[Dungeon Rampage] Training point information (locked)

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TRAINING POINTS

Melee power
+3 melee damage/ point

Magic power
+3 magic damage/ point

Shooting power
+3 range damage/ point

Fire burst damage
+3 base damage/ point

-Burning damage
+3 burning base dmg/ point
adds only on burning base, burning mod isnt included

Shooting defence
-1 damage from range attacks/ point
note: the shooting def stat can only limit the enemy base damage by 50% of its original damage

Magic defence
-1 damage from magic attacks/ point
note: the magic def stat can only limit the enemy base damage by 50% of its original damage

Max HP
+5 hp/ point
+2 hp/ point (for Pyromancer)

Max mana
+1 mana/ point

Mana regen
+1 mana regen/ point

Mana upgrade
+0.2 mana boost/ point
+0.5 mana regen/ point

Movement speed
+0.01 movement speed/ point

Shooting speed
+0.01 shooting speed/ point

Fury
+0.5 melee attack speed/ point
+1 Hp regen/ point

Cooking
increases the quality of the food made from health pots.

Note:
Food hit spawn base: 0.02
Food death spawn base: 0.1

Spirit energy
+1 melee attack speed/ point
+0.5 mana regen/ point

 
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CLASS STAT RECOMMENDATION

IMPORTANT: THIS IS JUST A RECOMMENDATION IT DOES NOT NEED TO BE FOLLOWED
it isn’t the law or something

Guide to the numbers
If you don’t know what the numbers below mean, it is the # of points you place in each category. The first number being the stat at the top, and the last number being the stat at the bottom.

Ex:

25 (Shooting power)/ 75 (Shooting speed)/ 75 (Movement speed)/ 25 (Max mana)
now without the words → 25/75/75/25

Note: This is not the recommended stat points for ranger

Classes

Beserker
0/75/75/50

Ranger
0/50/75/75

Sorceror
50/75/0/75 or 75/75/0/50
magic attack raises how much you can heal, which is good for supporting. Defence stats are useful, but when you receive 50% defence (defence mods from legends or chef’s buff pot) the points you put in magic defence gets cancelled out.

Chef
0/75/50/75 or 0/75/75/50

Vampire hunter
50/75/0/75
shooting def is 0, because of the same reason for magic def

Ghost Samurai
0/75/50/75

Pyromancer
50/0/75/75 or 25/25/75/75

Dragon Knight
0/75/50/75 or 0/75/75/50 or 0/50/75/75

 
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With the new Training points these so far are the known changes

Melee, Shooting, Magic damage now gives 3 additional dmg per skill point, except for DK which it gives 4 dmg per skill point.

Burn damage actually doubles the burn damage per point (wow)

Maximum Damage Reduction for stats like Shooting / Magic Defense is reached somewhere at 50 points. Putting any more points in there will be a waste.

Most stats remain the same

New suggestions for skill builds, if you have level 100 hero and not sure which second stat you want to max, save 25 skill points first before you decide. Example. Berserker you go for 0 75 50 50 then try him in a dungeon if you think you need hp more add the remaining 25 points to hp or mana if you need that more.

Berserker – 0 75 75 50

Chef – 0 75 50 75 or 0 75 75 50

Ranger – 0 75 50 75 or 0 75 75 50

Sorcerer – Attack build 50 75 0 75
Defense Build – 0 75 50 75

Vh – Same as sorc

Ghost Samurai – 0 75 50 75
(watch out there seems to be a bug, if you attack too fast your sword will only pause mid air and not hit)

Pyro – 75 0 75 50

DK – 0 75 50 75 or 0 75 75 50 although some might like 0 50 75 75

 
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Pyromancer – Burn Damage

Testing parameters:
1. Level 100 character
2. used a normal grade (no mod) Fire Wall
3. using the uncharged attack only
4. against the same enemy all through out (FGB)

Data (skill point invested, damage, average damage gained per point):
_ 0, 35, 35.0_
_ 1, 69, 34.0_
_ 2, 104, 34.5_
_ 3, 138, 34.3_
_ 4, 173, 34.5_
_ 5, 207, 34.4_
10, 379, 34.4
15, 551, 34.4
20, 723, 34.4
25, 895, 34.4
50, 1755, 34.4
75, 2615, 34.4

Results seem to indicate that each point in Burning Damage adds 1x of your no-skill burn damage per point.

 
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Originally posted by Thecomicgeek:

With the new Training points these so far are the known changes

Melee, Shooting, Magic damage now gives 3 additional dmg per skill point, except for DK which it gives 4 dmg per skill point.

Burn damage actually doubles the burn damage per point (wow)

Most stats remain the same

New suggestions for skill builds, if you have level 100 hero and not sure which second stat you want to max, save 25 skill points first before you decide. Example. Berserker you go for 0 75 50 50 then try him in a dungeon if you think you need hp more add the remaining 25 points to hp or mana if you need that more.

Berserker – 0 75 75 50

Chef – 0 75 50 75 or 0 75 75 50

Ranger – 0 75 50 75 or 0 75 75 50

Sorcerer – Attack build 50 75 0 75
Defense Build – 0 75 50 75

Vh – Same as sorc

Pyro – 75 0 75 50

DK – 0 75 50 75 or 0 75 75 50 although some might like 0 50 75 75

wheres ghosts samurai?

 
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The shooting power for VH adds only 1 damage just as before.

 
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I don’t understand:
I have put 25 points into shooting damage.

My legendary xbows have 589 damage. They deal 614 damage.
My common xbows have 600 damage. They deal 693 damage.

 
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^ i will probably assume its because your lgnd crossbow is ancient… the crossbows i have increase by +3 dmg/ point and so does your common crossbow. the only thing difference bout your legend compared to the other ones, is that its during the time when crossbows were weaker

 
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Oshadow Are you kidding me with those Coins…>_<

 
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well.. if you dont have any chests to open, and just farm pkb it tends to add up ^ – ^

 
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Originally posted by AkumLongchar:

Oshadow Are you kidding me with those Coins…>_<

you should see issac…he hit 7 mil coins a few days ago

 
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DK – 0 75 50 75 or 0 75 75 50 although some might like 0 50 75 75 is reccomended stats, but why 0 to melee power if it gives 4dmg per point????

 
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is it not worth putting point in offensive skill like dmg?cause non of u put in dmg

 
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Feibiao, except for pyro – pyro’s power rocks.

 
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you mean burning damage…. fire burst is bleh

 
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Any particular reason why the main post was removed by admin? A lot of community effort and work went into that post.

 
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Originally posted by erikred:

Any particular reason why the main post was removed by admin? A lot of community effort and work went into that post.

which post was the main post.

 
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Originally posted by MGRhino:

DK – 0 75 50 75 or 0 75 75 50 although some might like 0 50 75 75 is reccomended stats, but why 0 to melee power if it gives 4dmg per point????

think about it, if you maxed 75/75 dmg, it becomes 300 dmg increase per hit, that might sound impressive, but it barely helps when it comes to Ultimate rampage, besides, the ONLY way dks can be useful in Ultimate rampage dungeons is rushing, which doesn’t require much damage dealing.

 
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main post was the first post here :I

 
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well that is the guide like 1 year ago lol