[Skyshard Heroes] *SPOILER ALERT* Ultimate Guide of Stats! v.40.0

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Click here once to make quick-move links easier to use. It might re-load page, but only once.

Update info bellow Table of Contents.

!!SPOILER ALERT!!

DO NOT READ IF YOU DON’T WANT TO KNOW THE STATS OF EVERYTHING.

This thread is for all the stats of everything in this game, since it lacked that kind of walkthrough. :P That way, if you’re not sure about upgrading something, you can refer to this. Rest assured, if I do not write “Incomplete” or “Uncertain”, etc., the information is 100% accurate until devs change it. I’ll put each category in a different post due to format quantity and length limits, and ease of use.

Table of contents:


Update Info:
Update 0: I’m posting this even if it’s incomplete to tell you that I’m working on such a guide.
Update 1: Defence and Support Buildings: 100% complete.
Update 2: Troops: 100% complete.
Update 3: Heroes: 100% complete.
Update 4: Player Exp: 100% accurate.
Update 5: Gasket info added! ^ _ ^
Update 6: Buff/debuff info added.
Update 7: Added an index (quick-move) and a Return to Top button. :3
Update 8: Added Level 7/9 info. :)
Update 9: Player Stats now includes how Honor works.
Update 10: Keris info added~
Update 11: Added Hero Rating.
Uptade 12: Added SkyStone (SS) costs.
Update 13: Added Colette info.
Update 14: Updated Building and Hero info. Adjusted most info format.
Update 15: Added Mercenaries info.
Update 16: Added level 10/8/4 info. Added SS cost for unit upgrading.
Update 17: Added Gyrocopter info.
Update 18: Added Forge info (and hero rating Excel file).
Update 19: Added Forge Detailed Item info.
Update 20: Added Locke info.
Update 21: Added Gunjacks info.
Update 22: Added Conquest info.
Update 23: Added reinforcing info in Support Buildings section and link to a newbie guide in the bottom :).
Update 24: Added Seripha info~
Update 25: Added Campaign Forge Items info~
Update 26: Updated Forge info.
Update 27: Updated Mercenaries info.
Update 28: Added Tarkus info.
Update 29: Updated all Hero info.
Update 30: Updated all Troop info.
Update 31: Updated all Hero info and most ratings + Dacron info.
Update 32: Added Shield Generator info in Defense Towers stats.
Update 33: Updated Defense Tower Stats.
Update 34: Added Skeleton info and moved things around. Removed SS costs.
Update 35: Added Kabal info.
Update 36: Added Raid Beacon info.
Update 37: Updated all Forge Info and added Lens/Armor Tree.
Update 38: Added Cit 9 buildings info and updated info.
Update 39: Added Scarlett info.
Update 40: Updated a few things (Keris SW, Forge)

Next update: Something.

Regularly re-checked and adjusted
Enjoy!

I’ll leave a blank space to avoid having people accidentally reading the stats before they get to see the warning.
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G
E
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R
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D
Y
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F
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Ok, I think that’s long enough.

NOTE: Skycores can be bought in the store in “items” section for 500 Honor or 15 Skystones.

You also get a skycore from achievements such as upgrading Citadel to level 7 and upgrading Hero Hall to level 9.

Also, “SC” means “SkyCores”.

It reduces the space taken, and makes it easier for me and you.

Also, SS costs now vary based on your base and resource costs, etc. The stated SS prices no longer apply, so they were removed.


1-Player Stats

  • Exp Gain:
    .
    Level 1: 0 total exp.
    Level 2: 400 total exp. (You need reach that much to go to Level 2, so you must gain 400.)
    Level 3: 800 total exp. (Need 400 more again.)
    Level 4: 1,250 total exp. (Need 450.)
    Level 5: 2,000 total exp. (Need 750.)
    Level 6: 3,000 total exp. (Etc.)
    Level 7 + : 500 * ( x – 5 ) * ( x – 6 ) + ( 100 * ( x – 6 ) ) + 3000. Where x = Level .

    Max Level : 200 with 18,937,400 exp total. Going from 199 to 200 would require 194,100 exp.
    .
    Special thanks to agrodon for helping out with the math at 3 am.

    No longer applies.
    .
  • Honor Gain: (Still not 100% certain) (Top)
    .
    It is now based on the number of attacks in your list. AI gives half the amount. It still passes on to the next attack if you alternate between AI and Homebases.
    .
    1 st Attack: 25 Honor / 12 Honor on AI.
    2 nd Attack: 25 Honor / 12 Honor on AI.
    3 rd Attack: 18 Honor / 9 Honor on AI.
    4 th Attack: 14 Honor / 7 Honor on AI.
    5 th Attack: 10 Honor / 5 Honor on AI.
    6 th Attack: 8 Honor / 4 Honor on AI.
    7 th Attack: 6 Honor / 3 Honor on AI.
    8 th Attack: 4 Honor / 2 Honor on AI.
    9 th Attack: 3 Honor / 1 Honor on AI.
    10 th Attack: 2 Honor / 1 Honor on AI.
    11 th Attack: 1 Honor / 1 Honor on AI.
    12 th Attack: 1 Honor / 1 Honor on AI.
    13 th Attack: 1 Honor / 1 Honor on AI.
    14 th Attack + : 0 Honor / 0 Honor on AI.
    -Resets 24 hours after 1st attack.
    .
  • Conquest System:
  • → Only tiles that are activated give points every 6 hours.
    - To activate a tile, a hero must be placed.
    - Higher level hero placed gives better bonuses to the tile.
    - Activated tiles give 1 CR, activated forts give 5 CR and activated guilds give 10 CR.
    → Once a tile is taken over:
    - The timer to gain CR is reset, meaning the next ones to own the tile must wait 6 hours again.
    - 30-minute protection is added.
    - Placed heroes are orbs are returned to their respective owners.
    → Each guild has a limit of owned tiles.
    - Limit is equal to # members + # heroes.
    - Maximum possible is 20 + 20*7 = 160 tiles (That is if each of the 20 members have all 7 heroes; that includes Loke).
    → A guild can only attack tiles adjacent to one of theirs.
    → Any guild member can defend any tile with any of their owned heroes.
    → Tiles require the following to be upgraded:
    - Level 2: I don't know.
    - Level 3: 50,000 Wood & Metal, 12,500 Arcana & Food.
    - Level 4: 100,000 Wood & Metal, 25,000 Arcana & Food.
    - Level 5: 250,000 Wood & Metal, 62,500 Arcana & Food.
    - Level 6: 500,000 Wood & Metal, 125,000 Arcana & Food.
    - Level 7: 1,000,000 Wood & Metal, 250,000 Arcana & Food.
    - Level 8: 2,500,000 Wood & Metal, 625,000 Arcana & Food.
    - Level 9: 5,000,000 Wood & Metal, 1,250,000 Arcana & Food.
    - Level 10: 10,000,000 Wood & Metal, 2,500,000 Arcana & Food.

K, I think that’s about it for conquest, just tell me if I missed anything.

  • Side Note:
    .
    Summoning troops require a 4×4 area (or 3×4 if it’s between two large buildings, mostly Garrisons. Might be a bug though.)
    .
  • 2-Buffs/Debuffs

    There are multiple buffs and debuffs that end up adding to each other. Here is how it works.

    First off, there is land-count debuff, being as follows:
    For 60 lands + : (-25)% troop damage.
    For 100 lands + : (-50)% troop damage.
    For 150 lands + : (-75)% troop damage.
    For 200 lands + : (-95)% troop damage.
    No longer applies, but the formula still stands.

    Now, for the formula. It applies to damage % as well as HP on buildings and troops (but there is no HP debuff).

    Y = X * (1 – D + B)

    Y being total damage / HP.
    X being base damage / HP.
    D being debuff in decimals (25% means 0.25, 100% means 1).
    B being the sum of all buffs in decimals.
    .
    Example: Your guild has 135 lands, and you’re willing to use level 7 rangers. You have a Hunter’s Guild and fighting against a guild with at least 1 fortification.
    Updated example: You have level 7 rangers and 25% units’ attack buff fighting against a player with 25% tower damage buff, 50% tower health buff and 50% defence buff.

    Troop’s attack will be: Y = 50 * (1 – 0.5 + 0.25) = 50 * 0.75 = 33 damage.
    Fighting against buildings with: Y = X * (1 – 0 + 0.5) = X * 1.5 = 150% HP.

    Note: Guilds have a maximum amount of owned tiles.
    That amount is equal to the number of guild members + the number of total heroes.

    Continues next post (Top)

     
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    Continuation (Top)

    3-Troop Stats

    Note: T.G. = Training Grounds
    Note: All troops have attack speed 2 = 2 seconds to reload.

    • Swordsmen:
      .
      Permanent stats: Size 1, Speed 50, Close Ranged. Requires Level 1 Barracks.
      .
      Level 1: 20 Health, 4 Damage, 0 Armor.
      Production: 10 Food, 12 seconds.
      Training: Nothing.
      .
      Level 2: 30 Health, 7 Damage, 0 Armor.
      Production: 10 Food, 12 seconds.
      Training: T.G.1, 10 Arcana, 15 minutes.
      .
      Level 3: 75 Health, 10 Damage, 0 Armor.
      Production: 25 Food, 30 seconds.
      Training: T.G.2, 25 Arcana, 30 minutes.
      .
      Level 4: 100 Health, 14 Damage, 0 Armor.
      Production: 150 Food, 1 minute.
      Training: T.G.3, 500 Arcana, 1 hour.
      .
      Level 5: 250 Health, 20 Damage, 2 Armor.
      Production: 800 Food, 2 minutes.
      Training: T.G.4, 2,000 Arcana, 4 hours.
      .
      Level 6: 440 Health, 25 Damage, 4 Armor.
      Production: 1,500 Food, 3 minutes.
      Training: T.G.5, 10,000 Arcana, 12 hours.
      .
      Level 7: 590 Health, 30 Damage, 7 Armor.
      Production: 1,800 Food, 4 minutes.
      Training: T.G.6, 50,000 Arcana, 1 day.
      .
      Level 8: 720 Health, 40 Damage, 10 Armor.
      Production: 2,500 Food, 5 minutes.
      Training: T.G.7, 100,000 Arcana, 1 day 12 hours.
      .
      Level 9: 900 Health, 50 Damage, 12 Armor.
      Production: 4,000 Food, 5 minutes.
      Training: T.G.9, 200,000 Arcana, 2 days 12 hours.
      .
      Level 10: 1,250 Health, 75 Damage, 15 Armor.
      Production: 10,000 Food, 5 minutes.
      Training: T.G.10, 1,000,000 Arcana, 3 days.
      .
      Level 11: 1,650 Health, 100 Damage, 17 Armor.
      Production: 20,000 Food, 5 minutes.
      Training: T.G.11, 1,500,000 Arcana, 5 days.
      .
    • Rangers: (3-Top)
      .
      Permanent stats: Size 1, Speed 50, Armor 0. Requires Level 2 Barracks.
      .
      Level 1: 8 Health, 2 Range, 10 Damage.
      Production: 10 Food, 1 minute.
      Training: Nothing.
      .
      Level 2: 20 Health, 3 Range, 13 Damage.
      Production: 20 Food, 2 minutes.
      Training: T.G.1, 50 Arcana, 30 minutes.
      .
      Level 3: 40 Health, 3 Range, 16 Damage.
      Production: 50 Food, 2 minutes.
      Training: T.G.2, 600 Arcana, 1 hour 30 minutes.
      .
      Level 4: 60 Health, 3 Range, 20 Damage.
      Production: 200 Food, 3 minutes.
      Training: T.G.3, 3,000 Arcana, 5 hours.
      .
      Level 5: 125 Health, 4 Range, 25 Damage.
      Production: 1,000 Food, 5 minutes.
      Training: T.G.4, 5,500 Arcana, 10 hours.
      .
      Level 6: 250 Health, 4 Range, 35 Damage.
      Production: 2,000 Food, 5 minutes.
      Training: T.G.5, 12,500 Arcana, 16 hours.
      .
      Level 7: 375 Health, 5 Range, 50 Damage.
      Production: 3,000 Food, 7 minutes 30 seconds.
      Training: T.G.7, 60,000 Arcana, 1 day.
      .
      Level 8: 500 Health, 5 Range, 70 Damage.
      Production: 4,000 Food, 7 minutes 30 seconds.
      Training: T.G.8, 140,000 Arcana, 2 days.
      .
      Level 9: 650 Health, 5 Range, 85 Damage.
      Production: 6,000 Food, 7 minutes 30 seconds.
      Training: T.G.9, 250,000 Arcana, 3 days.
      .
      Level 10: 775 Health, 5 Range, 100 Damage.
      Production: 15,000 Food, 7 minutes 30 seconds.
      Training: T.G.10, 1,100,000 Arcana, 5 days.
      .
      Level 11: 900 Health, 5 Range, 115 Damage.
      Production: 35,000 Food, 7 minutes 30 seconds.
      Training: T.G.11, 2,000,000 Arcana, 5 days 20 hours.
      .
    • Rivets:
      .
      Permanent stats: Size 3, Speed 30, Close Ranged. Requires Level 3 Barracks.
      .
      Level 1: 50 Health, 10 Damage, 5 Armor.
      Production: 110 Metal, 330 Food, 8 minutes.
      Training: Nothing.
      .
      Level 2: 100 Health, 12 Damage, 7 Armor.
      Production: 250 Metal, 750 Food, 9 minutes.
      Training: T.G.2, 250 Arcana, 12 minutes.
      .
      Level 3: 250 Health, 15 Damage, 10 Armor.
      Production: 400 Metal, 1,200 Food, 10 minutes.
      Training: T.G.3, 1,000 Arcana, 2 hours 30 minutes.
      .
      Level 4: 500 Health, 30 Damage, 13 Armor.
      Production: 1,200 Metal, 3,600 Food, 12 minutes.
      Training: T.G.4, 7,500 Arcana, 5 hours 30 minutes.
      .
      Level 5: 800 Health, 25 Damage, 16 Armor.
      Production: 1,750 Metal, 5,250 Food, 14 minutes.
      Training: T.G.5, 18,000 Arcana, 12 hours.
      .
      Level 6: 1,400 Health, 30 Damage, 20 Armor.
      Production: 3,000 Metal, 9,000 Food, 16 minutes.
      Training: T.G.6, 40,000 Arcana, 1 day.
      .
      Level 7: 1,800 Health, 40 Damage, 25 Armor.
      Production: 3,500 Metal, 10,500 Food, 18 minutes.
      Training: T.G.7, 80,000 Arcana, 1 day 12 hours.
      .
      Level 8: 2,500 Health, 50 Damage, 30 Armor.
      Production: 4,000 Metal, 12,000 Food, 20 minutes.
      Training: T.G.8, 150,000 Arcana, 2 days 12 hours.
      .
      Level 9: 3,200 Health, 62 Damage, 35 Armor.
      Production: 7,000 Metal, 21,000 Food, 20 minutes.
      Training: T.G.9, 275,000 Arcana, 4 days.
      .
      Level 10: 4,000 Health, 80 Damage, 45 Armor.
      Production: 14,000 Metal, 42,000 Food, 20 minutes.
      Training: T.G.10, 1,300,000 Arcana, 7 days.
      .
      Level 11: 5,200 Health, 105 Damage, 55 Armor.
      Production: 23,000 Metal, 84,000 Food, 20 minutes.
      Training: T.G.11, 2,600,000 Arcana, 8 days.
      .
    • Mages: (3-Top)
      .
      Permanent stats: Size 2, Speed 50, Armor 0, Burst Radius 3, Attack Speed 2. Requires Level 4 Barracks. Burst Damage = Main Damage.
      .
      Level 1: 20 Health, 2 Range, 12 Damage.
      Production: 100 Arcana, 300 Food, 5 minutes.
      Training: Nothing.
      .
      Level 2: 30 Health, 2 Range, 20 Damage.
      Production: 200 Arcana, 600 Food, 6 minutes.
      Training: T.G.2, 1,500 Arcana, 1 hour 15 minutes.
      .
      Level 3: 60 Health, 2 Range, 30 Damage.
      Production: 300 Arcana, 900 Food, 7 minutes.
      Training: T.G.3, 6,000 Arcana, 4 hours.
      .
      Level 4: 120 Health, 2 Range, 40 Damage.
      Production: 1,000 Arcana, 3,000 Food, 8 minutes.
      Training: T.G.5, 20,000 Arcana, 6 hours.
      .
      Level 5: 200 Health, 3 Range, 50 Damage.
      Production: 1,500 Arcana, 4,000 Food, 9 minutes.
      Training: T.G.6, 30,000 Arcana, 12 hours.
      .
      Level 6: 375 Health, 3 Range, 65 Damage.
      Production: 2,000 Arcana, 6,000 Food, 10 minutes.
      Training: T.G.6, 60,000 Arcana, 1 day.
      .
      Level 7: 500 Health, 3 Range, 80 Damage.
      Production: 2,500 Arcana, 7,500 Food, 11 minutes.
      Training: T.G.7, 100,000 Arcana, 2 days.
      .
      Level 8: 625 Health, 3 Range, 100 Damage.
      Production: 2,700 Arcana, 8,250 Food, 12 minutes.
      Training: T.G.8, 175,000 Arcana, 3 days.
      .
      Level 9: 800 Health, 3 Range, 120 Damage.
      Production: 4,200 Arcana, 12,500 Food, 12 minutes.
      Training: T.G.9, 300,000 Arcana, 5 days.
      .
      Level 10: 1000 Health, 3 Range, 150 Damage.
      Production: 12,500 Arcana, 25,000 Food, 12 minutes.
      Training: T.G.10, 1,350,000 Arcana, 5 days.
      .
      Level 11: 1300 Health, 3 Range, 180 Damage.
      Production: 16,000 Arcana, 50,000 Food, 12 minutes.
      Training: T.G.11, 2,700,000 Arcana, 9 days 4 hours.
      .
    • Voguls:
      .
      Permanent stats: Size 4, Speed 50, Close Ranged. Requires Level 5 Barracks.
      .
      Level 1: 100 Health, 50 Damage, 2 Armor.
      Production: 2,000 Food, 10 minutes.
      Training: Nothing.
      .
      Level 2: 250 Health, 75 Damage, 2 Armor.
      Production: 5,000 Food, 12 minutes.
      Training: T.G.3, 7,500 Arcana, 1 hour 30 minutes.
      .
      Level 3: 500 Health, 100 Damage, 3 Armor.
      Production: 8,000 Food, 14 minutes.
      Training: T.G.4, 15,000 Arcana, 3 hours.
      .
      Level 4: 750 Health, 120 Damage, 3 Armor.
      Production: 10,000 Food, 16 minutes.
      Training: T.G.5, 25,000 Arcana, 6 hours.
      .
      Level 5: 1,000 Health, 150 Damage, 4 Armor.
      Production: 13,000 Food, 18 minutes.
      Training: T.G.6, 75,000 Arcana, 12 hours.
      .
      Level 6: 1,500 Health, 175 Damage, 4 Armor.
      Production: 15,000 Food, 20 minutes.
      Training: T.G.7, 120,000 Arcana, 1 day.
      .
      Level 7: 1,750 Health, 200 Damage, 5 Armor.
      Production: 16,000 Food, 23 minutes.
      Training: T.G.8, 160,000 Arcana, 2 days.
      .
      Level 8: 2,000 Health, 225 Damage, 6 Armor.
      Production: 18,000 Food, 25 minutes.
      Training: T.G.8, 200,000 Arcana, 4 days.
      .
      Level 9: 2,500 Health, 260 Damage, 6 Armor.
      Production: 28,000 Food, 25 minutes.
      Training: T.G.9, 350,000 Arcana, 6 days.
      .
      Level 10: 3,500 Health, 325 Damage, 10 Armor.
      Production: 50,000 Food, 25 minutes.
      Training: T.G.10, 1,600,000 Arcana, 9 days.
      .
      Level 11: 4,500 Health, 405 Damage, 14 Armor.
      Production: 100,000 Food, 25 minutes.
      Training: T.G.11, 3,200,000 Arcana, 9 days 4 hours.
      .
    • Gyrocopters: (3-Top)
      .
      Permanent stats: Size 2, Speed 70, Armor 0, Close Ranged. Attacks defences first. Requires Level 6 Barracks.
      .
      Level 1: 50 Health, 10 Damage.
      Production: 10 Food, 8 minutes.
      Training: Nothing.
      .
      Level 2: 500 Health, 25 Damage.
      Production: 10 Food, 8 minutes.
      Training: T.G.4, 40,000 Arcana, 30 minutes.
      .
      Level 3: 600 Health, 32 Damage.
      Production: 25 Food, 9 minutes.
      Training: T.G.5, 60,000 Arcana, 3 hours.
      .
      Level 4: 700 Health, 40 Damage.
      Production: 150 Food, 9 minutes.
      Training: T.G.6, 80,000 Arcana, 6 hours.
      .
      Level 5: 900 Health, 50 Damage.
      Production: 800 Food, 10 minutes.
      Training: T.G.7, 100,000 Arcana, 15 hours.
      .
      Level 6: 1,050 Health, 60 Damage.
      Production: 1,500 Food, 10 minutes.
      Training: T.G.7, 150,000 Arcana, 1 day 4 hours.
      .
      Level 7: 1,300 Health, 70 Damage.
      Production: 1,800 Food, 12 mintues.
      Training: T.G.8, 200,000 Arcana, 2 days 8 hours.
      .
      Level 8: 1,500 Health, 80 Damage.
      Production: 2,500 Food, 12 minutes.
      Training: T.G.8, 325,000 Arcana, 3 days 12 hours.
      .
      Level 9: 2,000 Health, 90 Damage.
      Production: 4,000 Food, 15 minutes.
      Training: T.G.9, 600,000 Arcana, 5 days 12 hours.
      .
      Level 10: 2,500 Health, 110 Damage.
      Production: 10,000 Food, 15 minutes.
      Training: T.G.10, 1,400,000 Arcana, 8 days 12 hours.
      .
      Level 11: 3,000 Health, 130 Damage.
      Production: 35,000 Food, 15 minutes.
      Training: T.G.11, 2,800,000 Arcana, 9 days.

    Continues next post (Top)

     
    Flag Post

    Continuation (Top)

    3.1-Contract Troop Stats

    Obtained by getting contracts.

    • Gunjacks:
      .
      Permanent stats: Size: 1, Speed 55, Armor 0. Requires level 2 Barracks.
      .
      Level 1: 6 Health, 12 Damage, 3 Range.
      Production: 5 Food, 20 Metal, 2 minutes. (Temporarily 10 minutes)
      Training: Unlocked via special event contract.
      .
      Level 2: 10 Health, 15 Damage, 3 Range.
      Production: 5 Food, 30 Metal, 2 minutes.
      Training: T.G.1, 60 Arcana, 35 minutes.
      .
      Level 3: 20 Health, 20 Damage, 3 Range.
      Production: 10 Food, 50 Metal, 2 minutes.
      Training: T.G.2, 620 Arcana, 1 hour 40 minutes.
      .
      Level 4: 40 Health, 25 Damage, 3 Range.
      Production: 40 Food, 200 Metal, 3 minutes.
      Training: T.G.3, 3,100 Arcana, 5 hours 50 minutes.
      .
      Level 5: 75 Health, 30 Damage, 4 Range.
      Production: 200 Food, 1,000 Metal, 5 minutes.
      Training: T.G.4, 5,700 Arcana, 10 hours 50 minutes.
      .
      Level 6: 150 Health, 45 Damage, 4 Range.
      Production: 400 Food, 2,000 Metal, 5 minutes.
      Training: T.G.5, 13,500 Arcana, 20 hours.
      .
      Level 7: 200 Health, 65 Damage, 5 Range.
      Production: 600 Food, 3,000 Metal, 7 minutes 30 seconds.
      Training: T.G.7, 63,000 Arcana, 1 day.
      .
      Level 8: 400 Health, 85 Damage, 5 Range.
      Production: 4,200 Food, 800 Metal, 7 minutes 30 seconds.
      Training: T.G.8, 145,000 Arcana, 2 days 1 hour 40 minutes.
      .
      Level 9: 500 Health, 105 Damage, 5 Range.
      Production: 1,250 Food, 6,300 Metal, 7 minutes 30 seconds.
      Training: T.G.9, 255,000 Arcana, 3 days.
      .
      Level 10: 700 Health, 125 Damage, 5 Range.
      Production: 3,000 Food, 15,000 Metal, 8 minutes.
      Training: T.G.10, 1,150,000 Arcana, 5 days.
      .
      Level 11: 900 Health, 145 Damage, 5 Range.
      Production: 6,000 Food, 30,000 Metal, 8 minutes.
      Training: T.G.11, 2,300,000 Arcana, 5 days.
      .
    • Skeletons: (3.1-Top)
      .
      Permanent stats: Size 1, Speed 50, Armor 0, Close Ranged.
      .
      Level 1: 20 Health, 7 Damage,
      Production: 25 Food, 1 minute.
      Training: Nothing.
      .
      Level 2: 30 Health, 9 Damage,
      Production: 30 Food, 1 minute.
      Training: T.G.1, 80 Arcana, 30 minutes.
      .
      Level 3: 75 Health, 12 Damage,
      Production: 45 Food, 1 minute.
      Training: T.G.2, 500 Arcana, 1 hour 20 minutes.
      .
      Level 4: 100 Health, 18 Damage,
      Production: 185 Food, 2 minutes.
      Training: T.G.3, 2,800 Arcana, 5 hours.
      .
      Level 5: 250 Health, 25 Damage,
      Production: 1,100 Food, 2 minutes.
      Training: T.G.4, 5,500 Arcana, 9 hours 45 minutes.
      .
      Level 6: 440 Health, 30 Damage,
      Production: 2,000 Food, 3 minutes.
      Training: T.G.5, 12,000 Arcana, 16 hours 45 minutes.
      .
      Level 7: 590 Health, 35 Damage,
      Production: 3,000 Food, 4 minutes.
      Training: T.G.6, 55,000 Arcana, 1 day.
      .
      Level 8: 720 Health, 50 Damage,
      Production: 4,200 Food, 5 minutes.
      Training: T.G.7, 125,000 Arcana, 2 days 1 hour 45 minutes.
      .
      Level 9: 900 Health, 65 Damage,
      Production: 6,500 Food, 5 minutes.
      Training: T.G.9, 220,000 Arcana, 2 days 18 hours 45 minutes.
      .
      Level 10: 1,250 Health, 95 Damage,
      Production: 15,000 Food, 5 minutes.
      Training: T.G.10, 1,100,000 Arcana, 5 days.
      .
      Level 11: 1,550 Health, 110 Damage,
      Production: 20,000 Food, 5 minutes.
      Training: T.G.11, 3,100,000 Arcana, 5 days 20 hours.
      .
    • Airships:
      .
      Permanent stats: Size 4, Speed 35, Armor 0, Flying (does not get hit by Fire Bunkers nor close-ranged units), Burst Radius 3, Burst Damage 50%, Range 0 (goes right above target to hit it). Attacks defense buildings first, if possible.
      .
      Level 1: 200 Health, 20 Damage (10 Burst Damage).
      Production: 500 Wood, 2,500 Food, 2 minutes.
      Training: Nothing.
      .
      Level 2: 400 Health, 30 Damage (15 Burst Damage).
      Production: 1,000 Wood, 5,000 Food, 14 minutes.
      Training: T.G. 3, 8,000 Arcana, 1 hour 40 minutes.
      .
      Level 3: 600 Health, 45 Damage (23 Burst Damage).
      Production: 1,500 Wood, 8,000 Food, 16 minutes.
      Training: T.G. 4, 18,000 Arcana, 3 hours 15 minutes.
      .
      Level 4: 800 Health, 60 Damage (30 Burst Damage).
      Production: 2,000 Wood, 10,000 Food, 18 minutes.
      Training: T.G. 5, 28,000 Arcana, 6 hours 20 minutes.
      .
      Level 5: 1,000 Health, 75 Damage (38 Burst Damage).
      Production: 2,500 Wood, 11,000 Food, 20 minutes.
      Training: T.G. 6, 78,000 Arcana, 12 hours 40 minutes.
      .
      Level 6: 1,250 Health, 90 Damage (45 Burst Damage).
      Production: 3,000 Wood, 12,000 Food, 22 minutes.
      Training: T.G. 7, 125,000 Arcana, 1 day 20 minutes.
      .
      Level 7: 1,500 Health, 100 Damage (50 Burst Damage).
      Production: 4,500 Wood, 14,000 Food, 25 minutes.
      Training: T.G. 8, 165,000 Arcana, 2 days 20 minutes.
      .
      Level 8: 1,750 Health, 120 Damage (60 Burst Damage).
      Production: 5,000 Wood, 15,000 Food, 27 minutes.
      Training: T.G. 8, 250,000 Arcana, 4 days 20 minutes.
      .
      Level 9: 2,100 Health, 140 Damage (70 Burst Damage).
      Production: 9,500 Wood, 20,000 Food, 27 minutes.
      Training: T.G. 9, 400,000 Arcana, 6 days 20 minutes.
      .
      Level 10: 2,500 Health, 175 Damage (88 Burst Damage).
      Production: 10,000 Wood, 40,000 Food, 27 minutes.
      Training: T.G. 10, 1,650,000 Arcana, 9 days 20 minutes.
      .
      Level 11: 2,900 Health, 215 Damage (108 Burst Damage).
      Production: 20,000 Wood, 80,000 Food, 27 minutes.
      Training: T.G. 11, 3,300,000 Arcana, 10 days.
      .
    • Boomers: (3.1-Top)
      .
      Permanent stats: Size 1, Speed 60, Armor 0, Range 0, Burst Damage 50%. Dies after attacking once (explodes on contact).
      .
      Level 1: 25 Health, 25 Damage (13 Burst Damage), 4 Burst Radius.
      Production: 5 Metal, 15 Food, 30 seconds.
      Training: Nothing.
      .
      Level 2: 50 Health, 50 Damage (25 Burst Damage), 4 Burst Radius.
      Production: 8 Metal, 24 Food, 30 seconds.
      Training: T.G. 1, 25 Arcana, 20 minutes.
      .
      Level 3: 75 Health, 100 Damage (50 Burst Damage), 4 Burst Radius.
      Production: 15 Metal, 45 Food, 1 minute.
      Training: T.G. 2, 300 Arcana, 1 hour.
      .
      Level 4: 100 Health, 150 Damage (75 Burst Damage), 5 Burst Radius.
      Production: 55 Metal, 165 Food, 1 minute.
      Training: T.G. 3, 2,000 Arcana, 3 hours.
      .
      Level 5: 125 Health, 200 Damage (100 Burst Damage), 5 Burst Radius.
      Production: 300 Metal, 900 Food, 2 minutes.
      Training: T.G. 4, 4,000 Arcana, 6 hours.
      .
      Level 6: 180 Health, 300 Damage (150 Burst Damage), 5 Burst Radius.
      Production: 600 Metal, 1,800 Food, 2 minutes.
      Training: T.G. 5, 12,000 Arcana, 14 hours.
      .
      Level 7: 220 Health, 400 Damage (200 Burst Damage), 6 Burst Radius.
      Production: 800 Metal, 2,400 Food, 2 minutes 30 seconds.
      Training: T.G. 6, 52,000 Arcana, 1 day.
      .
      Level 8: 250 Health, 500 Damage (250 Burst Damage), 6 Burst Radius.
      Production: 1,000 Metal, 3,000 Food, 2 minutes 30 seconds.
      Training: T.G. 7, 120,000 Arcana, 1 day 18 hours.
      .
      Level 9: 310 Health, 600 Damage (300 Burst Damage), 6 Burst Radius.
      Production: 1,600 Metal, 4,800 Food, 3 minutes.
      Training: T.G. 9, 225,000 Arcana, 3 days.
      .
      Level 10: 400 Health, 800 Damage (400 Burst Damage), 6 Burst Radius.
      Production: 4,000 Metal, 12,000 Food, 3 minutes.
      Training: T.G. 10, 1,000,000 Arcana, 4 days 12 horus.
      .
      Level 11: 445 Health, 1000 Damage (500 Burst Damage), 6 Burst Radius.
      Production: 8,000 Metal, 24,000 Food, 3 minutes.
      Training: T.G. 10, 1,000,000 Arcana, 5 days 7 hours 40 minutes.
      .
    • Steam Tank:
      .
      Permanent stats: Size 6, Speed 15, Range 3. Shares level with Voguls. Can only have one. Must be level 5+ to use.
      .
      Level 1: 300 Health, 8 Armor, 60 Damage.
      .
      Level 2: 550 Health, 10 Armor, 90 Damage.
      .
      Level 3: 850 Health, 12 Armor, 120 Damage.
      .
      Level 4: 1,200 Health, 16 Armor, 150 Damage.
      .
      Level 5: 1,500 Health, 20 Armor, 180 Damage.
      .
      Level 6: 2,100 Health, 25 Armor, 220 Damage.
      .
      Level 7: 2,500 Health, 30 Armor, 260 Damage.
      .
      Level 8: 3,000 Health, 35 Armor, 300 Damage.
      .
      Level 9: 4,000 Health, 42 Armor, 350 Damage.
      .
      Level 10: 5,500 Health, 50 Armor, 450 Damage.
      .
    • Ice Mages: (3.1-Top)
      .
      Permanent stats: Size 2, Speed 50. Reduces target’s damage by (or to) 80% for 4 seconds. Must be level 4+ to use. Shares level with Mages.
      .
      Level 1: 25 Health, 15 Damage, 3 Range.
      .
      Level 2: 20 Health, 25 Damage, 3 Range. (Not a mistake by me, it’s Syn.)
      .
      Level 3: 40 Health, 38 Damage, 3 Range.
      .
      Level 4: 60 Health, 50 Damage, 3 Range.
      .
      Level 5: 125 Health, 64 Damage, 3 Range.
      .
      Level 6: 250 Health, 80 Damage, 4 Range.
      .
      Level 7: 375 Health, 100 Damage, 4 Range.
      .
      Level 8: 500 Health, 115 Damage, 4 Range.
      .
      Level 9: 650 Health, 130 Damage, 4 Range.
      .
      Level 10: 875 Health, 170 Damage, 4 Range.

    Continues next post (Top)

     
    Flag Post

    Continuation (Top)

    4-Support Building Stats

    • Reinforcing
      Damage % reduction on Citadel is exclusive for Citadel reinforcing.
      .
      Level 1: + 5 Armor, – 10% Hero Damage Dealt to Citadel.
      Requires: Citadel 3, 15,000 Wood & Metal, 3 hours.
      .
      Level 2: + 15 Armor, – 20% Hero Damage Dealt to Citadel.
      Requires: Citadel 5, 75,000 Wood & Metal, 8 hours.
      .
      Level 3: + 30 Armor, – 30% Hero Damage Dealt to Citadel.
      Requires: Citadel 7, 350,000 Wood & Metal, 1 day.
      .
    • Citadel:
      .
      10% resources given to attacker when destroyed.
      Permanent stats: Army size +10, Attack size +5.
      .
      Level 1: 100 Health, 100 Storage.
      Requires: Nothing.
      .
      Level 2: 800 Health, 1,000 Storage.
      Requires: 125 Wood & Metal, 5 minutes.
      .
      Level 3: 2,000 Health, 5,000 Storage.
      Requires: 2,800 Wood & Metal, 1 hour.
      .
      Level 4: 4,000 Health, 10,000 Storage.
      Requires: 15,000 Wood & Metal, 8 hours.
      .
      Level 5: 7,500 Health, 15,000 Storage.
      Requires: 80,000 Wood & Metal, 1 day.
      .
      Level 6: 10,000 Health, 50,000 Storage.
      Requires: 400,000 Wood & Metal, 2 days.
      .
      Level 7: 15,000 Health, 100,000 Storage.
      Requires: 925,000 Wood & Metal, 1 SC, 3 days 12 hours.
      .
      Level 8: 25,000 Health, 200,000 Storage.
      Requires: 1,800,000 Wood & Metal, 2 SC’s, 5 days.
      .
      Level 9: 35,000 Health, 400,000 Storage.
      Requires: 3,000,000 Wood & Metal, 3 SC’s, 5 days 20 hours.
      .
    • Hall of Heroes:
      .
      Hero Upgrade time and requirements are stated in Hero Stats section.
      .
      Level 1: 250 Health.
      Requires: Nothing.
      .
      Level 2: 500 Health.
      Requires: Citadel 1, 220 Wood & Metal, 60 Arcana, 30 minutes.
      .
      Level 3: 1,200 Health.
      Requires: Citadel 2, 1,350 Wood & Metal, 360 Arcana, 1 hour 30 minutes.
      .
      Level 4: 2,500 Health.
      Requires: Citadel 3, 7,200 Wood & Metal, 1,800 Arcana, 6 hours.
      .
      Level 5: 4,000 Health.
      Requires: Citadel 4, 44,000 Wood & Metal, 11,500 Arcana, 12 hours.
      .
      Level 6: 5,000 Health.
      Requires: Citadel 5, 98,000 Wood & Metal, 30,000 Arcana, 1 day.
      .
      Level 7: 7,000 Health.
      Requires: Citadel 6, 380,000 Wood & Metal, 90,000 Arcana, 1 day 12 hours.
      .
      Level 8: 9,000 Health.
      Requires: Citadel 6, 600,000 Wood & Metal, 150,000 Arcana, 2 days.
      .
      Level 9: 12,000 Health.
      Requires: Citadel 7, 850,000 Wood & Metal, 250,000 Arcana, 1 SC, 2 days 12 hours.
      .
      Level 10: 16,000 Health.
      Requires: Citadel 8, 1,750,000 Wood & Metal, 600,000 Arcana, 2 SC’s, 5 days.
      .
    • Training Grounds: (4-Top)
      .
      Unlocked units level mentioned in units section.
      Level 1: 200 Health.
      Requires: Citadel 1, 60 Wood, 60 Metal, 15 Arcana, 2 minutes.
      .
      Level 2: 400 Health.
      Requires: Citadel 1, 160 Wood, 200 Metal, 50 Arcana, 30 minutes.
      .
      Level 3: 1,000 Health.
      Requires: Citadel 2, 750 Wood, 1250 Metal, 275 Arcana, 2 hours.
      .
      Level 4: 1,500 Health.
      Requires: Citadel 3, 5,000 Wood, 6,000 Metal, 1,500 Arcana, 8 hours.
      .
      Level 5: 2,000 Health.
      Requires: Citadel 3, 20,000 Wood, 30,000 Metal, 6,000 Arcana, 16 hours.
      .
      Level 6: 3,000 Health.
      Requires: Citadel 4, 70,000 Wood, 85,000 Metal, 20,000 Arcana, 20 hours.
      .
      Level 7: 4,250 Health.
      Requires: Citadel 5, 160,000 Wood, 200,000 Metal, 50,000 Arcana, 1 day.
      .
      Level 8: 6,000 Health.
      Requires: Citadel 6, 450,000 Wood, 525,000 Metal, 150,000 Arcana, 1 day 12 hours.
      .
      Level 9: 8,000 Health.
      Requires: Citadel 7, 600,000 Wood, 750,000 Metal, 225,000 Arcana, 1 SC, 2 days.
      .
      Level 10: 11,000 Health.
      Requires: Citadel 8, 1,250,000 Wood, 1,600,000 Metal, 550,000 Arcana, 2 SC’s, 3 days.
      .
      Level 11: 15,000 Health.
      Requires: Citadel 9, 1,500,000 Wood, 3,200,000 Metal, 900,000 Arcana, 2 SC’s, 3 days 12 hours.
      .
    • Barracks:
      .
      Level 1: 200 Health. Unlocks Swordsmen.
      Requires: Citadel 1, 20 Wood, 20 Metal, 1 minute.
      .
      Level 2: 600 Health. Unlocks Rangers.
      Requires: Citadel 1, 80 Wood, 120 Metal, 10 minutes.
      .
      Level 3: 1,250 Health. Unlocks Mages.
      Requires: Citadel 2, 700 Wood, 800 Metal, 1 hour 15 minutes.
      .
      Level 4: 2,500 Health. Unlocks Rivets.
      Requires: Citadel 2, 2,100 Wood, 2,800 Metal, 3 hours.
      .
      Level 5: 4,000 Health. Unlocks Voguls.
      Requires: Citadel 3, 12,000 Wood, 15,000 Metal, 6 hours.
      .
      Level 6: 12,500 Health. Unlocks Gyrocopters.
      Requires: Citadel 8, 1,000,000 Wood, 1,200,000 Metal, 2 SC, 1 day.
      .
    • Garrison: (4-Top)
      .
      Level 1: 125 Health, 5 troops.
      Requires: Citadel 1, 35 Wood, 35 Metal, 1 minute 15 seconds.
      .
      Level 2: 200 Health, 10 troops.
      Requires: Citadel 1, 180 Wood, 120 Metal, 10 minutes.
      .
      Level 3: 300 Health, 15 troops.
      Requires: Citadel 2, 850 Wood, 700 Metal, 45 minutes.
      .
      Level 4: 450 Health, 20 troops.
      Requires: Citadel 2, 3,600 Wood, 3,000 Metal, 1 hour 45 minutes.
      .
      Level 5: 750 Health, 25 troops.
      Requires: Citadel 3, 15,000 Wood, 13,500 Metal, 3 hours.
      .
      Level 6: 1,500 Health, 30 troops.
      Requires: Citadel 4, 50,000 Wood, 45,000 Metal, 8 hours.
      .
      Level 7: 3,000 Health, 35 troops.
      Requires: Citadel 4, 75,000 Wood, 65,000 Metal, 20 hours.
      .
      Level 8: 5,000 Health, 40 troops.
      Requires: Citadel 5, 125,000 Wood, 100,000 Metal, 2 days.
      .
      Level 9: 7,500 Health, 45 troops.
      Requires: Citadel 7, 250,000 Wood, 200,000 Metal, 1 SC, 3 days 12 hours.
      .
      Level 10: 10,000 Health, 55 troops.
      Requires: Citadel 8, 500,000 Wood, 400,000 Metal, 2 SC’s, 4 days.
      .
      Level 11: 12,500 Health, 70 troops.
      Requires: Citadel 8, 1,000,000 Wood, 800,000 Metal, 2 SC’s, 4 days 4 hours.
      .
      Max of 3 attained at level 6 Citadel. Max of 220 troops.
      .
    • Encampment:
      .
      Level 1: 225 Health, 3 Attack Size.
      Requires: Citadel 1, 40 Wood, 40 Metal, 2 minutes.
      .
      Level 2: 800 Health, 7 Attack Size.
      Requires: Citadel 2, 2,750 Wood, 2,250 Metal, 1 hour.
      .
      Level 3: 1,600 Health, 11 Attack Size.
      Requires: Citadel 3, 30,000 Wood, 26,000 Metal, 4 hours.
      .
      Level 4: 3,000 Health, 15 Attack Size.
      Requires: Citadel 4, 90,000 Wood, 75,000 Metal, 12 hours.
      .
      Level 5: 5,000 Health, 20 Attack Size.
      Requires: Citadel 5, 150,000 Wood, 100,000 Metal, 1 day.
      .
      Level 6: 7,500 Health, 25 Attack Size.
      Requires: Citadel 6, 240,000 Wood, 160,000 Metal, 3 days.
      .
      For a total of max 30 attack size.
      .
    • Silo: (4-Top)
      .
      5% resources given to attacker per silo when destroyed.
      .
      Level 1: 75 Health, 300 Storage.
      Requires: Citadel 1, 45 Wood, 20 Metal, 6 seconds.
      .
      Level 2: 180 Health, 600 Storage.
      Requires: Citadel 1, 90 Wood, 40 Metal, 5 minutes.
      .
      Level 3: 375 Health, 1,200 Storage.
      Requires: Citadel 2, 180 Wood, 75 Metal, 30 min.
      .
      Level 4: 800 Health, 2,500 Storage.
      Requires: Citadel 2, 600 Wood, 280 Metal, 1 hour.
      .
      Level 5: 1,600 Health, 7,500 Storage.
      Requires: Citadel 3, 1,600 Wood, 1,000 Metal, 2 hour 30 minutes.
      .
      Level 6: 2,250 Health, 15,000 Storage.
      Requires: Citadel 3, 4,400 Wood, 2,500 Metal, 4 hours.
      .
      Level 7: 3,000 Health, 50,000 Storage.
      Requires: Citadel 4, 9,200 Wood, 5,000 Metal, 6 hours.
      .
      Level 8: 4,200 Health, 175,000 Storage.
      Requires: Citadel 5, 22,500 Wood, 14,000 Metal, 8 hours 30 minutes.
      .
      Level 9: 6,000 Health, 300,000 Storage.
      Requires: Citadel 6, 60,000 Wood, 42,000 Metal, 1 SC, 14 hours.
      .
      Level 10: 8,000 Health, 600,000 Storage.
      Requires: Citadel 7, 175,000 Wood, 150,000 Metal, 1 SC, 1 day.
      .
      Level 11: 10,000 Health, 900,000 Storage.
      Requires: Citadel 7, 350,000 Wood, 250,000 Metal, 1 SC, 1 day 12 hours.
      .
      Max of 4 attained at level 4 Citadel, allowing max of 4,000,000 resources at Level 9 Citadel.
      .
    • Any producer:
      .
      10% of resources stored inside producer given to attacker if destroyed.
      .
      Level 1: 50 Health, 20 Rate/hour, 10 Cap.
      Requires: Citadel 1, 12 total resources (8/4), 12 seconds.
      .
      Level 2: 120 Health, 40 Rate/hour, 40 Cap.
      Requires: Citadel 1, 35 total resources (23/12), 30 seconds.
      .
      Level 3: 250 Health, 70 Rate/hour, 135 Cap.
      Requires: Citadel 2, 110 total resources (70/35), 1 minute.
      .
      Level 4: 500 Health, 100 Rate/hour, 400 Cap.
      Requires: Citadel 2, 300 total resources (200/100), 5 minutes.
      .
      Level 5: 1,200 Health, 140 Rate/hour, 980 Cap.
      Requires: Citadel 3, 1,200 total resources (800/400), 20 minutes.
      .
      Level 6: 1,800 Health, 205 Rate/hour, 2360 Cap.
      Requires: Citadel 3, 4,200 total resources (2,800/1,400), 1 hour.
      .
      Level 7: 2,500 Health, 330 Rate/hour, 5280 Cap.
      Requires: Citadel 4, 8,500 total resources (5,800/2,900), 5 hours.
      .
      Level 8: 3,500 Health, 500 Rate/hour, 11,000 Cap.
      Requires: Citadel 5, 26,000 total resources (18,000/9,000), 12 hours.
      .
      Level 9: 5,000 Health, 800 Rate/hour, 20,000 Cap.
      Requires: Citadel 6, 72,000 total resources (48,000/24,000), 1 SC, 1 day.
      .
      Level 10: 7,000 Health, 1,250 Rate/hour, 33,000 Cap.
      Requires: Citadel 7, 180,000 total resources (120,000/60,000), 1 SC, 1 day 12 hours.
      .
      Level 11: 10,000 Health, 1,800 Rate/hour, 50,000 Cap.
      Requires: Citadel 8, 250,000 lumber/mine resources,
      or 250,000/175,000 farm/well resources, 1 SC, 2 days.
      .
      Lumber Yards require metal only.
      Mines require wood only.
      Farmsteads require more wood/less metal.
      Wellsprings require more metal/less wood.

      .
      Max of 6 each attained at level 7 Citadel, producing a max of 10,800 resources / hour.
      .
    • War Banner: (4-Top)
      .
      Level 1: 2,000 Health, + 1 attack.
      Requires: Citadel 3, 20,000 Wood & Metal, 6 hours.
      .
      Level 2: 3,500 Health, + 2 attacks.
      Requires: Citadel 5, 125,000 Wood & Metal, 2 days.
      .
      Level 3: 5,000 Health, + 3 attacks.
      Requires: Citadel 6, 240,000 Wood & Metal, 4 days.
      .
      Level 4: 12,000 Health, + 4 attacks.
      Requires: Citadel 8, 1,400,000 Wood & Metal, 5 days, 2 SC’s.
      .
    • Forge:
      .
      Level 1: 2,000 Health.
      Requires: Citadel 3, 5,000 Wood & Metal, 1 hour.
      .
      Level 2: 3,200 Health.
      Requires: Citadel 4, 25,000 Wood & Metal, 3 hours.
      .
      Level 3: 4,500 Health.
      Requires: Citadel 5, 100,000 Wood & Metal, 8 hours.
      .
      Level 4: 6,000 Health.
      Requires: Citadel 6, 500,000 Wood & Metal, 1 day.
      .
      Level 5: 8,500 Health.
      Requires: Citadel 7, 1,000,000 Wood & Metal, 1 SC, 2 days.
      .
      Level 6: 12,000 Health.
      Requires: Citadel 8, 1,700,000 Wood & Metal, 2 SC’s, 4 days.
      .
    • Raid Beacon:
      Unlocks Raids.
      .
      Level 1: 1,500 Health, allows Guulak Raid.
      Requires: Citadel 2, 2,000 Wood, 2,000 Metal, 6 hours.
      .
      Level 2: 3,500 Health, allows Gunjack Raid.
      Requires: Citadel 5, 12,500 Wood, 12,500 Metal, 2 days.

    Continues next post (Top)

     
    Flag Post

    Continuation (Top)

    5-Defense Tower Stats

    Note: Attack Speed is # where # = seconds to reload.

    • Shield Generators:
      Adds armor to Citadel. (Cannot buy with SS.)
      .
      Level 1: 3,000 Health, + 20 Citadel Armor.
      Requires: Citadel 5, 60,000 Wood, 120,000 Metal, 10 hours.
      .
      Level 2: 6,000 Health, + 30 Citadel Armor.
      Requires: Citadel 6, 140,000 Wood, 280,000 Metal, 120,000 Arcana, 2 days.
      .
      Level 3: 9,000 Health, + 50 Citadel Armor.
      Requires: Citadel 8, 280,000 Wood, 480,000 Metal, 280,000 Arcana, 2 SC’s, 4 days.
      .
    • Archer Tower:
      .
      Attack Speed 3.
      .
      Level 1: 100 Health, 2 Damage, 7 Range.
      Requires: Citadel 1, 25 Wood, 15 Metal, 5 Arcana, 15 seconds .
      .
      Level 2: 250 Health, 12 Damage, 8 Range.
      Requires: Citadel 1, 100 Wood, 80 Metal, 25 Arcana, 1 minute 30 seconds.
      .
      Level 3: 600 Health, 20 Damage, 8 Range.
      Requires: Citadel 2, 500 Wood, 400 Metal, 100 Arcana, 6 minutes.
      .
      Level 4: 1,000 Health, 40 Damage, 9 Range.
      Requires: Citadel 3, 2,200 Wood, 1,750 Metal, 300 Arcana, 25 minutes.
      .
      Level 5: 2,250 Health, 55 Damage, 9 Range.
      Requires: Citadel 3, 9,000 Wood, 7,500 Metal, 1,250 Arcana, 1 hour 20 minutes.
      .
      Level 6: 3,500 Health, 75 Damage, 10 Range.
      Requires: Citadel 4, 20,000 Wood, 16,000 Metal, 7,500 Arcana, 8 hours.
      .
      Level 7: 5,000 Health, 105 Damage, 11 Range.
      Requires: Citadel 5, 40,000 Wood, 32,000 Metal, 12,000 Arcana, 16 hours.
      .
      Level 8: 7,000 Health, 150 Damage, 13 Range.
      Requires: Citadel 5, 75,000 Wood, 60,000 Metal, 25,000 Arcana, 1 day.
      .
      Level 9: 9,000 Health, 200 Damage, 13 Range.
      Requires: Citadel 7, 180,000 Wood, 150,000 Metal, 70,000 Arcana, 1 SC, 1 day 16 hours.
      .
      Level 10: 12,000 Health, 250 Damage, 13 Range.
      Requires: Citadel 8, 350,000 Wood, 280,000 Metal, 120,000 Arcana, 1 SC, 2 days.
      .
      Level 11: 16,000 Health, 310 Damage, 13 Range.
      Requires: Citadel 8, 700,000 Wood, 570,000 Metal, 250,000 Arcana, 1 SC, 2 days 12 hours.
      .
      Max of 5 attained at level 5 Citadel.
      .
    • Flame Bunker:
      .
      Attack Speed 3. Deals area of effect damage equal to 20% of total damage. Don’t worry, I did the math and rounded for you.
      .
      Level 1: 200 Health, 6 Damage, 0 (0.5) Burst Radius, 1 Burst Damage, 5 Range.
      Requires: Citadel 1, 15 Wood, 25 Metal, 15 seconds / 1 SS.
      .
      Level 2: 325 Health, 9 Damage, 0 (0.7) Burst Radius, 2 Burst Damage, 5 Range.
      Requires: Citadel 1, 80 Wood, 100 Metal, 25 Arcana, 1 minute 30 seconds.
      .
      Level 3: 750 Health, 15 Damage, 1 Burst Radius, 3 Burst Damage, 5 Range.
      Requires: Citadel 2, 400 Wood, 500 Metal, 100 Arcana, 6 minutes.
      .
      Level 4: 1,250 Health, 25 Damage, 1 (1.3) Burst Radius, 4 Burst Damage, 6 Range.
      Requires: Citadel 3, 1,750 Wood, 2,200 Metal, 300 Arcana, 25 minutes.
      .
      Level 5: 2,500 Health, 35 Damage, 1.6 (1) Burst Radius, 5 Burst Damage, 6 Range.
      Requires: Citadel 3, 7,500 Wood, 9,000 Metal, 1,250 Arcana, 1 hour 20 minutes.
      .
      Level 6: 4,000 Health, 50 Damage, 2 Burst Radius, 8 Burst Damage, 7 Range.
      Requires: Citadel 4, 16,000 Wood, 20,000 Metal, 7,500 Arcana, 8 hours.
      .
      Level 7: 5,500 Health, 75 Damage, 2 (2.2) Burst Radius, 12 Burst Damage, 7 Range.
      Requires: Citadel 5, 32,000 Wood, 40,000 Metal, 12,000 Arcana, 16 hours.
      .
      Level 8: 7,500 Health, 95 Damage, 2 (2.5) Burst Radius, 15 Burst Damage, 8 Range.
      Requires: Citadel 5, 60,000 Wood, 75,000 Metal, 25,000 Arcana, 1 day.
      .
      Level 9: 10,000 Health, 120 Damage, 2 (2.5) Burst Radius, 19 Burst Damage, 9 Range.
      Requires: Citadel 7, 150,000 Wood, 180,000 Metal, 70,000 Arcana, 1 SC, 1 day 16 hours.
      .
      Level 10: 14,000 Health, 160 Damage, 2 (2.5) Burst Radius, 26 Burst Damage, 10 Range.
      Requires: Citadel 8, 280,000 Wood, 350,000 Metal, 120,000 Arcana, 1 SC, 2 days.
      .
      Level 11: 18,000 Health, 200 Damage, 2 (2.5) Burst Radius, 40 Burst Damage, 10 Range.
      Requires: Citadel 8, 570,000 Wood, 700,000 Metal, 250,000 Arcana, 1 SC, 2 days 12 hours.
      .
      Max of 5 attained at level 5 Citadel.
      .
    • Web Pillar: (5-Top)
      .
      Attack Speed 5. 50% burst damage, slows enemies by 50% for 5 seconds. Once again, I did the math for you.
      .
      Level 1: 1,200 Health, 24 Damage, 5 Range, 0 (0.5) Burst Radius, 12 Burst Damage.
      Requires: Citadel 3, 2,500 Wood, 5,000 Metal, 1500 Arcana, 40 minutes.
      .
      Level 2: 2,000 Health, 32 Damage, 5 Range, 0 (0.8) Burst Radius, 16 Burst Damage.
      Requires: Citadel 3, 15,000 Wood, 30,000 Metal, 8,000 Arcana, 1hour 30 minutes.
      .
      Level 3: 3,000 Health, 40 Damage, 6 Range, 1 Burst Radius, 20 Burst Damage.
      Requires: Citadel 4, 30,000 Wood, 60,000 Metal, 15,000 Arcana, 4hours 30 minutes.
      .
      Level 4: 4,500 Health, 55 Damage, 6 Range, 1 (1.2) Burst Radius, 23 Burst Damage.
      Requires: Citadel 4, 60,000 Wood, 120,000 Metal, 30,000 Arcana, 10 hours.
      .
      Level 5: 6,000 Health, 65 Damage, 7 Range, 1 (1.5) Burst Radius, 26 Burst Damage.
      Requires: Citadel 5, 90,000 Wood, 180,000 Metal, 50,000 Arcana, 1 day.
      .
      Level 6: 8,000 Health, 75 Damage, 7 Range, 2 Burst Radius, 30 Burst Damage.
      Requires: Citadel 6, 120,000 Wood, 240,000 Metal, 80,000 Arcana, 3 days.
      .
      Level 7: 11,000 Health, 90 Damage, 8 Range, 2 Burst Radius, 36 Burst Damage.
      Requires: Citadel 7, 220,000 Wood, 440,000 Metal, 125,000 Arcana, 1 SC, 5 days.
      .
      Level 8: 15,000 Health, 125 Damage, 9 Range, 2 Burst Radius, 50 Burst Damage.
      Requires: Citadel 8, 600,000 Wood, 1,200,000 Metal, 350,000 Arcana, 1 SC, 6 days.
      .
      Level 8: 20,000 Health, 150 Damage, 9 Range, 2 Burst Radius, 75 Burst Damage.
      Requires: Citadel 9, 900,000 Wood, 2,400,000 Metal, 700,000 Arcana, 1 SC, 6 days 6 hours.
      .
      Max of 3 attained at level 5 Citadel.
      .
    • Mage Tower:
      .
      Attack Speed 5. Damages all within range for the same damage.
      .
      Level 1: 750 Health, 20 Damage, 4 Range & Burst Radius.
      Requires: Citadel 3, 5,000 Wood, 2,500 Metal, 1,500 Arcana, 40 minutes.
      .
      Level 2: 1,500 Health, 25 Damage, 4 Range & Burst Radius.
      Requires: Citadel 3, 30,000 Wood, 15,000 Metal, 8,000 Arcana, 1hour 30 minutes.
      .
      Level 3: 2,250 Health, 30 Damage, 5 Range & Burst Radius.
      Requires: Citadel 4, 60,000 Wood, 30,000 Metal, 15,000 Arcana, 4hours 30 minutes.
      .
      Level 4: 3,200 Health, 40 Damage, 5 Range & Burst Radius.
      Requires: Citadel 4, 120,000 Wood, 60,000 Metal, 30,000 Arcana, 10 hours.
      .
      Level 5: 4,500 Health, 50 Damage, 5 Range & Burst Radius.
      Requires: Citadel 5, 180,000 Wood, 90,000 Metal, 50,000 Arcana, 1 day.
      .
      Level 6: 6,000 Health, 60 Damage, 6 Range & Burst Radius.
      Requires: Citadel 6, 240,000 Wood, 120,000 Metal, 80,000 Arcana, 3 days.
      .
      Level 7: 7,500 Health, 75 Damage, 7 Range & Burst Radius.
      Requires: Citadel 7, 440,000 Wood, 220,000 Metal, 175,000 Arcana, 1 SC, 5 days.
      .
      Level 8: 10,000 Health, 100 Damage, 8 Range & Burst Radius.
      Requires: Citadel 8, 1,200,000 Wood, 600,000 Metal, 350,000 Arcana, 1 SC, 6 days.
      .
      Level 9: 15,000 Health, 125 Damage, 8 Range & Burst Radius.
      Requires: Citadel 9, 2,400,000 Wood, 900,000 Metal, 700,000 Arcana, 1 SC, 6 days 6 hours.
      .
      Max of 3 attained at level 5 Citadel.
      .
    • Lightning Totem:
      .
      Attack Speed 2. NO LONGER permanently removed when destroyed.
      .
      Level 1: 1,000 Health, 50 Damage, 10 Range.
      Requires: Citadel 4, 50,000 Wood, 20,000 Metal, 10 hours.
      .
      Level 2: 2500 Health, 75 Damage, 12 Range.
      Requires: Citadel 5, 92,500 Wood, 50,000 Metal, 31,250 Arcana, 1 day.
      .
      Level 3: 4,000 Health, 125 Damage, 14 Range.
      Requires: Citadel 7, 350,000 Wood, 280,000 Metal, 120,000 Arcana, 1 SC, 2 days.
      .
      Level 4: 5,000 Health, 180 Damage, 16 Range.
      Requires: Citadel 8, 700,000 Wood, 560,000 Metal, 250,000 Arcana, 1 SC, 4 days.
      .
      Level 5: 6,000 Health, 220 Damage, 16 Range.
      Requires: Citadel 9, 900,000 Wood, 760,000 Metal, 540,000 Arcana, 1 SC, 4 days 4 hours.
      .
      Max of 2 attained at level 6 Citadel.
      .
    • Bulwark: (Removed… for now, or forever.) (5-Top)
      .
      Attack Speed 2. Permanently removed when destroyed. Damages all within range.
      .
      Level 1: 50 Health, 2 Damage, 1 Range & Burst Radius.
      Requires: Citadel 1, 10 Wood, 20 Metal, 1 minute .
      .
      Level 2: 200 Health, 7 Damage, 1 Range & Burst Radius.
      Requires: Citadel 2, 250 Wood, 300 Metal, 5 minutes.
      .
      Level 3: 500 Health, 12 Damage, 1 Range & Burst Radius.
      Requires: Citadel 4, 1,000 Wood, 1,250 Metal, 20 minutes.
      .
      Level 4: 1,000 Health, 20 Damage, 1 Range & Burst Radius. (No, it’s not a mistake. It stays 1.)
      Requires: Citadel 5, 5,000 Wood, 7,500 Metal, 1 hour.
      .
      Max of 16 attained at level 6 Citadel.
      .
    • Towers Per Citadel Level Chart:

      Just for you Diadem. >.>

    For a grand total of 176 Skycores to upgrade all!

    Thanks to cscutellaris for counting.
    Continues next post (Top)

     
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    Continuation

    6-Hero Stats

    • Hero upgrades take:
      Level 1: 25 Arcana, 5 minutes.
      Level 2: 250 Arcana, 10 minutes.
      Level 3: 1,500 Arcana, 15 minutes.
      Level 4: 8,000 Arcana, 30 minutes.
      Level 5: 25,000 Arcana, 1 hour.
      Level 6: 60,000 Arcana, 2 hours.
      Level 7: 140,000 Arcana, 6 hours.
      Level 8: 250,000 Arcana, 12 hours.
      Level 9: 400,000 Arcana, 1 day.
      Level 10: 600,000 Arcana, 2 days.
      .
      Each level requires the same level or higher level Hall of Heroes.

    Level 1→10 takes: approx 4 days per skill. ~28 days total.

    (Exact numbers : 3 day 22 hours , for a total of 27 days 9 hours 55 minutes (- 5 minutes for the starter skill) per Hero. This would mean that if you don’t miss starting an upgrade for a single second, it would take 54 days, 19 hours and 50 minutes to upgrade 2 Heroes; 82 days, 5 hours and 45 minutes for 3 Heroes; 109 days, 15 hours and 40 minutes for 4 Heroes; 137 days, 1 hour and 35 minutes for 5 Heroes; 164 days, 11 hours and 30 minutes for 6 Heroes; 191 days, 21 hours, 25 minutes for 7 Heroes; 219 days, 7 hours, 20 minutes for 8 Heroes; 246 days, 17 hours, 15 minutes for 9 Heroes; 274 days, 3 hours, 10 minutes for 10 Heroes, and 301 day, 12 hours, 5 minutes, for all 11 Heroes.

    Note: All hero active skills take 2 seconds to cool down unless stated otherwise.
    Note: Enfeeble percentage is the percentage of extra damage the target receives.

    Note: Ratings are personal and for Heroes fully level 9 and up. I added them to make it easier to chose a hero, but please do not judge solely on total rating, take in consideration the separate ratings and choose accordingly.

    Alaric:

    Attack Speed 2. No armor at start. 0 Range (close-ranged).

    Rating:

    • Attacking with units: Good support. Can tank tower damage well, increasing troop survivability and damage. (8/10)
    • Attacking solo: Great attacker. Combine skills properly to deal massive damage. (7/10)
    • Hero vs Hero: Good vs other Heroes. Can take decent damage and deal big amounts of damage as well. (7/10)
    • Defending: Decent defender, if Divine Light is well timed. Weak against ranged units, unless stunned on time. Can be deadly combined with stunning relic. (6/10)
    • Total rating: (7/10)

    Skills:

    • Puncture (10 MP):
      One on one attack skill. Enfeeble always lasts 5 seconds.
      Level 1: 25 Damage, 20% Enfeeble.
      Level 2: 50 Damage, 20% Enfeeble.
      Level 3: 75 Damage, 25% Enfeeble.
      Level 4: 100 Damage, 25% Enfeeble.
      Level 5: 120 Damage, 30% Enfeeble.
      Level 6: 140 Damage, 30% Enfeeble.
      Level 7: 160 Damage, 35% Enfeeble.
      Level 8: 180 Damage, 35% Enfeeble.
      Level 9: 200 Damage, 35% Enfeeble.
      Level 10: 230 Damage, 35% Enfeeble.
      .
    • Holy Shield (40 MP):
      Increases armor of all allies in range radius.
      Level 1: + 3 Armor, 3 Radius, 3 Seconds.
      Level 2: + 5 Armor, 3 Radius, 4 Seconds.
      Level 3: + 7 Armor, 4 Radius, 4 Seconds.
      Level 4: + 10 Armor, 4 Radius, 5 Seconds.
      Level 5: + 15 Armor, 5 Radius, 5 Seconds.
      Level 6: + 20 Armor, 5 Radius, 8 Seconds.
      Level 7: + 25 Armor, 6 Radius, 8 Seconds.
      Level 8: + 30 Armor, 7 Radius, 10 Seconds.
      Level 9: + 35 Armor, 7 Radius, 10 Seconds.
      Level 10: + 40 Armor, 7 Radius, 10 Seconds.
      .
    • Divine Light (75 MP):
      Stuns all within target area; targeted manually.
      Level 1: 10 Damage, 3 Radius, 2 Seconds of Stun.
      Level 2: 10 Damage, 3.5 Radius, 4 Seconds of Stun.
      Level 3: 25 Damage, 3.5 Radius, 4 Seconds of Stun.
      Level 4: 25 Damage, 4 Radius, 6 Seconds of Stun.
      Level 5: 40 Damage, 4 Radius, 6 Seconds of Stun.
      Level 6: 50 Damage, 4.5 Radius, 8 Seconds of Stun.
      Level 7: 60 Damage, 4.5 Radius, 8 Seconds of Stun.
      Level 8: 75 Damage, 5 Radius, 10 Seconds of Stun.
      Level 9: 120 Damage, 5 Radius, 10 Seconds of Stun.
      Level 10: 175 Damage, 5.5 Radius, 12 Seconds of Stun.
      .
    • Honored Blades (Passive): (Alaric-Top)
      Increases all allies’ damage within range radius.
      Level 1: 3 Attack, 2 Radius.
      Level 2: 4 Attack, 2 Radius.
      Level 3: 5 Attack, 2.5 Radius.
      Level 4: 7 Attack, 2.5 Radius.
      Level 5: 10 Attack, 2.5 Radius.
      Level 6: 12 Attack, 3 Radius.
      Level 7: 15 Attack, 3 Radius.
      Level 8: 20 Attack, 4 Radius.
      Level 9: 25 Attack, 4 Radius.
      Level 10: 30 Attack, 4 Radius.
      .
    • Health:
      Level 0: 150 Health.
      Level 1: 200 Health.
      Level 2: 300 Health.
      Level 3: 500 Health.
      Level 4: 1,000 Health.
      Level 5: 1,500 Health.
      Level 6: 2,500 Health.
      Level 7: 3,750 Health.
      Level 8: 5,000 Health.
      Level 9: 6,500 Health.
      Level 10: 7,000 Health.
      .
    • Damage:
      Level 0: 12 Damage.
      Level 1: 20 Damage.
      Level 2: 40 Damage.
      Level 3: 60 Damage.
      Level 4: 80 Damage.
      Level 5: 100 Damage.
      Level 6: 150 Damage.
      Level 7: 200 Damage.
      Level 8: 250 Damage.
      Level 9: 325 Damage.
      Level 10: 400 Damage.
      .
    • Armor/Speed:
      Level 0: 90 Speed, 0 Armor.
      Level 1: 95 Speed, 0 Armor.
      Level 2: 100 Speed, 3 Armor.
      Level 3: 105 Speed, 5 Armor.
      Level 4: 110 Speed, 10 Armor.
      Level 5: 115 Speed, 12 Armor.
      Level 6: 120 Speed, 15 Armor.
      Level 7: 125 Speed, 20 Armor.
      Level 8: 130 Speed, 25 Armor.
      Level 9: 130 Speed, 30 Armor.
      Level 10: 130 Speed, 40 Armor.

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    Continuation

    Isunda:

    Attack Speed 2, No Armor.

    Rating:

    • Attacking with units: Excellent unit support, mostly ranged units. (8/10)
    • Attacking solo: Poor attacker, gets raped easily by towers, though can take acceptable damage, but deals low damage. (3/10)
    • Hero vs Hero: Excellent against other Heroes if used well. Requires very high skill, but can manage to take no damage from heroes and beat them, but will not last long if stunned and bashed at. (8/10)
    • Defending: Great defender, easily kills all ranged units, but gets killed by them easily as well if she gets close. Great against melee units and heroes as they cannot reach her. (9/10)
    • Total rating: (7/10)

    Skills:

    • Stagger Bolt (15 MP):
      Deals damage to currently selected target and reduces range as well as reducing damage by 20%. Same range as Isunda’s Range.
      Level 1: 20 Damage, 2 Range Reduction, 5 Seconds of Duration.
      Level 2: 40 Damage, 2 Range Reduction, 5 Seconds of Duration.
      Level 3: 60 Damage, 2 Range Reduction, 6 Seconds of Duration.
      Level 4: 90 Damage, 3 Range Reduction, 6 Seconds of Duration.
      Level 5: 120 Damage, 3 Range Reduction, 6 Seconds of Duration.
      Level 6: 150 Damage, 3 Range Reduction, 7 Seconds of Duration.
      Level 7: 175 Damage, 3 Range Reduction, 7 Seconds of Duration.
      Level 8: 200 Damage, 3 Range Reduction, 8 Seconds of Duration.
      Level 9: 250 Damage, 3 Range Reduction, 8 Seconds of Duration.
      Level 10: 300 Damage, 3 Range Reduction, 9 Seconds of Duration. (So sad it doesn’t reduce any further – sadface – )
      .
    • Mechanized Sight (30 MP):
      Buffs all allies within 6 radius around Isunda.
      Level 1: + 15% Attack, 1 Added Range, 4 Seconds of Duration.
      Level 2: + 15% Attack, 1.2 Added Range, 4 Seconds of Duration.
      Level 3: + 15% Attack, 1.4 Added Range, 5 Seconds of Duration.
      Level 4: + 15% Attack, 1.6 Added Range, 5 Seconds of Duration.
      Level 5: + 20% Attack, 1.8 Added Range, 5 Seconds of Duration.
      Level 6: + 20% Attack, 2 Added Range, 6 Seconds of Duration.
      Level 7: + 20% Attack, 2.5 Added Range, 8 Seconds of Duration.
      Level 8: + 20% Attack, 3 Added Range, 10 Seconds of Duration.
      Level 9: + 25% Attack, 4 Added Range, 10 Seconds of Duration.
      Level 10: + 30% Attack, 4 Added Range, 10 Seconds of Duration.
      .
    • Mana Mortar (25 MP):
      Bolt that damages a large area; targeted manually. Burst Damage is 100% of Damage.
      Level 1: 20 Damage, 4 Burst Radius.
      Level 2: 30 Damage, 4 Burst Radius.
      Level 3: 40 Damage, 4.5 Burst Radius.
      Level 4: 60 Damage, 4.5 Burst Radius.
      Level 5: 80 Damage, 5 Burst Radius.
      Level 6: 100 Damage, 5 Burst Radius.
      Level 7: 150 Damage, 5.5 Burst Radius.
      Level 8: 200 Damage, 6 Burst Radius.
      Level 9: 275 Damage, 6 Burst Radius.
      Level 10: 375 Damage, 6.5 Burst Radius.
      .
    • Alacrity (Passive): (Isunda-Top)
      Increases all allies’ speed within range.
      Level 1: + 20% Speed, 4 Radius.
      Level 2: + 25% Speed, 4 Radius.
      Level 3: + 25% Speed, 5 Radius.
      Level 4: + 30% Speed, 5 Radius.
      Level 5: + 30% Speed, 6 Radius.
      Level 6: + 35% Speed, 6 Radius.
      Level 7: + 40% Speed, 8 Radius.
      Level 8: + 50% Speed, 10 Radius.
      Level 9: + 60% Speed, 11 Radius.
      Level 10: + 75% Speed, 12 Radius.
      .
    • Health:
      Level 0: 200 Health.
      Level 1: 250 Health.
      Level 2: 500 Health.
      Level 3: 750 Health.
      Level 4: 1,200 Health.
      Level 5: 1,500 Health.
      Level 6: 2,000 Health.
      Level 7: 2,500 Health.
      Level 8: 3,500 Health.
      Level 9: 4,500 Health.
      Level 10: 6,000 Health.
      .
    • Range:
      Level 0: 2 Range.
      Level 1: 2.5 Range.
      Level 2: 3 Range.
      Level 3: 3.5 Range.
      Level 4: 4 Range.
      Level 5: 4.5 Range.
      Level 6: 5 Range.
      Level 7: 5.5 Range.
      Level 8: 6 Range.
      Level 9: 7 Range. (Should be 6.5 so that 8→ is not better than 9→10.)
      Level 10: 7.5 Range.
      .
    • Damage/Speed:
      Level 0: 10 Damage, 70 Speed.
      Level 1: 15 Damage, 75 Speed.
      Level 2: 30 Damage, 75 Speed.
      Level 3: 50 Damage, 80 Speed.
      Level 4: 75 Damage, 80 Speed.
      Level 5: 100 Damage, 85 Speed.
      Level 6: 150 Damage, 85 Speed.
      Level 7: 200 Damage, 90 Speed.
      Level 8: 240 Damage, 100 Speed.
      Level 9: 280 Damage, 110 Speed.
      Level 10: 320 Damage, 120 Speed.
      For a max of 210 speed with maxed Alacrity.

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    Continuation

    Jorund

    Attack Speed 2, No Armor. 0 Range (close-ranged).

    Rating:

    • Attacking with units: Acceptable unit support, though he doesn’t increase their survivablility, but lowers it. Not great at taking tower damage for troops. (5/10)
    • Attacking solo: Great solo attacker if well controled. Can deal massive damage to multiple or single towers, but doesn’t live very long. (6/10)
    • Hero vs Hero: Excellent vs other Heroes. Can take them down very quickly and can take good damage as well as having high speed. (9/10)
    • Defending: Excellent defender, can kill units very easily, as well as other Heroes. Weak against ranged, but can kill them easily if well timed. (8.5/10)
    • Total rating: (7.125/10)

    Skills:

    • Bludgeon (20 MP):
      One on one stun skill.
      Level 1: 30 Damage, 2 Seconds of Stun.
      Level 2: 60 Damage, 2 Seconds of Stun.
      Level 3: 100 Damage, 2 Seconds of Stun.
      Level 4: 150 Damage, 3 Seconds of Stun.
      Level 5: 200 Damage, 3 Seconds of Stun.
      Level 6: 250 Damage, 3 Seconds of Stun.
      Level 7: 300 Damage, 3 Seconds of Stun.
      Level 8: 375 Damage, 4 Seconds of Stun.
      Level 9: 500 Damage, 4 Seconds of Stun.
      Level 10: 650 Damage, 4 Seconds of Stun.
      .
    • Axestorm (30 MP):
      All units within radius recieve same damage.
      Level 1: 10 Damage, 3 Radius.
      Level 2: 25 Damage, 3 Radius.
      Level 3: 50 Damage, 3 Radius.
      Level 4: 75 Damage, 3.5 Radius.
      Level 5: 100 Damage, 3.5 Radius.
      Level 6: 125 Damage, 3.5 Radius.
      Level 7: 150 Damage, 4 Radius.
      Level 8: 200 Damage, 4 Radius.
      Level 9: 300 Damage, 5 Radius.
      Level 10: 400 Damage, 5.5 Radius.
      .
    • Berserk (40 MP):
      Always increases speed by 25% and increases damage taken by 25%.
      Level 1: + 25% Attack, 4 Radius, 6 Seconds of Duration.
      Level 2: + 27.5% Attack, 4 Radius, 6 Seconds of Duration.
      Level 3: + 30% Attack, 4 Radius, 6 Seconds of Duration.
      Level 4: + 32.5% Attack, 4 Radius, 6 Seconds of Duration.
      Level 5: + 35% Attack, 4 Radius, 6 Seconds of Duration.
      Level 6: + 40% Attack, 4 Radius, 6 Seconds of Duration.
      Level 7: + 45% Attack, 4 Radius, 6 Seconds of Duration.
      Level 8: + 50% Attack, 4 Radius, 6 Seconds of Duration.
      Level 9: + 50% Attack, 5 Radius, 8 Seconds of Duration.
      Level 10: + 55% Attack, 5 Radius, 10 Seconds of Duration.
      .
    • Feed on Weakness (Passive): (Jorund-Top)
      Increases damage for a certain period after destroying a building/unit. Does not stack.
      Level 1: + 5 Damage, 8 Seconds of Duration.
      Level 2: + 10 Damage, 8 Seconds of Duration.
      Level 3: + 15 Damage, 10 Seconds of Duration.
      Level 4: + 20 Damage, 10 Seconds of Duration.
      Level 5: + 25 Damage, 12 Seconds of Duration.
      Level 6: + 30 Damage, 12 Seconds of Duration.
      Level 7: + 40 Damage, 14 Seconds of Duration.
      Level 8: + 50 Damage, 14 Seconds of Duration.
      Level 9: + 75 Damage, 14 Seconds of Duration.
      Level 10: + 100 Damage, 16 Seconds of Duration.
      .
    • Health:
      Level 0: 100 Health.
      Level 1: 150 Health.
      Level 2: 225 Health.
      Level 3: 450 Health.
      Level 4: 800 Health.
      Level 5: 1,000 Health.
      Level 6: 2,000 Health.
      Level 7: 3,000 Health.
      Level 8: 4,000 Health.
      Level 9: 5,250 Health.
      Level 10: 7,500 Health.
      .
    • Speed:
      Level 0: 80 Speed.
      Level 1: 85 Speed.
      Level 2: 90 Speed.
      Level 3: 100 Speed.
      Level 4: 110 Speed.
      Level 5: 120 Speed.
      Level 6: 130 Speed.
      Level 7: 140 Speed.
      Level 8: 150 Speed.
      Level 9: 160 Speed.
      Level 10: 180 Speed.
      .
    • Damage:
      Level 0: 25 Damage.
      Level 1: 50 Damage.
      Level 2: 75 Damage.
      Level 3: 90 Damage.
      Level 4: 120 Damage.
      Level 5: 150 Damage.
      Level 6: 200 Damage.
      Level 7: 250 Damage.
      Level 8: 300 Damage.
      Level 9: 400 Damage.
      Level 10: 550 Damage.

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    I Luv Alex. <3 Cuddle Cuddle. :P

     
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    Gasket

    Attack Speed 2, Movement Speed Permanently 80.

    Rating:

    • Attacking with units: Very bad unit support, but can tank greatly and take all damage for units, greatly increasing their survivability. (5/10)
    • Attacking solo: Excellent attacker. If skills are combined properly, can deal extremely heavy damage. (8/10)
    • Hero vs Hero: Mediocre vs other Heroes. Can take a slight bit more damage from them than Alaric, but dies faster due to low Health. His low speed doesn’t allow him to run, but he deals decent damage per second. (5/10)
    • Defending: Excellent defender, can hit multiple units at once and deal great damage to them. (8/10)
    • Total rating: (6.5/10)

    Skills:

    • Barrage (20 MP):
      Hits everything on its path in a straight line (1 range of width). Burst skill and siege buff do not apply to this skill.
      Level 1: 10 Damage, 10 Path Length.
      Level 2: 20 Damage, 10 Path Length.
      Level 3: 30 Damage, 12 Path Length.
      Level 4: 50 Damage, 12 Path Length.
      Level 5: 75 Damage, 12 Path Length.
      Level 6: 125 Damage, 15 Path Length.
      Level 7: 150 Damage, 15 Path Length.
      Level 8: 200 Damage, 20 Path Length.
      Level 9: 250 Damage, 20 Path Length.
      Level 10: 300 Damage, 20 Path Length.
      .
    • Reinforce (40 MP):
      Personal buff only.
      Level 1: + 10 Armor, 3 Seconds of Duration.
      Level 2: + 15 Armor, 3 Seconds of Duration.
      Level 3: + 25 Armor, 4 Seconds of Duration.
      Level 4: + 30 Armor, 4 Seconds of Duration.
      Level 5: + 35 Armor, 6 Seconds of Duration.
      Level 6: + 40 Armor, 6 Seconds of Duration.
      Level 7: + 45 Armor, 8 Seconds of Duration.
      Level 8: + 50 Armor, 8 Seconds of Duration.
      Level 9: + 60 Armor, 10 Seconds of Duration.
      Level 10: + 75 Armor, 12 Seconds of Duration.
      .
    • Siege (25 MP):
      Personal buff only. Always decreases speed by 90% (from 80 to 8).
      Level 1: + 20 Damage, + 2 Range, 5 Seconds of Duration.
      Level 2: + 40 Damage, + 2 Range, 5 Seconds of Duration.
      Level 3: + 60 Damage, + 3 Range, 6 Seconds of Duration.
      Level 4: + 80 Damage, + 3 Range, 6 Seconds of Duration.
      Level 5: + 100 Damage, + 3 Range, 7 Seconds of Duration.
      Level 6: + 125 Damage, + 4 Range, 7 Seconds of Duration.
      Level 7: + 160 Damage, + 4 Range, 8 Seconds of Duration.
      Level 8: + 200 Damage, + 4 Range, 10 Seconds of Duration.
      Level 9: + 250 Damage, + 4 Range, 10 Seconds of Duration.
      Level 10: +300 Damage, + 4.5 Range, 10 Seconds of Duration.
      .
    • Steamblast (Passive): (Gasket-Top)
      Damage dealt to all within 5 of radius every 20 seconds.
      Level 1: 10 Damage.
      Level 2: 20 Damage.
      Level 3: 30 Damage.
      Level 4: 40 Damage.
      Level 5: 50 Damage.
      Level 6: 70 Damage.
      Level 7: 90 Damage.
      Level 8: 110 Damage.
      Level 9: 130 Damage.
      Level 10: 150 Damage.
      Quake is better than this. Veiw comment on that subject here.
      .
    • Burst Damage/Burst Radius:
      Level 0: 1.5 Burst Radius, 10% Burst Damage.
      Level 1: 2 Burst Radius, 10% Burst Damage.
      Level 2: 2 Burst Radius, 15% Burst Damage.
      Level 3: 2.5 Burst Radius, 15% Burst Damage.
      Level 4: 2.5 Burst Radius, 20% Burst Damage.
      Level 5: 3 Burst Radius, 20% Burst Damage.
      Level 6: 3 Burst Radius, 25% Burst Damage.
      Level 7: 3.5 Burst Radius, 25% Burst Damage.
      Level 8: 4 Burst Radius, 30% Burst Damage.
      Level 9: 4 Burst Radius, 40% Burst Damage.
      Level 10: 4 Burst Radius, 50% Burst Damage.
      Max of 160 Burst Damage at level 10 Damage/Range skill.
      .
    • Damage/Range:
      Level 0: 10 Damage, 2 Range.
      Level 1: 20 Damage, 2 Range.
      Level 2: 40 Damage, 2 Range.
      Level 3: 60 Damage, 3 Range.
      Level 4: 80 Damage, 3 Range.
      Level 5: 100 Damage, 3 Range.
      Level 6: 125 Damage, 4 Range.
      Level 7: 160 Damage, 4 Range.
      Level 8: 200 Damage, 4 Range.
      Level 9: 250 Damage, 4 Range.
      Level 10: 320 Damage, 4 Range.
      .
    • Health/Armor:
      Level 0: 100 Health, 3 Armor.
      Level 1: 175 Health, 5 Armor.
      Level 2: 250 Health, 8 Armor.
      Level 3: 400 Health, 12 Armor.
      Level 4: 800 Health, 16 Armor.
      Level 5: 1,200 Health, 20 Armor.
      Level 6: 2,000 Health, 25 Armor.
      Level 7: 3,000 Health, 30 Armor.
      Level 8: 4,000 Health, 35 Armor.
      Level 9: 5,000 Health, 40 Armor.
      Level 10: 6,000 Health, 50 Armor.

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    Keris

    Attack Speed 2. No Armor. 0 Range (close-ranged).

    Rating:

    • Attacking with units: Greatly increases units’ damage dealt, but not a good tanker. (7/10)
    • Attacking solo: Can deal extreme damage to individual buildings, but can get killed quickly. (8/10)
    • Hero vs Hero: Can’t be targetted and can enfeeble the opponent, so decent. (5/10)
    • Defending: Poor defender. Can kill other Heroes with some difficulty, and can kill units one by one, but gets killed easily when out of shadowwalk. (5/10)
    • Total rating: (6.25/10)

    Skills:

    • Rupture: (15 MP)
      Always lasts 10 seconds. Does not deal damage on impact, only over time.
      Level 1: 10 Damage Per Second, 10% Enfeeble.
      Level 2: 15 Damage Per Second, 10% Enfeeble.
      Level 3: 15 Damage Per Second, 15% Enfeeble.
      Level 4: 20 Damage Per Second, 15% Enfeeble.
      Level 5: 20 Damage Per Second, 20% Enfeeble.
      Level 6: 25 Damage Per Second, 20% Enfeeble.
      Level 7: 25 Damage Per Second, 25% Enfeeble.
      Level 8: 30 Damage Per Second, 25% Enfeeble.
      Level 9: 35 Damage Per Second, 25% Enfeeble.
      Level 10: 45 Damage Per Second, 30% Enfeeble.
      .
    • Shadow Walk: (30 MP)
      Cannot be targeted by anything including units for a set time of 10 seconds, meaning using this wouldn’t work to lure units.
      Level 1: + 10% Speed, + 3 Damage.
      Level 2: + 12% Speed, + 8 Damage.
      Level 3: + 14% Speed, + 10 Damage..
      Level 4: + 16% Speed, + 15 Damage.
      Level 5: + 18% Speed, + 30 Damage.
      Level 6: + 20% Speed, + 45 Damage.
      Level 7: + 22% Speed, + 60 Damage.
      Level 8: + 24% Speed, + 75 Damage.
      Level 9: + 26% Speed, + 100 Damage.
      Level 10: + 32% Speed, + 125 Damage.
      .
    • Throwing Blades: (15 MP)
      Hits targets and marks them. Marked targets recieve extra damage from this skill for 7 seconds. Targets can be marked up to 3 times (stacks).
      Level 1: 10 Damage, 6 Extra Mark Damage (up to 18), 3 Range.
      Level 2: 20 Damage, 13 Extra Mark Damage (up to 39), 3 Range.
      Level 3: 30 Damage, 20 Extra Mark Damage (up to 60), 3 Range.
      Level 4: 40 Damage, 27 Extra Mark Damage (up to 81), 4 Range.
      Level 5: 50 Damage, 33 Extra Mark Damage (up to 99), 4 Range.
      Level 6: 75 Damage, 50 Extra Mark Damage (up to 150), 4 Range.
      Level 7: 100 Damage, 66 Extra Mark Damage (up to 198), 4 Range.
      Level 8: 125 Damage, 83 Extra Mark Damage (up to 249), 5 Range.
      Level 9: 150 Damage, 100 Extra Mark Damage (up to 300), 5 Range.
      Level 10: 200 Damage, 150 Extra Mark Damage (up to 450), 5 Range.
      .
    • Sticky Fingers: (Passive) (Keris-Top)
      Increases Keris’s Damage and increases the amount of resources looted at the end of a battle.
      Level 1: + 4% Loot, + 6 Damage.
      Level 2: + 6% Loot, + 10 Damage.
      Level 3: + 8% Loot, + 16 Damage.
      Level 4: + 10% Loot, + 24 Damage.
      Level 5: + 12% Loot, + 32 Damage.
      Level 6: + 14% Loot, + 40 Damage.
      Level 7: + 16% Loot, + 50 Damage.
      Level 8: + 20% Loot, + 60 Damage.
      Level 9: + 25% Loot, + 70 Damage.
      Level 10: + 30% Loot, + 80 Damage.
      .
    • Health:
      Level 0: 75 Health.
      Level 1: 120 Health.
      Level 2: 200 Health.
      Level 3: 450 Health.
      Level 4: 700 Health.
      Level 5: 1,000 Health.
      Level 6: 1,600 Health.
      Level 7: 2,400 Health.
      Level 8: 3,200 Health.
      Level 9: 4,000 Health.
      Level 10: 5,000 Health.
      .
    • Speed:
      Level 0: 90 Speed.
      Level 1: 100 Speed.
      Level 2: 110 Speed.
      Level 3: 120 Speed.
      Level 4: 130 Speed.
      Level 5: 140 Speed.
      Level 6: 150 Speed.
      Level 7: 160 Speed.
      Level 8: 175 Speed.
      Level 9: 190 Speed.
      Level 10: 210 Speed.
      For a total of 277 speed when in level 10 ShadowWalk.
      .
    • Damage:
      Level 0: 10 Damage.
      Level 1: 24 Damage.
      Level 2: 40 Damage.
      Level 3: 64 Damage.
      Level 4: 100 Damage.
      Level 5: 130 Damage.
      Level 6: 160 Damage.
      Level 7: 200 Damage.
      Level 8: 240 Damage.
      Level 9: 280 Damage.
      Level 10: 320 Damage.

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    Continuation

    Colette

    Attack Speed 2. No Armor. 0 Range (close-ranged).

    Rating:

    • Attacking with units: Most epic unit support Hero ever. Increases their damage dealt, speed, armor and heals them while being able to take lots of damage. (9.5/10 due to nerf)
    • Attacking solo: Total crap; deals merely any damage, but can take good damage and stun towers a lot, though it’s pointless. (2/10)
    • Hero vs Hero: Weak vs other Heroes, but can stun them while they are in tower range, or simply stun them while hitting them for a long time. (6/10)
    • Defending: Acceptable defender, can stun enemy units and greatly increase tower damage. (6/10)
    • Total rating: (5.875/10)

    Skills:

    • Blinding Light (20 MP, 5 seconds of cool-down):
      Stuns all enemy units and towers in its 1-range-wide path.
      Level 1: 5 Damage, 7 Path Length, 3 Seconds of Duration.
      Level 2: 15 Damage, 10 Path Length, 3 Seconds of Duration.
      Level 3: 15 Damage, 10 Path Length, 4 Seconds of Duration.
      Level 4: 25 Damage, 10 Path Length, 4 Seconds of Duration.
      Level 5: 45 Damage, 13 Path Length, 4 Seconds of Duration.
      Level 6: 45 Damage, 13 Path Length, 5 Seconds of Duration.
      Level 7: 80 Damage, 13 Path Length, 5 Seconds of Duration.
      Level 8: 120 Damage, 16 Path Length, 5 Seconds of Duration.
      Level 9: 150 Damage, 16 Path Length, 5 Seconds of Duration.
      Level 10: 150 Damage, 16 Path Length, 6 Seconds of Duration.
      .
    • Will O’ Wisp (25 MP):
      Heals everything friendly within radius.
      Level 1: 15 Health Healed, 4 Radius.
      Level 2: 25 Health Healed, 4 Radius.
      Level 3: 50 Health Healed, 4 Radius.
      Level 4: 75 Health Healed, 5 Radius.
      Level 5: 100 Health Healed, 5 Radius.
      Level 6: 125 Health Healed, 5 Radius.
      Level 7: 150 Health Healed, 6 Radius.
      Level 8: 200 Health Healed, 6 Radius.
      Level 9: 300 Health Healed, 7 Radius.
      Level 10: 450 Health Healed, 8 Radius.
      .
    • Perfect Timing (25 MP, 3 seconds of cool-down):
      Increases speed and attack of everything friendly within radius for 5 seconds.
      Level 1: + 20% Speed, + 10 Attack, 4 Radius.
      Level 2: + 25% Speed, + 10 Attack, 4 Radius.
      Level 3: + 25% Speed, + 20 Attack, 5 Radius.
      Level 4: + 30% Speed, + 20 Attack, 5 Radius.
      Level 5: + 30% Speed, + 30 Attack, 6 Radius.
      Level 6: + 40% Speed, + 30 Attack, 6 Radius.
      Level 7: + 40% Speed, + 40 Attack, 8 Radius.
      Level 8: + 50% Speed, + 40 Attack, 8 Radius.
      Level 9: + 60% Speed, + 50 Attack, 8 Radius.
      Level 10: + 75% Speed, + 70 Attack, 8 Radius.
      .
    • Arcane Armor (Passive): (Colette-Top)
      Increases Armor of everything friendly within radius.
      Level 1: + 2 Armor, 3 Radius.
      Level 2: + 3 Armor, 3 Radius.
      Level 3: + 4 Armor, 5 Radius.
      Level 4: + 6 Armor, 5 Radius.
      Level 5: + 8 Armor, 6 Radius.
      Level 6: + 10 Armor, 6 Radius.
      Level 7: + 15 Armor, 7 Radius.
      Level 8: + 20 Armor, 8 Radius.
      Level 9: + 25 Armor, 8 Radius.
      Level 10: + 30 Armor, 8 Radius.
      .
    • Health:
      Level 0: 220 Health.
      Level 1: 300 Health.
      Level 2: 450 Health.
      Level 3: 600 Health.
      Level 4: 1,200 Health.
      Level 5: 1,700 Health.
      Level 6: 2,700 Health.
      Level 7: 4,000 Health.
      Level 8: 5,500 Health.
      Level 9: 7,000 Health.
      Level 10: 8,000 Health.
      .
    • Damage:
      Level 0: 10 Damage.
      Level 1: 15 Damage.
      Level 2: 30 Damage.
      Level 3: 50 Damage.
      Level 4: 70 Damage.
      Level 5: 90 Damage.
      Level 6: 120 Damage.
      Level 7: 150 Damage.
      Level 8: 200 Damage.
      Level 9: 250 Damage.
      Level 10: 300 Damage.
      .
    • Speed:
      Level 0: 80 Speed.
      Level 1: 95 Speed.
      Level 2: 100 Speed.
      Level 3: 105 Speed.
      Level 4: 110 Speed.
      Level 5: 115 Speed.
      Level 6: 120 Speed.
      Level 7: 125 Speed.
      Level 8: 130 Speed.
      Level 9: 135 Speed.
      Level 10: 145 Speed.
      For a total of 254 Speed when in Perfect Timing.

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    Continuation

    Locke

    Attack Speed 2. No Armor.

    Rating:

    • Attacking with units: TBD
    • Attacking solo: TBD
    • Hero vs Hero: TBD
    • Defending: TBD
    • Total rating: TBD

    Skills:

    • Burrow Shot (30 MP):
      Deals stated damage, then deals damage each second for 10 seconds to a single target. Does not stack. Can hit a target at 5.5 range away even at level 1 range/speed skill.
      Level 1: 10 Damage, 3 Extra Damage per Second.
      Level 2: 15 Damage, 6 Extra Damage per Second.
      Level 3: 20 Damage, 12 Extra Damage per Second.
      Level 4: 50 Damage, 15 Extra Damage per Second.
      Level 5: 100 Damage, 18 Extra Damage per Second.
      Level 6: 150 Damage, 21 Extra Damage per Second.
      Level 7: 200 Damage, 24 Extra Damage per Second.
      Level 8: 250 Damage, 27 Extra Damage per Second.
      Level 9: 300 Damage, 30 Extra Damage per Second.
      Level 10: 350 Damage, 33 Extra Damage per Second.
      For a maximum of 350+330=680 damage in 10 seconds if used only once.
      .
    • Lock On (25 MP, 3 seconds of cool-down):
      Increases self-damage for 5 seconds.
      Level 1: + 7 Damage.
      Level 2: + 20 Damage.
      Level 3: + 35 Damage.
      Level 4: + 50 Damage.
      Level 5: + 100 Damage.
      Level 6: + 150 Damage.
      Level 7: + 200 Damage.
      Level 8: + 250 Damage.
      Level 9: + 325 Damage.
      Level 10: + 450 Damage.
      .
    • Sweeping Shot (25 MP):
      Hits everything within range (range is width x lenght in front of Hero). Manually targeted.
      Level 1: 10 Damage, 3 Range Width, 5 Range Length.
      Level 2: 20 Damage, 4 Range Width, 6 Range Length.
      Level 3: 30 Damage, 4 Range Width, 6 Range Length.
      Level 4: 50 Damage, 5 Range Width, 7 Range Length.
      Level 5: 100 Damage, 5 Range Width, 8 Range Length.
      Level 6: 100 Damage, 6 Range Width, 9 Range Length.
      Level 7: 200 Damage, 6 Range Width, 9 Range Length.
      Level 8: 250 Damage, 9 Range Width, 10 Range Length.
      Level 9: 320 Damage, 9 Range Width, 10 Range Length.
      Level 10: 390 Damage, 10 Range Width, 12 Range Length.
      .
    • Reload (Passive): (Locke-Top)
      Regain the stated amount of MP for each enemy unit destroyed.
      Level 1: 1 MP regained.
      Level 2: 2 MP regained.
      Level 3: 3 MP regained.
      Level 4: 4 MP regained.
      Level 5: 5 MP regained.
      Level 6: 6 MP regained.
      Level 7: 7 MP regained.
      Level 8: 8 MP regained.
      Level 9: 9 MP regained.
      Level 10: 10 MP regained.
      .
    • Health:
      Level 0: 185 Health.
      Level 1: 225 Health.
      Level 2: 450 Health.
      Level 3: 700 Health.
      Level 4: 1,150 Health.
      Level 5: 1,550 Health.
      Level 6: 2,550 Health.
      Level 7: 3,700 Health.
      Level 8: 4,900 Health.
      Level 9: 6,000 Health.
      Level 10: 7,400 Health.
      .
    • Range/Speed:
      Level 0: 2 Range, 75 Speed.
      Level 1: 2.5 Range, 75 Speed.
      Level 2: 2.5 Range, 80 Speed.
      Level 3: 3 Range, 80 Speed.
      Level 4: 3 Range, 85 Speed.
      Level 5: 3.5 Range, 85 Speed.
      Level 6: 3.5 Range, 90 Speed.
      Level 7: 4 Range, 90 Speed.
      Level 8: 4.5 Range, 95 Speed.
      Level 9: 5 Range, 95 Speed.
      Level 10: 5.5 Range, 105 Speed.
      .
    • Damage:
      Level 0: 12 Damage.
      Level 1: 18 Damage.
      Level 2: 35 Damage.
      Level 3: 60 Damage.
      Level 4: 85 Damage.
      Level 5: 135 Damage.
      Level 6: 165 Damage.
      Level 7: 220 Damage.
      Level 8: 270 Damage.
      Level 9: 320 Damage.
      Level 10: 370 Damage.

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    Continuation

    Seripha

    Attack Speed 2. No Armor.

    Rating:

    • Attacking with units: Excellent unit support. Can heal and buff them, as well as take good damage for them. (9/10)
    • Attacking solo: Not a very good solo attacker. Mediocre damage and can’t destroy towers fast enough to take all their damage. (4/10)
    • Hero vs Hero: Average against other Heroes. Can make then recieve more damage, but isn’t fast enough to run away from them and may die quickly. (4/10)
    • Defending: Good defender. Can weaken an entire army and buff/heal towers for extreme tower damage and quick unit wipe. (8.5/10)
    • Total rating: (6.375/10)

    Skills:

    • Fire (15 MP):
      Hit everything in its path and deals damage over time per second.
      Level 1: 5 Damage, 7 Path Length, 3 Damage Per Second, 5 Seconds of Duration.
      Level 2: 15 Damage, 10 Path Length, 3 Damage Per Second, 5 Seconds of Duration.
      Level 3: 15 Damage, 10 Path Length, 5 Damage Per Second, 6 Seconds of Duration.
      Level 4: 25 Damage, 10 Path Length, 5 Damage Per Second, 6 Seconds of Duration.
      Level 5: 45 Damage, 13 Path Length, 5 Damage Per Second, 6 Seconds of Duration.
      Level 6: 45 Damage, 13 Path Length, 10 Damage Per Second, 7 Seconds of Duration.
      Level 7: 80 Damage, 13 Path Length, 10 Damage Per Second, 7 Seconds of Duration.
      Level 8: 120 Damage, 16 Path Length, 10 Damage Per Second, 7 Seconds of Duration.
      Level 9: 150 Damage, 16 Path Length, 15 Damage Per Second, 10 Seconds of Duration.
      Level 10: 200 Damage, 16 Path Length, 15 Damage Per Second, 10 Seconds of Duration.
      Total of 350 damage to all in path if used only once in 10 seconds.
      .
    • Water (25 MP, 3 seconds of cool-down):
      Heals and increases damage dealt by every friendly target within radius for 5 seconds.
      Level 1: 15 Health Healed, + 5 Damage, 4 Radius.
      Level 2: 20 Health Healed, + 10 Damage, 4 Radius.
      Level 3: 30 Health Healed, + 15 Damage, 4 Radius.
      Level 4: 50 Health Healed, + 15 Damage, 5 Radius.
      Level 5: 70 Health Healed, + 20 Damage, 5 Radius.
      Level 6: 90 Health Healed, + 30 Damage, 5 Radius.
      Level 7: 110 Health Healed, + 30 Damage, 6 Radius.
      Level 8: 130 Health Healed, + 40 Damage, 6 Radius.
      Level 9: 190 Health Healed, + 40 Damage, 7 Radius.
      Level 10: 240 Health Healed, + 50 Damage, 8 Radius.
      .
    • Earth (35 MP, 3 seconds of cool-down):
      Hits one targeted enemy and bursts on all enemy targets around within radius and enfeebles all (similar to puncture, but AOE) for 10 seconds. Target can be at a max of 6 range from hero.
      Level 1: 10 Damage, 2 Burst Radius, 30% Enfeeble.
      Level 2: 10 Damage, 2 Burst Radius, 35% Enfeeble.
      Level 3: 25 Damage, 3 Burst Radius, 35% Enfeeble.
      Level 4: 25 Damage, 3 Burst Radius, 40% Enfeeble.
      Level 5: 100 Damage, 4 Burst Radius, 40% Enfeeble.
      Level 6: 100 Damage, 4 Burst Radius, 45% Enfeeble.
      Level 7: 170 Damage, 5 Burst Radius, 45% Enfeeble.
      Level 8: 170 Damage, 5 Burst Radius, 50% Enfeeble.
      Level 9: 270 Damage, 6 Burst Radius, 50% Enfeeble.
      Level 10: 370 Damage, 6 Burst Radius, 50% Enfeeble.
      .
    • Air (Passive): (Seripha-Top)
      Increases Seripha’s armor for 5 seconds when an enemy is destroyed.
      Level 1: + 5 Armor.
      Level 2: + 10 Armor.
      Level 3: + 15 Armor.
      Level 4: + 20 Armor.
      Level 5: + 25 Armor.
      Level 6: + 30 Armor.
      Level 7: + 35 Armor.
      Level 8: + 40 Armor.
      Level 9: + 45 Armor.
      Level 10: + 50 Armor.
      .
    • Health:
      Level 0: 250 Health.
      Level 1: 320 Health.
      Level 2: 550 Health.
      Level 3: 800 Health.
      Level 4: 1,250 Health.
      Level 5: 1,750 Health.
      Level 6: 2,400 Health.
      Level 7: 3,500 Health.
      Level 8: 4,500 Health.
      Level 9: 5,500 Health.
      Level 10: 6,500 Health.
      .
    • Damage:
      Level 0: 10 Damage.
      Level 1: 15 Damage.
      Level 2: 25 Damage.
      Level 3: 40 Damage.
      Level 4: 65 Damage.
      Level 5: 90 Damage.
      Level 6: 120 Damage.
      Level 7: 150 Damage.
      Level 8: 180 Damage.
      Level 9: 210 Damage.
      Level 10: 250 Damage.
      .
    • Speed/Range:
      Level 0: 80 Speed, 2 Range.
      Level 1: 80 Speed, 2.5 Range.
      Level 2: 85 Speed, 2.5 Range.
      Level 3: 85 Speed, 3 Range.
      Level 4: 90 Speed, 3 Range.
      Level 5: 90 Speed, 3.5 Range.
      Level 6: 100 Speed, 3.5 Range.
      Level 7: 100 Speed, 4 Range.
      Level 8: 110 Speed, 4 Range.
      Level 9: 110 Speed, 5 Range.
      Level 10: 120 Speed, 6 Range.

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    Continuation

    Tarkus

    Attack Speed 2. No Armor at start. Permanently 85 Speed. 0 Range (close-ranged).

    Rating:

    • Attacking with units: Great unit support, increases their armor and damage significantly while being able to tank a lot. (8/10)
    • Attacking solo: Very good solo attacker, can rush Citadel and silos with very few difficulties, depending on layout. (8/10)
    • Hero vs Hero: Good vs other Heroes, can’t get stunned and can remove negative status such as enfeeble, while increasing armor and dealing good damage, but a bit slow. Best vs Colette. (7/10)
    • Defending: Decent defender. Can buff towers to allow more damage being dealt while taking down hero. Lack of AOE attack makes him vaunerable to armies. (4.5/10)
    • Total rating: (6.875/10)

    Skills:

    • Slice (25 MP, 3 seconds of cool-down):
      Deals damage over time and is marked to increase damage dealt by Dice. Max amount of marks is 1. 12 seconds of duration.
      Level 1: 25 Damage, 20 Extra Mark Damage, 3 Damage per second.
      Level 2: 55 Damage, 20 Extra Mark Damage, 3 Damage per second.
      Level 3: 55 Damage, 40 Extra Mark Damage, 6 Damage per second.
      Level 4: 120 Damage, 40 Extra Mark Damage, 6 Damage per second.
      Level 5: 120 Damage, 80 Extra Mark Damage, 9 Damage per second.
      Level 6: 160 Damage, 80 Extra Mark Damage, 9 Damage per second.
      Level 7: 160 Damage, 100 Extra Mark Damage, 12 Damage per second.
      Level 8: 190 Damage, 100 Extra Mark Damage, 12 Damage per second.
      Level 9: 190 Damage, 125 Extra Mark Damage, 15 Damage per second.
      Level 10: 250 Damage, 125 Extra Mark Damage, 15 Damage per second.
      .
    • Dice (20 MP, 4 seconds of cool-down):
      Deals extra damage if target is marked by Slice.
      Level 1: 40 Damage.
      Level 2: 60 Damage.
      Level 3: 100 Damage.
      Level 4: 140 Damage.
      Level 5: 190 Damage.
      Level 6: 220 Damage.
      Level 7: 260 Damage.
      Level 8: 300 Damage.
      Level 9: 350 Damage.
      Level 10: 410 Damage.
      .
    • Triumphant Roar (30 MP, 5 seconds of cool-down):
      Removes all negative status effects (including stun) from Tarkus only and grants stun immunity for the duration of the skill. Tarkus and surrounding friendlies get extra armor for the skill duration.
      Level 1: 5 Extra armor, 5 Seconds of Duration.
      Level 2: 10 Extra armor, 5 Seconds of Duration.
      Level 3: 10 Extra armor, 7 Seconds of Duration.
      Level 4: 20 Extra armor, 7 Seconds of Duration.
      Level 5: 20 Extra armor, 9 Seconds of Duration.
      Level 6: 30 Extra armor, 9 Seconds of Duration.
      Level 7: 30 Extra armor, 11 Seconds of Duration.
      Level 8: 40 Extra armor, 11 Seconds of Duration.
      Level 9: 50 Extra armor, 11 Seconds of Duration.
      Level 10: 50 Extra armor, 13 Seconds of Duration.
      .
    • Fearless Leader (Passive): (Tarkus-Top)
      Increases attack of nearby allies for 3 seconds when allied units die.
      Level 1: + 10% Damage, 3 Radius.
      Level 2: + 15% Damage, 3 Radius.
      Level 3: + 20% Damage, 5 Radius.
      Level 4: + 25% Damage, 5 Radius.
      Level 5: + 30% Damage, 6 Radius.
      Level 6: + 35% Damage, 6 Radius.
      Level 7: + 40% Damage, 7 Radius.
      Level 8: + 45% Damage, 8 Radius.
      Level 9: + 50% Damage, 8 Radius.
      Level 10: + 55% Damage, 8 Radius.
      .
    • Health:
      Level 0: 200 Health.
      Level 1: 220 Health.
      Level 2: 350 Health.
      Level 3: 700 Health.
      Level 4: 1,300 Health.
      Level 5: 1,900 Health.
      Level 6: 3,300 Health.
      Level 7: 4,750 Health.
      Level 8: 5,800 Health.
      Level 9: 7,500 Health.
      Level 10: 8,500 Health.
      .
    • Damage:
      Level 0: 20 Damage.
      Level 1: 22 Damage.
      Level 2: 45 Damage.
      Level 3: 70 Damage.
      Level 4: 90 Damage.
      Level 5: 115 Damage.
      Level 6: 170 Damage.
      Level 7: 230 Damage.
      Level 8: 270 Damage.
      Level 9: 350 Damage.
      Level 10: 425 Damage.
      .
    • Armor:
      Level 0: 0 Armor.
      Level 1: 2 Armor.
      Level 2: 5 Armor.
      Level 3: 8 Armor.
      Level 4: 12 Armor.
      Level 5: 16 Armor.
      Level 6: 20 Armor.
      Level 7: 24 Armor.
      Level 8: 28 Armor.
      Level 9: 32 Armor.
      Level 10: 36 Armor.
      .

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    Continuation

    Dacron

    Attack Speed 2. No Armor.

    Rating:

    • Attacking with units: TBD
    • Attacking solo: TBD
    • Hero vs Hero: TBD
    • Defending: TBD
    • Total rating: TBD

    Skills:

    • Crippling Arrow (15 MP, 2.5 seconds of cooldown):
      Hits everything within path length and adds 15% enfeeble for the duration.
      Level 1: 12 Damage, 8 Path Length, 5 Seconds of Duration.
      Level 2: 20 Damage, 12 Path Length, 5 Seconds of Duration.
      Level 3: 40 Damage, 12 Path Length, 7 Seconds of Duration.
      Level 4: 80 Damage, 12 Path Length, 7 Seconds of Duration.
      Level 5: 100 Damage, 15 Path Length, 7 Seconds of Duration.
      Level 6: 150 Damage, 15 Path Length, 9 Seconds of Duration.
      Level 7: 200 Damage, 15 Path Length, 9 Seconds of Duration.
      Level 8: 250 Damage, 18 Path Length, 9 Seconds of Duration.
      Level 9: 300 Damage, 18 Path Length, 12 Seconds of Duration.
      Level 10: 350 Damage, 18 Path Length, 12 Seconds of Duration.
      .
    • Flurry of Arrows (20 MP):
      Damages everything within 5 radius up to 8 range away and deals extra damage per second for 8 seconds.
      Level 1: 5 Damage, 4 Damage per Second.
      Level 2: 15 Damage, 4 Damage per Second.
      Level 3: 15 Damage, 6 Damage per Second.
      Level 4: 25 Damage, 6 Damage per Second.
      Level 5: 25 Damage, 8 Damage per Second.
      Level 6: 50 Damage, 8 Damage per Second.
      Level 7: 50 Damage, 10 Damage per Second.
      Level 8: 100 Damage, 10 Damage per Second.
      Level 9: 100 Damage, 12 Damage per Second.
      Level 10: 150 Damage, 12 Damage per Second.
      Total of 246 damage over 8 seconds.
      .
    • Tempest Arrow (20 MP):
      Damages one target and marks it for 10 seconds. Marked targets receive extra damage from this skill for every mark. Max of 3 marks. Range of this skill is the same as Darcus’s total range.
      Level 1: 6 Damage, 8 Extra Damage (up to 24).
      Level 2: 12 Damage, 16 Extra Damage (up to 48).
      Level 3: 18 Damage, 24 Extra Damage (up to 72).
      Level 4: 26 Damage, 32 Extra Damage (up to 96).
      Level 5: 32 Damage, 40 Extra Damage (up to 120).
      Level 6: 40 Damage, 60 Extra Damage (up to 180).
      Level 7: 50 Damage, 80 Extra Damage (up to 240).
      Level 8: 70 Damage, 100 Extra Damage (up to 300).
      Level 9: 90 Damage, 120 Extra Damage (up to 360).
      Level 10: 110 Damage, 170 Extra Damage (up to 510).
      .
    • Resolve (Passive): (Dacron-Top)
      Heals Dacron every 20 seconds. Also, it’s a brand of soap for laundry washing.
      Level 1: 10 Health Healed.
      Level 2: 20 Health Healed.
      Level 3: 50 Health Healed.
      Level 4: 100 Health Healed.
      Level 5: 150 Health Healed.
      Level 6: 200 Health Healed.
      Level 7: 250 Health Healed.
      Level 8: 300 Health Healed.
      Level 9: 350 Health Healed.
      Level 10: 400 Health Healed.
      .
    • Health:
      Level 0: 180 Health.
      Level 1: 230 Health.
      Level 2: 460 Health.
      Level 3: 710 Health.
      Level 4: 1,160 Health.
      Level 5: 1,460 Health.
      Level 6: 1,900 Health.
      Level 7: 2,400 Health.
      Level 8: 3,300 Health.
      Level 9: 4,300 Health.
      Level 10: 5,800 Health.
      .
    • Range:
      Level 0: 2 Range.
      Level 1: 2.5 Range.
      Level 2: 3 Range.
      Level 3: 3.5 Range.
      Level 4: 4 Range.
      Level 5: 4.5 Range.
      Level 6: 5 Range.
      Level 7: 5.5 Range.
      Level 8: 6 Range.
      Level 9: 6.5 Range.
      Level 10: 7 Range.
      .
    • Damage/Speed:
      Level 0: 15 Damage, 80 Speed.
      Level 1: 20 Damage, 85 Speed.
      Level 2: 40 Damage, 85 Speed.
      Level 3: 60 Damage, 90 Speed.
      Level 4: 90 Damage, 90 Speed.
      Level 5: 120 Damage, 95 Speed.
      Level 6: 150 Damage, 95 Speed.
      Level 7: 180 Damage, 100 Speed.
      Level 8: 220 Damage, 100 Speed.
      Level 9: 250 Damage, 120 Speed.
      Level 10: 295 Damage, 120 Speed.
      .

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    You seem to be using speed for two different things, movement and attack speed. Perhaps and idea to distinguish between those two in a clearer way.

    Also, 2 attack speed means 1 attack every 2 seconds, while 3 means one attack every 3 seconds, right?. So lower = better?

    Question: Does Gasket’s speed debuff from Siege affect his attack speed?

    Web Pillar does affect both attack and movement speed, perhaps something to put in there as well.

     
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    Kabal

    Attack Speed 2. No Armor, 0 Range (close-ranged).

    Rating:

    • Attacking with units: TBD
    • Attacking solo: TBD
    • Hero vs Hero: TBD
    • Defending: TBD
    • Total rating: TBD

    Skills:

    • Reanimate: (25 MP, 3 seconds of cooldown)
      Summons a Zuggernaut (view below for Zuggernaut info) that will last a certain duration.
      Level 1: Level 1 Zuggernaut, 25 Seconds of Duration.
      Level 2: Level 1 Zuggernaut, 30 Seconds of Duration.
      Level 3: Level 1 Zuggernaut, 35 Seconds of Duration.
      Level 4: Level 2 Zuggernaut, 35 Seconds of Duration.
      Level 5: Level 2 Zuggernaut, 40 Seconds of Duration.
      Level 6: Level 2 Zuggernaut, 45 Seconds of Duration.
      Level 7: Level 3 Zuggernaut, 45 Seconds of Duration.
      Level 8: Level 3 Zuggernaut, 50 Seconds of Duration.
      Level 9: Level 3 Zuggernaut, 55 Seconds of Duration.
      Level 10: Level 4 Zuggernaut, 55 Seconds of Duration.
      .
      Zuggernaut:
      Permanent stats: 30 Speed, 0 Range (close-ranged), 0 Armor.
      Level 1: 65 Damage, 250 Health.
      Level 2: 125 Damage, 600 Health.
      Level 3: 200 Damage, 1,000 Health.
      Level 4: 325 Damage, 2,500 Health.
      .
    • Rending Claw: (10 MP)
      Marks target up to 10 times for 5 seconds (timer resets after each mark, like all others). Marked targets receive more damage from this skill.
      Level 1: 5 Damage, 2 Extra Mark Damage (up to 20).
      Level 2: 10 Damage, 5 Extra Mark Damage (up to 50).
      Level 3: 15 Damage, 10 Extra Mark Damage (up to 100).
      Level 4: 25 Damage, 15 Extra Mark Damage (up to 150).
      Level 5: 30 Damage, 20 Extra Mark Damage (up to 200).
      Level 6: 35 Damage, 25 Extra Mark Damage (up to 250).
      Level 7: 45 Damage, 30 Extra Mark Damage (up to 300).
      Level 8: 55 Damage, 40 Extra Mark Damage (up to 400).
      Level 9: 65 Damage, 50 Extra Mark Damage (up to 500).
      Level 10: 80 Damage, 60 Extra Mark Damage (up to 600).
      Max of 680 per hit.
      .
    • Necro-Surge: (20 MP, 5 seconds of cooldown)
      Heals all allies on path length and causes decay damage to all enemies on path length for 10 seconds, 1 width.
      Level 1: 15 Heal on Allies, 2 Decay on Enemies, 5 Path Length.
      Level 2: 15 Heal on Allies, 5 Decay on Enemies, 5 Path Length.
      Level 3: 15 Heal on Allies, 10 Decay on Enemies, 5 Path Length.
      Level 4: 25 Heal on Allies, 10 Decay on Enemies, 7 Path Length.
      Level 5: 25 Heal on Allies, 15 Decay on Enemies, 7 Path Length.
      Level 6: 50 Heal on Allies, 15 Decay on Enemies, 9 Path Length.
      Level 7: 50 Heal on Allies, 20 Decay on Enemies, 9 Path Length.
      Level 8: 100 Heal on Allies, 20 Decay on Enemies, 11 Path Length.
      Level 9: 100 Heal on Allies, 30 Decay on Enemies, 11 Path Length.
      Level 10: 150 Heal on Allies, 30 Decay on Enemies, 11 Path Length.
      .
    • Poisoned Ground: (Passive) (Kabal-Top)
      Summons a Skeleton (click the link to view stats) when enemy unit or building dies. Skeleton decays down to 0 HP within seconds of duration.
      Level 1: Level 1 Skeleton, 10 Seconds of Duration.
      Level 2: Level 1 Skeleton, 15 Seconds of Duration.
      Level 3: Level 2 Skeleton, 20 Seconds of Duration.
      Level 4: Level 2 Skeleton, 25 Seconds of Duration.
      Level 5: Level 3 Skeleton, 25 Seconds of Duration.
      Level 6: Level 3 Skeleton, 30 Seconds of Duration.
      Level 7: Level 4 Skeleton, 35 Seconds of Duration.
      Level 8: Level 4 Skeleton, 40 Seconds of Duration.
      Level 9: Level 5 Skeleton, 45 Seconds of Duration.
      Level 10: Level 5 Skeleton, 50 Seconds of Duration.
      .
    • Health:
      Level 0: 85 Health.
      Level 1: 180 Health.
      Level 2: 300 Health.
      Level 3: 500 Health.
      Level 4: 1,000 Health.
      Level 5: 1,400 Health.
      Level 6: 2,400 Health.
      Level 7: 4,000 Health.
      Level 8: 4,500 Health.
      Level 9: 5,500 Health.
      Level 10: 6,700 Health.
      .
    • Speed:
      Level 0: 75 Speed.
      Level 1: 100 Speed.
      Level 2: 105 Speed.
      Level 3: 110 Speed.
      Level 4: 115 Speed.
      Level 5: 120 Speed.
      Level 6: 125 Speed.
      Level 7: 130 Speed.
      Level 8: 135 Speed.
      Level 9: 140 Speed.
      Level 10: 145 Speed.
      .
    • Damage:
      Level 0: 15 Damage.
      Level 1: 25 Damage.
      Level 2: 50 Damage.
      Level 3: 100 Damage.
      Level 4: 150 Damage.
      Level 5: 200 Damage.
      Level 6: 250 Damage.
      Level 7: 300 Damage.
      Level 8: 350 Damage.
      Level 9: 400 Damage.
      Level 10: 450 Damage.
      .

    Continues next post (Top)
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    Flag Post

    Good job! :)

    Web Pillar doesn’t affect attack speed? Are you sure? Aren’t they, uhm, entirely useless then?

     
    Flag Post

    Continuation

    Scarlett

    Attack Speed 2. No Armor, Close-ranged.

    Rating:

    • Attacking with units: TBD
    • Attacking solo: TBD
    • Hero vs Hero: TBD
    • Defending: TBD
    • Total rating: TBD

    Skills:

    • Slash (0 Blood):
      Deals damage to target and regenerates 2 Blood.
      Level 1: 10 Damage.
      Level 2: 20 Damage.
      Level 3: 30 Damage.
      Level 4: 40 Damage.
      Level 5: 80 Damage.
      Level 6: 100 Damage.
      Level 7: 120 Damage.
      Level 8: 140 Damage.
      Level 9: 160 Damage.
      Level 10: 180 Damage.
      .
    • Corruption (30 Blood):
      Deals damage and adds 30% enfeeble for 10 seconds to targets within radius.
      Level 1: 20 Damage.
      Level 2: 40 Damage.
      Level 3: 70 Damage.
      Level 4: 100 Damage.
      Level 5: 150 Damage.
      Level 6: 200 Damage.
      Level 7: 250 Damage.
      Level 8: 300 Damage.
      Level 9: 350 Damage.
      Level 10: 400 Damage.
      .
    • Blood Purge (50 Blood):
      Deals damage and decay damage over time for 12 seconds to within 6 radius around Scarlett.
      Level 1: 50 Damage, 4 Damage per Second.
      Level 2: 70 Damage, 6 Damage per Second.
      Level 3: 90 Damage, 8 Damage per Second.
      Level 4: 120 Damage, 10 Damage per Second.
      Level 5: 180 Damage, 12 Damage per Second.
      Level 6: 240 Damage, 14 Damage per Second.
      Level 7: 280 Damage, 16 Damage per Second.
      Level 8: 340 Damage, 18 Damage per Second.
      Level 9: 400 Damage, 20 Damage per Second.
      Level 10: 460 Damage, 22 Damage per Second.
      Total of 724 damage over 12 seconds.
      .
    • Bloody Hands (Passive): (Scarlett-Top)
      Regain 5 Blood and heals stated amount when an enemy or ally is destroyed.
      Level 1: 10 Health regained.
      Level 2: 20 Health regained.
      Level 3: 30 Health regained.
      Level 4: 40 Health regained.
      Level 5: 50 Health regained.
      Level 6: 60 Health regained.
      Level 7: 70 Health regained.
      Level 8: 80 Health regained.
      Level 9: 90 Health regained.
      Level 10: 100 Health regained.
      .
    • Health:
      Level 0: 75 Health.
      Level 1: 125 Health.
      Level 2: 250 Health.
      Level 3: 475 Health.
      Level 4: 900 Health.
      Level 5: 1,200 Health.
      Level 6: 2,000 Health.
      Level 7: 3,800 Health.
      Level 8: 4,300 Health.
      Level 9: 5,300 Health.
      Level 10: 6,500 Health.
      .
    • Speed:
      Level 0: 75 Speed.
      Level 1: 100 Speed.
      Level 2: 105 Speed.
      Level 3: 110 Speed.
      Level 4: 115 Speed.
      Level 5: 120 Speed.
      Level 6: 125 Speed.
      Level 7: 130 Speed.
      Level 8: 135 Speed.
      Level 9: 140 Speed.
      Level 10: 145 Speed.
      .
    • Damage:
      Level 0: 15 Damage.
      Level 1: 25 Damage.
      Level 2: 50 Damage.
      Level 3: 100 Damage.
      Level 4: 150 Damage.
      Level 5: 200 Damage.
      Level 6: 250 Damage.
      Level 7: 300 Damage.
      Level 8: 350 Damage.
      Level 9: 400 Damage.
      Level 10: 450 Damage.
      .

    Continues next post (Top)
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    Flag Post

    Nice – you already added citadel lvl 7 things :)

    Btw – there can now be 95 troops in garrison with full upgrades (currently it still states 85).

     
    Flag Post

    Continuation (Top)

    7-Detailed Forge Item Stats

    • Components:
      .
      Small Forge Kit: Production: Requires Forge 1, 5,000 Wood & Metal, 1 hour.
      .
      Medium Forge Kit: Production: Requires Forge 2, 50,000 Wood & Metal, 4 hours.
      .
      Large Forge Kit: Production: Requires Forge 3, 500,000 Wood & Metal, 8 hours.
      .
      Cloudstone Core: Obtained from destroying other people’s citadels (7-8). Can also be produced.
      Production: Requires Forge 4, 10 Orichalcum Cores, 16 hours / 10 SS / 300 Honor.
      .
      Orichalcum Core: Obtained from destroying other people’s citadels.
      .
      Guulak Hide: Obtained from Guulak Mission 1.
      .
      Guulak Fang: Obtained from Guulak Mission 2.
      .
      Conquest Core: Obtained from conquest rating.
      .
    • Lens:
      .
      Red Lens: + 10 Attack.
      Production: Requires Forge 1, 50 Wood, 50 Metal, 30 minutes.
      .
      Shielded Red Lens: + 10 Attack, 2 Armor.
      Production: Requires Forge 1, 1 Small Forge Kit, 1 Red Lens, 6 hours.
      .
      Agile Red Lens: + 10 Attack, 5 Speed.
      Production: Requires Forge 1, 1 Small Forge Kit, 1 Red Lens, 6 hours.
      .
      Maroon Lens: + 20 Attack.
      Production: Requires Forge 2, 2 Small Forge Kits, 1 Red Lens, 12 hours.
      .
      Shielded Maroon Lens: + 20 Attack, 4 Armor.
      Production: Requires Forge 2, 1 Medium Forge Kit, 1 Shielded Red Lens, 1 Maroon Lens, 1 day.
      .
      Agile Maroon Lens: + 20 Attack, 10 Speed.
      Production: Requires Forge 2, 2 Medium Forge Kits, 1 Agile Red Lens, 1 Maroon Lens, 1 day.
      .
      Azure Lens: + 25 Attack, 15 Speed.
      Production: Requires Forge 3, 1 Medium Forge Kit, 2 Agile Maroon Lens, 1 day.
      .
      Brazen Lens: + 25 Attack, 6 Armor. (7-Top)
      Production: Requires Forge 3, 1 Medium Forge Kit, 2 Shielded Maroon Lens, 1 day.
      .
      Yellow Lens: + 10 Attack, 1 Range.
      Production: Requires Forge 3, 2 Medium Forge Kits, 12 hours.

      .
      Crimson Lens: + 35 Attack.
      Production: Requires Forge 4, 4 Medium Forge Kits, 1 day.
      .
      Ruby Lens: + 45 Attack.
      Production: Requires Forge 5, 2 Crimson Lens, 2 days.
      .
      Shielded Ruby Lens: + 45 Attack, 8 Armor.
      Production: Requires Forge 5, 1 Ruby Lens, 3 Cloudstone Cores, 2 days.
      .
      Agile Ruby Lens: + 45 Attack, 15 Speed.
      Production: Requires Forge 5, 1 Ruby Lens, 3 Cloudstone Cores, 2 days.
      .
      Magenta Lens: + 50 Attack, 20 Speed.
      Production: Requires Forge 5, 1 Agile Ruby Lens, 2 Large Forge Kits, 5 Cloustone Cores, 3 days.
      .
      Cardinal Lens: + 75 Attack, 20 Speed.
      Production: Requires Forge 6, 1 Magenta Lens, 10 Cloustone Cores, 10 days.
      .
      Viscount’s Lens: + 80 Attack, 20 Speed, 5 Armor.
      Production: Requires Forge 6, 1 Cardinal Lens, 15 Cloustone Cores, 10 days.
      .
      Grand Viscount’s Lens: + 100 Attack, 20 Speed, 10 Armor, + 10 Mana.
      Production: Requires Forge 6, 1 Viscount’s Lens, 20 Cloustone Cores, 20 days.
      .
    • Armor: (7-Top)
      .
      Bronze Armor: + 3 Armor.
      Production: Requires Forge 2, 1 Small Forge Kit, 6 hours.
      .
      Iron Armor: + 6 Armor.
      Production: Requires Forge 3, 2 Small Forge Kits, 1 Bronze Armor, 12 hours.
      .
      Lifestone: + 600 Health.
      Production: Requires Forge 3, 1 Medium Forge Kit, 12 hours.
      .
      Steel Armor: + 12 Armor.
      Production: Requires Forge 4, 2 Medium Forge Kits, 1 Iron Aromr, 1 day.
      .
      Major Lifestone: + 1,500 Health.
      Production: Requires Forge 4, 1 Lifestone, 5 Cloudstone Cores, 2 days.
      .
      Durium Armor: + 20 Armor.
      Production: Requires Forge 5, 2 Large Forge Kits, 1 Steel Armor, 3 days.
      .
      Cloudstone Armor: + 20 Armor, 1,500 Health.
      Production: Requires Forge 5, 1 Durium Armor, 1 Major Lifestone, 10 Cloudstone Cores, 6 days.
      .
      Aquinas Plate: + 30 Armor, 2,000 Health.
      Production: Requires Forge 6, 1 Cloudstone Armor, 20 Cloudstone Cores, 10 days.
      .
      Aegis: + 40 Armor, 2,500 Health, 15 Attack.
      Production: Requires Forge 6, 1 Aquinas Plate, 30 Cloudstone Cores, 20 days.
      .
    • Relics:
      .
      Guardian’s Tome: 25% Health Healed, + 100 Armor, 5 Seconds of Duration. 6 minutes cooldown.
      Production: Requires Forge 5, 2 Large Forge Kits, 5 Cloudstone Cores, 3 days.
      .
      Gungar’s Trumpet: + 150 Attack, + 15 Armor, 15 Seconds of Duration to allies. Also grants +25 Max MP. 1 minute 30 seconds cooldown.
      Production: Requires Forge 6, 5 Large Forge Kits, 10 Cloudstone Cores, 10 days.
      .
    • Orbs: NO MORE
      .
      Orb of Might: + 25% Tower Damage.
      Production: Requires Forge 3, 2 Large Forge Kits, 3 Cloudstone Cores, 2 days.

      .
      Orb of Fortitude: + 25% Tower Health.
      Production: Requires Forge 4, 2 Large Forge Kits, 3 Cloudstone Cores, 2 days.

      .
      Orb of Power: + 25% Tower Damage, + 25% Tower Health.
      Production: Requires Forge 5, 1 Orb of Might, 1 Orb of Fortitude, 4 Cloudstone Cores, 3 days.

      .
    • Conquest Tab: (7-Top)
      .
      Commander’s Plate: + 25 Armor, 1,000 Health.
      Production: Requires Forge 1, 15 Conquest Cores, 1 Durium Armor, 3 days.
      .
      Iridescent Lens: + 55 Attack, + 20 Speed, 8 Armor.
      Production: Requires Forge 1, 15 Conquest Cores, 3 days.
      .
      Alizarin Lens: + 95 Attack, + 25 Speed, 10 Armor.
      Production: Requires Forge 1, 35 Conquest Cores, 1 Vermilion Lens, 3 days.
      .
      Orb of True Sight: + 25% Health, 2 Range.
      Production: Requires Forge 1, 15 Conquest Cores, 3 days.
      .
      Blight Charm: Deals 20 damage per second for 15 seconds to all targets within range, 30 second cooldown. Grants 25 MP.
      Production: Requires Forge 1, 30 Conquest Cores, 3 days.
      .
      Vetre, the Staff of Wrath: Deals 400 Damage on 12 Range in front of Hero and deals 10 Damage per second with a – 20% damage debuff on all targets for 10 seconds (total of 500 damage over 10 sec). 2 minutes cooldown.
      Production: Requires Forge 1, 35 Conquest Cores, 3 days.
      .
      Keirandra’s Mask: Halves damage of all targets within range for 10 seconds, 1 minute 30 seconds cooldown.
      Production: Requires Forge 2, 30 Conquest Cores, 3 days.
      .
      Boomer Contract: Unlocks Boomers in Barracks and Training Grounds.
      Production: Requires Forge 2, 25 Conquest Cores, 3 days.
      .
      Carmine Lens: + 75 Attack, 1 Range.
      Production: Requires Forge 6, 1 Magenta Lens, 5 Large Forge Kits, 10 Cloustone Cores, 10 days / 400 SS.
      .
      Vermilion Lens: + 75 Attack, 20 Speed, 10 Armor.
      Production: Requires Forge 2, 1 Iridescent Lens, 35 Conquest Cores, 3 days.
      .
    • Raids Tab:
      .
      Guulak Raid 10:
      Guulak Vest: + 8 Armor, 200 Health.
      Production: Requires Forge 1, 3 Small Forge Kits, 6 hours.
      .
      Guulak Raid 15:
      Guulak Mail: + 15 Armor, 500 Health, 25 Speed.
      Production: Requires Forge 3, 3 Medium Forge Kits, 1 Guulak Vest, 1 day.
      .
      Guulak Raid 20:
      Iridrial Goggles: Removes stun status and prevents stun for 10 seconds to all nearby allies. 1 minute cooldown.
      Production: Requires Forge 4, 2 Large Forge Kits, 12 hours.
      .
      Guulak Raid 25:
      Umbra Goggles: Removes stun status, prevents stun for 15 seconds and heals 250 Health to all nearby allies. 1 minute cooldown.
      Production: Requires Forge 4, 1 Iridial Goggles, 1 day.
      .
      Gunjack Raid 10:
      Cobalt Lens: + 20 Attack, 10 Armor.
      Production: Requires Forge 1, 2 Small Forge Kits, 6 hours.
      .
      Gunjack Raid 15:
      Rivet Steel: + 40 Armor, – 15 speed.
      Production: Requires Forge 1, 3 Medium Forge Kits, 12 hours.
      .
      Gunjack Raid 20:
      Gunjack Contract: Unlocks Gunjacks.
      Production: Requires Forge 1, 5 Large Forge Kits, 12 hours.
      .
      .
      Archanid Raid 3:
      Clockwork Egg I: Summons Gear Spider L1 that decays over 2 minutes. 15 seconds cool-down.
      Production: Requires Forge 4, 2 Medium Forge Kits, 12 hours.
      .
      Archanid Raid 6:
      Clockwork Egg II: Summons Gear Spider L2 that decays over 2 minutes. 15 seconds cool-down.
      Production: Requires Forge 4, Clockwork Egg I, 1 day.
      .
      Archanid Raid 9:
      Clockwork Egg III: Summons Gear Spider L3 that decays over 2 minutes. 15 seconds cool-down.
      Production: Requires Forge 4, Clockwork Egg II, 1 day 12 hours.
      .
      Archanid Raid 12:
      Airship Contract: Unlocks Airships in Barracks and T.G.
      Production: Requires Forge 4, 10 Large Forge Kits, 3 days.
      .
      Gear Spider Stats:
      Permanent stats: Close-ranged, 75 Speed.
      Level 1: 500 Health, 75 Attack.
      Level 2: 700 Health, 125 Attack.
      Level 3: 1500 Health, 225 Attack.
      .
    • Event Only: (7-Top)
      .
      Sapphire Lens: + 10 Attack, 2 Armor.
      .
      Cerulean Lens: + 20 Attack, 5 Armor.
      .
      Cobalt Scope: + 20 Attack, 10 Mana.
      .
      Indigo Lens: + 55 Attack, 15 Armor.
      .
      Skeleton Contract: Unlocks Skeletons.
      .
      Dark Formulae: Makes Hero invinsible (same as Keris) and gives + 20% Damage for 10 sec. 2 minutes cooldown.
      .

    Lens Tree + Armor Tree

    As proposed by Alrekus and I

    Now here are some links to other awesome threads of the likes xD

    Newbie Guide by Chazz!

    Suggestions

    More suggestions

    Conquest Guide

    New Hero Skills

    THE END

    .
    .
    Feel free to leave comments about anything. :3 I hope this will come in handy~ ^ . ^

    (Return to Top)

     
    Flag Post

    could u make another review on hero Keris just like u did now we would like to know which hero have good stats and unique abilities right now i decided on gasket but after keris came it made me doubt again just when i decided on isunda when gasket came?

     
    Flag Post
    Originally posted by Makarios1987:

    Nice – you already added citadel lvl 7 things :)

    Btw – there can now be 95 troops in garrison with full upgrades (currently it still states 85).

    Thanks for noticing that ^

    Originally posted by Diadem:

    You seem to be using speed for two different things, movement and attack speed. Perhaps and idea to distinguish between those two in a clearer way.

    Wasn’t it clear enough. When ever I talk about attack speed, I mention “attack”. If not, it’s just speed. But I can fix that.

    Edit: I see what you mean.

    Edit 2: Fixed.

    Originally posted by Diadem:

    Also, 2 attack speed means 1 attack every 2 seconds, while 3 means one attack every 3 seconds, right?. So lower = better?

    Yes.

    Originally posted by Diadem:

    Question: Does Gasket’s speed debuff from Siege affect his attack speed?

    No.

    Originally posted by Diadem:

    Web Pillar does affect both attack and movement speed, perhaps something to put in there as well.

    It doesn’t affect attack speed.

    Originally posted by Diadem:

    Good job! :)

    Web Pillar doesn’t affect attack speed? Are you sure? Aren’t they, uhm, entirely useless then?

    They deal awesome splash damage, and make it so that troops walk to the next building really slowly. Also, they have high HP, so they can be great blockers.

    [Qazzy was here with a sticky hand. :D]

    Edit: ^ Good one Qaz.

    Originally posted by deathreapers:

    could u make another review on hero Keris just like u did now we would like to know which hero have good stats and unique abilities right now i decided on gasket but after keris came it made me doubt again just when i decided on isunda when gasket came?

    Yeah, don’t worry about that. I always work on updating the guide with new game updates, just give it some time. :P I can’t do this instantly. ;) It’s done btw.

     
    Flag Post

    Shadowwalk stays on regardless of him attacking or using abilities. It only turns off when the duration of the skill runs out.