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I have the following gameplay suggestions, which I think might serve to make the game more interesting.
1) Field 2 Promo creatures only. This way, the composition of the deck would be more important than the overwhelming amount of promos. And you have to seriously pick between promos.
2) Every 7 creature deck can designate 1 other-element creature. Increasing possible combinations of abilities.
2) Every hero gets 1 equipment slot, which doesn’t take a creature’s place. This will likely vastly increase the unpredictability of battles.
3) Special heroes can field 2 slots, or a terrain. To be honest, I’m all for every deck to get a terrain and an equipment slot, but maybe that’s too random.
> *Originally posted by **[AlexBytex](/forums/147/topics/279214?page=1#posts-6021092):***
> JMCrooks, thank you for your suggestions. I definitely will forward them to the game designers. In the meantime could you please describe three last points in details? Thanks.
Every 7 creature deck should be composed of 6 element creatures, and 1 slot of a creature from that or any other element.
Every hero should have 1 equipment slot.
Special heroes should be able to field either a second equipment card, or a terrain.