1: Flag gain rate is blah. An hour or so shorter would help. I can hardly conquer a planet a day, much less do anything involving a small-sized neutral area I want.
2: Improve your IE 7/8/9 compatibility! Had the thing crash on me a few times while running IE, then switched to Google Chrome and found nothing wrong.
3: Apparently, another waiting RTS-like multiplayer game. We build things that take HOURS. All multiplayer games either take too long or they’re simply empty or they stress on memory usage.
The second most could care about less, and in some cases the first one is a definite YES. The third, however, seems to be a very common gene in the current generation of multiplayer browser-based games.