[CANNONS 2] Suggestions by Mako250

16 posts

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Here are some ideas for the game:

Tanks:

Cursed tank:
1: Curse, 100-200 damage, 50 curse damage per turn
2: Black Lightning, same as lightning except color
3: Doom, 300-500 damage, high area
Special effect: Deals 50 cursed damage to itself every turn,
Gains 200 hp when it kills a tank
“Evil” type
Trail of darkness wherever it goes, for looks

Holy Tank:
1: Holy Light, 200-300 damage or 300-400 damage on “Evil”
2: Holy Heal, +25-50 hp on team (no cooldown)
3: Smite, 300-400 damage or 400-500 damage on “Evil”
Special Effect: cannot take Curse damage per turn

Military Tank:
1: Cannon, same as cannon’s 1rst weap
2: Machine Gun, 25 shots, 10-25 damage each (250-625 total), randomly spreads
3: Grenade, 25-50 damage on impact, 250-350 damage on explode, explodes in 2 turns, big area
Stats: High defense, low mobility

Healer Tank:
1: Poison Dart, 50-100 damage, 100 poison damage twice after effected player’s turn
2: Team Heal, +50-100 hp to Team (1 turn cooldown)
3: Self Heal, +150-250 hp to self (2 turn cooldown)
Special Effects: Immune to poison damage per turn (not curse or nuclear)

Items:

Nuke, 500-750 damage, HUGE Area, 100 nuclear damage after effected player’s turn
15 silver coins

Summon Comet, 450-600 damage, Big Area
750 bronze coins

Smoke Bomb, makes a cloud where it lands, HUGE area, cannot see enemies in this cloud (they can see what is out of the cloud and the effect goes to both teams), lasts 10 turns
500 bronze coins

Flash Bomb, map is gone, ground and players are 100% invisible, visibility increased by 20% after end of effected player’s turn, map returns after visibility fully restored, big area
500 bronze coins

Big map effects:

Meteor Shower, 5 small meteorites rain from the sky after each turn, 50-150 damage each, normal area effect

These are just some ideas, I will most likely have even more

 
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Those ideas are arrite. Wish I could rate it…

 
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Originally posted by alexkolozsy:

Those ideas are arrite. Wish I could rate it…

And you can, all you have to do is say 8/10 or something, I will know what you mean

 
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special effects and types not including
cursed tank: change black lightning to normal lightning and make it do normal lightning damage 7/10 if those changes are made
holy tank: 8/10
millitary tank: change cannon to cannons 1st shot make grenade explode in 2 turns but have a bigger crater than cannon 1st shot if changes are made 8/10
healer tank: 5/10
summon coment= op
things i havne’t talked about are 10/10 ^^

 
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op

 
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well done you bumped a 2 year old thread i had already rated

 
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Originally posted by KeroroGunsou333:

op

This is a glorious, shining day for the Cannons 2 threads.
KeroroGunsou333 actually posted something with even the tiniest shred of relation to the thread. It could even go as far as being considered constructive input.

 
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i think you need to nerf it

 
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Originally posted by KeroroGunsou333:

i think you need to nerf it

its not in the game. not that you would know seeing as urve never played

 
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Originally posted by pinning:
Originally posted by KeroroGunsou333:

i think you need to nerf it

its not in the game. not that you would know seeing as urve never played

I know right, the stats are out of this world.

 
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Average health from a cannon is somewhere around 1,200 or something

 
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Originally posted by Mako250:

Average health from a cannon is somewhere around 1,200 or something

I can tell the health..:
Cannon Health:1000
Catapult Health:1200
Balista Health:1000
Vinci health:950
Dynablast Health:1000
Rotator Health:900
easy….

 
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balista health: 900
dyna health: 1200
rotator health: 1000

 
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Originally posted by pinning:

balista health: 900
dyna health: 1200
rotator health: 1000

wrong health Pinning

 
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Originally posted by Dolphy08:
Originally posted by pinning:

balista health: 900
dyna health: 1200
rotator health: 1000

wrong health Pinning

Okay then, would you care to tell us what it is, rather than quoting someone simply to scream “wrong” at them?

 
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Originally posted by ev123ert:
Originally posted by Dolphy08:
Originally posted by pinning:

balista health: 900
dyna health: 1200
rotator health: 1000

wrong health Pinning

Okay then, would you care to tell us what it is, rather than quoting someone simply to scream “wrong” at them?

Originally posted by Dolphy08:
Originally posted by Mako250:

Average health from a cannon is somewhere around 1,200 or something

I can tell the health..:
Cannon Health:1000
Catapult Health:1200
Balista Health:1000
Vinci health:950
Dynablast Health:1000
Rotator Health:900
easy….

it updated?