Adventure mode’s one of the most complicated campaigns that shows further development once a month. It’s worth farming, because most rooms cost 12 energy and give a cards, some places even two cards. Also with new content released every month, there are new challenges as well as prizes. So what do you need to beat the tower?
Ground Floor
Near the Dark Tower

Dark Tower Entrance

Note: plays Aging and Celerity, but without big turn boosts
Ground Floor: Right Door

Note: hidden effect delays activation of cards what effectively cancels actions and spells, but leaves items attached but inactive until the end of the fight
Ground Floor: Central door

Note: every time you play a card, a slime pet attaches to one of your characters, when one of them reaches three of those pets, he/she will die; hidden effect removes cards from deck
Ground Floor: Left Door (BOSS)

Hidden Trophies:
- perfect in mission 3, 4 n 5
- play pirate golem in mission 3
- kill 300 undead in mission 1
- win mission 5 (the tracker) using each guild once













