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I think a tower that fired exploding rounds (similar to Torpaz) would make sense. Area effect defensive tower is somethiing that seems to be missing Sort of like the flack guns in WW2. Perahps your can add a second swivelling head of flack launchers to teh flame turrets, as they really seem to be missing a little punch.
> *Originally posted by **[bloonsandmonkeys](/forums/187/topics/311917?page=1#posts-6598242):***
> How about disruptor ammo for the turrets? On the emitter?
Not a bad idea. There is one problem though… the ships that we are worried about, Ant and Clank generally can avoid being hit. =/
Sniper turrets with disruptor ammo?
Shooting bullets simlar to the pincer bullets, firing every 2 seconds, dealing 200 damge, and with the same bullet speed?
Same range as pincer bullets.
Another idea of mine in a VHP turret (Vorponic-Hampering pulse turret) with AoE and disabling ops and warp drive. This would go with the Sniper turrets.
I am thinking of a Smart Targetting system… but it’s too complicated to work IMO. What I am saying is that it should prioritize player ships over drones, ANT/Undu are able to exploit this early on, but this can be an issue when Assault Drones (which kills turrets fast) are the ones doing the most damage, or with those wall hiding tactics like Clank.
Lets just replace all turrets with Gruba turrets. They’re much better the defensive turrets anyway, and have about the same range. lol :)
If you think that’s too easy, then make them respawn at one level lower after being killed (3 → 2 → 1 → dead)… or add hp to them.