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Hide the progress bar forever?
Yes
No
Jessupac
214 posts
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The battle system, while not entirely defunct, does have flaws that can be frustrating. I don’t care how the math works out as it stands, if a person has roughly the same army size and power level then I should not lose a battle 100%-11%. I don’t care about skills, tech levels, building levels, hero levels/stats, ship builds, total possible army/power, or any of that factoring that affects actual power. There should be a better display of these things. I lose enough, I’m not concerned with it. I just feel that there is a deceptiveness in this system that goes unchecked as is. If a person is that much more powerful than me, especially if he has lowered his power to be in my range, then that person should not be in my range. To over-simplify would make the game too easy and lose meaning, but there is a factor or two that affects power that are not nearly accurate represented. If a person is dealing 10 times more damage to me than I do to him, then he really should not be considered as equally powered. 98% the things work out like I understand them to, but this separation of power being called equal is my “complaint”, not the battle system as a whole.
I decided to make a new post considering the amount of responses I get that are unnecessary, so that all those that feel it is necessary can go ahead and let it out. Have at it fellas
Edit: I misremembered, the numbers have changed to be factual. (from 17% to 11%, even worse) In return, I changed the 6 times, to 10 times
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ballzac
77 posts
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You have nothing to complain about. Every aspect of how pvp works has been thoroughly explained and hashed out elsewhere. What more do you need to know? You complain about skills, tech levels, and buildings. Those all DO factor into who will win in pvp. If your scenario played out, pvp would be pointless. The attacking team would always lose, because ship strength would be completely equal with the exception of the defender having an attack tower. I beat people like you 100% to 11% all the time because I SPY!!!! I find those of you with 100 million power and an average of 200 War. Then I take my heros with 400 + War and some skills and sometimes built with the correct defense to counter your weapon type, and poof, I slaughter you. THAT IS THE STRATEGY!!! These aren’t flaws. Without all these aspects in place there truly would be no strategy, and this game would be even worse then its current state… Really you want every battle to end in a 50/50?The system was never meant to pit equals against eachother. However you have the ability to choose your own targets, so choose wisely. And on the flip side dont be such an easy target for us to farm the hell out of you.
Lastly, 90% of what you post is garbage to begin with. If you havent figure that out yet, its no surprise you can’t understand a simple pvp system.
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Jessupac
214 posts
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Of everything you said, not a bit goes in coordination with this post.
Originally posted by ballzac:
Every aspect of how pvp works has been thoroughly explained and hashed out elsewhere. Not what I am talking about. You complain about skills, tech levels, and buildings. Those all DO factor into who will win in pvp. That’s what I said, and, again, not what I am talking about If your scenario played out, pvp would be pointless. The attacking team would always lose, because ship strength would be completely equal with the exception of the defender having an attack tower. I did not lay out a scenario, I explained the basis of why I am talking (my experience to show why I am posting, so that you who read will have an understanding of where I am coming from), which would answer your question if you had only read the post I beat people like you 100% to 11% all the time because I SPY!!!! I find those of you with 100 million power and an average of 200 War. Then I take my heros with 400 + War and some skills and sometimes built with the correct defense to counter your weapon type, and poof, I slaughter you. THAT IS THE STRATEGY!!! This is not strategy, this is farming, as you only attack those who have no chance to beat you. Not strategy, that’s called being a (expletive meaning woman’s vagina). Also proves my point that I was actually trying to get across, not any of these that you pulled from your….shoe? Talk about pointless….. These aren’t flaws. Without all these aspects in place there truly would be no strategy, and this game would be even worse then its current state… Really you want every battle to end in a 50/50? Yes that would be great, so my 76% win rate can go down. Can’t get that rate without having some understanding of the system, can you? Mind you, this was 67% last week, so apparently all this forum work I’ve put in is paying off. The system was never meant to pit equals against each other. This is a great defense for flaws against a system…..I don’t want this either, just some of the issues to be looked at. However you have the ability to choose your own targets, so choose wisely. Really? I didn’t know that and I’m not sure I believe you. Perhaps if you could link the post that explains this part in detail as I don’t understand from your meager offerings. And on the flip side dont be such an easy target for us to farm the hell out of you. HAHA! Give me your purple heroes, your rare/epic equipment, and wait until I raise my tech level to yours before attacking me.
Lastly, 90% of what you post is garbage to begin with. If you havent figure that out yet, its no surprise you can’t understand a simple pvp system. At least I say when I don’t understand things instead of just saying, “That’s garbage.” But, you’re really selling yourself short by not trying to understand things, you’re obviously stunted opinion does not matter to me. All I said, is that with some of the parameters given, and taking everything into account, there should still be no way that one that can deal that more damage than me should be considered equal, not that I want to play only equals, but that they should not be considered equal. I said that twice so I don’t have to repost saying it again. I did say that it is possible to make the battle system useless, while taking my suggestions into account, if not done properly. I said 2% of the time, and you act like every battle. READ THE POSTS BEFORE REPLYING. This is another example of a very unnecessary comment based on nothing short of personal pleasure in persecution. There is absolutely nothing you have said here relates to this post. I don’t even want an explanation, nor am I seeking any information here.————-I have this problem where I leveled everything up I could before I knew that was bad. I don’t have a choice to restart, nor do I have any options to fix this. I’m stuck, and I still only a problem with 2% of the battle system. The only part we agree is the other 98%. It’s not even a real complaint, that’s why I put it in quotes. I only put that word for people like you to use against me, I knew it was coming. This is a glaring issue and I am informing the makers of the game, thanks for giving reason to why I put this post here and not in the suggestions and feedback forum
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abz329
203 posts
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Originally posted by Jessupac:
Of everything you said, not a bit goes in coordination with this post.
Originally posted by ballzac:
Every aspect of how pvp works has been thoroughly explained and hashed out elsewhere. Not what I am talking about.You complain about skills, tech levels, and buildings. Those all DO factor into who will win in pvp. That’s what I said, and, again, not what I am talking aboutIf your scenario played out, pvp would be pointless. The attacking team would always lose, because ship strength would be completely equal with the exception of the defender having an attack tower. I did not lay out a scenario, I explained the basis of why I am talking (my experience to show why I am posting, so that you who read will have an understanding of where I am coming from), which would answer your question if you had only read the post I beat people like you 100% to 11% all the time because I SPY!!!! I find those of you with 100 million power and an average of 200 War. Then I take my heros with 400 + War and some skills and sometimes built with the correct defense to counter your weapon type, and poof, I slaughter you. THAT IS THE STRATEGY!!! This is not strategy, this is farming, as you only attack those who have no chance to beat you. Not strategy, that’s called being a (expletive meaning woman’s vagina). Also proves my point that I was actually trying to get across, not any of these that you pulled from your….shoe? Talk about pointless…..These aren’t flaws. Without all these aspects in place there truly would be no strategy, and this game would be even worse then its current state… Really you want every battle to end in a 50/50? Yes that would be great, so my 76% win rate can go down. Can’t get that rate without having some understanding of the system, can you?The system was never meant to pit equals against each other. This is a great defense for flaws against a system…..I don’t want this either, just some of the issues to be looked at.However you have the ability to choose your own targets, so choose wisely. Really? I didn’t know that and I’m not sure I believe you. Perhaps if you could link the post that explains this part in detail as I don’t understand from your meager offerings.And on the flip side dont be such an easy target for us to farm the hell out of you. HAHA! Give me your purple heroes, your rare/epic equipment, and wait until I raise my tech level to yours before attacking me.
Lastly, 90% of what you post is garbage to begin with. If you havent figure that out yet, its no surprise you can’t understand a simple pvp system. At least I say when I don’t understand things instead of just saying, “That’s garbage.” But, you’re really selling yourself short by not trying to understand things, you’re obviously stunted opinion does not matter to me.
All I said, is that with some of the parameters given, and taking everything into account, there should still be no way that one that can deal that more damage than me should be considered equal, not that I want to play only equals, but that they should not be considered equal. I said that twice so I don’t have to repost saying it again. I did say that it is possible to make the battle system useless, while taking my suggestions into account, if not done properly. I said 2% of the time, and you act like every battle. READ THE POSTS BEFORE REPLYING. This is another example of a very unnecessary comment based on nothing short of personal pleasure in persecution. There is absolutely nothing you have said here relates to this post. I don’t even want an explanation, nor am I seeking any information here.————-I have this problem where I leveled everything up I could before I knew that was bad. I don’t have a choice to restart, nor do I have any options to fix this. I’m stuck, and I still only a problem with 2% of the battle system. The only part we agree is the other 98%. It’s not even a real complaint, that’s why I put it in quotes. I only put that word for people like you to use against me, I knew it was coming. This is a glaring issue and I am informing the makers of the game, thanks for giving reason to why I put this post here and not in the suggestions and feedback forum
Ok, so your saying that battles should b decided purely on luck of hit rate, skill activation, and targeting due to completely even matches. Hmm, thats such a great idea, even less strategy! As for the system, most people get farmed, and most people farm others. That’s how the system works. As for implementing your suggestions, what suggestions? Your suggestions are extremely generic, what do you mean by a better display of these things? Anyways, u can spy for attacking, and on defense, well people are going to choose targets they can beat, not, “oh, i can’t beat this guy but I’m gonna waste 2ap anyways”, or even, “oh, he’s equal to me and with an emplacement he will 80% beat me but I’m gonna risk it and attack anyway”
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TryggrWolf
131 posts
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To cut the posts down in length.
Current player power levels don’t tell anyone a players true power level. Nor do they represent a players true power at all. That is a valid complaint.
The ways around it are by spying their hero and tech levels. This doesen’t solve the issue that SKILLS do not add too player power level yet are the main deciding factor in most PVP battles. War also does not add much too player power yet is another significant factor in PVP.
It seems rather pointless to have player power levels at all if all they really reflect is a players army and com stat. Speaking from experience i can drop power and win fights 100% too 9%. Is that good for my ore levels? Yep :) is it good for new players? not really.
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kraeuterblut
19 posts
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Name and galaxy please. Looking for targets.
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Jessupac
214 posts
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Originally posted by abz329:
Ok, so your saying that battles should b decided purely on luck of hit rate, skill activation, and targeting due to completely even matches. Hmm, thats such a great idea, even less strategy!
no, i’m saying If a person is dealing 10 times more damage to me than I do to him, then he really should not be considered as equally powered
As for the system, most people get farmed, and most people farm others. That’s how the system works.
this is how the system is currently, you are absolutely correct
As for implementing your suggestions, what suggestions? Your suggestions are extremely generic, what do you mean by a better display of these things?
such as, if your attack is actually 120 million worth, then it should not display 63 million worth. very simple. also, if you do remove some of your power so you can attack lower level people or not be attacked by people in your level, then there should be some sort penalty. being twice as strong and the same level, not cool. in my case that i’m referring, ten times as strong. as far as a well-rounded solution, no. that’s why i didn’t provide it. that’s what the community is here for, to identify problems and offer solutions. this is a problem as i see it
Anyways, u can spy for attacking, and on defense
i only had 2 ap, that’s why i didn’t spy on this particular attack. i know i left this out, but it’s irrelevant to the point. anyways, i don’t spy every time, quite a bit, but i like to see use from my ap, and i’m willing to sacrifice a ship or two in the process. not only that, but it does help me to get a better understanding of how things work by trying something, then finding the weak points in that theory. my strategy
well people are going to choose targets they can beat, not, “oh, i can’t beat this guy but I’m gonna waste 2ap anyways”, or even, “oh, he’s equal to me and with an emplacement he will 80% beat me but I’m gonna risk it and attack anyway”
1) this is a partial of the problem
2) there are close battles that, I at least, will attempt, even though it’s going to be close. so what if i waste 2 ap trying to win a battle? it’s better than wasting it spying 45 people i’m not going to attack
3) if i do spy all of the factors, on all of the people i attack, i will not have much ap for attacking, even with my current vip
4) This is not strategy, this is farming, as you only attack those who have no chance to beat you. Not strategy, that’s called being a (expletive meaning woman’s vagina)
that #4 applies to you if it does, if it doesn’t, then it doesn’t.
Is anyone going to actually have something useful to say besides the other person I see persecuted for having an opinion?
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Jessupac
214 posts
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Originally posted by kraeuterblut:
Name and galaxy please. Looking for targets.
who dat?
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Jessupac
214 posts
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Bringing this post back to the top
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ballzac
77 posts
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Of course you are. Hard to accept the fact everyone’s trying to ignore you at this point eh?
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Jessupac
214 posts
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Originally posted by ballzac:
Of course you are. Hard to accept the fact everyone’s trying to ignore you at this point eh?
Do you have anything more important in life to do than asserting domination in a browser game? Seems to me like you have more issue with the fact that something might change to where you will actually have to use strategy in order to play as opposed to finding the weakest people and taking advantage of their ignorance. It’s not their fault anyways, only option in order to have a decent chance at making it to the top is create an account, play for months, learn how the game fails, then create another account working around these shortcomings. Btw, thanks for bringing this back up again :)
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ballzac
77 posts
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Do you have anything more important in life to do…"
A question you really should be asking yourself.
It’s not their fault anyways, only option in order to have a decent chance at making it to the top is create an account, play for months, learn how the game fails, then create another account working around these shortcomings.
You are so full of yourself. Can’t even pull an ounce of humility to accept the outcome of your gameplay as a result of your own failure to adapt. No, it has to be a shortcoming in the game. Take some accountability instead of blaming everyone else.
Btw, thanks for bringing this back up again :)
Anytime you narcissistic troll.
But really, you don’t need me or anyone else to reply, its obvious when you get bored of your petty life, you are willing to reply to your own posts. You appear to enjoy the forums more then the game itself.
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BrightSky
256 posts
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This game doesn’t require players to have skills. Only the heroes need skills to be determining factor to winning a pvp. There isn’t much strategy to the current system.
@Jessupac, your proposal idea would require even less strategy or what little skills players need to have. You bother to read info thus you have a bit knowledge on the game & with luck, you can be strong in this game.
@kraeuterblut
A true farmer would already know where his target is located. It isn’t even hard to find out. FYI, I know Jessupac’s location. I didn’t even try or need to ask.
To cut this post short, Playmage won’t be making any change to the current battle system any time soon let alone incorporate this proposal idea. It won’t generate money for him and his team.
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Jessupac
214 posts
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Still no content in your words. I’m not sure I follow your logic about humility, it’s all over the original post. Humility that is. It took a lot of humility to make the post in the first place. Actually, I wasn’t even narcissistic in my response to you, it was the other way around. Hence, why I responded in kind, with deference and, might I add, without attacking you personally. I may have defined some things you do as less than appropriate, but that doesn’t apply to those who don’t do such things. Funny how that works, isn’t it?
Originally posted by ballzac:
You have nothing to complain about. Every aspect of how pvp works has been thoroughly explained and hashed out elsewhere. What more do you need to know?
Narcissistic and critical
I find those of you with 100 million power and an average of 200 War. Then I take my heros with 400 + War and some skills and sometimes built with the correct defense to counter your weapon type, and poof, I slaughter you.
Narcissistic and domineering
However you have the ability to choose your own targets, so choose wisely. And on the flip side dont be such an easy target for us to farm the hell out of you.
Narcissistic and exploitive
I would call me deflective and confident in the face of unnecessary abuse. Excuse me for not backing down like you’re used to people doing (hard to get used to such a thing if you’re not seeking weak to exploit all the time). Not narcissistic, defensive. The narcissist is in your mirror my friend, you have shown this on a scale that doesn’t have an end. I do love me some me, but you’re probably picking up on the arrogance I can afford myself when dealing with such banal comments.
It’s too late for me really, the whole reason I made the post is so that new people will not run into this issue and have reason to quit. I’ve read about many, many, many people having the same problem I did, which is where I get my blanket opinion, and a good reason why so many quit before making it to any significant portion of the game. I’ve seen a call for something to fix this more than I’ve seen comments on anything else, good, bad, or irrelevant. To me, this is not a reason to ignore the fallacies, but to reiterate the issue for the information of the developers.
Far more people fall into the “level it up” is better idea (because it makes sense) than those that realize that the power gains do not match up to the power output (read as damage dealt). It’s quite a trivial thought that the more time and resources I put into the game the less chance I have to win. This isn’t because I am now in a range of people who are necessarily stronger or better at the game than me, or even because I leveled up too many techs/buildings thinking it would make me stronger, but because I have fallen into the range of people who have been playing this game much longer, have higher levels of better graded heroes, and/or some underhanded knowledge of how to beat the system. Each of which in its own right makes for a stronger and more suitable army. It’s really not stupid, it goes against common sense. If you really are that much more powerful, then we are not equal, and I should not be subject to your own inability to appreciate a challenge.
I am in the forums for the same reasons everyone else is, to learn about the game and to try to make it better with a culmination of ideas and feedback. The reason I spend so much time here is because of unnecessary, irrelevant, and abrasive posts such as yours. I would not respond to such nonsense if such nonsense had never been spouted in the first place (e.g. your post was entirely condescending, and to what end?). I made a suggestion to try to get ideas to improve the game, and what did you? Took the first opportunity to tell me I was wrong and how outrageous it is that I would suggest such a thing because it wouldn’t allow you to slaughter those that haven’t been lucky enough to build up a power that is comparable to yours or find skills that are useful, or draw a bunch of purple heroes in the taverns. All of which affect your ability to win without pushing you out of the range of those that don’t have. Then you took the second opportunity to dish out numerous unabashed and quite shameful accusations of incompetency without any sort of evidence or evocation. If you didn’t like the suggestion, there are plenty of ways to get your points across without the hate and bigotry. I can appreciate that you may not find the game so easy afterwards, but at the same time, you could take into consideration that those players you take advantage of every day also have the same rights to a fair and balanced system that you do.
To answer my/your question, no, nothing more important while I’m spending my free time on the internet. This is my free time, and I currently have a lot of it. Not your problem so I wouldn’t spend too much worrying about it if I were you. I feel as if I am actually being more useful by trying to get people like you to realize that every time you respond to a post like this with animosity such as yours had, it is very discouraging to those that would have had a good idea of how to improve the game. Another way you are selling yourself short.
If you don’t want me to respond to your immature attempts to keep the flaws that you exploit, then don’t post a reply without keeping some of your self-respect. I admit, I have made a couple of unnecessary comments, in reply to unnecessary comments/conversations, such as yours. If you’ll notice, the constructive response decided to leave out anything pertaining to your brash, and quite rude, response to this post. You displayed a lack of understanding of what this post is about already, so you are right, there is no need for response, I just didn’t feel like letting you have that little victory…..
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Jessupac
214 posts
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Originally posted by BrightSky:
This game doesn’t require players to have skills. Only the heroes need skills to be determining factor to winning a pvp. There isn’t much strategy to the current system.
@Jessupac, your proposal idea would require even less strategy or what little skills players need to have. You bother to read info thus you have a bit knowledge on the game & with luck, you can be strong in this game.
Thanks for the vote! And more than that, thanks for keeping your criticism respectful and constructive. I agree and disagree at the same time. I know it’s not an easy solution, but I’m pretty sure there is one. There are really only certain instances that are problematic so a tweak or two would suffice. Like, someone who has equipped level 25 techs shouldn’t be able to attack someone equipped with level 20 techs. The problem is with the total power I believe. If there was a different way to show that while not making all information known, then it would work. At this time the battles are mainly decided by how much ap to spend on any particular attack than any sort of skill, strategy or experience. Removing certain elements would strip all that is there, but limits or restrictions wouldn’t, and still provide a buffer for weaker players. Having 5 purple heroes against my 5 blue, and tech levels 5 levels higher than mine is a clear indication, however, that someone is out of my league. I wouldn’t mind them being able to attack me if they weren’t able to do so using full power. If I’m dumb enough to cross the street when traffic is flowing steadily, I should and deserve to get hit by a car, but at least in the defensive aspects, there shouldn’t be freedom to lower deciding power ratings without affecting power output.
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BrightSky
256 posts
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That is alot of writing. You forget some players still go heavy command despite sound advices & obvious war necessary updates. I have no pity for any players choosing laziness & ignorance. Those who go against the tide and being sweep away by the powerful waves have no pity from me. I will be among those who ride the waves. I may not follow or copy people, but I do what I think best.
Be honest with yourself, categorize yourself under heavy command, balance or heavy war. Or any degree of those extremes. The more power you have, the more likely you face stronger players & losing badly.
For me, hero skills are the determining factor in pvp. Normal players like myself can’t compete with gold users at least not yet, hopefully that will be change soon. You can play wisely & strategic & still lose to a player with alot of heroes skills. It doesn’t matter your heroes quality & tech is better too.
My members told me they been winning more since joining my galaxy. My members don’t complain about attacks but farm other players.
This thread like a few of mine direct at Playmage will be ignored. You can share your ideas with other players, but it won’t matter unless playmage take you serious. Other players aren’t with you, your chance are even worst.
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Jessupac
214 posts
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Indeed it is, every time I go to condense I end up adding more….hehe. I am learning more and more how to work around the system, just feel more and more like it’s futile. I really don’t see the point in continuing to play unless I can see things change for the better. The way it is now and certainly if PM isn’t interested in making a good game, just profit, I can’t justify helping him with that any more than I already have. But most of that has either fallen on deaf ears or a few people in the community throw a tantrum, so I’m not even sure I’ve done that at all…..Thanks for all bright
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BrightSky
256 posts
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Players shouldn’t fight among each other. It isn’t productive. The game got its flaws. There isn’t alot of good players left. So competition are quite low in relative term.
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Jessupac
214 posts
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Originally posted by BrightSky:
Players shouldn’t fight among each other. It isn’t productive. The game got its flaws. There isn’t alot of good players left. So competition are quite low in relative term.
I agree, I don’t somuch like doing what it I have been. Some of the responses I’ve gotten, and seen to other posts, have been way out of line though. It may not be pretty, but my intentions are to get people to be more constructive. With a disagree, there’s no need for anything other than to make a point. Sorry if you haven’t been enjoying my “writing dissertations”, I do feel it was necessary though
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Jessupac
214 posts
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Perfect example for this point: I attack someone, I win with a damage ratio of 29%-45%. An hour later, I have 2 ap and need resources badly (I just started my level 22 CC) so I decide to go ahead and attack this guy again since he’s in a hostile galaxy. This time I lost 37%-26%. This is the instance where I don’t care about the math, this type of fluctuation is crazy. Either the math sucks or the system does for allowing him to hide his good heroes or ships or whatever he did to adjust. I didn’t notice any change in his power or army and he’s in the same spot on the galaxy list. Seriously, wtf? That’s almost half the damage I dealt to the same guy about an hour ago. I get that there things that account for this, I just think it’s not the best way to allow shifting so much. The techs I’m using are 1 level above his, my heroes match up better, and I’m sure he didn’t do much leveling in that time. I don’t care about losing, but I do care about being confused. It’s not a good state for me. It’s my problem and I’m dealing with it, now I’m trying to get some ideas of how to improve the system in this respect. This type of thing doesn’t happen often, but shouldn’t really happen at all.
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AlienFlu2
100 posts
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It happens. Could be any number of things. Maybe what skills he has didn’t proc the first time. Or could be he switched a different build with different techs or whatever. Could be you hit a string of misses. More likely that your heroes happened to target a high war hero as opposed to a low war hero.
Suffice to say, battles are random and 16% win in the first battle vs 11% loss in the second isn’t really much of a difference considering your opponent only needed maybe 8.1% more damage to win in the first and you only needed maybe 5.6% more to win the second.
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Jessupac
214 posts
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Originally posted by AlienFlu2:
It happens. Could be any number of things. Maybe what skills he has didn’t proc the first time. Or could be he switched a different build with different techs or whatever. Could be you hit a string of misses. More likely that your heroes happened to target a high war hero as opposed to a low war hero.
Suffice to say, battles are random and 16% win in the first battle vs 11% loss in the second isn’t really much of a difference considering your opponent only needed maybe 8.1% more damage to win in the first and you only needed maybe 5.6% more to win the second.
I admit, I was little peeved at the time I wrote this, more out of confusion than the occurrence. I was more focused on the my personal damage dealt, and hitting a string of misses would account for it, but half? Sounds like it would take more than a few misses to account for that. I’m going to be going over that equation I found in the answer guide (I didn’t remember it being there, happened across it the other day) to help avoid more posts like this. Even so, what are the thoughts about penalties for using power lowering tactics? I understand how it helps when you want to sign out a while and don’t want to be a sitting duck, but that is really the only option, unless you have say a 9th and 10th hero slot. I see that as having an advantage already in the sense that you can have a more versatile and well-rounded squad for pvp-war-raids. In other aspects of the game having such conveniences (higher techs and various ship-cost lowering buildings) detract from being as effective. This might be why I have a problem in such cases. Maybe I misunderstand a thing or two as I know it. As it is, I spied 15 minutes after the second battle when I got another ap and the heroes were the same, so unless they got switched back that quick, that’s not the reason. Thanks for the added possibilities in order to help me understand, though, which is a secondary reason for posting.
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Jessupac
214 posts
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I just thought about this, I think part of my problem is that I haven’t paid too much attention to attacking the same person. I really try to avoid farming, though, I’m beginning to see how impossible that really is.
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waraxe
593 posts
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Originally posted by Jessupac:
Originally posted by AlienFlu2:
It happens. Could be any number of things. Maybe what skills he has didn’t proc the first time. Or could be he switched a different build with different techs or whatever. Could be you hit a string of misses. More likely that your heroes happened to target a high war hero as opposed to a low war hero.
Suffice to say, battles are random and 16% win in the first battle vs 11% loss in the second isn’t really much of a difference considering your opponent only needed maybe 8.1% more damage to win in the first and you only needed maybe 5.6% more to win the second.
I admit, I was little peeved at the time I wrote this, more out of confusion than the occurrence. I was more focused on the my personal damage dealt, and hitting a string of misses would account for it, but half? Sounds like it would take more than a few misses to account for that. I’m going to be going over that equation I found in the answer guide (I didn’t remember it being there, happened across it the other day) to help avoid more posts like this. Even so, what are the thoughts about penalties for using power lowering tactics? I understand how it helps when you want to sign out a while and don’t want to be a sitting duck, but that is really the only option, unless you have say a 9th and 10th hero slot. I see that as having an advantage already in the sense that you can have a more versatile and well-rounded squad for pvp-war-raids. In other aspects of the game having such conveniences (higher techs and various ship-cost lowering buildings) detract from being as effective. This might be why I have a problem in such cases. Maybe I misunderstand a thing or two as I know it. As it is, I spied 15 minutes after the second battle when I got another ap and the heroes were the same, so unless they got switched back that quick, that’s not the reason. Thanks for the added possibilities in order to help me understand, though, which is a secondary reason for posting.
Lowering power is a super important strategy. Penalizing it will sterilize game play. Plus, detection of power dropping isn’t always that easy, there are many ways to. Dropping power is important for pillar raids as there are certain members of pillar holding galaxies you want to avoid. Strategy? Drop your power level to avoid them. Power manipulation is one of the more dynamic aspects of this game and shouldn’t be hit.
Hitting a string of misses will certainly do something similar to that. Similarly, a skill proccing can escalate damage significantly and turn tides of battle in a close fight.
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Jessupac
214 posts
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The most recent example caught me off guard and after hearing what you guys have said makes a lot more sense. I don’t necessarily think it would have to be penalized for pillars. Not sure how possible it is to separate the two since it sounds like the pvp portion of the pillar raids is much like the actual pvp system on most accounts. Of course, I still need to get there. I’m sure the first example is a better display of why I get frustrated at times and more what I refer to (and not the only time it’s happened), but this second one seemed to fall into the category at the time. I’ll remove it from my mind as being so. Thanks for helping to smooth me out in the recent events. FYI: The battle system could still use a little smoothing itself. I encourage all to offer ideas and feedback to weak points.
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