[Dungeon Inquisitor] LAST UPDATES - November 15, 2012

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November 15, 2012 - The gold revenue of dungeon heart is doubled. The unit salary under Hell Contract is increased from 50% to 70%

November 02,2012 - The soul cost to enchant items is changed. It is increased for low quality items and decreased for high quality items

October 24,2012 - The loyalty decrease of the dead creatures in PvP attacks is reduced half in average.

October 23,2012 - A test battlefiled is opened for the inquisitors under level 10. The chance to join the battlefield is in random. You can find the battlefield in your explored areas if you are invited. There are further information in FAQ. Please post to the forum if you find any problem.

October 21, 2012 - The price of cabinet is increased to 50 credit. The loyalty of all creatures will increase 10 points when a new area is explored by a spy. Lords may bring skull mirrors that generate 80 gold per hour each in the storage

October 20, 2012 - When an inquisitor attacks a dungeon successfully, all his/her troops on the way to the same dungeon will be dismissed while the gold spend to launch the troops will be returned.

October 12, 2012 - There is a one-off chance for each inquisitor to explore a favorite area.

October 12, 2012 - The population will grow based on investment. Level 5 areas will get 50% additional population while level 10 areas will get 100%.

October 11, 2012 - There are significant changes for the rules of fights, reforcements or explored areas. Please read the FAQ ASAP.

October 8, 2012 - Added a new attribute loyalty to creature units. Please read the related answer in FAQ to get more information about loyalty. The damage of some human units are reduced.

September 20, 2012 - Inquisitors have chance to instigate creatures in other dungeons to be spies through some prisoners. The potential spies can be found in a few of interrogations.

September 19, 2012 - Items will be destroyed if they overflow the storage space.

August 17, 2012 - Players can invest to or disrupt an area through spies to change the development level of the area. The development level will decide the average quality of the prisoners and items from the area. The distance for PvP attacks increases.

August 14, 2012 - A level 2 mistress can seduce two enemy units per turn while more experience will be needed to upgrade a mistress.

July 25, 2012 - Spies can be employed among prisoners to collect information from other dungeons.

July 17, 2012 - Players can summon dark lords in the dungeon heart.

June 20, 2012 - The new user interface open for test

February 26, 2012 - Increased the gold income of Dungeon Heart

February 21, 2012 - The new player protection reduced to 1 week

January 31, 2012 - There are new approaches to train the army and enchant equipments.

January 30, 2012 - The distance reduction for exposure is changed to be unilateral. An inquisitor will be exposed to if he attack another dungeon successfully.

January 24, 2012 - Reduced the distance and the cost for attacks between the players who share an explored area. Extended the waiting time for the renascence of explored areas.

January 19, 2012 - Reduced half of soul cost for levy. The number of initial explored areas is changed to two. Players can abandon some of the explored areas with soul cost.

January 17, 2012 - Players can create or join an alliance. An alliance has 30 members at most. The players in the same alliance can not attack each others. A player will expose to the overlord if he/she quits the alliance.

January 10, 2012 - Inquisitors can levy the explored areas. The soul cost and gold revenue relate to the duration since last levy and the population of the area.

January 9, 2012 - Added explored areas. The details are here

January 6, 2012 - The units which left in the disaster can be retrieved with soul cost.

January 1, 2012 - The price of Hell Contract is reduced to 20 Credit; The price of Dungeon Command is reduced to 5 Credit; The setup bonus for new accounts is reduced to 100 Credit.

December 28, 2011 - Each PvP attack will be charged an amount of gold. The amount relates to the distance of the attack. The charge for the attacks to an unexposed is triple than the attacks to an direct or indirect exposed dungeon based on the same distance.

December 26, 2011 - Changed the rule of exposure. A dungeon won't be exposed to a friend. And the income share of ransom is up to 50%. For example, when your dungeon expose to 10 others, each of them will get 5% of your ransom.

December 25, 2011 - There are more chance to be exposed when a player ransom a lord, a knight or a lady.

December 13, 2011 - Simplified the tame process. Fixed the bug about multiple rewards for each contest winner.

December 12, 2011 - The reward for a champion will be issued when the champion read the final contest report first time. The reward is resuming the soul for all the followers of the champion.

December 10, 2011 - There is a little chance to expose to other inquisitors when ransom a knight. Showing the share URL for contest reports.

December 08, 2011 - The inquisitors whom you expose to share your income of ransom. Each inquisitor will share 10% of your ransom income.

December 04, 2011 - Added new features about PvP distance. A inquisitor has chance to expose their dungeon to other inquisitors when he/she ransom a lord or attack other inquisitors. When the dungeon is exposed to another inquisitor, the PvP distance is shortened between the pair of inquisitors. And the inquisitor whom the dungeon expose to has a choice to cancel the exposure. Each inquisitor can be exposed to by up to three dungeons. Besides, when you successfully attack a dungeon, all the exposures to the dungeon are cleared. You can discuss about the PvP distance here. viewtopic.php?f=2&t=1557

December 04, 2011 - Solved the bug about PvP distance calculating. (It was fixed as 2 hours without the effect of prestige)

November 30, 2011 - Added a confirmation step for destroying creatures and a Revive All button to the creatures tab.

November 15, 2011 - The start up reward was changed to 150 credits.

November 15, 2011 - The game server was upgraded. The first stage of beta testing completed.

November 14, 2011 - Prisoners can answer questions when blood down to 0.

November 10, 2011 - A new creature - Bird woman. Details report is recorded when a bird woman participate a fight.

November 07, 2011 - Mass message sending to followers. The sender costs 100 gold for each message.