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Flying_Dutchman
145 posts
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The Hitchhikers guide to the Redshift Galaxy is brought to you by Flying_Dutchman [KongFront]
We are uniting the best and brightest from Kongregate to face off versus the Facebook alliances and claim our share of Empire space! If you feel up to the challenge come join us at KongFront
Redshift:
Rise through the ranks of the Blackwing Mercenary corporation in this Sci-fi MMORPG. Upgrade your ship, earn new equipment and fight over realtime territory to become the most dominant pilot in Redshift! A game of Life and Death. What will be your calling?
Index:
1. Introduction
2. Miner
3. Pirate
4. VIP
5. How to earn Kredits
6. Missions
7. Bosses
8. Fleets
9. Empire Space
10. Manufacturing
11. Reputation & Daily Crate
12. Theory Crafting
13. Tips from Beyond
14. Best Free Gear Available
15. Best Premium Gear Available
16. Fitting Room
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Flying_Dutchman
145 posts
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Other KongFront Threads:
■ KongFront the Fleet
■ KongFront Heroes
■ Spoiler Alert Content Previews – This has been discontinued.
■ Ramblings of a gamer
■ Kong vs Facebook Equality
■ Mozai stats
Other KongFront Resources:
Ingame Wallpapers
■ Spacebg1
■ Spacebg2
■ Spacebg3
■ Spacebg4
■ Spacebg5
■ Spacebg6
■ Icemoon
■ Detridplanet1
■ Bluespace2048
■ Redspace2048
■ Defaultspace2048
■ Detrid2048
■ Metreonbg2048
■ Sol2048
■ Skyfall2048
Game Soundtrack
■ Play (old music)
■ Play (new music)
All thanks & copyright to Synapse
Credits:
■ Flying_Dutchman (Main guide)
■ Mozai (Raw Data & Images)
■ Merkavah (Ideas & ship setups)
■ Qazzaq123 (Ideas)
■ Derringer (Mining stats)
■ Thundracor (Damage & Block Theorycrafting)
■ RenegadeSpade (PvP level difference)
■ Mintmentalfloss (Daily Missions guide)
■ Bongoz (Mining yield averages)
■ Benchbreaker (Shield Data)
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Flying_Dutchman
145 posts
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Introduction:
As you enter the game world straight Just follow the ingame Tutorial, its pretty self explanatory.
Once it ends you face a crossroads. Do you want to
A) Become a Miner
B) Become a Pirate
C) Become a VIP
Stats:
■ Class – Determines the size of the ship that you fly and which piloting skill you need to train to get the evasion bonus.
■ Hull Points – Hit Points, this determines the amount of damage you can take before you explode at 0 HP
■ Attack – Determines the amount of damage you do with each shot
■ Shields (armor) – Reduces the amount of damage taken from incoming shots by a percentage
■ Evasion – Reduces the chance of being hit by incoming shots by a percentage
■ Tracking – Increases the chance of hitting an enemy
■ Power – The bigger the weapon the more juju it takes to equip and use. Smaller ships have limited power
Skills:
■ Skills are passive abilities that improve your ship or crafting ability. They can be Found on the bottom left of the main screen.
Weapons: – Contributed by Merkavah
■ Weapons are divided into two archetypes: DPS [Damage Per Second] and Activation. DPS weapons are those with a low, or with out an activation damage count at all. These always feature a higher average DPS than their equivalent weapons. This is often useful in endgame PVP, where battles last longer. At earlier levels you are better off using Activation weapons.
■ Activated weapons can be used when you are at zero fuel. Similar to zero fuel mining, you can use your activated weapons to farm weak-medium NPC ships, while having no fuel. Furthermore, at lower levels, a high level if activation damage can be used to one-hit enemy players.
Experience
■ For every NPC, Player you kill you will gain Experience based on their level. Experience is also rewarded for completing missions. Once you reach a certain amount your level increases and you are able to equip more powerful weapons and fly more awesome ships.
Level – Experience
1 0
2 150
3 500
4 1,000
5 2,000
6 3,500
7 5,000
8 7,000
9 10,000
10 14,000
11 19,000
12 25,000
13 32,000
14 40,000
15 49,000
16 59,000
17 70,000
18 82,000
19 95,000
20 109,000
21 125,000
22 150,000
23 180,000
24 225,000
25 275,000
26 340,000
27 420,000
28 515,000
29 625,000
30 750,000
For a full updated list go here

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Flying_Dutchman
145 posts
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Miner:
Miners are people that like to fly around the galaxy looking for rare asteroids. These are then mined with a long range mining laser and the materials can be used to manufacture powerful ships and equipment. Currently The Battleship Defiance and the Frigate Nighthawk mk2 can be manufactured to fly, and endgame token gear such as weapons and support items can be manufactured. This allows free players to compete fully at endgame level, it just takes a bit longer.
Mining Gameplay:
From the start you should slow your leveling as much as possible. It is much easier to mine at lower levels in the Deterid Belt. Once you hit level 23-25 you will die everytime you enter hostile space without PvP Protection, this slows down mining considerably. When you do get blown up, log out for 5 minutes to repair then log back in and make full use of the PvP Protection to mine in peace, not pieces! Once you hit level 10 you should buy a Noraft. This little ship gives you a nice mining bonus of 15%. Once you hit level 20 you can choose to either buy a Steol and keep mining, or buy a Nighthawk mk1 and start to PvP. A Steol is a sturdier version of a Noraft and gives a mining bonus of 25%. Once you hit level 25 you can choose to either buy a Sierra to keep mining or buy a Nighthawk mk2 or Defiance to PvP. A Sierra is a Juggernaut. It is close to impossible to kill quickly, but you can’t really do anything other than mine in it due to only having 2 weapon slots. The Nighthawk mk2 requires a Nighthawk mk1 and 5 upgrade tokens which can be manufactured. This little ship has a high evasion rate but pretty low Power. A Defiance is probably a better option. This battleship is on par with a Dragoon mk2 which costs tokens. Just to get it, your main past time will be spent warping into the same system in the Deterid Belt to mine asteroids.
Mining Ships:
 
Noraft Lvl10+, 3 Weapons 3 Supports -- Steol Lvl20 4 Weapons 4 Supports

Sierra Lvl 25 2 Weapons 6 Supports
Mining Skills:
Here is a full Skill List
■ Mining Efficiency 4%
■ Fracking 4%
■ Critical Materiology 4%
■ Adv Mining Efficiency 4%
Manufacturing Skills:
■ Starship 4 (Nighthawk & Defiance)
■ Component Synthesis 4 (Nighthawk)
■ Support Production 4 (Token Supports)
■ Weapon Production 4 (Token Weapons)
Mining Asteroids:

■ Iron ■ Thorium ■ Calcium
■ Bismuth ■ Zirconium
Asteroid Spawn Rates:
Detailed List
■ The best spawns of asteroids are in the Deterid Belt
Mining Theorycrafting – Contributed by Derringer
■ In the chart above, the Metal Content refers to the quantity of each metal extractable per unit mass of the asteroid, exclusive of mining bonuses from skills or specialized ships. Asteroids vary greatly in mass, from 10 to 30 units, and a standard targeting computer is not capable of discerning this mass other than estimating what percentage remains of a partially-mined asteroid. While for purposes of this study a specialized mineral scanner was used to obtain precise masses, a good rule of thumb is to expect approximately 20 units per asteroid over the long haul.
■ One unit of fuel, used to drive a mining laser, can typically break away 5 units of rock from an asteroid, although this number may vary — I’ve observed as little as one or as many as seven units extracted in a single firing cycle of my mining laser.
■ Mining bonuses, such as those provided by industrial skills or specialized mining ships, are simply added together across all sources. These mining bonuses essentially increase the yield of metal recoverable from each unit of rock, but do not appear to affect the fuel cost or time required to process a given asteroid.
■ The theoretically expected yield of an asteroid, then, is its mass, times its metal content for the type, times the yield bonus (plus 100% base, naturally).
■ Let’s take as a case study the mining of a humungous 29-unit Pyrius discovered in Antares by yours truly, with a skill bonus of 36%, in a humble basic Hawkeye frigate with no ship bonus. The theoretical yield of this iron-rich boulder under these conditions is (29 × 3 × 1.36) = 118.32 Iron and (29 × 1 × 1.36) = 39.44 Calcium, for an expected fuel cost of (29 ÷ 5) = 5.8 units.
■ While theory and practice are equivalent in theory, in practice they often are not, so I set about the mining. Perhaps the mining laser’s energy pump hadn’t reached operating temperature when first fired: only one unit of rock broke away. However, that one unit yielded 5 Iron and 2 Calcium, rather better than expected. Now operating normally, the laser began breaking away 5 units of rock per cycle, yielding 23 Iron and 7 Calcium on the second, 21 and 9 respectively on the third, 22 and 7 on the fourth, 23 and 8 on the fifth, and 23 and 7 on the sixth. On the seventh and last cycle, the 3 remaining units of rock were demolished, yielding 15 Iron and 5 Calcium, for a total actual yield of 132 Iron and 45 Calcium at a cost of 7 units of fuel, both slightly more productive and slightly more expensive than predicted.
■ Keep in mind, though, that yields vary in both directions, and as often will be slightly less as slightly more than the theoretical yield given by the formulas.
Average Mining stats – Contributed by Bongoz
All of the numbers above are from doing over 20 different mining tests and using a total of no more than 200 fuel mining each test.
Once I got the 20 different numbers of each mineral amount I was able to get the average number for each mineral and then I was able to take the bonus % for each skill and mining ship and add that to the normal amount and get the exact amount for each bonus.
What you see above should be very close to what you gain on average if you have any matching skills and ships. if you tend to get more or less than I show it could be because you got lucky and got more rare roids that day.
Drawbacks:
■ You will die a lot
■ Mining is slow, you will need patience
■ Train both combat and mining skills otherwise once you have the Nighthawk & Defiance you wont be strong enough to use it efficiently in combat
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Flying_Dutchman
145 posts
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Pirates:
Pirates are people that love to PvP, They will do anything to earn a quick buck. You see them roaming hostile space in search of wealthy merchant vessels to plunder for credits. Some pirates even attack other pirates and miners. They have no code of honour. Beware!
PvP Gameplay:
Player versus Player can only be done in Hostile systems with Pilots within +-2 levels of your current level. PvP starts being possible at level 6. Once level 6 you should try to avoid doing missions and level purely from killing other pilots. Only do missions to get new gear or when you run out of pilots to shoot. You PvP to level instead of using missions because this gives you more time to train your combat skills. There’s nothing worse than reaching level 25 too quickly and dying to everyone due to a lack of training done on your part. Shipwise for PvP every ship is viable. Just some are better than others. To make your life easier here’s a recommendation list of ships to buy. At level 4 buy a Gladius, At level 10 buy a Falchion. Once you reach level 12 do the mission called “A just cause” from Berilion. This will give you a Retribution. If you are rich enough you could potentially buy a Kestrel for 80,000 credits. It is a better ship but not really worth the expenditure. At level 18 you should receive a Samurai ship from missions. Then at level 20 you have the choice to go Razor (Evasion tank) or a Rapture (HP tank). Razor is thought to be stronger. Now the grind to level 25 commences. You will need to save for either a Trident which costs 2m credits or an Argus which costs 3.2m credits. Currently there is much discussion going on debating which ship is better. Personally I believe Trident is best now with full credit gear but Argus will be better in the far distant future if you have access to full endgame token gear.
Credit PvP Ships:
       
Main PvP Skills:
Click for a Detailed List
Damage, Tracking, Power, Evasion, HP, Shield, In this order
■ Power is much needed at low levels, not so much at 20 but then at lvl 25 it is extremely valuable again. Train it!
PvP Rewards:
■ Dogtags are used in manufacturing of powerful ships and equipment
■ Infamy for bragging rights
■ Fleet rating for your fleet to gain ranking
■ Experience and Credits

Drawbacks:
■ You will die a lot
■ Token Warriors will blow you to smithereens
■ Older Trained Players will have outrained you unless you specialise
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Flying_Dutchman
145 posts
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VIP (Token users):
Token users otherwise refered to as Wallet Warriors are people that want to get a time advantage through the use of their hard earned money. In redshift this is done by buying Star Tokens. Star Tokens can be used to buy all types of uber powerfull items, ships and Boosts. These ships are unique to VIP’s and are endgame killers but very expensive to get.
Token Gameplay:
As a Token Warrior you will have the upperhand and should be able to kill most free players with limited hassle. The real competition starts when you start to PvP against other token warriors. This is where the Ship, Equipment, Training and Amount of money spent all matters. Certain Item setups counter other setups. Another major factor are damage buffs (15%+25%) these are real killers and will lead you to victory in many occasions. In general you shouldnot be short of credits so dont be afraid to credit repair after combat to get a revenge kill. The gap between Credit Warriors and Token Warriors has become smaller due to Token Supports and Weapons being made manufacturable, but Token Warriors still have the advantage.
Merchants Advice:
■ Don’t buy the advertised ingame bundles. These bundles include padding which you have no need for. You will be better off buying specific items and ships seperately.
■ Don’t spend any tokens on gear & ships till you hit lvl 25.
■ Spend Tokens Wisely. Token ships are currently unique as they can only be bought. Token Weapons and Supports are now manufacturable. Token Supports will make a more noticeable improvement than Token Weapons if your budget is limited. Remember you can always manufacture the missing pieces!
■ Most token users end up buying Ships and Gear but if you really want an advantage buy Boosts, specifically Damage Boosts. They make all the difference. They are expensive but if you can afford damage boosts, a must buy!
■ *To compete fully at endgame level you will need to buy a Token Ship (500 Tokens).
Token Ships:
– Dragoon Mark2 costs 500 Tokens (Purchase) or 100 Tokens for the upgraded versions of the Dragoon. The Mark2 adds 2060hp, 1 weapon, 1 support and a small amount of the other stats. Note it is one of strongest endgame ships available.
– Dragoons cost 400 Tokens and are HP Tanks. Currently not that many around. Dragoons are Meatshields and their main aim is to just outlast the enemies HP and slowly chip away at their HP. It has an inbuild evasion bonus of 10% but with a base tracking of 400 and a base evasion of 200 this isn’t a huge boost. It has roughly ~4,500 hp with skills, depending on HP supports. Can be deadly with a lot of training & gear.
– Deception Mark2 costs 500 Tokens (Purchase) or 100 Tokens for the upgraded versions of the Deception. The Mark2 adds 1640hp, 1 weapon, 1 support and a small amount of the other stats. Note it is now classed as a Destroyer ship.
– Deceptions cost 400 Tokens and are Evasion Tanks, Currently the most common Token ship and thought by many to be the best. The reasons are it has an inbuild damage bonus of 10% and a very high base tracking of 600 and evasion of 440. It has roughly ~3,000 hp with skills, depending on HP supports. This creates a deadly combination.
– Sparrows cost 250 Tokens and are a cheaper version of a Deception. They are Evasion Tanks and good value for money. Sparrows have no inbuild skills but they have a massive base tracking of 600 and base evasion of 560. Coupled with evasion supports this little ship is one of the hardest to hit ships around. It has roughly ~2,500 hp with skills, depending on HP supports. Bargain for just 250 Star tokens. As of patch 1.4.40 this ship is currently out of commission.
– Scythes cost 250 Tokens and are Slightly less tanky (a lot less evasion) than Sparrows but pack more of a punch. Scythes have a base tracking of 560 and a base evasion of 480. This might seem low compared to the Sparrow but it has an inbuild Damage bonus of 15%. It has roughly ~3,000 HP with skills, depending on HP supports. As of patch 1.4.40 this ship is currently out of commission.
Drawbacks:
■ There will always be a bigger spender
■ You can still get ganged up on
■ Users can counter your ship or setup
■ If your evenly matched the person that shoots first has a better chance to win
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Flying_Dutchman
145 posts
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Flying_Dutchman
145 posts
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Mission Storyline:
Click Here to see the full storyline.
Please note the stories below are fan fiction, only the name, location and item rewards are true.
Bounty Missions:
■ Bounty Hunting I – Once Gordo the Junker flew a magnificant ship, but due to the economic state of the galaxy and the universe wide recession Gordo’s ship got repossessed. Now Gordo has had to make do and flies around in a little scavenged ship in Omicron, a former shadow of his original stature. Equipped with his trusty Heavy Gatling Laser with 16 dps, he hopes to raid some miners and reclaim his main ship.
■ Bounty Hunting II – Named after the Nordic God Loki this pilot navigates the Vega System looking for rookie pilots to trick out of their newly earned ships & credits. Equipped with a light Boron Plating 60 armor, Loki can make a quick getaway if needed.
■ Bounty Hunting III – This aspiring cadete was once part of the Cardassian Army. Haruum earned the title of Legate by infiltrating Council Space and causing destruction to all enemies that crossed paths. Sadly Legate Haruum got caught sleeping with the wife of one of Central Commands higher ranking elders. Now he is banished, stripped of his title and unable to return home. Kruger seems to be his favourite hunting ground to release his rage. Protected by a special Phase Shield 280 HP, he hopes he can eventually earn his way back home. He has kept his now “unofficial” title in hope of his return becoming a reality.
■ Bounty Hunting IV – While known as Orion, his true alias is “The Hunter”. Orion earned this alias by joining “Reapers” a faction renowned for Piracy. Reapers are often seen roaming in a prominent constellation located on the celestial equator. Orion likes to hang out in Radiam and catch people off-guard. With his special Reaper Adamantine with 86 Evasion, he is able to carry out hit and run attacks on unwary pilots.
■ Bounty Hunting V – Ordered by his commanding officer to observe the enemy, Vigil has kept devout watch over Council space. His main objective was to remain in Voliera and pass on any intelligence back to HQ in Vesperia. Currently awaiting new orders from his superiors. Vesperia is on the eve of war with the Council due to the rich ore deposits found in the regions. Armed with special faction Vesperia Plating 140 armor 140 hp, Vigil is ready for war.
■ Bounty Hunting VI – Dyson the Invincible came to Council Space to clean up. Little did he know the corruption had spread deep. “He came, he saw, he conquered” was supposed to happen. What actually happened was, after some investigative work. Dyson found out that the Synapticon Corporation had corrupted most of the government officials in the area. He tried to fight them but alas one ship against many. His “Invincible” status will be put to the test. With Birdshot Cannons 68 DPS at the ready, Dyson is preparing to make his final stand in Polaris
■ Bounty Hunting VII – Tyrius Vile was born on an unknown planet from long ago, before Synapticon, before The Council, Vesperia, or many other notable Tyrants. It was rumored that he lived during the time of Ascension, however, there is no evidence of this, in fact, as far as the Government knows, he wasn’t real, somehow he had come to the Galaxy under the radar and unknown, however, to a chosen few, the story of this warrior has been told. In a time where brute force and mastery over fighting, weaponry was the only thing that kept you alive, Tyrius used his expertise in the Art of War to bring glory to his fathers name. Now as eons have gone by Tyrius has gone insane from all the fighting done throughout his lifetime. Hence his nickname “Vile” was added as he slaughtered victims in the most vile and gruesome way. His most recent massacre against foolish bounty hunters in Korta was proof of this. The bounty hunters were unprepared to deal with a Taychon Shield 380 HP and died a horrible death.
■ Bounty Hunting VIII – It is rumoured that an evil force is gathering in Council Space. The Ω Symbol can be seen burned onto nearby shipwrecks and space debris. No one knows what happened to these ships for sure, but gossip is already spreading. Omega might have arrived with their fiery Inferno Hullbreachers 115 DPS. No one knows what they plan, but everyone knows it can’t be good. When Ω comes, people dissapear. Better run while you can. Ekis might be next!
■ Bounty Hunting IX – Originally painted yellow, Proteus found that he didn’t really blend too well into the Dester system. With the massive bounty on his head this become sort of problematic. He decided to go to the nearest chop shop and get resprayed. While there Proteus picked up a new Aegis Shield Gen. Being top of the range this powerfull item adds 1200 armor to whomever is strong enough to claim it. Built to withstand severe punishment this dreadnaught being the first of its class has yet to be defeated by many. Some pilots have tried, most have failed.
Bounty Mission Advice
■ More often than not when you first receive the Bounty Mission you won’t be able to complete it if you are a free player. Feel free to try it but don’t be ashamed if you have to wait till your stronger. The best rewards you should aim for are BH IV and BH VII.
■ If you find you can’t beat a boss in 1v1 anymore there is a trick. You can shoot and disengage (stop shooting him) and either wait 25seconds and repair meanwhile with repair bots or do a credit repair and shoot again. NPC’s reset every 30 seconds if left alone. Just rinse and repeat. This will cost a goodbit of credits but often the reward is well worth it.
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Flying_Dutchman
145 posts
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Repeatable Missions:
All Repeatable Missions now have a “R” in their name and can be done infinitely.
■ Defense Training
■ Precious Metal
■ Council Exhibition
■ Reaper Second Wind
■ DLM Salvage
■ Gideon Contract
■ Final Cut
DLM Salvage – Contributed by Mintmentalfloss
Phylo → Thebes → Phylo
Danger: Hostile Space (Thebes)
■ Scan 4 Wreckage
■ Destroy 8 Metreon Cruisers (15) 700 HP, 260 Tracking, 220 Evasion, 580 Armor, 300 Credits
Net Reward: Labor Union Reputation 5, 700 Reward Credits, 50 Reward XP, 2400+ Credits from Kills
Fuel Costs: 4 Fuel for Scans, 8+ Fuel for Kills, 20 Fuel Travel Costs
Reaper Second Wind
Sol → Alpha Centauri → Skyfall → Kor → Sol
Danger: Hostile Space (Skyfall, Kor)
Scan 2 Defense Platforms
■ Kill 5 Reaper Cruisers (18) 1100 HP, 290 Tracking, 290 Evasion, 600 Armor, 300 Credits
Same thing four times: Sol, Alpha Centauri, Skyfall, Kor
Net Reward: Council Reputation 5, 1200 Reward Credits,80 Reward XP, 6,000+ Credits from Kills.
Fuel Costs: 8 Fuel for Scans, 20+ Fuel for Kills, 22 Fuel Travel Costs
Council Exhibition
Sol → Vega → Sol
Danger: Safe Space, Must Be Able to Kill a Level 30 Council Guardian with 3900 HP
■ Destroy 6 Council Guardians (30) 3900 HP, 600 Tracking, 620 Evasion, 4200 Armor, 1800-2400 Credits
Net Reward: Council Reputation 5, 1500 Reward Credits, 100 Reward XP, 12,000+ Credits from Kills
Fuel Costs: 48+ fuel for Kills, 6 Fuel Travel Costs, Time Spent Healing if Necessary.
Precious Metal
Skyfall → Dester → Skyfall
Danger: Hostile Space (Skyfall, Dester)
■ Destroy 8 Pirate Battleships (18), 1200 HP, 240 Tracking, 240 Evasion, 1060 Armor, 350-480 Credits
■ Destroy 5 Pirate Dreadnaughts (22), 1540 HP, 360 Tracking, 100 Evasion, 1260 Armor, 600-870 Credits
■ Destroy 2 Cartel Leaders (20), 1650 HP, 445 Tracking, 370 Evasion, 1940 Armor, 550-630 Credits
■ Destroy 3 Vesper Destroyers (20) 2400 HP, 560 Tracking, 640 Evasion, 3200 Armor, 550-630 Credits
■ Destroy 3 Metreon Cruisers (20), 1700 HP, 760 Tracking, 400 Evasion, 700 Armor, 520-640 Credits
■ Scan Asteroid (Only one will be scannable)
Net Reward: The Risen Reputation 5, 2000 Reward Credits, 125 Reward XP, 11,500+ Credits from Kills
Fuel Costs: 1 Fuel for Scan, 67+ fuel for Kills, 22 Fuel Travel Costs, Time Spent Healing if Necessary.
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Flying_Dutchman
145 posts
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Defense Training Kor → Sol → Alpha Centauri → Skyfall → Tau Ceti → Kor
Danger: Hostile Space (Skyfall, Tau Ceti, Kor)
Sol
■ Destroy 2 Advanced Defense Platforms (25) 2500 HP, 850 Tracking, 40 Evasion, 2400 Armor, 1300 Credits
■ Destroy 5 Council Guardians (30) 3900 HP, 600 Tracking, 620 Evasion, 4200 Armor, 1800-2400 Credits
Alpha Centauri
■ Destroy 4 Advanced Defense Platforms (25) 2500 HP, 850 Tracking, 40 Evasion, 2400 Armor, 1300 Credits
Skyfall
■ Destroy 1 Advanced Defense Platform (25) 2500 HP, 850 Tracking, 40 Evasion, 2400 Armor, 1300 Credits
■ Destroy 6 Risen Frigate (20) 1450 HP, 480 Tracking, 520 Evasion, 1200 Armor, 600 Credits
Tau Ceti
■ Destroy 3 Advanced Defense Platforms (25) 2500 HP, 850 Tracking, 40 Evasion, 2400 Armor, 1300 Credits
■ Destroy 3 Metreon Cruiser in Tau Ceti (20) 1700 HP, 760 Tracking, 400 Evasion, 700 Armor, 520-640 Credits
Kor
■ Destroy 2 Advanced Defense Platforms (25) 2500 HP, 850 Tracking, 40 Evasion, 2400 Armor, 1300 Credits
■ Destroy 7 Vesper Destroyer (20) 2400 HP, 560 Tracking, 640 Evasion, 3200 Armor, 550-630 Credits
Net Reward: Vesper Reputation 5, 2500 Reward Credits, 150 Reward XP, 26,000+ Credits from Kills
Fuel Costs: 161+ Fuel for Kills, 33 Fuel Travel Costs, Time Spent Healing if Necessary
Gideon Contract Alpha Centauri → Violera → Alpha Centauri
Danger: Hostile Space (Violera)
■ Destroy 8 Gideon Briar (20) 2300 HP, 760 Tracking, 540 Evasion, 2500 Armor, 450-650 Credits
■ Destroy 2 Gideon Flagship (25) 2800 HP, 820 TRacking, 600 Evasion, 3000 Armor, 1130 Credits
Net Reward: Blackwing Reputation 5, 1500 Reward Credits, 100 Reward Experience, 6,000+ Credits from Kills
Fuel Costs: 42+ Fuel for Kills, 10 Fuel Travel Costs, Time Spent Healing if Necessary
Final Cut Alpha Centauri → Tau Ceti → Korta → Phylo → Alpha Centauri
Danger: Hostile Space (Tau Ceti), High HP Enemies
■ Tau Ceti
Scan Supply Depot
Destroy 2 Advanced Pirate Ships Level 23 4600 HP, 740 Tracking, 460 Evasion, 3200 Armor, 750-820 Credits
■ Korta
Scan Drop off Station
Destroy 4 Advanced Pirate Ships Level 23 4600 HP, 740 Tracking, 460 Evasion, 3200 Armor, 750-820 Credits
■ Phylo
Destroy 1 Advanced Pirate Dreadnaught Level 25 6600 HP, 580 Tracking, 200 Evasion, 3800 Armor, 900-1300 Credits
Scan Drop off Station
■ Alpha Centauri
Destroy 2 Advanced Pirate Dreadnaught Level 25 6600 HP, 580 Tracking, 200 Evasion, 3800 Armor, 900-1300 Credits
Net Reward: Vesper Reputation +1, 2000 Reward Credits, 250 Reward XP, 7500 + Credits from Kills
Fuel Costs: 3 Fuel for Scans, 69 + Fuel for Kills, 20 Fuel Travel Costs, Time Spent Healing if Necessary
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Flying_Dutchman
145 posts
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Worthwhile Bosses:

Bosses have a 1-2% chance to spawn. Spawn rates for all bosses can be found here I only mentioned the ones with good drops. Please note the stories below are fan fiction, only the name, location and item rewards are true.
■ Dorian the Great was once the proud general of an invading army from the Proximus Galaxy. He had the great misfortune of running into a shady corporation called Synapticon and being on the losing side. Synapticon with their ill gotten credits sent wave after wave of mercenaries after him. This eventually caused Dorian’s army to retreat due to significant losses and Synapticon’s underhand ways. During the invasion he fought many battles and looted many spoils. It is said that if you manage to find him he drops great treasures. Rumoured to be around ~10,000 credits and even a 2% chance for a famed Vesper Prototype. While this sniper prototype only has a dps of 108 it has a devastating on use attack of 100 damage. Dorian swore vengeance upon Synapticon and till this day Dorian the Great still refuses to give up, even without his army backing him. Pilots still avoid the Keronus Nebula in fear of meeting the dreaded general.
■ The Wanderer no one really knows whom this pilot is or where he came from. Yet everyone seems to want a piece of him to steal his technology and money ~2,000 credits. Constantly hounded by a fleet of zombie drones in the Deterid Belt, it is probably a good thing this pilot has developed his own custom hull shield. The Photon shield +480 HP has an inbuild self destruct sequence to keep it from falling into the wrong hands. Yet there is a 2% chance of failing to self destruct. Modern engineering at its finest! This shield along with always being on the move has kept the Wanderer alive.
■ Zelig the Traitor used to work for Synapticon till he got greedy. Synapticon is famed for embezzling money from others but never from their CEO. There is a running joke that some people call them “Synapticoin” instead. Synapticon has tightened their security and is now enforcing their Terms of Service for employees. Yet to this day Zelig the Traitor still roams the Homeland region evading the Synapticon agents sent after him to retrieve the stolen money ~2,500 credits and a 5% prototype Kewell Centrifuge. This device has kept Zelig alive due to the 46 Evasion & 44 Tracking bonus to avoid and track enemy agents.
■ Vic Tyrus is the name of a merchant whom used to pilot a simple cargo freightor. After one too many run-ins with pirates in Outlands, he converted his cargo freightor to a vessel of war. Now instead of being robbed of his money ~2,000 credits and cargo of newly developed Luminite Platings, Vic Tyrus has turned Vic Torious by equipping the new platings to add 320 Armor & 250 HP. If you see him and if you defeat him, you have a 3% chance to attain these platings for yourself.
■ Rin the Bounty Hunter as the name suggests used to be a bounty hunter for good, but Rin got caught on the wrong side of the law for a crime she didnot commit. Today still wanted by the government, she survives as a soldier of fortune. If you have a problem, if no one else can help, and if you can find her in The Badlands, maybe you can hire… Rin the Bounty hunter. The normal fee is ~3,000 credits. Rin is armed with experimental Catastrophe Cannons that at 2% chance to drop have 138 dps 50 damage on use. Combined with a crack commando crew Rin always delivers.
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Flying_Dutchman
145 posts
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Fleets:
■ Fleets can be made by anyone and dont cost anything to create.
■ There are 4 different rankings in a fleet
- Leader – Is the owner and most likely the creator of the fleet, they have full access
- Captain – Is the second in command, they can accept applications, kick members, set status and promote up to recruiter.
- Recruiter – Is an officer that can accept applications.
- Member – Standard member no special rights.
■ Fleets hold up to 50 individuals
■ Fleet have multiple uses;
- Fleet Rankings, the fleets with the highest fleet rating which is gotten from kills can claim the #1 spot.

- Fleets offer protection from getting killed by fellow fleet mates
- Fleets like KongFront put a high value on being social
- Good fleets share information such as where targets are and what places to avoid
■ Fleet statistics
- [Level] [Name] [Fleet Rank] [Fleet Rating] [Last online] [Location]

Fleet Rating
■ Theorycrafting needed
Fleet Tactics
■ Group Hunting – Have a kill group wait in safe space, then scout with an alt or low level player. When you find find a token user have everyone warp in kill him then warp out.
■ Baiting – Have one player wait far away from the gate and look like an afk target. Once the enemy warps in and flies towards you to engage. Let your friends warp in and attack him from behind while he’s away from the warp function of the gate.
■ Blockade – Just have everyone meet up at a system and kill anything that enters. Only trick is to be strong enough to survive.

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Flying_Dutchman
145 posts
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Flying_Dutchman
145 posts
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Flying_Dutchman
145 posts
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Manufacturing:
Manufacturing Skills:
■ Here is a full Skill List
■ Basc Manufacturing – Reduces credit cost for all by 3%
■ Component Synthesis – Reduces credit cost for components by 3%
■ Weapons Production – Reduces credit cost for weapons by 2%
■ Support Production – Reduces credit cost for supports by 3%
■ Starship Production – Reduces credit cost for starships by 2%
■ You will need rank 4 of each skill to manufacture the token gear of each category.
How Manufacturing Works:
■ The ores that you mined from asteroids can be manufactured into components at a Manufacturing Facility in Sol, Skyfall or Kruger for a small price. Afterwards these components can then be manufactured into weapons, supports and ships. Please note the relevant skills must be trained to manufacture certain items.
What should I manufacture
■ TesCO small Repeater – A lvl 5 super weapon 100 iron 25 thorium 100 calcium

■ Graaff Positron Accelerator (60Evasion&60Tracking) – Requires
31,000 Thorium, 18,000 Iron, 7,500 Calcium, 4,500 Zirconium, 2,500 Bismuth

■ Nighthawk – Crafting takes well over one month of hardcore real time farming. Requires 235,000 Thorium, 240,000 Iron, 45,000 Calcium, 35,000 Zirconium, 30,000 Bismuth

■ Please note due to the recent patch all new 25+ token weapons and supports are now craftable as well.
Patch 1.4.40 – Contributed by Qazzaq123
Note that the credit cost is based on having all your cost reduction skills at level 0.
Manufacturing Based Weapons:
Weapon: Rayleigh Mass Driver
Attack: 195.0
Power Usage: 210
Use: Deals 65 damage
Cooldown: 15s
Items: 600 Power Converters + 560 Basic Chambers + 64 Energy Coils + 50 Dogtags
Ores: 62,600 Iron + 47,600 Calc + 12,800 Thor + 3,200 Bism
Cost: 600,000 Credits
Required: Weapons Production Level 4
Manufacturing Based Supports:
Support: Cillog Plasma Capacitor
Armor: 1500
Power Usage: 195
Use: Heavy Plasma [Damage +37]
Cooldown: 40s
Items: 640 Electric Shieldings + 640 Power Converters + 56 Energy Coils + 50 Dogtags
Ores: 54,400 Iron + 17,600 Thor + 51,200 Calc + 2,800 Bism
Required: Support Production Level 4
Cost: 600,000 Credits
Support: AT44 Tachyon Battery
Hp: 1060
Power Usage: 183
Use: Tachyon Field [shield +2000]
Cooldown: 75s
Items: 720 Pulse Regulators + 200 basic Chambers + 48 HK Processors + 50 Dogtags
Ores: 47,520 Thor + 40,880 Calc + 17,000 Iron + 2,880 Zircon
Required: Support Production Level 4
Cost: 600,000 Credits
Support: Full Nanalloy Adjustors
Armor: 1600
Evasion: 65
Power Usage: 212
Items: 360 Electric Shieldings + 480 Pulse Regulators + 160 Nanalloy + 50 Dogtags
Ores: 69,600 Iron + 27,600 Thor + 27,600 Calc + 1,600 Bism + 1,600 Zircon
Required: Support Protection Level 4
Cost: 600,000 Credits
Manufacturing Based Ships:
Name: Nighthawk mk.2
Class: Frigate
Shields: 1590
Hp: 2920
Power: 840
Tracking: 830
Evasion: 730
Weapon Slots: 6
Support Slots: 5
laser Guiding: Increase tracking by 8%
Required Level: 25 + Starship Production Level 4
Items: Nighthawk + x5 SI Upgrade Kit (x1: 80 Players Dogtags + 26 HK Processors + 32 Energy Coils + 40 Nanalloys + 200,000 Credits)
Ores: 63,200 Thor + 7,800 Calc + 60,000 Iron + 9,800 Zirc + 10,000 Bism
Ship Cost: 100,000 Credits
■ Nighthawk Mark2 – You need to own a Nighthawk and upgrade it with 5 Upgrade tokens to receive this ship. The upgrade tokens can be bought at 20 Tokens each or manufactured. This ship has crazy high tracking & evasion but is a bit low on power. Requires: 5 Upgrade tokens

Name: Defiance
Class: battleship
Shields: 3720
Hp: 5320
Power: 1010
Tracking: 420
Evasion: 190
Weapon Slots: 6
Support Slots: 5
Advanced Seeking: Increase tracking by 12%
Required Level: 25 + Starship Production Level 4
Items: Items: 2400 Power Converters + 2600 Basic Chambers + 620 HK Processors + 560 Nanalloy
Ores: 449,000 Iron + 231,200 Calc + 148,800 Thor + 42,800 Zirc + 5,600 Bism
Ship Cost: 1,850,000
■ Defiance – This is the little brother of the Dragoon Mark2. Looks better, gets more attention and just a tiny bit weaker. Well worth getting if you want to go down the Meatshield route and not the evasion route with a nighthawk. Also a lot faster to craft than a Nighthawk! Requires: 2400 Power Converter, 2600 Basic Chamber, 620 HK Processor, 560 Nano alloy

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Flying_Dutchman
145 posts
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Reputation:
■ Reputation points is a reward attained by completing missions for specific agents. You start at neutral with each faction and at every new stage earned you can buy new reputation rewards in a future patch.
■ To check your current reputation press the profile button top left of your screen, then click the word “Reputation”
■ Unfriendly – (1000)
■ Neutral – 0
■ Friendly – 100
■ Respected – 350
■ Honored – 1000
■ Allied – 2000
■ Currently reputation rewards are not implemented yet.
Bribing:
■ Bribing allows you to raise your reputation by buying boosts for star tokens. It can be found in the reputation tab in your profile.
■ Bronze Bribe costs 2 tokens – 10 rep
■ Silver Bribe costs 10 tokens – 50 rep
■ Gold Bribe costs 40 tokens – 200 rep
■ Platinum Bribe costs 80 tokens – 500 rep
■ Currently bribing is not implemented yet.
Daily Crate:
Every day you get a chance to pick a daily crate. This cake is a lie. The item you get is chosen the moment it loads. But you can get decent things from the crates. Some of the rewards are Buffs (Credit,XP,Damage), Credits, Fuel and Training reductions.

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Flying_Dutchman
145 posts
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Theory Crafting
Damage & Block – Contributed by Thundracor
Displayed Block%:
■ Block%=100*(1-(A/(A+shield)))
with A=100* 2^(attacker level/5) [Level 20: 1600]
Raw Damage:
■ Raw damage=weapon damage * (1+(increase damage skills% + ship increased damage%)/100)
(no damage buffs here!)
Max raw damage is weapon damage * 2(normal) 2.1 (deception) 2.15 (scythe)
Base damage passing through shields:
■ Base damage=round up [(1-0.75*block%/100) * raw damage]
Damage blocked by shields:
■ Blocked damage=raw damage-base damage
Damage done:
■ Damage=round [base damage * rand[0.8;1.2] * (1+damage buff%/100)]
with rand[0.8;1.2]= random number between 0.8 & 1.2 (uniform distribution)
Quick analysis:
■ Shield effectiveness is reduced by 25% and shields play an increasingly minor role for high attacker levels (A=3200 at level 25 / A= 6400 at level 30). Unless the formula is adjusted to include defender level or items with high shield become available, HP items or evasion items will outperform shield items.
■ Damage buffs are multiplicative, i.e. they are more effective with higher damage skills.
■ Due to recent Patches in 1.4.40 the whole shield/armour calculation has been changed and needs to be updated. Please check below.
Originally posted by BenchBreaker:
ehp of lvl25 ships with different AT44 (1000hp)/Adjuster (1600shield) combos (assuming max hp & shield skills)
bigger ships will use the 1500shield + dmg support instead but not too much difference
Argus AT44 0 1 2 3 4 5 NH 2 AT44 0 1 2 3 4 5
Adjuster 2697 4147 5597 7047 8497 9947 Adjuster 4234 5684 7134 8584 10034 11484
0 1530 4249 6533 8818 11102 13387 15671 0 1829 7147 9594 12042 14490 16937 19385
1 3370 6116 9404 12693 15981 19269 1 3669 10078 13529 16981 20432 23884
2 5210 7983 12275 16568 20860 2 5509 13009 17464 21920 26375
3 7050 9850 15146 20442 3 7349 15940 21400 26859
4 8890 11718 18017 4 9189 18872 25335
5 10730 13585 5 11029 21803
Trident AT44 0 1 2 3 4 5 Dec 2 AT44 0 1 2 3 4 5
Adjuster 4626 6076 7526 8976 10426 11876 Adjuster 5394 6844 8294 9744 11194 12644
0 2749 9409 12358 15308 18257 21207 24156 0 3358 12209 15491 18773 22055 25337 28619
1 4589 12611 16564 20518 24471 28424 1 5198 15943 20229 24515 28801 33087
2 6429 15813 20770 25728 30685 2 7038 19678 24967 30257 35547
3 8269 19016 24976 30937 3 8878 23412 29705 35999
4 10109 22218 29183 4 10718 27146 34443
5 11949 25420 5 12558 30880
DefianceAT44 0 1 2 3 4 5 Goon 2 AT44 0 1 2 3 4 5
Adjuster 7714 9164 10614 12064 13514 14964 Adjuster 8091 9541 10991 12441 13891 15341
0 4278 20130 23914 27698 31482 35266 39050 0 3979 20204 23825 27446 31066 34687 38308
1 6118 25471 30259 35046 39834 44622 1 5819 25805 30430 35055 39679 44304
2 7958 30811 36603 42394 48186 2 7659 31407 37035 42664 48292
3 9798 36152 42947 49742 3 9499 37008 43640 50273
4 11638 41492 49291 4 11339 42610 50246
5 13478 46832 5 13179 48211
Sierra AT44 0 1 2 3 4 5 6
Adjuster 9628 11078 12528 13978 15428 16878 18328
0 6118 31791 36578 41366 46154 50942 55729 60517
1 7958 38456 44248 50039 55831 61622 67414
2 9798 45122 51917 58712 65508 72303
3 11638 51787 59586 67385 75185
4 13478 58452 67256 76059
5 15318 65118 74925
6 17158 71783
76k sierra ftw!
PvP Level Difference – Contributed by RenegadeSpade
■ 10%+ per higher level to attack lower level… 10%- per lower level to attack higher level
■ It adds to all the stats of Attack, Shield, Evasion and Tracking
■ Having 2 lvls more is equal to both damage buffs…
Example:
■ So when a level 20 player attacks a lvl 18 he gets +20% all stats
■ So when a level 19 player attacks a lvl 18 he gets a +10% all stats
■ So when a level 18 player attacks a lvl 20 he gets -20% all stats
■ So when a level 19 player attacks a lvl 20 he gets a -10% all stats
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Flying_Dutchman
145 posts
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Tips from beyond:
■ Tabbing – This involves pressing the TAB button on your keyboard to cycle through enemies closest to the warpgate, by pressing SHIFT + TAB it will cycle through enemies backwards in otherwords furthest from the gate. Tabbing allows you to snipe targets (on use weapons) or mine asteroids from many screens away. Tabbing works while your on the warp loading screen.
■ Warping – There are currently two main methods to warp faster. Both are Creative use of ingame mechanics and frowned upon by many but they are as of yet not considered cheating by the devs.
■ The first method is to open another tab in your browser and open another redshift game. Now you have double the fun!. In the second Redshift just click on a warpgate and click on a system and leave it hanging at the ok warp or cancel warp screen and just play as normally on the other tab. If your close to dying quickly switch tabs and press Ok to warp. Patched
■ The second method is easier to but a bit more intrusive. Just go to the warpgate and click on a system then once the warp box comes up close the main map. Now you can fly around space with the warp notification and play normally and warp from any location to the previously selected location. Just use Tab to target people because the notification box will block the middle of your screen. To move the notifaction box elsewhere just go to fullscreen.

■ PvP protection can be abused to let you farm those pesky missions in hostile space. To do this just enter your level 1 starter ship, enter hostile space and get blown up, now just credit repair (cheap due to level 1 ship) and just suicide again. Keep doing this till the PvP protection timer length is to your liking.Then just switch to your main ship. Note though the timer will be removed if you attack a player.
■ Never credit repair your ship if it gets blown up to 0, You can just log out for 5 minutes or play another game and when you come back your ship will be back alive with more than 1 hitpoint. From this point you can use Droid Repair Bots or GA Full Weaves to repair fully. In the long run this will save you a lot of credits.
■ If you really do need to credit repair your ship, Just click your health bar at the top left. You don’t need to fly to a repair bay.
■ If you arm your ship with plenty of big hitting on use weapons and damage supports such as a Nest Cannon you can snipe ships that are out of your weapon range at a cost of 0 fuel. This allows you to kill Weak units for credits at no cost. Once you shoot them they will start to follow you around so normally you are only limited to 1 or 2 sniper volleys.
■ If you are Mining, NPC farming or Boss farming pick a system and just repeatedly warp into the same sector to respawn the units. It will only cost you 1 fuel per warp. This is the best way to farm bosses etc.
■ For farming non repeatable missions for credit just find a good mission in safe space such as “Reaver Second Wind” then do the first 2 parts of the mission and then cancel it and pick it up again. This makes the NPC’s respawn again. Rinse and repeat for profit. This can be done with any mission of your choice. A good low level mission is the one where the NPC’s drop plague samples that sell for 1,000 credits each.
■ If you find chat to be more quiet than usefull its likely that it has crashed. try typing something in it and if it doesnot respond then refresh the game. This causes chat to reconnect.
■ Loot crates are a lie! the loot is in your inventory when it drops and before the actual crates “Reach” your ship. In otherwords no need to click or wait for them.
■ If you use HP Supports, be aware if you take it off it will reduce your current life by the amount of the support which can cause you to blow up if you are at low HP. You don’t lose any infamy just time. Patched
■ In Training you can switch training skills at anytime and it saves the progress.
■ To kill a stronger player warp in shoot the player if your losing warp back into the same system. This causes you to disengage and leave combat. Then quickly credit repair and start shooting again.
Rule of Thumb:
■ If you see a token ship at your pvp level, warp or die
■ Never stay in the same location too long
■ Never stay at low HP in hostile sectors
■ Don’t log out in hostile space
■ Expect to get ganked, Mobs are instanced per person so in hostile space players don’t know if your busy fighting.
These Guide’s are brought to you by KongFront Show your support by joining the fight against Facebook!

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Flying_Dutchman
145 posts
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Best Free Gear available:
Level 20
■ Ships: Nighthawk (mining), Vigilance (1.5m creds)
■ Weapons: Catastrope Cannon (Rin the Bounty hunter)
■ Supports: Wirefly Centrifuges (32,600 creds), Kewell Centrifuges (Zelig the Traitor), Reaper Adamantine (Bounty IV), Photon shield (The Wanderer), Graaff (Manufacturing)
The standard set up which you can achieve basically right when hit level 20 is as follows:
- 3x Piranha MG: Attack: 118, Power usage: 112
- Purchasable from the armory for 88k
- 1x Thorium 50mm AutoCannon: Attack: 121, Power Usage: 110
- Obtainable as a quest reward at level 20
Supports:
- 1x Reaper Adamantine: Evasion: 86, Power Usage: 35
- Obtainable as a quest reward at level 15
- 2x Wirefly Centrifuges: Evasion: 40, Tracking: 52,Power Usage: 55
- Obtainable from the armory for 32k credits
- Photon Shield: HP: 480, Power Usage: 110
- Obtainable as a drop from ‘The Wanderer’
- Use the above for a Razor but if you go with a rapture, swapping out a Wirefly for another photon shield is another viable setup.
However, Once you achieve the previous setup, you are not totally finished with equipping your ship. Your final set up should look something like this:
- Swap out all guns for Catastrophe Cannons [Rin the Bounty Hunter]
- Swap Wirefly Centrifuges for Graaf Accelerators [Manufacturing]
Level 25
■ Full Level 25 armoury credit weapons & supports and slowly get mining to craft the token endgame gear.
■ Ships: Nighthawk mk2 (mining), Defiance (mining), Trident (2m creds), Argus (3m creds)
■ Weapons: Heavy Beam Cannon (220,000 creds), Rayleigh Mass Driver (mining)
■ Supports: Anco (186,000 creds), AT General Field Plating u3 (202,000 creds), AT44 (mining), Full Nanalloy Adjustors (mining), Cillog Plasma Capacitor (mining)
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Flying_Dutchman
145 posts
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Best Premium Gear available:
Level 20
■ Ships: Nighthawk (mining), Deception (500 tokens), Dragoon (500 tokens)
■ Weapons: Apollo’s Arrows (75 tokens)
■ Supports: Wirefly LOX Chamber (75 tokens), Photon shield (The Wanderer)
Level 25
Ships: Nighthawk mk2 (mining), Deception mk2 (100 tokens), Dragoon mk2 (100 tokens)
■ Weapons: Rayleigh Mass Driver (75 tokens)
■ Supports: AT44 Tachyon Battery (75 tokens), Full Nanalloy Adjustors (75 tokens), Cillog Plasma Capacitor (75 tokens), Anco Berserk Capacitor (186,000 creds)
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Flying_Dutchman
145 posts
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Credit Fitting Room:
Until you hit level 20, and are faced with your first real ship decision, equipment is not a real issue. Equipping Nest Cannon until getting your retribution is wise, while sporting GA full weaves in up to level 20 can be a gamechanger. But when you hit level 20, and buy either your rapture or razor, the support items and weapons you equip is massively important. Then the journey for level 25 begins. Here you have to decide between credit ships, token ships or manufactured ships all over again. For sample free & premium gear set ups read above.
Mining
Noraft – Cheap to repair and mine in. Normally killed in one volley, expect to die a lot. Adds 15% mining yield.
Steol – Buying this will set you back 750,000 credits that you need for the NightHawk, its up to you if you want it or not. Adds 25% mining yield.
Sierra -Adds 25% mining yield. This is an absolute juggernaut. If played right no one can kill you and you should be able to warp out at every gank attempt. On the downside it’s a full blown mining ship. Don’t expect to kill anything either due to only 2 weapon slots.
Level 12-18
Retribution – Received from the mission at around level 12 “A just cause” in Berilion. This will be your ship up to level 18.
Halberd – Do not buy, it is a waste of money and would be replaced at 20 anyway.
Samurai – Received from the mission at around level 18. This will be your ship up to level 20.
Level 20
Razor – Currently the most widely used credit ship at level 20, the razor focuses on evasion and tracking as opposed to the Rapture’s HP and shields [armor]. A solid pvp and pve ship, equipping this ship with the basics is easier than doing so for the rapture.
Rapture mk2 – Earlier in the game’s so far short history, rapture was held to be the superior ship when compared to the rapture. Lately that has not been the case, but it is still possible to compete in a Rapture, just taking a little more effort than the razor.
Vigilance – This ship is an upgraded version of the Razor and the best credit ship available to free players at level 20. The main benefit is the extra support slot. Due to the patch this ship is now a waste of credits. Do not buy.
Level 25
Trident – This ship is available for only 2m credits, This ship is the better option for people with less credits, training and patience. This ship is excellent now but less so endgame. But still pretty decent overall. Worth the money.
Argus -This ship is available for 3.2m credits, this ship is the better option for people with over 4m credits to spend and have high training. This ship is better endgame due to its high base stats and slightly higher power. It requires a lot of effort to reach this point though.
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Flying_Dutchman
145 posts
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Token Fitting Room:
– Dragoon Mark2 costs 500 Tokens (Purchase) or 100 Tokens for the upgraded versions of the Dragoon. The Mark2 adds 2060hp, 1 weapon, 1 support and a small amount of the other stats. Note it is one of strongest endgame ships available.
– Dragoons cost 400 Tokens and are HP Tanks. Currently not that many around. Dragoons are Meatshields and their main aim is to just outlast the enemies HP and slowly chip away at their HP. It has an inbuild evasion bonus of 10% but with a base tracking of 400 and a base evasion of 200 this isn’t a huge boost. It has roughly ~4,500 hp with skills, depending on HP supports. Can be deadly with a lot of training & gear.
– Deception Mark2 costs 500 Tokens (Purchase) or 100 Tokens for the upgraded versions of the Deception. The Mark2 adds 1640hp, 1 weapon, 1 support and a small amount of the other stats. Note it is now classed as a Destroyer ship.
– Deceptions cost 400 Tokens and are Evasion Tanks, Currently the most common Token ship and thought by many to be the best. The reasons are it has an inbuild damage bonus of 10% and a very high base tracking of 600 and evasion of 440. It has roughly ~3,000 hp with skills, depending on HP supports. This creates a deadly combination.
– Sparrows cost 250 Tokens and are a cheaper version of a Deception. They are Evasion Tanks and good value for money. Sparrows have no inbuild skills but they have a massive base tracking of 600 and base evasion of 560. Coupled with evasion supports this little ship is one of the hardest to hit ships around. It has roughly ~2,500 hp with skills, depending on HP supports. Bargain for just 250 Star tokens. As of patch 1.4.40 this ship is currently out of commission.
– Scythes cost 250 Tokens and are Slightly less tanky (a lot less evasion) than Sparrows but pack more of a punch. Scythes have a base tracking of 560 and a base evasion of 480. This might seem low compared to the Sparrow but it has an inbuild Damage bonus of 15%. It has roughly ~3,000 HP with skills, depending on HP supports. As of patch 1.4.40 this ship is currently out of commission.
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Flying_Dutchman
145 posts
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Flying_Dutchman
145 posts
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Flying_Dutchman
145 posts
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