because of alts, u auction some thing, use alt to buy at insane price, game over.
until anti-alt rule can somehow be properly enforced, all options that can be easily abusable by alt will not be added.
about the hero thing, I: maybe for purp but not for blue, it’s not rare enough. And even if it’s added, it’s likely gonna cost some amount of gold(and hopefully with coupon option) I’d say ~50-100 gold (50-100k coupon) is most likely
II: this is possible, but I’d think the purp stones to be rather expensive… and I would imagine the resets to be something between 1 and 20 randomly as opposed directly to 1.
III: might end up a VIP feature, VIP use is rather limited atm, all it rly does is give u more time to sleep XD. Thou I would doubt it would be as powerful as what you are describing. For starters, I doubt attribute and level range would be possible. And race wise I would say one of two options: normal or planet-race. The latter meaning it will only refresh in the race of the specific planet.
u will have to explain me why an alt would have insane cash and not using it already on the actual auction. This is a non sense
20 alts, just play casually on them till lv 20ish productive buildings on 4 planets. 5k(1k cr, 2k from ore, 2k from nerg) cr/planet/hour, 20k/hour, 480k cred/day/account. hello, 10m cred a day. all u have to do is put them on a 20 day rotation and sell 1 item a day for 10m each. and why would alts do actual auction?? there is no reason to do it, with enough alts supporting the main, the main can win every system auction.
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devarmaya
4 posts
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Please make it so that the more Taverns you own/increase effects the cost of Trading as well. Thanks
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waraxe
566 posts
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Originally posted by deathvonduel:
Originally posted by gotoxy:
Originally posted by deathvonduel:
because of alts, u auction some thing, use alt to buy at insane price, game over.
until anti-alt rule can somehow be properly enforced, all options that can be easily abusable by alt will not be added.
about the hero thing, I: maybe for purp but not for blue, it’s not rare enough. And even if it’s added, it’s likely gonna cost some amount of gold(and hopefully with coupon option) I’d say ~50-100 gold (50-100k coupon) is most likely
II: this is possible, but I’d think the purp stones to be rather expensive… and I would imagine the resets to be something between 1 and 20 randomly as opposed directly to 1.
III: might end up a VIP feature, VIP use is rather limited atm, all it rly does is give u more time to sleep XD. Thou I would doubt it would be as powerful as what you are describing. For starters, I doubt attribute and level range would be possible. And race wise I would say one of two options: normal or planet-race. The latter meaning it will only refresh in the race of the specific planet.
u will have to explain me why an alt would have insane cash and not using it already on the actual auction. This is a non sense
20 alts, just play casually on them till lv 20ish productive buildings on 4 planets. 5k(1k cr, 2k from ore, 2k from nerg) cr/planet/hour, 20k/hour, 480k cred/day/account. hello, 10m cred a day. all u have to do is put them on a 20 day rotation and sell 1 item a day for 10m each. and why would alts do actual auction?? there is no reason to do it, with enough alts supporting the main, the main can win every system auction.
Alts can’t give in to the main account so the point is moot.
Some recurring ideas that I don’t see feedback on that I like:
Coupon for restatting (same parameters as gold, 1k coupons to 1 gold is pretty much how you’ve done it).
Fixing the crit and parry system.
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Lokigamer
60 posts
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would be nice to have another diplomacy slot or 2. feels too cramped choosing targets or friends.
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Gremmerz
13 posts
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Posted a suggestion in the bug reports section. I link it here too just in case it gets overlooked there. Click here to open:
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TruePurple
311 posts
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Option for faster WoH graphics or even being able to skip them altogether
Option to skip cheesy pirate dialogue/ option to make it so it doesn’t appear in the first place.
WoH battles take way too long.
Option for faster WoH graphics or even being able to skip them altogether (so important, it is worth saying twice)
Ask just about anyone, they want both of these, would a developer or someone please reply! If we can’t get even this, if the developers are so AWOL or lost in their own little world that they can’t even be bothered to consider this, I will quit this game. I mean its not a fancy idea or anything that changes the balance of the game, and I can’t imagine it being that hard to program, just about every other game has some option to at least speed up graphics.
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stalliga888
110 posts
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Want to propose being able to sell crystals for credits i have excess crystals that are doing nothing would be good if they had a use. It would also incite more people to take part in the WoH activity. Just a suggestion :)
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deathvonduel
314 posts
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Originally posted by waraxe:
Originally posted by deathvonduel:
Originally posted by gotoxy:
Originally posted by deathvonduel:
because of alts, u auction some thing, use alt to buy at insane price, game over.
until anti-alt rule can somehow be properly enforced, all options that can be easily abusable by alt will not be added.
u will have to explain me why an alt would have insane cash and not using it already on the actual auction. This is a non sense
20 alts, just play casually on them till lv 20ish productive buildings on 4 planets. 5k(1k cr, 2k from ore, 2k from nerg) cr/planet/hour, 20k/hour, 480k cred/day/account. hello, 10m cred a day. all u have to do is put them on a 20 day rotation and sell 1 item a day for 10m each. and why would alts do actual auction?? there is no reason to do it, with enough alts supporting the main, the main can win every system auction.
Alts can’t give in to the main account so the point is moot.
read gotoxy’s post before mine, that’s why I say no to player gear auction or the alts will become able to give to the main account. sorry about not quoting him, but i want to avoid super long quotes.
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TruePurple
311 posts
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Not having to spend a great deal of time playing what is suppose to be a casual game would help WoH activity and the game itself. Many people absolutely refuse to play hard summoner unless they are sure they can win every time, or most times, because each game takes so bloody long, despite the fact that 30 seconds to strategize is a absurdly short amount of time.
Option for faster WoH graphics or even being able to skip them altogether
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Silentwoe
43 posts
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Originally posted by gotoxy:
Im pretty sure Playmage dont even take 1 min to check this thread anymore, but in case im wrong and i hope i am… Why cant we do auction with our old gears ? That wouldnt take long to implement. Click on a gear, then auction, put the starting price and click OK. I have lots of bubble sword and old purple gear that others would like to get. putting gears in auction will not help anyone having alts because others can bid higher on the item. This would help the new player and old players. I guess a max of 3 item could be put in auction at the same time. If this come true, i would like to see a filter option (armor, weapon, helm, ring (wtf neck :P), (Blue, Purple), (war,cmd,tech,build)
thumbs up
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docauntry
100 posts
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What about showing your friends list in the same way you see your galaxy. This way, if a friend stops playing and doesn’t log in for 2 months, you can find them easily.
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waraxe
566 posts
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This recently came up in the summoner thread but I believe the only appropriate location for it is in this thread. What I propose is a new summoner however with new features. I think some of this stuff can be cross applied to the current state of WoH.
Problem 1: As it stands right now, Snipers are completely outclassed except for potentially cool down. As it stands 3/3 is extremely squishy (especially for a purple) and Sniper are essentially mages with no added bonus. They are completely outclassed by the instantly available upon draw shaman who at purple is 4/4, blue 3/4 which are the only two variations of any significance as you move up. This means snipers as a class are restricted to those who use the sniper as a regular hero for functions outside of WoH.
Problem 2: Given the creature spam state of Summoner, oftentimes back lines are composed purely of mages; adepts and priests are considered among the highest in utility for a backline. Other gunners serve niche uses for bursting down softer heroes but do not have an extreme advantage in terms of damage. Mages not only come fairly close in terms of damage to current gunners but carry with them great utility. While priests are on the lower scale of mage damage, the ability to heal is valuable. Adepts carry the largest magic DPS with direct damage. Shamans are readily available, have the ability to recycle into your deck, 50% of freezing the target in place. Seers are extraordinarily bulky though in terms of utility they serve a niche role. Either way as it stands, mages have much higher utility in dealing with tanks specifically in regards to summoner and in arena are slightly less valuable, but viable.
Solution: Given a new summoner raid, there is the potential for new features, an important one being: Magic resistance. Firstly the only counter play option available against magic damage at the moment is healing and nuking down units (not restricted to mages however). Heavy armor is a counter to the ranged fighters and generally less counter play exists in the area of mages. Regarding the boss, the only mechanism against mages is to nuke the tank in front of them but again mages have no unique weakness and are super strong. I believe with magic resistance being implemented more viability will be given to other ranged units and sniper would find a bit more viability in the fact they trigger neither defensive measure.
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abz329
203 posts
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Originally posted by waraxe:
This recently came up in the summoner thread but I believe the only appropriate location for it is in this thread. What I propose is a new summoner however with new features. I think some of this stuff can be cross applied to the current state of WoH.
Problem 1: As it stands right now, Snipers are completely outclassed except for potentially cool down. As it stands 3/3 is extremely squishy (especially for a purple) and Sniper are essentially mages with no added bonus. They are completely outclassed by the instantly available upon draw shaman who at purple is 4/4, blue 3/4 which are the only two variations of any significance as you move up. This means snipers as a class are restricted to those who use the sniper as a regular hero for functions outside of WoH.
Problem 2: Given the creature spam state of Summoner, oftentimes back lines are composed purely of mages; adepts and priests are considered among the highest in utility for a backline. Other gunners serve niche uses for bursting down softer heroes but do not have an extreme advantage in terms of damage. Mages not only come fairly close in terms of damage to current gunners but carry with them great utility. While priests are on the lower scale of mage damage, the ability to heal is valuable. Adepts carry the largest magic DPS with direct damage. Shamans are readily available, have the ability to recycle into your deck, 50% of freezing the target in place. Seers are extraordinarily bulky though in terms of utility they serve a niche role. Either way as it stands, mages have much higher utility in dealing with tanks specifically in regards to summoner and in arena are slightly less valuable, but viable.
Solution: Given a new summoner raid, there is the potential for new features, an important one being: Magic resistance. Firstly the only counter play option available against magic damage at the moment is healing and nuking down units (not restricted to mages however). Heavy armor is a counter to the ranged fighters and generally less counter play exists in the area of mages. Regarding the boss, the only mechanism against mages is to nuke the tank in front of them but again mages have no unique weakness and are super strong. I believe with magic resistance being implemented more viability will be given to other ranged units and sniper would find a bit more viability in the fact they trigger neither defensive measure.
If this were to be implemented, I would prefer that the magic resist be kept at 1-2, due to the fact that 4 is the highest magic power, compared to the 5 of purp deadeye, 6 of jester, and 7 of hunter.
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waraxe
566 posts
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Numbers would be up to Playmage of course, though I’d agree, keep it within reason based on class. I feel heavy armor 4 already is ridiculous at times.
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badbat111
179 posts
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make it so summoners teams can be solo easy woh summoner should allow you to solo the dam thing
make woh groups be so you can solo it
also fix the fking arena so its fair make it so it looks for people close to your deck strenth hnot finds people that over power you so you have no chance in hell of winning
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averycardoza
121 posts
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Originally posted by badbat111:
make it so summoners teams can be solo easy woh summoner should allow you to solo the dam thing
make woh groups be so you can solo it
also fix the fking arena so its fair make it so it looks for people close to your deck strenth hnot finds people that over power you so you have no chance in hell of winning
1. Doubt Playmage is going to take it kindly the way you phrased everything.
2. Deck Strength won’t help you in winning, Why?? Because ANYONE can uncheck cards and get lower deck strengths which means a Paying player could make an all Purple deck vs your lower deck.
3. People with tons of cards in their deck usually NEVER get to play even half of them, You can complain about people having more cards then you IF they actually ONLY beat you because you ran out of cards to play, Which in my experience has never happened, The fight would always end before anyone ran out of cards.
4. People with lets say 39 Cards in their deck actually tend to be weaker then someone with 20, Why?/ Because with 39 cards you have to much of a variable of what cards you’ll draw and can’t build a deck as strategic as someone with only 20 cards.
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