[Immortal Empire]Conversation Paths: The Little Push

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Unknown to some, there are pivotal conversations that decides which bonuses you get. These are called Personality Attributes (per Help via game). There are 4 bonuses:

- Perception: x2% per point of finding items and crystals
- Aptitude: x3% per point of increase pure souls (exp)
- Charisma: x3% per point of market discount
- Will: +1 per point to all attributes

Obviously the best way to get the strongest Immortal is go Will. Pure Will. As everything else is grindable (attributes are also acquired through Radiance), I believe the strongest path is through Will.

I need the help of everyone to take note of these conversations so we can determine these conversations and its outcomes.

My advice is when faced with a question that questions one’s judgement (not inquiries) or insights might hint such a conversation. Take note all choices because you can only get this once per playthrough per character.

Warning:
During these conversations, when one decides to go to another menu shall miss the entire conversation and cause to miss ANY bonus at all. This may also contain spoilers that may ruin people that enjoys the plot. Read at your own discretion.

Template:
[After map name ]
Npc: Part of dialogue (# Options) or (Result)
1 – Part of Reply Bonus: If any Branches: If any
Put (?) for an unverified guess bonus, branch, etc.
Put | per branching.
eg. 1st branch
| # – Reply
2nd branch
|| # – Reply

Realms [No of Found Convs]
1 – Caelwyn East [3 in 5 missions]
2 – Gabu Desert East [1 in 5]
3 – Kwanjun [1 in 5]
4 – Winding Canyons [1 in 5]
5 – Kianshen [1 in 5]

PS. The following post will be constantly edited to add new conversation option bonuses as discovered.

 
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Recorded conversations starts here

Caelwyn
[After Wild Plains 1]
Elder: How did you find your first mission? (3 options)
1 – It was easy. Bonus: Aptitude ( Garlic88 )
2 – It was hard. (No bonus ?)
3 – I don’t … Branches: (3 options)
| 1 – I understand.
| 2 – Why can I… Bonus: Perception
| 3 – I am not here… Bonus: Will
[After Nethir’s Forest]
1 – I believe… Bonus: Aptitude (?)
2 – Vuldreth is… Bonus: Will
3 – We must aid… Bonus: Charisma
4 – You sound like… Bonus: Perception (?)
[After Vuldreth’s Camp]
1 – (?)
2 – … Nethir is in danger … Bonus: Perception ( Jmb301530 )
3 – (?)
4 – (?)
[After Nethir’s Camp]
With Elder after Maielle
1 – She said …(?)
2 – Her name … (?)
3 – It was … Bonus: Will
4 – She has a … Bonus: Aptitude
Gabu
[After Deep Desert]
1 – … called me Kaitan … Branches: (3 Options)
| 1 – ?
| 2 – No. Tell me now. Bonus: Will
| 3 – Ok. Let’s talk about something else. ?
2 – Junji …
3 – The Matriarch …
4 – (End)

 
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after wild plains 1, “it was easy” gives aptitude.

 
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thanks Garlic88.

 
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After Vuldreth’s Camp, during the 2nd choices, there is one that says “I think that Nethir is in danger…” that gives +1 Perception

 
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Thanks guys. I will put your name so that you will be credited. I will verify the choices as soon as I reach the same point the story. Too bad the “Invalid password” is still persisting. Still, thank you for you help.

 
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You should put the Vuldreth’s Camp part before the Nethir’s Camp part…as that’s where it goes in the campaign.

 
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Also you you look at http://www.kongregate.com/forums/155-immortal-empire/topics/267208-guide-for-will-dialogue?page=1#posts-5749563 has the will guide for some beyond this.

 
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Thanks. I must have skipped that conversation somehow. I’ve also added Drag00nPL’s post but it seems he’s pretty far into the game. Just verify just in case.

 
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It seems that Drag00nPL has already made the choices to get Will bonuses.
He has added most of the conversations to get it up to the 5th realm.

From Drag00nPL
[After Caelwyn East 1/5]
- I don’t understand the mission’s puprose.
- I am not here to simply follow their orders!.

[After Caelwyn East 3/5]
- A man named Vuldreth is turning the Bran’nai into demons.
- Vuldreth is an evil sorcerer, I will stop him at any cost!

[After Caelwyn East 5/5]
- I saw Vuldreth capture Nethir and leave with him.
- What shall we do now?
- Go on.
- I will do as you ask.
- It was unimportant. Do not concern yourself.

[After Gabu Desert West 5/5]
- She brought me to Junji who summoned some kind of Giant Wyrm.
- The Matriach called me a Kaitan… this is not the first time someone has called me this.
- Tell me what it means, now.

[After Kwanjum 2/5]
(After dialogue with Vuldreth)
- Vuldreth came to me in a vision.
- He threatened to kill me if I continue to destroy his minions.
- What am I? Why did he approach me?
- I still retain my free will, my force shall be used against Vuldreth and his targets.

[After Winding Canyons 5/6]
- I will find Vuldreth and put an end to his evil.

[After Kianshen 3/6]
- I brought your ring, don’t forget our arrangement.
- I need help locating the mage Vuldreth.
- None of your business. Bonus: Will
- I have seen him forming an army of minions for some evil purpose.
- I have seen Vuldreth’s evil with my own eyes. He must be stopped. Bonus: Will

 
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The number of conversations per realms are being tallied. Anyone that can confirm the number of these conversations per realms is greatly appreciated.

 
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Can you use the numbers instead of the names. Like Drag00nPL. His format is way easier to follow.

Thank you in advance.

 
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for the dialogue after the HUGE wyrm, she wants to befriend junji, (i dont really remember exact dialogue) but say the second thing down and it branches to more options, one of them will give a bonus than take u back to previous screen. than say “this is a terrible plan” than 3 more options, say " lets leave junji alone…(or something around those lines)" and you will be awarded with charisma.

 
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15 converasations totaly gives you points

 
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After [Winding Canyons 5/6] where you can get +1will and upgraded amulet you can chose something like (writing from memory):
2) “It served me well and now will serve even better” for +1 aptitude

btw cant see much progres in this guide :(

 
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there’s something flawed in your arithmetic (winding canyons 1/6) + 1 aptitute

 
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After Vuldreth’s Camp, there are three options.

The first (I think Nethir is in danger) has been correctly reported; this gives +1 Perception.
The second (I think Nethir is safe) — not sure yet.
The third (I think we do not know enough) does not give any bonus at all.


After Kwanjun (2/5), you reach a point with 6 options. Choosing any of these options (aside from the last, obviously) results in dialogue that goes back to this menu of choices, but it seems you can only get one stat increase.

1. Then I will stray from all who are living, isolate myself to protect them.
2. I still retain my free will, my force shall be used against Vuldreth and his evil. (Will, from Drag00nPL)
3. I do not wish to have this responsibility.
4. If I can be killed, why not end my life now and save those who would be harmed in my path? (Perception)
5. You put yourself at risk by being near me.
6. I have heard enough.

 
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Bump!

 
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Hmm…thought that was going to help bring it to the front page. This is a useful thread, so if there is a way to keep it on the forefront for ease of access, I would support doing just that.

 
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Here’s another one, after [Winding Canyons 1]. Someone else has mentioned this, but it’s not exactly the most detailed post…anyways:

Eventually you will reach a dialogue with 4 choices:

1) How do you know I will find anything?
2) I’m not risking myself again!
3) Don’t you have any details on what I’m looking for?
4) Let’s go.

You will want to pick the second dialogue choice here, which goes into another menu:

1) I’m serious! This is crazy!
2) That wasn’t a joke…

3) Thanks.

Pick either of the first two choices. You’ll be taken to a third menu:

1) There’s something flawed in your arithmetic there… (+Aptitude)
2) I guess you’re right.
3) Actually, I was joking all along.

I’m not sure if either of these other two choices in the third menu yield anything.

 
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Originally posted by Bob10110:

After Vuldreth’s Camp, there are three options.

The first (I think Nethir is in danger) has been correctly reported; this gives +1 Perception.
The second (I think Nethir is safe) — not sure yet.
The third (I think we do not know enough) does not give any bonus at all.


Yep, there is no bonus at all at the second point “I think Nethir is safe” , he just answered “u r wrong bla bla bla go and fight”

 
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Hey, I got romance -1 when I said ‘anything for a pretty face’ at kianshen 3/6 – that’s talking to the girl Jalia…

 
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After Deadwood forest 4/5:

1 Allies are not made with threats + 1 will
2 You underestimate her character. She will attack us out of pride alone.
3 I understand, intimidation is the key to breaking the willful.