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Some comment that helps reading the chart:
The left side is the +1 extra damage.
The right side doesn’t have anything to do with extra damage.
My own guess is that:
red arrow = that element contains cards which win over the other element.
green arrow = these element contains cards that go well with each other.
This picture explains what kind of attacks have bonus damage against units with another attack, and which “factions” are weak or strong against others, and the allies of each of them.
People use to be lazy with links ;)
Me again. Having lots of fun with the game. I was wondering if you could explain a little bit about the “Immunity” ability. I’m unclear as to what exactly it gives you immunity TO.
I have a land that gives all my cards “Immunity”, but they’re all still subject to “delay”, for example. Are they subject to anything else?
They seem to be subject to “disguise”, as well as “flight”. They seem to be immune to “whirlwind”. They’re vulnerable to “Precision”. They’re vulnerable to “vampirism” too, but immune to “back off”
JMCrooks, Immunity works for cards at the battle field only (Delay directed to a player’s hand) and against negative abilities:
Catcher (if your creature has Flight),
If you face any bug, please report it to the corresponding thread of this forum:
tbh, it makes no sense for immunity to work against fade away, necrophage and vampirism. Of course, it should work against the effect that PUTS a fade away on the card(forgot what that effect was called, it’s a terrain) but not fade away itself if the card comes with it(thou I don’t think any card does).
as for necrophage and vampirism, those two are “affect self” types and I really don’t see how immunity can work against those from a logical stand point.