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In order from least favorite to most:
Supply delivery – It’s difficult and sometimes just plain unfair with the island placement
Genbu Rescue – Just a bit dull and repetitive, if it catches sky, you’re not going to die.
Crumbling Island – Pretty fun control, occasional impossible setups, but lenient scoring.
Fire Extinguisher – Fun game, but completely random in it’s difficulty. The wind! (B+)
Balloon Invasion – My favorite, most challenging and skill based game, odd scoring.
> *Originally posted by **[epatrick](/forums/190/topics/302011?page=1#posts-6413115):***
> They all suck except for balloon invasion.
Agreed. The balloon invasion minigame is the only one I consider fun.
> *Originally posted by **[PizzaGuy111](/forums/190/topics/302011?page=1#posts-6418077):***
> > *Originally posted by **[epatrick](/forums/190/topics/302011?page=1#posts-6413115):***
> > They all suck except for balloon invasion.
> Agreed. The balloon invasion minigame is the only one I consider fun.
Thats right supply is really suck
Supply is my least favorite. It’s totally luck based. I had my thoughts of just letting the blip fly all by itself, probably would have just as good score as dodging.
Fire also kinda sucks, because it takes so much time and attention. And it’s luck based.
Genebu, invasion and crumbling islands are easy-peasy A+.
They all suck and cant stand on their own. There is no point in having us play their crappy flash “mini”-games ~ across kong real flash devs push out much better games in a single day. I highly doubt anyone on here would actually play these “mini”-games, repeatedly no less, were it not due to being incorporated in this game. Very bad design practice imo.