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It’s finally here. Take to the stars and claim them as your own. Develop your own sector spanning empire and make others envious of your power! Empire includes:
-The ability to takeover your own systems and construct buildings, including automated defenses. -Newly taken over systems have a 6 hour protection. -New resources available from systems you own. -New equipment is available to manufacture with these resources, with more to come -The ability to manufacture in any allied station with the right facility.
We’ve also patched a few things to help streamline the game and increase fun:
-Enemy players no longer auto respond to PvP attacks. -PvP now has diminishing returns for killing the same person. -Fixed a bug with the ship following your mouse. -Fixed a bug where you could only sell one of an item at a time.
Known issues (so far)
- only the owner can build / upgrade.
- build / upgrading can be affected by the lag bug… you may need to refresh to proceed.
- Base: Mining tab: I’m getting 0/0 now and NaN errors for production and storage (I have 3 level 1 mining facilities)
> FYI: it looks better now: there is a denominator… but I don’t see a production rate yet (still NaN)
- Base: Mining tab: only the OWNER can collect resources… not fleet-mates.
Taking an ‘owned’ system should be much more epic a task. Base should be a massive HP/Shield meatwad in space – take a ton of time/fuel/ships to take down – more like blowing a planet than Proteus. Turrets should get some heavy love – more HP, auto heal every 10-15 secs if not under attack. Just some quick thoughts.
> *Originally posted by **[dudearoni2](/forums/99/topics/275623?page=1#posts-5936418):***
> WHOA so the mod modded himself??? LOL
> Yeah, be nice to allow fleets to build/upgrade systems owned by fleetmates.
o.O That’s a first anyways I do agree that fleet mates should have the ability to collect the roids in the station to assist in building.