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Hey guys, it’s Bob10110. While I was wandering around, I suddenly found myself pulled into a portal…and I ended up in this mystical land where many things are lost. Adventurers, books, and magic, for the most part are among these. Maybe some other things are lost as well, but I digress. You are most likely a lost adventurer in need of some guidance in this new world…
The first thing you’ll go through in the tutorial is combat. Some basic things to know about combat, if you’re still confused afterwards:
- The goal is to reduce all enemies to 0 HP while avoiding that fate yourself. If you get knocked down to 0 HP, you lose the battle and respawn (usually at the Border or entrance of the dungeon/region you are in).
- Each round, the game pairs up one combatant from each side to square off against each other. Usually a combatant not in active combat won’t take damage (there is an Area-of-Effect skill one can unlock at level 4 though).
- Your basic attack is cost-free and has no cooldown. All other abilities will have a cost of some sort, whether it’s the Rage points you store up during the course of battle or Magic Shards you can occasionally loot from enemies (or purchase). Most (but not all) abilities also have a cooldown; this cooldown period only ticks down when you make an action.
- During a turn you are actively fighting, you can use any number of consumables on your belt, provided that they are out of cooldown. Examples of consumable items are potions (can be looted/purchased from Fery in Three Corners) or summoning whistles (can be purchased from Elton in Curved Road). Potions of the same type (including different ranks of the same potion) use the same cooldown — so don’t think about filling every slot with Medical potions. Using a consumable does not end your turn.
So now you’ve gone through combat. You want to grow stronger so you can reach that point in the game where you’re hitting enemies like you were in the tutorial. How do we go about doing this?
This will be your main source of experience through the first levels. I highly advise picking up every quest you can. Some quests are repeatable; these will show up with blue ! and ? symbols next to an NPC’s name (standard symbols of available and completed quests). Others will be the typical yellow color many players might be familiar with — these quests are not repeatable, but generally offer a large and/or unique reward for their completion.
Your first quests will take you through the city, along the way beating up a biker and generally getting to know the city and its inhabitants. Take every quest that comes, even if you are not able to complete it straightaway. (The first quests you’ll have to actually think about picking up will come when you reach the Bunker at Peat Marshes, a level 5 region. Two NPC’s have different, extreme views and helping one of them lowers the other’s respect for you.)
Every time you level up, you can become eligible for more quests. These quests will help you get started with advancing to the next level, although ultimately you will need to start hitting enemies for the sake of gaining experience. Which brings me to my next point of interest…
When quests do not offer large enough rewards to get you to that next level, I would advise hitting the dungeons. The first dungeon you can access is the Crypt, provided you’ve done enough quests for Victor (the Paladin investigating the undead activity). You will also need a party of at least 2 players (there is a premium available for those people that want to do it alone, but it is not advised to use this temporary status early on).
A couple things to know about parties:
- You are restricted to a 1-level gap between players when going into a dungeon. Players of level 3-4 can be in a party, and the same goes for 4-5. But a dungeon party can not consist of players of level 3-5.
- The party loot options can be set to one of two things: Party leader decision (has the bag icon on the loot option) or random roll (does not have a bag icon on the loot option). Most parties are made with the “party leader decision” option, so it may be useful to know that a /roll command exists if the party leader cannot decide who to give loot to.
Dungeons generally consist of clearing rooms filled with an utter swarm of enemy minions. Expect lots and lots of enemy switches during the course of these battles. When you finally make it to the boss, expect a tough fight — even though this means fighting a sole opponent when it comes to the Crypt bosses. Finishing this battle alive will give you plenty of experience (based on damage dealt) and the party may get a good loot item or two. Tomb Raider equipment as well as Attribute and Talent reset scrolls have been known to drop from the Crypt’s bosses.
The dungeon instance, once opened, will be locked to your character for a duration. For the Crypt, this timer is 4 hours. All enemies defeated within this instance stay defeated until the dungeon timer expires, and you may not start another dungeon while one is currently locked to your character.
Selling Your Loot!
Every great adventurer dreams of bathing in pools of gold coins, right? Here I shall reveal how to sell your loot for maximum gains.
First things first: Every item has value. If the game shows its value, chances are you can sell it (unless it’s that art piece you find for a quest in Slowille). This value is what an NPC will be willing to pay you for the item. To sell items to the various non-playable characters of the world, find one that has a shop. You can then double-click the items in your inventory or drag them into the shopkeeper’s store interface to sell your items.
Some items, however, have far more value to players. A classic example of these would be loot drops from the Dungeon Bosses (Crypt equipment not from the Tomb Raider set is tradable, some of which is rather nice). You can trade directly with other players, provided you’re both in the same area; use the player list in the bottom right to interact with players. You can also sell items to players through the Auction House, though the House takes a cut of all listings there.
Posting a new listing costs 5, 10, or 15 silver (immediately upon submitting the listing) depending on the time duration specified. If a sale is made, the House also takes a 5% cut of the final bid and sends the other 95% to you via Post Office mail. However, it can definitely still be worth it to sell items in this way, if players would be willing to pay far more than NPCs.