1st a quick overview of available skills, with a few comments thrown in by yours truly. you start with one skill tree, and a second tree unlocks at lvl 20 at the moment (17 august 2012). premium players may skill the other trees as well.
double tap (pistol) (chance of second shot)
spray&pray (MG) (chance to hit all targets after burst)
Vital shot (chance of extra burst)
Renegade (MG) (increase all MG damage)
Efficiency (increase ammo duration(
Killer Instinct (increase crit chance)
Supressive Fire (high damage shot)
bombs away (massive mob bomb drop)
i dont know of a strat that relies on pistols, and since you want your skills tie into each other, double tap is out for me.
spray and pray does mob damage and is MG based, but usually, minion mobs are not your main problem. you want to kill bosses better.
renegade seems interesting for MG users, but you have to unlock many other skills to get there.
efficiency, as things stan today (17 august 2012) is not attractive. your coffers will soon burst from ammo you collect in loot.
Static charge (chance for shock damage)
Trigger Happy (MG) (chance for 4th MG burst)
Conductivity (increase all shock damage)
Gene Therapy (increase chance for rare materials in drop)
Corrosion (increase all acid damage)
Metabobilism (decrease time between harvests)
Melt armor (reduce boss defense)
rainbow tech (barrage of all damage types)
static charge: likely the most valuable scientist skill.
should probably read “increase shock chance”, since thats what it does
trigger happy ties in well with other MG buffs and increases chance of your
specials to trigger
melt armor is the 2nd most common boss raid buff. i rely on others to cast it though. good if you plan on fighting a lot of the toughest bosses by yourself.
gene therapy seems utterly useless to me atm, since there is nothing worth crafting.
metabolism is another odd and oddly placed skill. by the time you can unlock it,
you have more tiles than you can handle already, and most harvest items are not interesting, since theres not much to craft. i farm my tiles for exp, and stopped when i hit level cap.
“most damage done to monsters on this island, comes from a group calling themselves “peacekeepers” odd. dontcha think?
Shred (shotgun) (ongoing damage)
Regeneration (chance of self heal)
Heavy Duty (increase defense)
Machine core (increase hit points)
Preventive measures (increase all damage output)
Diplomacy (increase chance to charm)
Riot wall (reduces damage by 5%)
Restriaining order (stun all foes for a few rounds)
regeneration: likely the most powerful skill. almost a must-have. most players start with this one. stay alive longer, deal more damage.
machine core: the reason why so many have riot wall unlocked. goes together with regen. more health to heal. stay alive longer, do more damage (im gonna sound redundant on that point)
rest order: useful only if you plan on using a adreanline/rest order manual strat often on tough bosses (covered later)
Upper hand (chance for speed boosts)
shatter (chance to reduce damage after attack)
Shifty (increase evasion chance)
hunter (rifle) increase rifle damage
Aim (increase overall accuracy (less misses))
Tactician (reduce cooldown time on active skills)
Bulls Eye (high damage, high crit shot)
Penetration (completely ignore enemy defense)
speed increase: always good to be 1st in battle order – you are more likely to damage another round, or getting off your charm or shock before boss responds)
shatter. from reading it, seems more powerful even than active skill penetrate, since theres a chance of repeated triggers in a battle
evasion seems nice. evade attacks, stay alive longer, do more damge. think i mentioned that before.
hunter: dont ask me why there are only single buffs for all weapons except for MGs. kinda pointless. everyone will use MGs. hope it stays this way – i love my MGs.
tactician: another pointless skill as far as i can tell. if you want to re-use your skill, visit a minion and use some adrenalin, which is cheap to come by. skill points are precious.
Penetration: dont know of anyone who risked unlocking it. might be nice, but
main problem is it only helps you one round. battles are fought by staying alive many rounds.