Anyone know how to get around the stupid drag system in combat?
I was up to room 3 of the final boss, but couldn’t seem to win due to the fact that I needed
- revive potions
- heal potions
- attack 3 different enemies
As the revive/heal are on different tabs, switching between tabs as you need the different potions can be enough time for the heroes to die (remebering that once they have died, they revive with about 30hp which is wiped in about 3 seconds).
Dragging the revive/heal potions often fails due to animations, lag and other annoyances.
Timer count down can be a problem as you multi-task. It would be nice if you could simply say “use revive potion on archer” and then it is used when the timer hits 0.
Dragging heroes from reserve slots can fail due to animations, lag, non pixel-perfect swapping.
Aiming at enemies can fail, mainly due to lag.
So considering that dragging is a horrible part of the combat system, has anyone found a way to beat these laggy situations? Before all I had to do was level up my heroes enough so that damage wasn’t a problem, but they are all maxed out!