[Star Supremacy] This week's updates

Subscribe to [Star Supremacy] This week's updates 20 posts

avatar for barbily barbily 401 posts
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1. new ships and new battle formation. later we will develop team battle based on this formation. This is an entirely new image.

2. Add three armor module for Seekers. Metal, Composite and Energy Armor. - Aircraft or Ship resistance to Normal damage increases by a certain percentage.
Add three shield module for UEO. Ablative, Regenerating and dynamic shield - Aircraft or Ship resistance to Projectile damage increases by a certain percentage.

3. Add EXP Ball and Military XP Pack on Limited Sale in Shop

4. Add mini colony shield item in Shop

5. Super Refresh in Base Control is changed into 2,000 b-creds

6. first top up item changed. now
Experience Ball x 5
Large Resource Card x 5
Ultimate Ship Recovery x 2

 
avatar for Navan Navan 46 posts
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If you’ll be answering questions.
I noticed note 2 details new Seeker and UEO additions, will these be Faction only like BS is currently, or just simply Faction Research, but Covert for everyone else? Further will Altairians be getting anything new? I noticed you’re giving resistance for instance to Normal for Seeker and Projectile for UEO, which makes sense, given that seems to be their Faction weapon of choice. Does this mean Altairians would likely gain Energized resistance?

For everyone else, I noticed on the screenshot there is 4 brand new large/super ships shown and the Royal ship from Capella makes an appearance as well. It seems there may be a couple small ships mixed in there that are new, but it’s hard to tell with all the weapons fire. This patch could potentially throw everything we know about the game into the trash if the new tactics and ships alter everything. Otherwise thew new Armor modules for Seekers may be making them quite the Tanks, but the new Shields will make UEO also capable of tanking Lances.

 
avatar for player1182 player1182 184 posts
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Even now, UEO already has high armour value and the only way to destroy them is through energy weapons,now with regenerative shields and higher armor boost, how are Altairians and Seekers going to stand up to them? Maybe half all armour of UEO ships. That would be better.

 
avatar for basicbasic basicbasic 1359 posts
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Fix reinforcing, I just spent 50m and only got to level 6 because I failed at around 60% of the time with the 75% reinforce…. REMOVE THE LEVEL DOWN!

 
avatar for barbily barbily 401 posts
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1. They are available in Covert research
2. They are not new ships but enhanced graphics

 
avatar for player1182 player1182 184 posts
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as I said, can you put a 100% level up for 20+5 extra B-Creds per level or 10x credits for level up?

Originally posted by basicbasic:

Fix reinforcing, I just spent 50m and only got to level 6 because I failed at around 60% of the time with the 75% reinforce…. REMOVE THE LEVEL DOWN!

I think he rather pay 10x more

 
avatar for BlueToast BlueToast 9 posts
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Man, being Altarian sure sucks. You guys with your fancy shields and battle ships….

 
avatar for Kickaha Kickaha 63 posts
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Most of my leaders’ equipment has vanished in this “update” and ruined their stats.

 
avatar for Navan Navan 46 posts
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Originally posted by BlueToast:

Man, being Altarian sure sucks. You guys with your fancy shields and battle ships….

Actually, the new “shields” and “armor” are really just a different kind of shield so to say. Where shields of old blocked energized weapons, the new ones block those damage types and are shown with a graphic very akin to shields which may mean they are susceptible to EMP, but it needs checking.

 
avatar for Tiaganna Tiaganna 19 posts
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First off, the icons in the battle screen for the battle modifiers (Both equipment & mods that are good for only 1 battle, like Pound Slugs) are way too small. I can’t even tell what battle mods I’m clicking on. Is it a Pound Slug? Or is it High Speed Engine? That same smallness makes it difficult to click on them for people with various disabilities (Ie, eyesight disabilities and/or neurological disabilities). Prior to this patch, they were all fine. Considering all the empty screen space, both types of battle modifiers should be made larger.

On a different note, the Military Exp that you can purchase in the shop is limited to 50. Is that per day? Or per lifetime of the player? If it is per day, you’ve really dismissed all the effort players have spent fighting in the arena. If it is daily, in 4-5 days a newbie can buy enough mil exp to equal or surpass the top 6 players! That’s months of fighting in the arena to get that high mil exp, flushed down the commode if players can buy 50 mil exp packs daily. And I’ve seen things like that happen in other games, where you have players with unlimited access to real life money. When it does happen in those games, it usually leads to massive resignations from the game it happened in.

On the other side, if buying 50 mil exp packs is a player lifetime limit, then it will have serious reprecussions, but those can eventually be adjusted for. Players will be able to leap frog others in terms of strength and ranking, which will make battles unexpectedly messy in the short term. But then that one time boost can be adjusted for, and the players who have spent all their energy in the arena to get a high mil exp rank will continue to do so (I hope) until they catch or pass the players that leap frogged them in terms of rank & battle power.

Personally, I’d like to see that shop item be a life time limit, if you’re not going to remove it all together, and the limit lowered greatly! Lowering the limit to somewhere between 10-25 would make it so that buying those packs have much less effect on battle strength & rankings, while at the same time giving those who bought the packs still a serious bump in power & ranking.

For starters, please tell us what sort of limit is on purchasing mil exp. Is it daily? Or is it lifetime?

Thanks for listening,
Tiaganna

 
avatar for windalu windalu 19 posts
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I have a few comments to the new combat interface. Firsly, great job on creating fast graphics, no more combat lag for me :-). Secondly, when choosing ships in combat, it doesnt show weapons and modules. Also active fighter craft cannot be seen under super ships (the fighter graphic area is completely under the ship so when I point at them, it shows ship stats). Active enemy ships show only weapons, not modules. I can understand it may be intentional to hide enemy ship equipment.. however it would be really cool to be able to see my own ships :-D

 
avatar for pbzz pbzz 11 posts
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Selling military XP at the shop is not cool.
A LOT of time has been invested in the past to get it, now it means nothing but money.
In one day a person can buy 20,000 military xp?
This takes months to get normally.
Your greed is pitiful.

 
avatar for eshkinKot56 eshkinKot56 39 posts
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1. I can say, that colour scheme of ships’ icons is very bright. For my eyes it is too bright.
2. the arena and battle screen is very eneficient. Very small and hard to operate. No emphasis on action. No understaning of what happening. Very hard to see who is attacking (before I was able to see it without hovering over enemy ship).
3. I also object regarding buying XP. Does not have any sense to play then.
4. Maybe You can remove all moving objects, as hamor, moving progress of building an item. It is more irritating, neither good.
5. Is there any sense for 2000 b-cred refresh? Did anybody buy at least one such item? I think It is quite senseless from selling items in the game.

 
avatar for Tiaganna Tiaganna 19 posts
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Another issue I noticed. I sent a bug report in about not being able to research any level 10 systems on the faction page. From what I can tell, you can research lvl 10, if the system just went up to lvl 9. But if you wait any length of time, you can mo longer lvl 10 of the system. As examples is EMP, the EMP pulse system & the Rail Cooling system cannot be researched to hit lvl 10 in those systems. I meet all the requirements, but it is just the same post patch as it was pre-patch.

 
avatar for Tiaganna Tiaganna 19 posts
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Yet another issue in the combat system. If you are using the 1-battle mods (like Experience Flags, Pound Slugs or Critical Potions), every 8th mod is not displayed & can’t be selected or used in combat. And since you can’t rearrange any items in your stock, those mods that happen to fall on a multiple of 8 are essentially useless & a waste of b-kreds or however you got them. Since I frequently use those battle mods, this is a big set back for me – ie the Experience Flag can’t be selected in battle. It’s hard enough to select the correct tiny icons when you’re under a time limit before your fleet auto-attacks, searching for missing battle mods becomes a big problem!

Tiaganna

 
avatar for player1182 player1182 184 posts
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Barbily pendant need items?

 
avatar for Navan Navan 46 posts
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Originally posted by player1182:

Barbily pendant need items?

I think the problem with the Barbily items is also a Bug. They appear to have added an ability to synthesize 3 (based on description) identical pieces to make a better item. However, now it won’t let you reequip them as I assume it’s looking to see if you have 3. It’s kinda annoying as I swapped helmets on one comm to put the barbily one on another and got denied. So now it’s eating space as well as another barbilly item that I want to use. :(

 
avatar for player1182 player1182 184 posts
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I have 32 cruisers, it looks as one ship. how many cruisers do i need for 2 ships to appear? I know 3 is maximum

 
avatar for abacusdog abacusdog 167 posts
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Navan, the combined barbily equipment is lvl 70 min requirement, while the un-combined is lvl 35. That’s likely the cause..

New Bug: when fighting the 2nd coursair battles, fleet advantages are totally random and have nothing to do with your tactic. No, I don’t have a screenshot Barb, just try it… :-)

[Edit – Nope, not totally random, just applying the bonus to the wrong side :-)! ]

 
avatar for Navan Navan 46 posts
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Sending 50 transports then 60 on a raid shows the change from 1 ship to 2 visually is somewhere between those values. 150 is not quite 3 ships but 180 is. I’ve got some free comms so I’ll narrow down these and edit this then.

Addendum:
51 is where it visually shows 2 ships.
151 is where it visually shows 3 ships.