hatemakingnames
258 posts
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A couple of times now I’ve attacked someone with a 2x,xxx,xxx army rating and he has a MF along with like 5-10 MS. There is zero competition here and my 70-80 MS get destroyed like they’re nothing.
That’s not a big deal in normal PVP, but it’s pretty terrible in pillars when one of your weakest players is paired against some guy who’s basically unstoppable like this. (We just told him not to participate since he couldn’t change is pairing enough…which isn’t a great concept for a game)
Anyway, if a MF and 10 or so MS can rip apart 70+ MS like they’re made of paper, MF should be assigned an army power of something like 40 or 50 million for a single ship. That over-powered game-breaker is probably worth more than that…but it would be a good start.
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LordShoe
525 posts
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get a mf, problem solved.
also MF is worth 25mil army power. Thats enough for my blood.
Being 25 mil, and saying its accompanied by 10 ms, thats 3x, not 2x mil.
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hatemakingnames
258 posts
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25m is equal to a lot of people who don’t even have a L20 CC yet. Once again, you fail to see anything beyond your own limited situation.
And if it’s 25m.. then maybe it was with 9 MS? I didn’t count and that’s not the point. The point is it’s basically an exploit to create extremely unbalanced pairings.
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LordShoe
525 posts
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Instead of complaining, figure out a way to beat him. It’s called strategy.
Don’t just expect to change the game because one wittle boy lost to someone with a MF.
News flash, you’re the one who fails to see anything past your own situation.
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Neokryton
314 posts
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Originally posted by LordShoe:
Instead of complaining, figure out a way to beat him. It’s called strategy.
Don’t just expect to change the game because one wittle boy lost to someone with a MF.
News flash, you’re the one who fails to see anything past your own situation.
lol you srs lordshoe?
400Com 80M HP + 1.2M Attack = 25M power VS 400 Com(50MS) 50X1250000HP + 50X32000 Attack? NICE ONE! Srsly, do you even bother to do anything? Other then your “POV”?
the only way to beat it is if you are Overly Skills… If you could come up with a “Strategy” to takes out a MF with equal power without use of skill. Ill stop Trolling you… T1 maybe have a chance, but I doubt that!
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LordShoe
525 posts
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Oh sorry I totally forgot. Playmage should nerf the best ship so its worse than the ships before it. Silly me. What was I thinking?
Btw thats sarcasm if you didn’t catch it.
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Neokryton
314 posts
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Originally posted by LordShoe:
Oh sorry I totally forgot. Playmage should nerf the best ship so its worse than the ships before it. Silly me. What was I thinking?
Btw thats sarcasm if you didn’t catch it.
UR sarcasm phail! you didn’t use the sm.Font!
<sm.font>Im not sayin the MF should be Nerf’ed… It a lil BS how it is atm! Even Cine point out it flaws in another post..not gonna bother linking it.. Why don’t you point out why MF is not broken? as if you can…</sm.font>
see wut i did der!
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hatemakingnames
258 posts
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The ship is fine…It’s just being waaay under rated in power. Give it like a 50m power rating instead of 25m. (And if that’s not enough, give it 75m..)
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waraxe
576 posts
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Originally posted by LordShoe:
Oh sorry I totally forgot. Playmage should nerf the best ship so its worse than the ships before it. Silly me. What was I thinking?
Btw thats sarcasm if you didn’t catch it.
See the main problem with your posts are they are relatively close to that of a drunk man. You rant about the same thing yet the idea behind each of “sub-rant” is completely unrelated and in some cases contradictory.
Let’s go to your first post so that maybe you can do a little self-evaluation instead of continuing a silly facade:
Instead of complaining, figure out a way to beat him. It’s called strategy.
In the opening of your first post you make it clear you believe it’s possible to take down an MF via MS.
The rest of it is just insulting the OP because that’s in your nature.
Then in your next post:
should nerf the best ship… (too lazy to do the rest)
Basically you concede Neokryton’s post which means you agree your previous post should be read as if writer was drunk at time of writing since you’re completely detaching from what you previously wrote. Next time you decide to insult OP don’t back down from the idea you’re criticizing him for.
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playmage
632 posts
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Originally posted by Neokryton:
Originally posted by LordShoe:
Instead of complaining, figure out a way to beat him. It’s called strategy.
Don’t just expect to change the game because one wittle boy lost to someone with a MF.
News flash, you’re the one who fails to see anything past your own situation.
lol you srs lordshoe?
400Com 80M HP + 1.2M Attack = 25M power VS 400 Com(50MS) 50X1250000HP + 50X32000 Attack? NICE ONE! Srsly, do you even bother to do anything? Other then your “POV”?
the only way to beat it is if you are Overly Skills… If you could come up with a “Strategy” to takes out a MF with equal power without use of skill. Ill stop Trolling you… T1 maybe have a chance, but I doubt that!
I don’t see a problem with the numbers you posted and they look quite balanced. Unless you are assuming the MF needs to be completely destroyed to count in the win/loss damage loss comparison, which is not true. Eg, if someone’s entire army consist of only 1 MF and it lost 50% of it’s HP during the battle, it will count as 50% damage for that player in the battle report.
Regarding OP’s issue. The issue is not ship class balance, but if someone has MF at 2X,XXX,XXX army power, they usually have much, much higher level ship weapons and devices also, and their hero probably has more equipment and skill upgrades as they have been playing much, much longer to be able to acquire a MF. You can always spy their army first for targets that looks like a revenge trap, or go for players with only 3 planets and less suspicious army to total power ratio instead.
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Jessupac
214 posts
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Originally posted by playmage:
Originally posted by Neokryton:
Originally posted by LordShoe:
Instead of complaining, figure out a way to beat him. It’s called strategy.
Don’t just expect to change the game because one wittle boy lost to someone with a MF.
News flash, you’re the one who fails to see anything past your own situation.
lol you srs lordshoe?
400Com 80M HP + 1.2M Attack = 25M power VS 400 Com(50MS) 50X1250000HP + 50X32000 Attack? NICE ONE! Srsly, do you even bother to do anything? Other then your “POV”?
the only way to beat it is if you are Overly Skills… If you could come up with a “Strategy” to takes out a MF with equal power without use of skill. Ill stop Trolling you… T1 maybe have a chance, but I doubt that!
I don’t see a problem with the numbers you posted and they look quite balanced. Unless you are assuming the MF needs to be completely destroyed to count in the win/loss damage loss comparison, which is not true. Eg, if someone’s entire army consist of only 1 MF and it lost 50% of it’s HP during the battle, it will count as 50% damage for that player in the battle report.
Regarding OP’s issue. The issue is not ship class balance, but if someone has MF at 2X,XXX,XXX army power, they usually have much, much higher level ship weapons and devices also, and their hero probably has more equipment and skill upgrades as they have been playing much, much longer to be able to acquire a MF. You can always spy their army first for targets that looks like a revenge trap, or go for players with only 3 planets and less suspicious army to total power ratio instead.
This does nothing to consult the underlying issue of people manipulating the system in order to take advantage of flaws that are too numerous to list here. You hit the nail on the head, and said exactly what the problem is. The part you missed is the pillar raid, we don’t have the option to spy and avoid. It’s obvious mechanics imbalance to allow someone to have such little power ratio with so much actual power. People are quitting your game because of crap like this. Let me ask you, how many whales will you have with noone else in the game?
P.S. I am highly offended to be told to work around an obvious game mechanics issue, you might as well just say spend more money on the game if you want to be successful.
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zeland
27 posts
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Originally posted by Jessupac: The part you missed is the pillar raid, we don’t have the option to spy and avoid.
And why can’t you spy? The person you will be aligned to is either 1 rank above or below your power ranking. If you don’t like the line up, swap some comm/war equips around and get aligned to another player.
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Jessupac
214 posts
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Originally posted by zeland:
Originally posted by Jessupac: The part you missed is the pillar raid, we don’t have the option to spy and avoid.
And why can’t you spy? The person you will be aligned to is either 1 rank above or below your power ranking. If you don’t like the line up, swap some comm/war equips around and get aligned to another player.
The discussion above was including the example of one his mates who couldn’t change enough in order to do so, and because this person he was being aligned with was not properly and accurately represented in such a way that is conducive with the placement. He shouldn’t have been there in the first place is really what I was trying to get across. My apologies for lack of clarity. PM just said deal with it, as in, he’s not going to correct an issue he doesn’t see. If he doesn’t that….
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Atomslaya
634 posts
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A Mobile Fortress is designed to be the best ship in the game. I also don’t see a real problem with the numbers Neokryton. An MF has significantly more HP than 50 MS, but on the other hand it has significantly less attack power too. The lowered attack power is compensated (partly) due the fact that it is 1 ship and thus the fleet will not lose any of it’s attack power until the MF is completely destroyed. So it’s still superior to any other ship, but what would be the use of bringing in new ship classes, if they are worse than the ones before.
hatemakingnames, before you go spouting ignorant crap, first be able to use an MF and then judge it’s worth. If the army rating of the MF would be increased to 50m, everyone would stop using it, because 100 MS are far superior to 1 MF. As PM said, you assume the problem is purely the MF, but that isn’t the case, it’s a combination of the better class ship, much better techs, probably a much better hero, better equipment, …
Yes, there is no way that a player that sits at 29 million army, because he’s only started fairly recently, can beat someone that’s dropped there with an MF in his fleet. But you really expect that to be possible? He’s fighting someone that’s been playing months longer and has advanced tons farther in the game. Because of this minor issue, you would completely screw up other game mechanics?
That’s like saying in an RPG that you find it unfair that in a PvP, a lvl 80 character with tons of great equipment wipes the floor with a lvl 25 character that has only average equipment.
Do you know how many other people have to opt out of pillar raids against some galaxies, because all the opponents they can match up against have much better skills on their heroes and there is no way for them to win and they drag a whole team down with them? That’s a much bigger issue, but there isn’t much to be done about that either. Gold buyers just have a huge advantage there, that’s been diminished a bit now with magic books for coupons, but the difference is still fairly large, a lvl 1 skill still can’t compare to a lvl 6+ or even lvl 10+ skill.
The fact is, if PM tries to solve this “problem” (being people dropping in the ranking as they have fewer ships), what should he do? Have people’s power always reflect the maximum number of ships they can hold on to? Then people will complain that people with a ton more ships get to attack them, if they can’t rebuild fast enough. The devs just changed how army rating was determined, so people could use fighters efficiently when they are holding on to MS reserve ships. Now you would go and turn that all around and make it far worse even?
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MatrimKK
89 posts
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Not just fighters, but battleships and dinosaurs too.
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Davo1219
230 posts
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I think adding an attack power bonus to MS’s in combat would help get close to the power of a MF, but only for T5. For every 10 MS a hero has add the attack power equal to 1 MS. I dont see this affecting MS vs fighters much since speed=win. This would also help balance out the Comm vs War BS, War should/would still have the advantage even with the bonus.
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nexusfantasy
61 posts
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Originally posted by playmage:
I don’t see a problem with the numbers you posted and they look quite balanced. Unless you are assuming the MF needs to be completely destroyed to count in the win/loss damage loss comparison, which is not true. Eg, if someone’s entire army consist of only 1 MF and it lost 50% of it’s HP during the battle, it will count as 50% damage for that player in the battle report.
Regarding OP’s issue. The issue is not ship class balance, but if someone has MF at 2X,XXX,XXX army power, they usually have much, much higher level ship weapons and devices also, and their hero probably has more equipment and skill upgrades as they have been playing much, much longer to be able to acquire a MF. You can always spy their army first for targets that looks like a revenge trap, or go for players with only 3 planets and less suspicious army to total power ratio instead.
make spy function available even target is under protection or out of range, that’s all.
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hatemakingnames
258 posts
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My problem wasn’t just attacking someone (If you do that, you just don’t do it again. Losing an attack isn’t a big deal in this game)
The problem is these people can get assigned to much weaker players in pillar pvp phase (I’m not especially strong, but he was like 10m below my power and was paired with someone even weaker)
Spying doesn’t help here. Given what PM said, maybe the answer is ships need their army power modified for average weapon/device level.
Like if you add 1% (or 0.5% or 2%..whatever works best…I don’t know really) to the army power of a given ship for the average level of all weapons/devices. 500K for a MS with an average of 25 tech between 4 weapons and 4 devices would be 625K per MS at 1%.
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BalrogKnight
148 posts
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Originally posted by hatemakingnames:
A couple of times now I’ve attacked someone with a 2x,xxx,xxx army rating and he has a MF along with like 5-10 MS. There is zero competition here and my 70-80 MS get destroyed like they’re nothing.
That’s not a big deal in normal PVP, but it’s pretty terrible in pillars when one of your weakest players is paired against some guy who’s basically unstoppable like this. (We just told him not to participate since he couldn’t change is pairing enough…which isn’t a great concept for a game)
Anyway, if a MF and 10 or so MS can rip apart 70+ MS like they’re made of paper, MF should be assigned an army power of something like 40 or 50 million for a single ship. That over-powered game-breaker is probably worth more than that…but it would be a good start.
That player might not intentionally be abusing the system. I know I’ve been in situations before where I’ve run down my MS count against pillars and ended up with a handful of MS, and an MF after the attacks. Maybe this player was the same way, where they happened to do everything they could to help their galaxy on a pillar and ended up with really low power.
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nvillian1
801 posts
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Originally posted by Davo1219:
I think adding an attack power bonus to MS’s in combat would help get close to the power of a MF, but only for T5. For every 10 MS a hero has add the attack power equal to 1 MS. I dont see this affecting MS vs fighters much since speed=win. This would also help balance out the Comm vs War BS, War should/would still have the advantage even with the bonus.
Don’t forget to add attack bonuses to cruisers also so they can take down MF too!
DERP!
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Neokryton
314 posts
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Originally posted by playmage:
Originally posted by Neokryton:
Originally posted by LordShoe:
Instead of complaining, figure out a way to beat him. It’s called strategy.
Don’t just expect to change the game because one wittle boy lost to someone with a MF.
News flash, you’re the one who fails to see anything past your own situation.
lol you srs lordshoe?
400Com 80M HP + 1.2M Attack = 25M power VS 400 Com(50MS) 50X1250000HP + 50X32000 Attack? NICE ONE! Srsly, do you even bother to do anything? Other then your “POV”?
the only way to beat it is if you are Overly Skills… If you could come up with a “Strategy” to takes out a MF with equal power without use of skill. Ill stop Trolling you… T1 maybe have a chance, but I doubt that!
I don’t see a problem with the numbers you posted and they look quite balanced. Unless you are assuming the MF needs to be completely destroyed to count in the win/loss damage loss comparison, which is not true. Eg, if someone’s entire army consist of only 1 MF and it lost 50% of it’s HP during the battle, it will count as 50% damage for that player in the battle report.
Regarding OP’s issue. The issue is not ship class balance, but if someone has MF at 2X,XXX,XXX army power, they usually have much, much higher level ship weapons and devices also, and their hero probably has more equipment and skill upgrades as they have been playing much, much longer to be able to acquire a MF. You can always spy their army first for targets that looks like a revenge trap, or go for players with only 3 planets and less suspicious army to total power ratio instead.
While the account for Tech LVl + Hero Stats makes a different to a degree.. Base on those number alone, with how it going at it is..MF has a Constant Attack Base in all 4 attack phrase…MS on the other side, has less HP but, more Attack Base.. As the Round Progress. MF Attack Base is constant while, MS keep dropping.. it not even close. You really need to look to what Cine has posted regarding MF.
-——————-
80.000MHP 1.28MATT vs 62.50MHP 1.600MATT~MS attack
78.400MHP 1.28MATT vs 62.50MHP 1.600MATT
78.400MHP 1.28MATT vs 61.22MHP 1.568MATT~MF attack
78.400MHP 1.28MATT vs 61.22MHP 1.568MATT
76.832MHP 1.28MATT vs 61.22MHP 1.568MATT~MS attack
76.832MHP 1.28MATT vs 61.22MHP 1.568MATT
76.832MHP 1.28MATT vs 61.22MHP 1.568MATT~MF attack
76.832MHP 1.28MATT vs 59.94MHP 1.536MATT
76.832MHP 1.28MATT vs 59.94MHP 1.536MATT~MS attack
75.296MHP 1.28MATT vs 59.94MHP 1.536MATT
75.296MHP 1.28MATT vs 58.66MHP 1.504MATT~MF attack
75.296MHP 1.28MATT vs 58.66MHP 1.504MATT
73.792MHP 1.28MATT vs 58.66MHP 1.504MATT~MS attack
73.792MHP 1.28MATT vs 58.66MHP 1.504MATT
73.792MHP 1.28MATT vs 57.38MHP 1.472MATT~MF attack
-——————
Just a run down on HP and Attack Base alone, if it wrong pls point it out. Without the 4% vsing higher tier.
http://www.kongregate.com/forums/111-time-world/topics/260540-people-turning-away?page=2
Tried my luck at quoting =S i phail so just link’d.
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nvillian1
801 posts
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Neokryton:
You mentioned Cine’s post twice now. Just link it already =)
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BrightSky
256 posts
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I just look over these posts, damn people. Most of the posts either didn’t address the problem or not helpful at all.
I see some people still have a serious problem of stating the obvious. Some people got to read better, so the original poster don’t have to restate his original post.
Only some of the posts was good.
FYI, this post is just my comment. Get a life if you feel a urge to criticize it or whatever. I don’t have a problem taking criticism, but I am not going to waste time arguing in a meaningless conversation.
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nvillian1
801 posts
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Originally posted by BrightSky:
I just look over these posts, damn people. Most of the posts either didn’t address the problem or not helpful at all.
I see some people still have a serious problem of stating the obvious. Some people got to read better, so the original poster don’t have to restate his original post.
Only some of the posts was good.
FYI, this post is just my comment. Get a life if you feel a urge to criticize it or whatever. I don’t have a problem taking criticism, but I am not going to waste time arguing in a meaningless conversation.
You are setting yourself up to be attacked by voicing your opinion and at the same time already insulting anyone that would.
Your post smells of troll bait sir
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BrightSky
256 posts
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Attack in the game or on here? Whatever, I am not scare. Troll all they want, attention from me is unlikely. I will give green light on wasting their time.
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