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Hi, I never DID actually finish the game, well, I did get to Zone 6 but not Zone 7. (due to too much vitality, not enough instinct ~~.~~ ) So I thought I might show you what skills I used and other people used to get to Z6-7.
_Epiphany_-Highly recommended as it deals high amounts over-time.
_Traumatize_-I know, I know, it makes you deal 50% damage against the target, but it’s still worth it coz’ it stuns AND makes them lose focus.
_Psychopath Form_ It does heal Health, and quite a lot too. It also improves Shadow Piercing.
_Free Will_ Heals an ally, gives them focus over-time and shields them for damage for a few turns, (enough for you to heal/buff them)
_High Voltage_-To be only used for combos or with high Lightning Piercing.
_Shock Therapy_-Deals a high amount of damage, and destroys up to 3 buffs on an enemy.
_Charged Blood_-Improves Lightning Piercing by up to 200%
_Electrical Storm_-Restores 20 focus each turn
_Salvation_-Gives an ally (Preferably Veradux)far better healing abilities and defense for over 10 turns!
_Ultimatum_-Only Useful if close to death and enemy is too.
_Implosion_-Good to be used on an ally, especially if on a heal buff.
_Tenacity_-Boosts Health and Physical Defense by high amounts.
EDIT:Thanks, don’t forget to post ideas or suggestions about how I can improve it.
Just ran tests today, Hydraulic coming tomorrow.
Hydro – standard cold (don’t use shatter). Viable through and through, except The Bomb (re-spec for that).
Bio – standard speed, poison build works too, but requires patience.
Psycho – add Shock Coma. Yes it heals, so what? The enemy is out of combat for four turns!