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Possible Pillar solution

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Pillars, as predicted, still do not stay up very long after they open up for attacks. I’m bringing an idea to the table. Change the system. Here’s my solution.

Change when pillars can be attack. Open 24 hours for attack. Keep the hour cooldown of pillar obtaining, that will play a good role.

Take away pillar hp. Keep the scoring system for the damage and have it reset at a set time ever day, making it different time for each pillar. 7 pillars, 4 (more or less) score resets for them each every day. Probably should change the amount of coupons rewarded for making rank if such a system is made use of.

So how to obtain pillar with the suggested system? Have it determined at resets. Yes. This might piss some galaxy off since there normal 24 hour span of holding a pillar will be reduced to 8 hours at a time. Combine that with an cooldown of obtaining a new pillar in say 12 hours (or longer) and they will have period of time when they absolutely will not have a pillar at all.

What does this fix? Pillar being cluster together. What problems does it bring to the table? Strong galaxies will still rank high, they just have to manage ap and spread it more carefully if they want to stay at top of charts all the time.

Any other opinions of pro or cons on the idea? Idea on the fly normally have flaws. Point them out. Let’s hear it

 
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why not have a galaxy sit on a pillar while it can be attacked, as it is now?

 
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They will still be sitting on the pillar while holding it. So that doesn’t change. The only real thing that would change is that pillars wouldn’t fall fast (no hp equal no time frame) and pillars will change hands on a more regular basis. Since pillars will be open for 24 hours, no more missing pillars either for a lot of people. It just a matter of making it before reset which still wouldn’t be much issue since if you miss reset, your attacks will help with the new score til it resets again.

 
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first off, im not against change however there are certain things that must be considered.

however, the established format and why it works and may still be fine by comparison. the current system is flexible already. it has a cool down to so that pillars fall and are not controlled by 1-4 galaxies. what would change with the new idea? true all galaxies could now hit, but none would be able to fight for a top place. if the galaxies who can already ‘control’ or ‘dictate’ pillar times can hit longer, true they will spread their damage, but it means they will have all day to evenly hit with full teams of 5 players and max their damage out. because of pillar times i know many galaxies are hitting in small teams for speed, having nothing but time may easily expand that gap of ability even if ap is easily spread out amoungst all pillars.
looking at the damage of the top 3 galaxies across all pillars and dividing it from just the last day, the lowest of the top 2 is averaged at (G1) 41.8mi, (G8) 65.5mil per pillar from the last 24 hrs. given time it is possible for a few currently decent pillar galaxies to match it two times, though easily remedied by the top galaxy wisely focusing again.at what point would this allow the lower galaxies who are not decent to win?
allowing 24 hrs is fine, but we have about 12 pillar galaxies that do something, maybe add 3 that show at times, what changes? right now small galaxies are claiming and big galaxies are happy. what does this improve essentially? if it is an idea to help the big galaxies then there is no need to change, if it is to help the small galaxies this isnt going to do much to help. it might even be a step back.
there ate 28 spots if you rotate 7 pillars with no back to back holdings and take out the feature to claim and give up your last pillar at the cost of 1 hr cool down and repair lost from the starting amount. we have 12 regular galaxies claiming, 1,6,8,12,40,42,78,140,164,232,234,333, though 232 and 234 are not 100% daily claim, and then add 402 to the sometimes claiming list. thats 13 out of 14 spots covered already by galaxies that put up over 8 mil to claim in the short time they have with limited players. id even say personally that my lower galaxies i run are actively claiming though they are easily beatable given the time to outrank. still because of cool down at half a day and losing it before then, all galaxies would be eligible a garunteed amount of 2 times a day. therefore there will be 2-6 spots a day for minor galaxies, mearly doubling the meager number that randomly claim now from free claim and from barely tapping. spots available at any given time for a minor galaxy, while the other galaxies have their way in the top, how does that help anyone?
sure, say 4 more galaxies being able to claim, but you’ve done it at the cost of creating a whole new system that has to be programmed while changing it out for a MAJOR part of the established game, no small undertaking. right now it is flexible enough to be altered to benefit big or small galaxies who try. i created 4 galaxies that can do it with the current system, 3 are only a group of actives who are gathered and have had some time to develop properly, some haven’t had the time to be pillar ready, but on the whole, simply trying earns them a pillar or 2. change everything for 4 more slots or let those who try use what already works and is established. if you can get Playmage to do this id be impressed and be fine with it, but i don’t think it is an improvement or much of one if it is.

 
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28 times that any of the pillars will change hands. Yes. Cool down of reclaiming pillar is still in place. 12 hours could work just fine, but then if we have repeating claims, then their may be 14 galaxies that could lock the pillars in continue rotation.

This system wouldn’t change higher end galaxy from being on top. I stated as much already. If anything it probably will improve cause of, like you said, they could max out the damage potential. So can everyone else. Without the rush. Sure this system changes the way thing works, but it also means no longer have to worry about raising hitpoint cap the next time an expansion comes out and too many strong people are about.

So we have 12 regular galaxy claiming. Still will be the case probably. Would you like for a system that completely makes it where more galaxy has chance to claim? Same thing you would do for the current system. Lengthen the pillar claim cooldown.

This system has the potential to improve on a weaker galaxy chance to claim because they now have a time frame to focus their efforts on a pillar. Where as stronger galaxies will spread out their ap to make rank for coupons and only focus when they need to claim something, weaker galaxies now have that option when previously they didn’t have the time to do enough damage at all to rank within the duration the pillars last.

Reality check. How much ap do non-golder have access to per day. 96 ap within a 24 hour duration. The likeliness of it being spread evenly across the board isn’t high. And with the new system you would have to spread it evenly across the ranks 28 times if you want to keep roughly the same score every time. You can hit pillars 48 times per day if you win pvp round, And if you try to divide 48 by 28 you get 1.714 or some crap like that. No one going to spread out their ap like that, it will be more like spending a bulk of that ap during the time you’re on and spreading it across all 7 pillars. Which would average out to be about 7 hits per pillar. Only guess what. If you’re vip and max chapter, you only have the ability to save up to 56 ap at a time. That’s 28 attacks, 3 attacks per pillar if you spread across the board. A weak galaxy isn’t going to do stuff like that. They will focus. Not spread damage. Only way for them to have a chance at ranking where as this system does not give them a chance at all.

Also in reality. How many people actually use all their ap for pillars? I know I don’t. And I’m sure there’s plenty who do not either. So the numbers above can be lowered too.

…….

Sure the system has its faults. Won’t change the fact strong galaxies will still be strong and still average out to be at the top. It will be difficult to make a perfect system that would make changes. But lets face it. Current system had to be change and pillar health had to be improved. It has had that happen before. And it will have to be done eventually again if the current system is kept. Then you also have occuring event of the pillars lumped together in one time frame as well leaving larger gaps for the others.

This proposed system only changes that really. No more improving hit points. No more fast falls for pillars. And no two or three pillars being lumped together in the same hour.

Also, to make things a bit more interesting. Since there will be health no longer, change the pillar crystals to become pillar bombs that does a set amount of damage and grant coupons when used on a pillar. That could also give a lower end galaxy some of a chance from time to time if they want to try to amass them for set use.

 
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This also makes me realize that this system does not have a donation system of ore for coupons. Something could be thought up though.

 
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Originally posted by KyvarDestu:

This also makes me realize that this system does not have a donation system of ore for coupons. Something could be thought up though.

It does if you own a pillar, not sure what your point was

There is no way you can change something to benefit lower players that higher players will not exploit. Sorry, but I think your idea is horrible and see nothing wrong with the current system. The BEST galaxies are getting coupons and claiming pillars as it should be. The only disadvantage I see is that at higher levels the resources gained from pillars is hardly worth the benefit as compared to lower galaxies.

Suggestions that I think would be helpful are to allow multiple galaxies to claim at the same time. Say the highest damage galaxy within coupon range would claim it in addition to the highest damage galaxy outside of coupon range.

Another suggestion I’d like discussed would be to reward individuals more. Lower galaxies aren’t wasting their AP since they know they can’t place as those that can place are placing, getting coupons and furthering the gap. I think the idea of rewarding individuals should be added. Just because your galaxy can’t place doesn’t mean that you shouldn’t be able to benefit more yourself. Yes, I know, you can get up to 60(?) coupons per attack but lets be honest here as 60(?) coupons isn’t much of anything and lower players would still have to get passed the PVP phase and the pillar phase resulting in 4ap lost most likely. 4ap for the chance of up to 60 coupons? Waste of time! Rewarding individuals in galaxies that did not place in coupon range for their damage beyond the 60 would slowly give power back to the lower players individually instead of barely spreading thin what little benefit their galaxy as a whole would get. Same coupon reward could be handed out based on 3000, 2500, 2000, etc for either ranked damage done by an individual outside of coupon range galaxies or most AP spent.

Final suggestion kind of relates to the previous one: Lower the price of coupons on the lowest tier gear, or make an even lower tier. To me 16k is nothing for bubble but to someone who gets 600 a day from spin, up to 60 per 4ap due to pvp loss and nothing from their galaxy due to not being able to place 16k is A LOT! Lower galaxies are lucky to have bubble gear and most likely fighting with 29 gear so offer a cheap +29/29 set so lower players can at least attempt to be a factor.

 
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Well, it would have to be a perfect system in order to not be exploitable. And let’s face it. Nothing is perfect. Best galaxies are getting coupons and still will be. That won’t change. Let’s face that fact and accept it. Best galaxies are always going to place high and get coupons. They wouldn’t be called or refer to as best galaxy if that wasn’t the case.

Like I said. Only thing my proposed system change is fast fall and having to expand pillar hit points when they start falling much too fast like they use to.

I like your idea of rewarding individuals more. But then again who wouldn’t? Your idea about lower tier gear than bubble sounds awesome to me though. It would give a lot of lower end galaxies a better chance then currently. And I’m pretty sure higher end galaxies won’t be able to exploit it so much and I think it is an excellent idea.

As for my statement of not have a donation system of ore for coupons, It was related to my idea and not to current system of where you have to have a pillar to donate ore to repair and obtain coupons… this doesn’t have anything to really do with your idea but rather a continuation of my proposal. Eh, ore for coupons without the repair as long as galaxy holds a pillar.

 
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I like your idea of rewarding individuals more. But then again who wouldn’t? Your idea about lower tier gear than bubble sounds awesome to me though. It would give a lot of lower end galaxies a better chance then currently. And I’m pretty sure higher end galaxies won’t be able to exploit it so much and I think it is an excellent idea.

Well glad you like it. As I see it, the higher galaxies are ultimately killing this game. The only other thing to do besides pvp and woh is pillar raid and that’s completely dominated by a handful of galaxies that are increasing their lead every time. Not sure if you have an alt but try creating an alt and playing the game without coupons or gold. It’s TOUGH! You’d never be considered for any of the coupon gathering galaxies in anything short of 3 to 4 months.

The lower tier might be exploitable by higher end but honestly, who would care? If it was cheap 29/29 then it would be a waste of time for higher end players but to lower it would be HUGE! The individual coupon reward might also be exploitable since people that left galaxies could compete but if that was your intentions to start with then just join a galaxy capable of it and you’d be getting more anyways. Again, it CAN but waste of time if they did.

Truth be told I’d like to see every galaxy that competes get at least 500 coupons. Even better yet: Any individual player that attacks pillars and their galaxy does not place in coupons would receive 500 coupons just for participating. At least that would give lower players SOMETHING to look forward to and 500 honestly isn’t that much. 50 pillars for a bubble sword, 24 for 1 skill book, 120 pillars for vip, etc.

 
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1. People hitting pillars are doing it for the coupons. Most people I know couldn’t care less if they owned the pillar or not.

2. Lower level galaxies don’t want or don’t dare hit pillars because the defenders trash boat loads of their ships and they gain nothing in return.

So I suggest that we make pillars free standing objects that cannot be owned and cannot die. They each take turns appearing for 2 hour (just a suggestion) as protected. Then become open for 30 minutes (also a suggestion) to be attacked. Then fades away where another pillar will repeat this process.

Galaxies will be rewarded according to a tiered system based on their damage output in those 30 minutes. We might consider for 100k minimum damage, the attacking galaxy gets the 50% resource bonus + 10% skill bonus from the pillar. Then 500k/1M/5M/10M/20M/40M/80M etc tiers for coupons.

This ensures that a pillar is up every 2 hours & EVERYONE has a fair shake at it without worrying about being out ranked at the last second. All capable galaxies get their their resource bonus + skill bonus + coupons.

 
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I do have an alt and I know what you mean. I don’t even hardly touch him since I’m not willing to spend kong kred between two accounts nor am I’m willing to try to double efforts of accumulating offers with two accounts. I can see why not too many people stick to the game when playing the alt account cause it’s disappointing. I at least log on and just do visits since I don’t even bother trying to find a galaxy since I can burn ap on phantom for hostile. What even more depressing is trying to do chapters without asking for help from a higher person and the without vip bonus. Pretty much I’ve dropped the alt with the exception of a day to day log in.

 
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Originally posted by zeland:

1. People hitting pillars are doing it for the coupons. Most people I know couldn’t care less if they owned the pillar or not.

2. Lower level galaxies don’t want or don’t dare hit pillars because the defenders trash boat loads of their ships and they gain nothing in return.

So I suggest that we make pillars free standing objects that cannot be owned and cannot die. They each take turns appearing for 2 hour (just a suggestion) as protected. Then become open for 30 minutes (also a suggestion) to be attacked. Then fades away where another pillar will repeat this process.

Galaxies will be rewarded according to a tiered system based on their damage output in those 30 minutes. We might consider for 100k minimum damage, the attacking galaxy gets the 50% resource bonus + 10% skill bonus from the pillar. Then 500k/1M/5M/10M/20M/40M/80M etc tiers for coupons.

This ensures that a pillar is up every 2 hours & EVERYONE has a fair shake at it without worrying about being out ranked at the last second. All capable galaxies get their their resource bonus + skill bonus + coupons.

I like this idea. Simpler than mine but I don’t understand something. If it can’t be own and all galaxies that attack it get bonus, that doesn’t really make sense. But I do like the idea of tier system for rewards although it does take out the competition of pillars. What to keep a galaxy from hitting minimal amount for a tier and stopping?

 
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I like this idea. Simpler than mine but I don’t understand something. If it can’t be own and all galaxies that attack it get bonus, that doesn’t really make sense.

Think of it as the pillar bestowing its bonus on you. Maybe make this bonus last for 6 hours or so to motivate galaxies to try and hit the pillar one every that many hours.

But I do like the idea of tier system for rewards although it does take out the competition of pillars. What to keep a galaxy from hitting minimal amount for a tier and stopping?

You are your greatest enemy. Aim higher if you want more coupons.