[Star Supremacy] Armor Modules

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avatar for Navan Navan 46 posts
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So I am confused to death of why armor modules seem to be doing what they’re doing.
So just using Armor Plating and the fact I am a Seeker and Strengthen Plating at lev 4 as well. When I look at the description of armor plating when you are designing I noticed it shows 10% + 5% + 7%, another seeker I spoke with was the same Strengthen plating and his was 10+5+4. Any idea where the % values are coming from? We both have the same Strengthen Plating, so I assume the middle is probably seeker’s 10% bonus to armor mods plus the tech. That leaves the last value that I cannot for the life of me figure out.

To add more to it, each time I install any of the mods the armor increase doesn’t match the % values, even with any decimals ignored and truncated. For instance Battle Cruisers have 1k base armor. 10% + 5% + 7% would be 100 + 50 + 70 = 220, but I get 183 (Chassis tech and Reinforcement to what I can determine appear to have no effect).

Edit: Fixing the fact that Kong uses + for formatting.

 
avatar for abacusdog abacusdog 167 posts
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I’d settle for an explanation of what “Normal” damage is. I understand projectile damage.. but what’s “Normal”? That like normal wear and tear? Backing the old BattleCruiser into the fence and nicking the bumper?

 
avatar for Navan Navan 46 posts
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Wrong armor in that case, this post refers to the Armor Plating, Energized Armor and Heavy Armor which add to the ships armor, not Normal resistance. As for what is “Normal” examine the weapons and it’ll tell you if it does Projectile, Normal or Energy. Anything Rail/Gauss is normal, Lance/Laser is energy, and Missiles/Cannons are projectile. Torpedoes are likely Projectile as well, but it doesn’t matter to much there since it’s a 1 shot weapon.

To add to this, it seems I forgot about the Colo Ship research that boosts armor, which for me was 30%. That ties together to give a suggested origin to the 7% value, 40%+30%=70% and 70% of 10% is 7%. This leaves the 50% as being Seeker and while I cannot match values 100%, I do see it appears to be the description is wrong for Seekers and that it really does what it’s suppose to do. Ie it boosts me 80% and not the suggested 120% that the description implies (ie the 5% value should really say 1%). I came to this conclusion after reinforcing a Cruiser 1 level and recording everything before and after. All the armor values just using 80% comes close enough where the true values are below and probably due to the game truncating decimals. Heavy Armor though comes out a few points higher which does seem odd, but meh close enough.