# [Suggestion] Overkill Damage Carryover

2 posts

 This is a bit of a pipe dream, but i'd love to see overkill damage carried over into more than just the next cell. So, for example, if I have the overkill perk at level 20, I get 10% carried over onto the next cell. I'd love to see whatever damage was left after that carried over on to the 3rd, 4th, 5th.... at the same factor of 10% of previous cells damage so 2nd cell would get 0.1*D(amage) 3rd cell would get 0.1^2=0.01*D 4th cell would get 0.1^3=0.001*D Etc... For the start of my runs when I have something like 10^10 times more damage than enemy heath it would be great to be able to overkill something like 10 cells at a time and greatly speed up the slog through the first 100 or so cells at the start. Thanks This has been suggested many times already. I think the problem lies with the calculation of following cells; it needs to be implemented in a new way to make multiple overkills possible. Also that would make Overkill way stronger. In theory I'm onboard with the idea but it's been kinda established that GreenSatellite doesn't want to do it so this is probably a wasted post :Ü™