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In any game i have seen promotional cards\items are better than other cards of the same level, in Tyrant this is not true, most of the promotinal card are useless or near useless and need a good buff.
There is also no point on throw out 3 new promo avery 30 days or less if only a few are good and are bought, better to take your time, make new promo every 3+ months and worth it.
Really, i bought all Promo until now bot now thay are useless and the new one are exactly like other cards so, if you want to sold more compy of them make them better.
Now, a list of the buff i suggest.
Beam Cannon: 3/6/3 Protect Imperial 2\Pierce 2 (Add Weaken 1)
Parasite: 3/5/3 Siege 3\Mimic (Add 2-3 HP)
World Quaker: 3/6/4 Armored 1\Strike 2\Mimic (Add 1 HP or Reduce to 3 wait)
Lodestar: 2/3/1 Flying\Siege 2 (Add 1 HP)
Missile Launcher: 2/5/2 Jam\Antiair 2 (Add 1 HP, Antiair 3)
Destroyer: 2/8/4 Flurry 1\Swipe (Add Pierce 1)
Festerich: 3/5/2 Crush 2\Siphon 2 (Add Leech 1)
Manta: 3/8/4 Flying\Immobilize (Add Payback)
Incinerator: 2/5/3 Counter 1\Fear (Counter 2)
X-5 Penetrator: 3/4/3 Evade\Srike 1\Weaken 2 (Add 1 HP)
Disciple: 2/4/1 Cleanse Righteous\Siphon 3 (Add Heal 1)
Black Ops: 3/1/1 Evade (Add Strike 2 on Death)
Grotesque: 1/3/1 Antiair 2\Siphon 3 (Add 2 HP)
Auger Tank: 1/3/2 Armored 2\Rally Imperial 2 (Add 1 HP, Add Cleanse Imperial)
Diesel: 2/6/4 Regenerate 3\Flurry 2 (Reduce wait to 3)
Blight Spawn: 1/5/2 Counter 1\Rally All BT 1 \ Berserk 1 (Add 1 HP)
Adamantite Armor: 2/7/4 Protect All 1 on Play\Rally All 1 on Play (Armored 2) (Add 1 Attack)
Metalhead: 2/5/3 Armored 2\Siege 2\Flurry 1 (Flurry 2)
Splinterwing: 2/4/2 Flying\Weaken 2 (Add Evade or Siege 1)
Zero: 3/4/2 Evade\Pierce 3 (Add 1 HP, Add Jam)
Zutturghast: 2/6/4 Payback\Regenerate 2\Poison 2 (Regenerate 4)
Force Breaker: 2/2/2 Evade\Armored 2\Weaken 1 (Add 3 HP)
Pulsating Bunker: -/5/2 Wall\Counter 1\Strike 2 (Add 2 HP)
Mech Walker: 2/3/2 Armored 2\Strike 1 (Reduce to wait 1 or Add 2 HP, is Unique)
Stinger: 2/4/1 Evade\Siege 2 (Add Valor 1)
Gargantuan: 3/8/4 Enfeeble 2\Crush 4 (Add Armored 1)
Smokestack: 2/4/2 Chaos\Poison 2 (Add Evade)
Desolate Sage: 3/3/2 Heal All BT 1\Siphon 2 (Add Protect BT 1)
Essence Gatherer: -/5/2 Weaken 2\Mimic (Add Heal Xeno 2)
Buzz Slicer: 2/6/3 Armored 1\Enfeeble 3 (Add Counter 1)
Calypso: 2/4/2 Counter 1\Jam\Siege 2 (Add 2 HP)
Night Ranger: 0/6/1 Intercept\Protect Rider 1 (Add Evade or 3 HP)
Unstable Dynamo: -/8/4 Jam\Siege 3\Mimic (Reduce to 3 wait)
Waypoint: -/7/3 Heal All Rider 1\Protect Rider 2\Jam (Heal All Rider 2)
Orbital Shield: -/5/2 Cleanse All on Play\ Protect All Imperial 1 (Add Evade)
Pharos: 2/6/2 Evade\Protect 1 (Add Pierce 1)
Festering Wasteland: -/6/3 Wall\Evade\Strike 2 (Add 2 HP)
Gearhead: 3/1/1 Pierce 2\Summon Nightstalker on Death (Add Fear or Strike 1 on Play)
Vulture: 3/6/3 Flying\Rally All 1 on Play\Burst 2 (Add 1 HP)
Cog Fist: 1/6/2 Swipe\Siege All 1 (Add Tribute)