[Kingdoms CCG] [Creative] Make a Card

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Create your own card. Preface each idea with the type of card (Creature, Spell, Gear, Rune Word, Hero) and include the following:

-For Creatures
Name
Kingdom
Cost
Attack
Health
Abilities (show on the side)
Effects (show on the bottom)
Rarity (decide this last)
Creature Type (construct, fairy, beast, etc.)
Creature Subtype – optional (rogue, shaman, etc.)

-For Spells and Gear
Name
Kingdom
Cost
Effects
Rarity (decide this last)

-For Rune Words
Name
Kingdom
Cost
Effects
Duration
Rarity (decide this last)

-For Heroes (if you want to be very creative)
Name
Kingdom
Health
Mana
Tier
Ability 1 name and charge cost (or “passive”) at each rank
Ability 1 effect at each rank
Ability 2 name and charge cost (or “passive”) at each rank
Ability 2 effect at each rank
Ability 3 name and charge cost (or “passive”) at each rank -only if T2 or T3
Ability 3 effect at each rank -only if T2 or T3
Stat Boost rank 1 effect
Stat Boost rank 2 effect
Stat Boost rank 3 effect -only if T2 or T3

Here are my examples:

Creature
Overcharged Bolt
Elemental
3 mana
1 attack
1 health
Abilities: Unblockable, Haste, Armor 1, Resist 1, Dust
Effects: This creature attacks twice per turn. (only attacks once when attacked)
Rare
Creature type: Element
Creature Subtype: none

Spell
Divine Aegis
Holy
3 mana
The target ally creature gains Resist 1, Armor 1, 2 health, and Ranged.
Epic

Gear
Protective Bubble
Mystical
5 mana
Prevent the next four sources of damage to your hero entirely, then destroy this card.
Uncommon

Rune Word
Merciless
Unaligned
2 mana
Creatures do not return damage when attacked.
6 turns
Uncommon

Hero
Solara
Elemental
9 health
2 mana
Tier 1
Ability 1: Solar Affinity – 5/6 charges
The target ally Elemental creature gains Flying/Unblockable.
Ability 2: Solar Flare – 5/6 charges
The target ally creature’s attacks now deal spell damage/health damage rather than physical damage. The creature also gains 1 attack.
Stat Boost rank 1: +1 health
Stat Boost rank 2: +2 mana, -1 health

 
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Rune Word
Beerfest
Alchemy
3 mana
50% chance that creatures attack diagonally instead of straight across and 50% chance that hero abilities affect a random target instead of targeted creature/hero
6 turns
Rare

 
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Spell
Ancients Pendulum
2 Mana
Target creature becomes either Slowed 1 or gains Haste
uncommon spell

 
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Originally posted by EternaLight:

Spell
Ancients Pendulum
2 Mana
Target creature becomes either Slowed 1 or gains Haste
uncommon spell

scrap that, a pendulum isnt a spell… =]

Time Warp (Spell)
Mystical
2
Target creature becomes either Slowed 1 or gains Haste
uncommon spell
?;)

 
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So, you can cast it on a newly summoned ally or an active enemy and it has a 50% chance of working? I like it.

(A Pendulum sounds like it could be a Gear.)


SPELLS GALORE:

Wrath of God
Holy spell

Destroy target creature and its corpse.

Snap
3 mana, spell
Deal 1 damage to target creature and 2 damage to enemy hero.

Treason
5 mana, spell
Target creature deals its attack damage to its adjacent ally creatures.

Banish
Epic spell
5 mana
Remove target creature and shuffle it back into its owner’s deck.

Calculated Gamble
Mysical spell
3 mana
Both players discard their hand and draw that many new cards.

Heavenly Reward
Holy spell, Rare
5 mana
Ally creatures if they would die until the beginning of your next turn, they return to your hand instead. (They do not leave corpses.)

FUN WITH INTIMIDATE:

Small Parasite
Ancient creature
1 health, 1 attack, 3 Intimidate

(Renders most creatures unable to attack and slowly drains them.)

Ravenous Gulper
Ancient creature
1 health, 3 attack, 2 Intimidate
(Eats smaller creatures whole.)

Maniacal Collector
Alchemy creature
2 mana, Rare
1 attack, 2 health
If your opponent has more gears than you, Maniacal Collector gains +2 attack. If you have your gears than your opponent, Maniacal Collector gains +2 health.

(^plays defensively in a gear deck, offensively against it.)

Energy Disperser
Alchemy gear
4 mana
When your opponent plays a spell card, they take 1 damage.

Dragon Skeleton
Ancient/Undead creature
4 mana
3 health, 2 attack

This card is both Ancient and Undead. All criteria that would only apply to Undead or Ancient apply to this creature.

(This means that this card:
- can not be targeted by Dark Missile.
- is immune to Fear.
- suffers extra damage from Holy Bolt.
- can parttake in Ancients’ Fury.
- Is affected by Undead and Ancient gears such as Ancient Beads, Soulless Crown or Cursed Arsenal.
- is affected by Ancient Priestess’ ability.
- can be summoned by Bahamut, can be recalled by Grovenhold, etc. (all other hero abilities))

NEW GAME MECHANIC:

Freecast
Spell, 3 mana, Epic
Play a copy of the next card that you play this turn. The original card remains in your hand after you used it.

(Eg. you play a Peasant – a Peasant is placed on the battlefield, the Peasant card remains in your hand.

Swarm Hatchling
3 mana, creature, Rare
1,1
Buyback – This card remains in your hand after you play it. You may play it again any number of times.

Spell Gun
3 mana, spell, Rare
Deal 1 magic damage to target creature.
Buyback – This card remains in your hand after you play it. You may play it again any number of times.

 
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Fae’s Gift
Mystical
1
Your opponent draws 2 cards. You draw a card.
Rare Spell

 
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Originally posted by tedskiebear:

Fae’s Gift
Mystical
1
Your opponent draws 2 cards. You draw a card.
Rare Spell

And where is the sense? You wanna make him draw to death?

 
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Originally posted by kagrunz:
Originally posted by tedskiebear:

Fae’s Gift
Mystical
1
Your opponent draws 2 cards. You draw a card.
Rare Spell

And where is the sense? You wanna make him draw to death?

Effectively works as a ‘discard a random card’ spell if they have 4 cards in their hand, plus you get to draw a card.

 
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My Creature:
Dragon Tamer
Ancient
Cost: 4 Mana
1 Attack 3 Health
Armor 1
Rare
Summons card(s) Ancient ‘Whelp’ with 2 physical damage and 2 health in empty adjacent slot
Ancient Demi-God Beast Tamer

My Gear:
Clerics Blessed Staff
Holy
3 Mana
On Your Turn: Heal All Light Alliance creatures for 1 health
Uncommon

My 2nd Gear:
Thieve’s Decoy
Unaligned
2
Automatically absorbs spells cast to destroy 1 gear card. Then Destroys this card(obviosly:p)
Uncommon

 
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Originally posted by JimboForTheWin:

My Creature:
Dragon Tamer
Ancient
Cost: 4 Mana
1 Attack 3 Health
Armor 1
Rare
Summons card(s) Ancient ‘Whelp’ with 2 physical damage and 2 health in empty adjacent slot
Ancient Demi-God Beast Tamer

Only thing I disagree with this card is the 1 Armor. Natural armor buff usually belongs with the Holy Aligned cards and with 1/3, having a starting 1 armor will make him pretty difficult to kill.

Otherwise, like the idea.

 
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Unquenchable Wall of Fire
Elemental creature (Rare)
2 mana
Deals 1 spell damage to adjacent allies when summoned.
Attack 0, health 3, Ranged
Unquenchable Wall of Fire’s health is increased by 1 at the beginning of your turn.

 
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Originally posted by SkyWheel:
Originally posted by JimboForTheWin:

My Creature:
Dragon Tamer
Ancient
Cost: 4 Mana
1 Attack 3 Health
Armor 1
Rare
Summons card(s) Ancient ‘Whelp’ with 2 physical damage and 2 health in empty adjacent slot
Ancient Demi-God Beast Tamer

Only thing I disagree with this card is the 1 Armor. Natural armor buff usually belongs with the Holy Aligned cards and with 1/3, having a starting 1 armor will make him pretty difficult to kill.

Otherwise, like the idea.

Thanks I was experimenting but I appreciate the feedback:)

 
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Amplification Crystal (Gear)
Unaligned
6 Mana
Spells do +1 Damage
Epic

 
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Imp Ritualist
Undead creature, Rare
4 mana
1 health,1 attack, Ranged
Every time you discard a card, Imp Ritualist gains +1 Reassemble.

 
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^make that 3 mana only.

 
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Originally posted by Jaywalker2:
Originally posted by kagrunz:
Originally posted by tedskiebear:

Fae’s Gift
Mystical
1
Your opponent draws 2 cards. You draw a card.
Rare Spell

And where is the sense? You wanna make him draw to death?

Effectively works as a ‘discard a random card’ spell if they have 4 cards in their hand, plus you get to draw a card.

Yeah. That’s right but if the opponent has 4 cards in his hand, he discards 2, not 1. First, he discards a card because his hand is full. On the next turn, the opponent will draw a card which will make him discard 1 more. If the opponent has 3 cards in his hand, he will discard a card.

 
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Anti-gear that everyone wants to see:

Goblin Pickpocket
4 mana, Rare, Alchemy
2,2
At the beginning of your turn: destroy an enemy gear with a cost of 2 or less. Put a copy of the same gear under your hero’s control.

Sabotage
Ancient spell, Common
3 mana
Destroy a random gear or Alchemy creature with a price of 4 or less.

Luddite
Ancient creature, Uncommon
4 mana
3 health,1 attack
If Luddite injures the enemy hero, destroy a andom gear they control.
Luddite deals +3 damage to Alchemy creatures.

Design Flaw
Common spell, Unaligned
3 mana
Destroy all copies of the same gear.

 
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^Sabotage is an Uncommon or Rare instead.

 
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whade, u read my mind :D we need something more than shatter and smelt vs all those pesky gears around

 
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Barrel Of Dwarven Ale (Gear)
Alchemy
4
On your turn; random ally gets +1 heart and loses “Timid”.
Rare

 
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Ancient Turtle (creature)
[Ancient] {4}
1/4
Resist 1, Armor 1

 
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^ ^love the “lose Timid” idea :D

Overrun fun!:

Tiny Tank Turtle
(Ancient)
health 3, attack 2, Overrun
4 mana (Common)

→ no more cheap 1 mana blockers!

Giant With A Big Club
(Ancient)
health 2, attack 3, Overrun, Intimidate 1
4 mana (Uncommon)

Furious Flames
(Elemental)
health 1, attack 3, Haste, Overrun
3 mana, Rare

Ganesha, Remover of Obstacles
5 health, 3 attack, Intimidate, Splash, Overrun
7 mana, Epic

 
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Fang Attack (Spell)
(Dark)
3 Mana Damage:2
Strikes ally 2 times with a 5% chance of hitting another random opponent ally 1 time
Rarity:Rare

 
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Sparrowhawk
(Unaligned)
2 health, 1 attack, Intimidate, Flying
3 mana, Uncommon

(A bird that eats smaller birds, what’s not to love?)

New ability: ENFEEBLE
Enfeeble: Opposing creature’s health is lowered by 1 (to a minimum of 1).

Dark Elf Firemage
1,1,Enfeeble
Cost of your Elemental spells is lowered by 1.

→ place this guy in front of a row of enemies one after another, and blast them with Bolts and Fireballs one by one, all in your same turn.

Sickening Cloud
All enemies become Enfeebled.
3 mana, Common spell

The Other Juggernaut
1 health, 3 attack, Enfeeble 1, Intimidate 1, Overrun, Haste
5 mana Rare

 
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Fun with prices: 0 mana cards!

Sheep
Uncommon creature
0 mana
1 health, 0 attack

Battering Ram Of Legend
Rare creature
0 mana
1 health, 1 attack
When this attacks, deal 1 (physical) damage to the other hero.