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Or give honor to Kraken and increase energy recovery rate. AI is not needed as far as campaign compensates. Attacks area better saved for players/conquest.
1- increase energy gain/minute based on War Banner (L4 would give + 4 per minute = 5) and
2- increase max energy based on level (+ 1/level). So Level 100 with 5 heroes would get 200+5\*50+100=550.
Edit: In addition, I’d strongly recommend the following:
1- Add Kraken 3 that uses 200 energy and gives 75k res as well as 1 fang and 1 hide.
2- Reduce Kraken 2 energy usage to 100 and res gain to 25k.
3- Increase Kraken 1 res gain to 5k.
K1 requires 50 energy and gives 5k res and a hide. -Easy.
K2 requires 100 energy and gives 25k res and a fang. -Medium.
K3 requires 200 energy and give 75k res and a hide+fang. -Hard (about 2-3 times as hard as K2).
Also, increase exp gain for JLong’s pretty eyes.
I used to get 62444 exp per AI fight. So I leveled really quickly when I wanted to. I could fill my producers 2 to 3 time a day with farming exp and time. So we have lost a good revenue producing AI town, to a campaign mission that you cannot attack as much, for same reasource with 1/3 exp.
> *Originally posted by **[3223jlong](/forums/177/topics/312789?page=1#posts-6601407):***
> I used to get 62444 exp per AI fight. So I leveled really quickly when I wanted to. I could fill my producers 2 to 3 time a day with farming exp and time. So we have lost a good revenue producing AI town, to a campaign mission that you cannot attack as much, for same reasource with 1/3 exp.
I think exp gain was too high for AI. Players should be the ones to give massive exp.
And to compensate, campaign could give more exp.
> *Originally posted by **[3223jlong](/forums/177/topics/312789?page=1#posts-6601531):***
> i love to exp gain and people who get he chance to fight me and win get a great reward for it. I think it is important to get high res from high level players
So do I, if they earned it.