[Dungeon Inquisitor] SUGGESTIONS

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Though I’m well aware that developers may fight against suggestions from players and may even screen suggestions as critique of the game: this topic (and the posts) is not at all intended as critique, but merely as a means to increase playability of a game thereby increasing the fun overall for players.

  • Human King raid event
    Every certain amount of lords imprisoned can trigger a King assault (raid Boss), which needs to be defeated by a number of Inquisitor teams. The King can drop a range of Items upon defeat.
  • Chat character identifier
    The chat is very small and double lines of text are extremely annoying, especially when you’re trying to make it a single sentence on one line -not two. The identifier is a number at the right side of the chat that signals how many characters you have left before hitting the next line.
  • Back buttons
    On several in-game pages you can’t go back to the page you were viewing previously. Viewing another player’s profile, clicking any battle report and going back is impossible through normal game means and one has to use the right-mouse button to manually go back. This also induces the ‘fullscreen’-bug of the right panel (seeing only the creature list and all the options are gone), which can’t be undone with the right-mouse ‘Back’.
  • Public auction rating
    To be able to rate public auctions’ quality. Maybe with Dungeon Heart level and/or Prestige as rate-strength. This should encourage better prices.
  • Public auction identifiers
    Columns (or popups) that give a check on whether: a human has items, is tamed; an item has a lure.
  • Storage/Creatures scroll-bar
    The list is longer than can fit on the game window and the only way to scroll down the list is manually text-pulling towards the bottom. Combined with the fact that with every interaction on the right panel it generates an automatic refresh of that frame – you need to manual text-pull that list every single time if you have more than one thing that needs done. A scroll-bar would be the most minimal functionality one should place to combat this inefficiency.
  • Imp upgrading
    The idea is to make the imp upgradeable, with the bonus that at level 2 it can actually use its wings so that they allow the imp a 50% (example percentage) evasion from any remotes(archers etc).
  • Creature pets
    An idea to incorporate a variety of small animals into the game that slightly affect the creature they’re coupled with. For example, a spider matriarch escorting a dark priest could heal 1% of total health of 100% (exampled percentages depending on pet quality) of current creatures every turn while the dark priest heals the full amount to 1 creature per turn. Other pets could be: hell-hound, gargoyle, bat, specter/wraith, acolyte, ghoul, bone-dragon (all with their own distinctive bonuses).
  • Daemon Factions and Altar room
    An altar room where one can pay tribute (once per day) to the faction lord (not alliance lord), whom in turn gives a reward back for your services in the human realm, in the form of Gold/Soul/Pets or Items (every faction lord with their own reward preference).
    As explanation: daemon lore describes there are several faction lords that each sit in their respective daemon-realms, with large groups of daemonic dwellers struggling to become the next lord. Although the daemon-realm is chaotic and strive to become the strongest is extreme, there is a military sense of order and faction lords will merit, those with military excellence, if one decides to enlist.
  • Chat tabs
    General chat, (Faction chat,) Trade chat, Alliance chat tabs. Faction chat could be useful for faction events such as Human King Raid. Alliance chat could be used for reinforce requests or alliance auctions. Trade chat for price-negotiating purposes between parties. This to keep General chat for newbies (whom ask many questions), and regular conversations.
  • Alliance NAP setting
    The biggest alliances are in a officious NAP already, and many honor this deal, but not everyone. Helping the NAP its efficiency with an actual setting would improve alliance relations and would also put more meaning into the use of alliances altogether.
  • Letter of Marque
    To negate some of the alliance effects, it is suggested game-mechanism increases loot and prestige gain percentages when a player without alliance attacks and wins from a player with alliance.
  • Levy All button
    To increase efficiency of player-server interaction, one could place a button that once pressed will levy all your explored areas (that have available levy).
  • Drain Prisoner option
    To increase efficiency of player-server interaction, one could place an option in interrogation that drains all of prisoner’s energy, so the inquisitor doesn’t have to ask the prisoner the same question 200 times just to cut interrogation costs.
  • Private Area
    Every player that becomes level10 to acquire a private hunting ground, which you can levy from, can’t sell lures from, doesn’t allow other players to enter, and which you will keep even if you’re defeated in a pvp attack (not contest). A separate luring button would have to be placed to keep the non sell area separated from the sell areas. This to combat human lure fatigue effects every high level player is dealing with, because areas are overfarmed.
 
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(continuation from previous post as it was full…)

  • Small Mentoring reward
    Every newplayer (player in beginner protection) that becomes a follower to another player, to give bonus soul per hour to the other player at the rate of newplayerlevel per hour (+1~7 ph). This should give another small incentive to tutor newplayers to beneficial game levels, having them communicate with higher level players, and getting them introduced to midlevel to highlevel gameplay faster. The bonus would stop once they leave beginner protection.
  • Detailed Battle Reports in Flash
    What I mean by this is to make the detailed battle report (requires a bird woman or contest match) in Flash. I think it would make a welcome addition to gameplay and also makes it easier for people to see what is going on in the battle.
    I know this sounds like a lot of work, but it could be pulled off with just a sprite-chessboard-layout (like in batheo) and have the armies meet eachother in turns, like the current report says. And on hover-over-unit you could see targeting lines between the units with numbers over the heads for heals/damages.
  • Filter options
    Filter options for Public Auction ‘ALL’-column (ie: specific amount of certain stat, example: 30+ magic). And filter options for ‘Storage’ and ‘Creatures’ tabs on right panel. For Storage: categorizing by Type would be helpful, by Alphabet and by Date(of acquirement, which should not carry-over between players). For Creatures: categorizing by Type is already default, though it is not Alphabetical, or by Experience/Level, but per Date(of summon).
 
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Hello, one suggestion I would like to make is to include a delete option for messages so as to be able to delete unwanted or unimportant messages in the mailbox.

 
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A mute function would be very helpful for stopping the occasional spammer. Something like /squelch playername

 
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how about a different look for a creature when you level them up

 
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Yes, there is a mute function in the chat box. You just click the name of the spammer and click “Ban”.

Originally posted by GroupT:

A mute function would be very helpful for stopping the occasional spammer. Something like /squelch playername

 
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We will add the option later. Thank you for your suggestion.

Originally posted by gorgonzola1985:

Hello, one suggestion I would like to make is to include a delete option for messages so as to be able to delete unwanted or unimportant messages in the mailbox.

 
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hi i would recommend that there be a notice for when the next contest is starting up so people will know

 
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It would be great for new players if upgrading rooms was simpler:
When inspecting a room that is not fully upgraded show the costs in the description above the current upgrade button. Make the current upgrade button so it instantly upgrades the room, saving the user one click and page load. This would save the user around 100 clicks/requests and make it much faster to check which buildings can be upgraded with the current resources.

 
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The contests start on every sunday. :)

Originally posted by thepc:

hi i would recommend that there be a notice for when the next contest is starting up so people will know

 
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Plunder is bloody stupid. I can’t get any plunder, since i’m level 6, and im always plundered by flashgolem/forcegolem, You at the least should make it so the plundered person doesn’t lose soul.

 
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Plundering is awesome, don’t change it please.

 
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Still, it could have a Plunder Limit Per Day.

 
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wargod, just attack em back – don’t need to whine about it